Anders Jenbo
327042c2e5
Strip out debug features from the release builds
...
leveldebug and lightmax still remains
2021-02-19 22:04:11 +01:00
pionere
f5c1079d6f
eliminate unused code
2021-02-19 22:04:11 +01:00
pionere
d5a0fa8e85
get rid of a few warnings
2021-02-19 22:04:11 +01:00
Anders Jenbo
06b7c78406
Notes of untimly header cleanups
2021-01-26 03:12:58 +01:00
Anders Jenbo
6f8f4c3293
Unify another chunk of simple Hellfire code paths
2021-01-07 07:19:07 +01:00
Anders Jenbo
d20eddf48e
Unifcy a chunk of Hellfire's code pathts
2020-12-28 01:11:25 +01:00
Anders Jenbo
61b2d0de95
Merge branch 'master' of github.com:diasurgical/devilution
2020-12-16 02:24:39 +01:00
Anders Jenbo
cad24e0ee0
Correct preprossesor operator
2020-12-12 08:24:41 +01:00
Anders Jenbo
9899657f87
[hellfire] MakeSpeedCels
2020-12-11 06:41:42 +01:00
Anders Jenbo
38dbcf7641
Format source
2020-12-02 00:52:38 +01:00
Anders Jenbo
e073422ce7
Unify executable for Spawn and Retail
...
The game will now autodetect if it should run in shareware mode or full
retail based on the found mpq file. Additionally it can beforced in the
shareware mode with --spawn even if the retail data is found.
This simplifies a lot of the spagetty code and lets us better refactor,
also worth noteing is that we won't have to setup a secound set of build
tests.
2020-10-20 19:42:01 +02:00
Anders Jenbo
2d6c1efeab
Merge branch 'master' of github.com:diasurgical/devilution
2020-10-12 10:46:28 +02:00
Anders Jenbo
7e04c63977
Merge branch 'hellfire' of github.com:diasurgical/devilution
2020-10-11 23:53:07 +02:00
Anders Jenbo
893efd51ea
Merge branch 'master' of github.com:diasurgical/devilution
2020-09-27 03:34:42 +02:00
pionere
a3f04f76f7
simplified theme room creation
2020-09-11 00:15:20 +02:00
Anders Jenbo
c1b4d3d8b5
Copy documentation from sanctuary/notes
2020-07-06 05:43:25 +02:00
Anders Jenbo
8c2fb7605e
Use defines for tile and screen related magic numbers
2020-05-11 23:21:27 +02:00
Anders Jenbo
7108145a04
Merge branch 'master' of github.com:diasurgical/devilution
2020-04-14 15:30:49 +02:00
Anders Jenbo
630655d9e4
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-08 21:58:34 +02:00
Anders Jenbo
c3cdc1c4ab
Decompose magic numbers
2020-04-08 20:34:31 +02:00
Anders Jenbo
6704657e71
Apply sematic codestyle
2020-04-08 20:34:29 +02:00
Anders Jenbo
7db4ed749a
Apply more enums, defines and types
2020-04-08 20:18:11 +02:00
Anders Jenbo
c384711a5f
Backport cleanups from hellfire branch
2020-04-08 20:16:32 +02:00
Anders Jenbo
b040c04a18
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2020-04-04 07:56:06 +02:00
Anders Jenbo
776ab10476
Merge branch 'master' of github.com:diasurgical/devilution
2020-03-29 23:40:05 +02:00
galaxyhaxz
c632e2d1d0
Names and bug fixes ( #1974 )
2020-03-12 04:32:53 +01:00
Anders Jenbo
e4df9319b0
Fix render order ( #639 )
2020-03-10 10:33:59 +01:00
Anders Jenbo
0383f9abcd
Add documentation to more files
2020-03-02 02:29:28 +01:00
Anders Jenbo
21b62274b9
Document .SOL value tables
2020-02-29 18:32:02 +01:00
Anders Jenbo
dd64f18a49
Merge SetDungeonMicros and SetTownMicros
2020-02-16 02:32:44 +01:00
Anders Jenbo
25993b4043
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-14 23:03:31 +01:00
Anders Jenbo
20621a0642
add all.h and use in place of diablo.h ( #2005 )
...
Now diablo.h is treated in the same way as all other header files of
Source, as it only contains the declarations of global variables and
functions of diablo.cpp.
Besides consistency, this also enables mods to include diablo.h just
like any other header file without having to include every header file
(and without having to include C++ specific aspects of the now all.h).
2020-02-14 13:12:54 +01:00
Anders Jenbo
40ba1e7a6f
Merge branch 'master' of github.com:diasurgical/devilution
2020-02-01 14:48:39 +01:00
qndel
3008439bc7
enums and stuff
2020-01-15 15:46:21 +01:00
galaxyhaxz
50f3afd318
[test] Fix variable order [gendung.cpp]
2020-01-14 00:28:38 +01:00
Anders Jenbo
85ab626437
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2019-12-15 02:22:17 +01:00
Anders Jenbo
f4496aa7f9
Merge branch 'master' of github.com:diasurgical/devilution
2019-11-09 21:27:06 +01:00
galaxyhaxz
f620c0f34e
Fix function order [gendung.cpp]
2019-11-06 22:24:52 +01:00
Robin Eklind
cc70c392e4
fix naming of setloadflag and pSetPiece ( #1841 )
2019-11-05 00:37:09 +01:00
Xadhoom
a1b7b8522a
Bugfixes
2019-10-30 01:07:33 +01:00
Anders Jenbo
4e8a8d2157
Merge remote-tracking branch 'refs/remotes/devilution/master'
2019-10-26 13:43:28 +02:00
Robin Eklind
e155a9423e
rename random to random_ to avoid collision with random in stdlib.h
...
Fixes #1813 .
2019-10-21 09:56:36 +02:00
Anders Jenbo
16820106bc
Merge town_draw() with scrollrt_draw()
...
This require calling DRLG_InitTrans() during CreateTown() to clear out
the transparancy flags after having been to the duntion. Else the
mausoleum will be transparent.
2019-10-20 15:59:47 +02:00
Anders Jenbo
d0f1100983
Drop speedcel optimizations
...
Even on VC6 this appears to not improve performance in any noticable way
2019-10-20 15:59:47 +02:00
Anders Jenbo
2079b67475
Drop dpiece_defs_map_1 memory access optimization
...
This also gets rid of IsometricCoord. They where used to map tiles in a
way that had a simpler access pattern when rendering the screen in
visual oriented rows.
See
https://github.com/diasurgical/devilution/pull/544#issuecomment-450968761
2019-10-20 15:59:47 +02:00
Anders Jenbo
d840f388c7
Merge branch 'master' of github.com:diasurgical/devilution
2019-10-08 22:05:10 +02:00
arczi84
1ab2fb2666
Endian madness
2019-10-08 02:28:03 +02:00
Anders Jenbo
babddf2921
Merge branch 'master' of github.com:diasurgical/devilution into hellfire
2019-10-08 00:35:03 +02:00
qndel
06e7b4dbdb
more enums
2019-10-05 15:25:54 +02:00
Anders Jenbo
64824cab2b
Implement CelGetFrameStart
2019-09-28 06:07:24 +02:00