border: use COMPAT_TEXTURE macro on second texture() instance

This commit is contained in:
Monroe88 2018-04-02 18:53:58 -05:00
parent a2350de560
commit 3474ed052e
3 changed files with 3 additions and 3 deletions

View File

@ -144,7 +144,7 @@ void main()
{
vec4 screen = COMPAT_TEXTURE(Source, screen_coord); //the main video screen
vec4 background = vec4(texture(BORDER, vTexCoord)); //put your background function's output here
vec4 background = vec4(COMPAT_TEXTURE(BORDER, vTexCoord)); //put your background function's output here
if ( screen_coord.x < 0.9999 - OS_MASK_RIGHT && screen_coord.x > 0.0001 + OS_MASK_LEFT && screen_coord.y < 0.9999 - OS_MASK_BOTTOM && screen_coord.y > 0.0001 + OS_MASK_TOP && border_on_top > 0.5 )
background.a *= 0.0;
FragColor = vec4(mix(screen, background, background.a));

View File

@ -144,7 +144,7 @@ void main()
{
vec4 screen = COMPAT_TEXTURE(Source, screen_coord); //the main video screen
vec4 background = vec4(texture(BORDER, vTexCoord)); //put your background function's output here
vec4 background = vec4(COMPAT_TEXTURE(BORDER, vTexCoord)); //put your background function's output here
if ( screen_coord.x < 0.9999 - OS_MASK_RIGHT && screen_coord.x > 0.0001 + OS_MASK_LEFT && screen_coord.y < 0.9999 - OS_MASK_BOTTOM && screen_coord.y > 0.0001 + OS_MASK_TOP && border_on_top > 0.5 )
background.a *= 0.0;
FragColor = vec4(mix(screen, background, background.a));

View File

@ -144,7 +144,7 @@ void main()
{
vec4 screen = COMPAT_TEXTURE(Source, screen_coord); //the main video screen
vec4 background = vec4(texture(BORDER, vTexCoord)); //put your background function's output here
vec4 background = vec4(COMPAT_TEXTURE(BORDER, vTexCoord)); //put your background function's output here
if ( screen_coord.x < 0.9999 - OS_MASK_RIGHT && screen_coord.x > 0.0001 + OS_MASK_LEFT && screen_coord.y < 0.9999 - OS_MASK_BOTTOM && screen_coord.y > 0.0001 + OS_MASK_TOP && border_on_top > 0.5 )
background.a *= 0.0;
FragColor = vec4(mix(screen, background, background.a));