Ivan Epifanov
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ccf87f3bf3
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Disable SDL touch->mouse events
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2021-02-21 20:30:34 +01:00 |
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Ivan Epifanov
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1e53f32049
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[vita] Initial port
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2021-02-21 20:30:34 +01:00 |
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Anders Jenbo
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732d070b75
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Handle color cyceling when using blended transparancy
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2021-02-21 18:47:16 +01:00 |
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Anders Jenbo
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5593ca2982
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Fix loading order of poison water palette
Fixes #593
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2021-02-21 18:47:16 +01:00 |
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Anders Jenbo
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879077de7d
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Fix missing tile peases when using blended transparancy
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2021-02-21 05:20:05 +01:00 |
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Anders Jenbo
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ccb81d66e6
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Correct properties for the Blodboil (Rage) spell
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2021-02-21 01:15:45 +01:00 |
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Anders Jenbo
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e9b13e7d9e
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[3DS] Include correct font file
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2021-02-21 00:37:38 +01:00 |
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MrHuu
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b6be3c8812
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[3DS] Map zoom toggle to button Update manual / README.md
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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8bced006d1
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[3DS] Add manual / update README.md - inverted X / Y button mapping accordingly
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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6524e70c39
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[3DS] Disable bottom screen backlight
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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a4cd0bfa44
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[3DS] warn and exit on missing DSP firmware 'dspfirm.cdc'
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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b8eac1929c
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[3DS] use -O2 / exclude DRLG_L4FloodTVal from optimizing
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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d61a2619ed
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[3DS] Use virtual keyboard on chararcter creation
improve virtual keyboard implementation
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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d8c8ef15e8
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[3DS] Include CharisSILB.ttf in .cias romfs
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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7e35651b2f
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[3DS] CMake re-visited
Reflect latest devkitpro libctru / 3ds-sdl-1.2 changes
- Controls now use SDL_JOYSTICK with circlepad enabled
- Shutdown / suspend / sleep are functional
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2021-02-21 00:31:13 +01:00 |
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Gleb Mazovetskiy
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69c3b15f27
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[3DS] CMake build fixes
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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d56cc3cb40
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[3DS] CMake instructions
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2021-02-21 00:31:13 +01:00 |
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MrHuu
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1fa8b6f4e4
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[3DS] Initial port
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2021-02-21 00:31:13 +01:00 |
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qndel
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b707b09b18
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fix compiling (#1029)
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2021-02-20 23:52:00 +01:00 |
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pionere
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2cbe239d6d
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Revert "bugfix for vanilla diablo (set archive size to zero in case the file did not exists)"
This reverts commit 5fb3b6fa66.
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2021-02-20 20:46:02 +01:00 |
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qndel
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0958cd456c
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fix typos (#1028)
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2021-02-20 20:28:21 +01:00 |
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qndel
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0fe08dbe68
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numpad potions + chat (#1027)
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2021-02-20 20:06:55 +01:00 |
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Trihedraf
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b12a1cb53e
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add CPack zips for Windows
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2021-02-20 08:31:07 +01:00 |
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Anders Jenbo
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3dae37501c
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Fix partial screen updating
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2021-02-20 06:56:14 +01:00 |
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pionere
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5e84fd715b
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proper mWhoHit flag settings
implementation of MonstStartKill and M2MStartKill are synced a bit
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2021-02-20 01:25:31 +01:00 |
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pionere
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486be4efeb
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use defs instead of constants
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2021-02-20 00:39:31 +01:00 |
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pionere
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ab7bc5e3d7
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correct fallenfear direction
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2021-02-20 00:22:10 +01:00 |
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pionere
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606b9f09a0
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prevent mana gain from books when nomana flag is set
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2021-02-20 00:16:22 +01:00 |
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pionere
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e240dcd606
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code cleanup using std::max
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2021-02-20 00:13:36 +01:00 |
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Anders Jenbo
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a90922939f
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Log errors in game state during rendering
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2021-02-19 23:26:01 +01:00 |
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Anders Jenbo
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327042c2e5
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Strip out debug features from the release builds
leveldebug and lightmax still remains
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2021-02-19 22:04:11 +01:00 |
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pionere
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f5c1079d6f
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eliminate unused code
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2021-02-19 22:04:11 +01:00 |
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pionere
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97d53ced7e
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get rid of a few warnings (strncpy)
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2021-02-19 22:04:11 +01:00 |
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pionere
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d5a0fa8e85
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get rid of a few warnings
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2021-02-19 22:04:11 +01:00 |
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pionere
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1f340212e1
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do not call SFileOpenFileEx if the given handle is NULL
+ add defines for dwSearchScope
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2021-02-19 22:04:11 +01:00 |
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pionere
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40eaf8a6f5
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SeedCount is _DEBUG-only
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2021-02-19 22:04:11 +01:00 |
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Anders Jenbo
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f1d92d5b9d
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bugfix for vanilla code (check numitems before spawning rock/rewardItem)
Copied from @pionere
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2021-02-19 22:04:11 +01:00 |
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pionere
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5fb3b6fa66
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bugfix for vanilla diablo (set archive size to zero in case the file did not exists)
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2021-02-19 22:04:11 +01:00 |
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Trihedraf
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a29a59d8d3
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Fix Win64 build to actually run and only download the x64 parts of MinGW (#1022)
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2021-02-19 17:54:19 +01:00 |
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pionere
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3137d0c0cf
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use pnum instead of myplr in bone chamber (#835)
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2021-02-19 15:10:32 +01:00 |
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Trihedraf
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a0e8479274
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add win_x64 MinGW builds and Readme Instructions
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2021-02-19 12:26:13 +01:00 |
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Anders Jenbo
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1ec1e69c04
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Fix builds on older versions of SDL2
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2021-02-19 06:20:40 +01:00 |
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Anders Jenbo
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084a3d4639
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Fix SDL1 builds ... again
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2021-02-19 06:14:37 +01:00 |
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Anders Jenbo
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8001cc77f8
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Fix SDL1 builds
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2021-02-19 06:09:16 +01:00 |
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FluffyQuack
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790c8e17e5
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Implemented blended tranparency
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2021-02-19 05:57:48 +01:00 |
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Anders Jenbo
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60d3e9ceb1
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Clean up rendering
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2021-02-19 03:05:12 +01:00 |
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Anders Jenbo
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480792c53b
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[hellfire] Fix new gold piles having the wrong graphics
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2021-02-19 02:56:53 +01:00 |
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Anders Jenbo
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772d51c126
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[diablo] Fill gold stacks before creating new ones
Before if you had a stack of 4990 and picked up 12 gold you would end up
with one of 4990 and one of 12. Now you will have one of 5000 and one of
2.
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2021-02-19 02:56:53 +01:00 |
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Anders Jenbo
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e3d85b9dfb
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Fix starting a game
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2021-02-18 22:51:10 +01:00 |
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qndel
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ab9911064f
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unify checks for single and multiplayer
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2021-02-18 22:32:01 +01:00 |
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