mirror of
https://github.com/libretro/glsl-shaders.git
synced 2024-11-27 01:40:47 +00:00
34 lines
926 B
Plaintext
34 lines
926 B
Plaintext
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shaders = "5"
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shader0 = "shaders/fast-bilateral.glsl"
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filter_linear0 = "false"
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wrap_mode0 = "clamp_to_edge"
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scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../xbr/shaders/super-xbr/super-xbr-pass0.glsl"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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scale_x1 = "1.000000"
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scale_type_y1 = "source"
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scale_y1 = "1.000000"
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shader2 = "../xbr/shaders/super-xbr/super-xbr-pass1.glsl"
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filter_linear2 = "false"
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wrap_mode2 = "clamp_to_edge"
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scale_type_x2 = "source"
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scale_x2 = "2.000000"
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scale_type_y2 = "source"
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scale_y2 = "2.000000"
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shader3 = "../xbr/shaders/super-xbr/super-xbr-pass2.glsl"
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filter_linear3 = "false"
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wrap_mode3 = "clamp_to_edge"
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scale_type_x3 = "source"
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scale_x3 = "1.000000"
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scale_type_y3 = "source"
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scale_y3 = "1.000000"
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shader4 = "../windowed/shaders/jinc2-sharper.glsl"
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filter_linear4 = "false"
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wrap_mode4 = "clamp_to_edge"
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