Commit Graph
4 Commits
Author SHA1 Message Date
BDC 62de5f1600 Refactor DiabloUI to dynamic C++03 compatible code
This will help with porting the game to the original Xbox, and also make
it easier to implement dynamic resolutions and translations.
2020-09-09 05:14:30 +02:00
Gleb Mazovetskiy 803217538a DiabloUI: Fix software scaling along the X axis 2020-02-09 20:20:41 +01:00
Anders Jenbo ba9288c6cf Unify error dialogs, for looks and portability
- Use UiOkDialog() to display all error messages
- Add SDL simple message, and console fallbacks to UiOkDialog()
- Boot graphics early on to facilitate most error messages with build in
gui
- Some more miniwin clean ups
2019-10-06 01:27:11 +02:00
Gleb Mazovetskiy 458fbcef88 DiabloUI: Implement some dialogs
Partially addresses #303
2019-10-02 22:44:44 +02:00