Commit Graph
3667 Commits
Author SHA1 Message Date
Ivan Epifanov 1e53f32049 [vita] Initial port 2021-02-21 20:30:34 +01:00
Anders Jenbo 732d070b75 Handle color cyceling when using blended transparancy 2021-02-21 18:47:16 +01:00
Anders Jenbo 5593ca2982 Fix loading order of poison water palette
Fixes #593
2021-02-21 18:47:16 +01:00
Anders Jenbo 879077de7d Fix missing tile peases when using blended transparancy 2021-02-21 05:20:05 +01:00
Anders Jenbo ccb81d66e6 Correct properties for the Blodboil (Rage) spell 2021-02-21 01:15:45 +01:00
MrHuu b8eac1929c [3DS] use -O2 / exclude DRLG_L4FloodTVal from optimizing 2021-02-21 00:31:13 +01:00
MrHuu 1fa8b6f4e4 [3DS] Initial port 2021-02-21 00:31:13 +01:00
qndel b707b09b18 fix compiling (#1029) 2021-02-20 23:52:00 +01:00
pionere 2cbe239d6d Revert "bugfix for vanilla diablo (set archive size to zero in case the file did not exists)"
This reverts commit 5fb3b6fa66.
2021-02-20 20:46:02 +01:00
qndel 0958cd456c fix typos (#1028) 2021-02-20 20:28:21 +01:00
Anders Jenbo 3dae37501c Fix partial screen updating 2021-02-20 06:56:14 +01:00
pionere 5e84fd715b proper mWhoHit flag settings
implementation of MonstStartKill and M2MStartKill are synced a bit
2021-02-20 01:25:31 +01:00
pionere 486be4efeb use defs instead of constants 2021-02-20 00:39:31 +01:00
pionere ab7bc5e3d7 correct fallenfear direction 2021-02-20 00:22:10 +01:00
pionere 606b9f09a0 prevent mana gain from books when nomana flag is set 2021-02-20 00:16:22 +01:00
pionere e240dcd606 code cleanup using std::max 2021-02-20 00:13:36 +01:00
Anders Jenbo a90922939f Log errors in game state during rendering 2021-02-19 23:26:01 +01:00
Anders Jenbo 327042c2e5 Strip out debug features from the release builds
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
pionere f5c1079d6f eliminate unused code 2021-02-19 22:04:11 +01:00
pionere 97d53ced7e get rid of a few warnings (strncpy) 2021-02-19 22:04:11 +01:00
pionere d5a0fa8e85 get rid of a few warnings 2021-02-19 22:04:11 +01:00
pionere 40eaf8a6f5 SeedCount is _DEBUG-only 2021-02-19 22:04:11 +01:00
Anders Jenbo f1d92d5b9d bugfix for vanilla code (check numitems before spawning rock/rewardItem)
Copied from @pionere
2021-02-19 22:04:11 +01:00
pionere 5fb3b6fa66 bugfix for vanilla diablo (set archive size to zero in case the file did not exists) 2021-02-19 22:04:11 +01:00
pionere 3137d0c0cf use pnum instead of myplr in bone chamber (#835) 2021-02-19 15:10:32 +01:00
Anders Jenbo 1ec1e69c04 Fix builds on older versions of SDL2 2021-02-19 06:20:40 +01:00
Anders Jenbo 084a3d4639 Fix SDL1 builds ... again 2021-02-19 06:14:37 +01:00
FluffyQuack 790c8e17e5 Implemented blended tranparency 2021-02-19 05:57:48 +01:00
Anders Jenbo 60d3e9ceb1 Clean up rendering 2021-02-19 03:05:12 +01:00
Anders Jenbo 480792c53b [hellfire] Fix new gold piles having the wrong graphics 2021-02-19 02:56:53 +01:00
Anders Jenbo 772d51c126 [diablo] Fill gold stacks before creating new ones
Before if you had a stack of 4990 and picked up 12 gold you would end up
with one of 4990 and one of 12. Now you will have one of 5000 and one of
2.
2021-02-19 02:56:53 +01:00
Anders Jenbo e3d85b9dfb Fix starting a game 2021-02-18 22:51:10 +01:00
qndel ab9911064f unify checks for single and multiplayer 2021-02-18 22:32:01 +01:00
Anders Jenbo 7d39c4c9d1 Remove checks for duplicate items
- We fixed the normal way of duplicating items.
- Legit items can be seen as duplicates in some instances.
- It doesn't fix the issue since the player has to drop both for it to
trigger.
2021-02-18 21:11:46 +01:00
Anders Jenbo c08a10e44b Unify calculation of gold icon 2021-02-18 20:52:07 +01:00
qndel 03fcc8914f fix portals 2021-02-18 18:47:29 +01:00
Juliano Leal Goncalves 0c19d43ee8 Replace "hot key" occurrences with "hotkey" 2021-02-17 19:49:23 +01:00
pionere 78f1cae1e3 fixed memory corruption when using an item 2021-02-17 19:48:51 +01:00
pionere e575ec92be correct stat checks when calculating the item bonuses 2021-02-17 19:40:35 +01:00
pionere f22907e2e6 remove unnecessary (and wrong) stat value checks 2021-02-17 19:39:15 +01:00
Juliano Goncalves a6eb92c185 Remove item persistence from 'inv.SpecialAutoPlace'
The 'saveFlag' argument used for persisting the changes into the
inventory is never leveraged on this function: all existing consumers
provide 'FALSE'. It was probably a copy-paste leftover from the
standard 'AutoPlace'.
2021-02-17 19:12:51 +01:00
Anders Jenbo 0340aebdac [Diablo] Correct flash damage in the N, NE and E direction 2021-02-17 19:09:56 +01:00
Juliano Goncalves 20c44a08ca Spend all stat points with shift click 2021-02-17 19:07:39 +01:00
qndel 8186d9f174 update damage after leveling up (#1002) 2021-02-13 02:09:27 +01:00
galaxyhaxz b64beca78b Several quest fixes 2021-02-13 02:01:24 +01:00
Anders Jenbo 8742249ac7 Correct rounding erros in repair costs calculation
Fixes #997
2021-02-12 20:29:29 +01:00
Juliano Goncalves 5d2af51d01 Preserve cursor position when using stores 2021-02-03 20:48:47 +01:00
FluffyQuack 44d8b9fb3a Refactored the monster functions DoWalk(), DoWalk2(), and DoWalk3() into one function. 2021-02-03 19:01:00 +01:00
FluffyQuack e7486163af Refactored StartWalk(), StartWalk2(), and StartWalk3() into one function, and added some comments. 2021-02-03 19:01:00 +01:00
FluffyQuack 007b5a576c Refactored DoWalk(), DoWalk2(), and DoWalk3() into one function and added comments. 2021-02-03 19:01:00 +01:00