Commit Graph
5065 Commits
Author SHA1 Message Date
Ivan Epifanov ccf87f3bf3 Disable SDL touch->mouse events 2021-02-21 20:30:34 +01:00
Ivan Epifanov 1e53f32049 [vita] Initial port 2021-02-21 20:30:34 +01:00
Anders Jenbo 732d070b75 Handle color cyceling when using blended transparancy 2021-02-21 18:47:16 +01:00
Anders Jenbo 5593ca2982 Fix loading order of poison water palette
Fixes #593
2021-02-21 18:47:16 +01:00
Anders Jenbo 879077de7d Fix missing tile peases when using blended transparancy 2021-02-21 05:20:05 +01:00
Anders Jenbo ccb81d66e6 Correct properties for the Blodboil (Rage) spell 2021-02-21 01:15:45 +01:00
Anders Jenbo e9b13e7d9e [3DS] Include correct font file 2021-02-21 00:37:38 +01:00
MrHuu b6be3c8812 [3DS] Map zoom toggle to button Update manual / README.md 2021-02-21 00:31:13 +01:00
MrHuu 8bced006d1 [3DS] Add manual / update README.md - inverted X / Y button mapping accordingly 2021-02-21 00:31:13 +01:00
MrHuu 6524e70c39 [3DS] Disable bottom screen backlight 2021-02-21 00:31:13 +01:00
MrHuu a4cd0bfa44 [3DS] warn and exit on missing DSP firmware 'dspfirm.cdc' 2021-02-21 00:31:13 +01:00
MrHuu b8eac1929c [3DS] use -O2 / exclude DRLG_L4FloodTVal from optimizing 2021-02-21 00:31:13 +01:00
MrHuu d61a2619ed [3DS] Use virtual keyboard on chararcter creation
improve virtual keyboard implementation
2021-02-21 00:31:13 +01:00
MrHuu d8c8ef15e8 [3DS] Include CharisSILB.ttf in .cias romfs 2021-02-21 00:31:13 +01:00
MrHuu 7e35651b2f [3DS] CMake re-visited
Reflect latest devkitpro libctru / 3ds-sdl-1.2 changes
 - Controls now use SDL_JOYSTICK with circlepad enabled
 - Shutdown / suspend / sleep are functional
2021-02-21 00:31:13 +01:00
Gleb Mazovetskiy 69c3b15f27 [3DS] CMake build fixes 2021-02-21 00:31:13 +01:00
MrHuu d56cc3cb40 [3DS] CMake instructions 2021-02-21 00:31:13 +01:00
MrHuu 1fa8b6f4e4 [3DS] Initial port 2021-02-21 00:31:13 +01:00
qndel b707b09b18 fix compiling (#1029) 2021-02-20 23:52:00 +01:00
pionere 2cbe239d6d Revert "bugfix for vanilla diablo (set archive size to zero in case the file did not exists)"
This reverts commit 5fb3b6fa66.
2021-02-20 20:46:02 +01:00
qndel 0958cd456c fix typos (#1028) 2021-02-20 20:28:21 +01:00
qndel 0fe08dbe68 numpad potions + chat (#1027) 2021-02-20 20:06:55 +01:00
Trihedraf b12a1cb53e add CPack zips for Windows 2021-02-20 08:31:07 +01:00
Anders Jenbo 3dae37501c Fix partial screen updating 2021-02-20 06:56:14 +01:00
pionere 5e84fd715b proper mWhoHit flag settings
implementation of MonstStartKill and M2MStartKill are synced a bit
2021-02-20 01:25:31 +01:00
pionere 486be4efeb use defs instead of constants 2021-02-20 00:39:31 +01:00
pionere ab7bc5e3d7 correct fallenfear direction 2021-02-20 00:22:10 +01:00
pionere 606b9f09a0 prevent mana gain from books when nomana flag is set 2021-02-20 00:16:22 +01:00
pionere e240dcd606 code cleanup using std::max 2021-02-20 00:13:36 +01:00
Anders Jenbo a90922939f Log errors in game state during rendering 2021-02-19 23:26:01 +01:00
Anders Jenbo 327042c2e5 Strip out debug features from the release builds
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
pionere f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
pionere 97d53ced7e get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
pionere d5a0fa8e85 get rid of a few warnings 2021-02-19 22:04:11 +01:00
pionere 1f340212e1 do not call SFileOpenFileEx if the given handle is NULL
+ add defines for dwSearchScope
2021-02-19 22:04:11 +01:00
pionere 40eaf8a6f5 SeedCount is _DEBUG-only 2021-02-19 22:04:11 +01:00
Anders Jenbo f1d92d5b9d bugfix for vanilla code (check numitems before spawning rock/rewardItem)
Copied from @pionere
2021-02-19 22:04:11 +01:00
pionere 5fb3b6fa66 bugfix for vanilla diablo (set archive size to zero in case the file did not exists) 2021-02-19 22:04:11 +01:00
Trihedraf a29a59d8d3 Fix Win64 build to actually run and only download the x64 parts of MinGW (#1022) 2021-02-19 17:54:19 +01:00
pionere 3137d0c0cf use pnum instead of myplr in bone chamber (#835) 2021-02-19 15:10:32 +01:00
Trihedraf a0e8479274 add win_x64 MinGW builds and Readme Instructions 2021-02-19 12:26:13 +01:00
Anders Jenbo 1ec1e69c04 Fix builds on older versions of SDL2 2021-02-19 06:20:40 +01:00
Anders Jenbo 084a3d4639 Fix SDL1 builds ... again 2021-02-19 06:14:37 +01:00
Anders Jenbo 8001cc77f8 Fix SDL1 builds 2021-02-19 06:09:16 +01:00
FluffyQuack 790c8e17e5 Implemented blended tranparency 2021-02-19 05:57:48 +01:00
Anders Jenbo 60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
Anders Jenbo 480792c53b [hellfire] Fix new gold piles having the wrong graphics 2021-02-19 02:56:53 +01:00
Anders Jenbo 772d51c126 [diablo] Fill gold stacks before creating new ones
Before if you had a stack of 4990 and picked up 12 gold you would end up
with one of 4990 and one of 12. Now you will have one of 5000 and one of
2.
2021-02-19 02:56:53 +01:00
Anders Jenbo e3d85b9dfb Fix starting a game 2021-02-18 22:51:10 +01:00
qndel ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00