mirror of
https://github.com/libretro/glsl-shaders.git
synced 2024-11-26 17:30:50 +00:00
fix paths broken by misc overhaul
This commit is contained in:
parent
474a042526
commit
48b3e3cd89
@ -1,8 +1,8 @@
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shaders = 5
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shader0 = ../resources/imgborder-gameboy-player.glsl
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shader1 = ../../crt/shaders/tvout-tweaks.glsl
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shader2 = ../../misc/image-adjustment.glsl
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shader3 = ../../misc/interlacing.glsl
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shader2 = ../../misc/shaders/image-adjustment.glsl
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shader3 = ../../misc/shaders/interlacing.glsl
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shader4 = ../../auto-box/box-center.glsl
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scale_type_x0 = absolute
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@ -2,8 +2,8 @@ shaders = 6
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shader0 = ../../handheld/shaders/color/gba-color.glsl
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shader1 = ../resources/imgborder-gameboy-player.glsl
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shader2 = ../../crt/shaders/tvout-tweaks.glsl
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shader3 = ../../misc/image-adjustment.glsl
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shader4 = ../../misc/interlacing.glsl
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shader3 = ../../misc/shaders/image-adjustment.glsl
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shader4 = ../../misc/shaders/interlacing.glsl
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shader5 = ../../auto-box/box-center.glsl
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scale_type0 = source
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@ -2,7 +2,7 @@ shaders = 5
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shader0 = ../../handheld/shaders/color/gba-color.glsl
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shader1 = ../resources/imgborder-gameboy-player.glsl
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shader2 = ../../crt/shaders/tvout-tweaks.glsl
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shader3 = ../../misc/image-adjustment.glsl
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shader3 = ../../misc/shaders/image-adjustment.glsl
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shader4 = ../../auto-box/box-center.glsl
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = 4
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shader0 = ../resources/imgborder-gameboy-player.glsl
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shader1 = ../../crt/shaders/tvout-tweaks.glsl
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shader2 = ../../misc/image-adjustment.glsl
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shader2 = ../../misc/shaders/image-adjustment.glsl
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shader3 = ../../auto-box/box-center.glsl
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@ -2,8 +2,8 @@ shaders = 6
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shader0 = ../../handheld/shaders/color/gbc-color.glsl
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shader1 = ../resources/imgborder-sgb.glsl
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shader2 = ../../crt/shaders/tvout-tweaks.glsl
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shader3 = ../../misc/image-adjustment.glsl
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shader4 = ../../misc/interlacing.glsl
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shader3 = ../../misc/shaders/image-adjustment.glsl
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shader4 = ../../misc/shaders/interlacing.glsl
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shader5 = ../../auto-box/box-center.glsl
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filter_linear0 = false
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@ -1,8 +1,8 @@
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shaders = 5
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shader0 = ../resources/imgborder-sgb.glsl
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shader1 = ../../crt/shaders/tvout-tweaks.glsl
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shader2 = ../../misc/image-adjustment.glsl
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shader3 = ../../misc/interlacing.glsl
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shader2 = ../../misc/shaders/image-adjustment.glsl
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shader3 = ../../misc/shaders/interlacing.glsl
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shader4 = ../../auto-box/box-center.glsl
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scale_type_x0 = absolute
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@ -1,8 +1,8 @@
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shaders = 5
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shader0 = ../resources/imgborder-sgba.glsl
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shader1 = ../../crt/shaders/tvout-tweaks.glsl
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shader2 = ../../misc/image-adjustment.glsl
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shader3 = ../../misc/interlacing.glsl
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shader2 = ../../misc/shaders/image-adjustment.glsl
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shader3 = ../../misc/shaders/interlacing.glsl
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shader4 = ../../auto-box/box-center.glsl
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scale_type_x0 = absolute
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@ -2,8 +2,8 @@ shaders = 6
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shader0 = ../../handheld/shaders/color/gba-color.glsl
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shader1 = ../resources/imgborder-sgba.glsl
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shader2 = ../../crt/shaders/tvout-tweaks.glsl
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shader3 = ../../misc/image-adjustment.glsl
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shader4 = ../../misc/interlacing.glsl
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shader3 = ../../misc/shaders/image-adjustment.glsl
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shader4 = ../../misc/shaders/interlacing.glsl
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shader5 = ../../auto-box/box-center.glsl
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scale_type0 = source
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@ -42,14 +42,14 @@ mipmap_input6 = "false"
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alias6 = ""
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "false"
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shader7 = "../../misc/deposterize-pass0.glsl"
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shader7 = "../../misc/shaders/deposterize-pass0.glsl"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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alias7 = ""
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float_framebuffer7 = "false"
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srgb_framebuffer7 = "false"
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shader8 = "../../misc/deposterize-pass1.glsl"
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shader8 = "../../misc/shaders/deposterize-pass1.glsl"
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wrap_mode8 = "clamp_to_border"
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mipmap_input8 = "false"
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alias8 = ""
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@ -42,20 +42,20 @@ mipmap_input6 = "false"
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alias6 = ""
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "false"
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shader7 = "../../misc/deposterize-pass0.glsl"
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shader7 = "../../misc/shaders/deposterize-pass0.glsl"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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alias7 = ""
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float_framebuffer7 = "false"
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srgb_framebuffer7 = "false"
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shader8 = "../../misc/deposterize-pass1.glsl"
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shader8 = "../../misc/shaders/deposterize-pass1.glsl"
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wrap_mode8 = "clamp_to_border"
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mipmap_input8 = "false"
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alias8 = ""
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float_framebuffer8 = "false"
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srgb_framebuffer8 = "false"
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shader9 = "../../misc/natural-vision.glsl"
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shader9 = "../../misc/shaders/natural-vision.glsl"
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wrap_mode9 = "clamp_to_border"
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mipmap_input9 = "false"
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alias9 = ""
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@ -42,7 +42,7 @@ mipmap_input6 = "false"
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alias6 = ""
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float_framebuffer6 = "false"
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srgb_framebuffer6 = "false"
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shader7 = "../../misc/ntsc-colors.glsl"
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shader7 = "../../misc/shaders/ntsc-colors.glsl"
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filter_linear7 = "false"
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wrap_mode7 = "clamp_to_border"
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mipmap_input7 = "false"
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@ -24,7 +24,7 @@ mipmap_input3 = "false"
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alias3 = ""
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float_framebuffer3 = "false"
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srgb_framebuffer3 = "false"
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shader4 = "../../misc/cmyk-halftone-dot.glsl"
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shader4 = "../../misc/shaders/cmyk-halftone-dot.glsl"
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wrap_mode4 = "clamp_to_border"
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mipmap_input4 = "false"
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alias4 = ""
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@ -6,7 +6,7 @@ scale_type_x0 = "source"
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scale_x0 = "1.000000"
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scale_type_y0 = "source"
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scale_y0 = "1.000000"
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shader1 = "../misc/natural-vision.glsl"
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shader1 = "../misc/shaders/natural-vision.glsl"
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filter_linear1 = "false"
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wrap_mode1 = "clamp_to_edge"
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scale_type_x1 = "source"
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@ -1,6 +1,6 @@
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shaders = "3"
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shader0 = "../misc/color-mangler.glsl"
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shader0 = "../misc/shaders/color-mangler.glsl"
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filter_linear0 = "false"
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scale_type0 = "source"
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@ -8,7 +8,7 @@ shader1 = "shaders/lcd-cgwg/lcd-grid.glsl"
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scale_type1 = "viewport"
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filter_linear1 = "false"
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shader2 = "../misc/image-adjustment.glsl"
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shader2 = "../misc/shaders/image-adjustment.glsl"
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parameters = "display_gamma;target_gamma;sat;lum;cntrst;blr;blg;blb;r;g;b;rg;rb;gr;gb;br;bg;GRID_STRENGTH;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
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display_gamma = 1.9
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@ -6,7 +6,7 @@ mipmap_input0 = "false"
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alias0 = ""
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float_framebuffer0 = "false"
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srgb_framebuffer0 = "false"
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shader1 = ../misc/image-adjustment.glsl
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shader1 = ../misc/shaders/image-adjustment.glsl
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wrap_mode1 = "clamp_to_border"
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mipmap_input1 = "false"
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alias1 = "CRTPASS"
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@ -1,6 +1,6 @@
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shaders = "3"
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shader0 = ../nes_raw_palette/shaders/nes-color-decoder.glsl
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shader1 = ../misc/colorimetry.glsl
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shader1 = ../misc/shaders/colorimetry.glsl
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shader2 = ../interpolation/shaders/pixellate.glsl
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filter_linear0 = "false"
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@ -1,6 +1,6 @@
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shaders = "2"
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shader0 = "../misc/image-adjustment.glsl"
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shader0 = "../misc/shaders/image-adjustment.glsl"
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shader1 = "../handheld/shaders/retro-v2.glsl"
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filter_linear0 = "false"
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@ -31,5 +31,5 @@ scale_y3 = 1.0
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float_framebuffer3 = true
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filter_linear3 = false
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shader4 = "../../misc/image-adjustment.glsl"
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shader5 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/image-adjustment.glsl"
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shader5 = "../../misc/shaders/interlacing.glsl"
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@ -13,5 +13,5 @@ scale_y1 = 1.0
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filter_linear1 = false
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float_framebuffer1 = true
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shader2 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/interlacing.glsl"
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shader2 = "../../misc/shaders/image-adjustment.glsl"
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shader3 = "../../misc/shaders/interlacing.glsl"
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@ -14,8 +14,8 @@ scale1 = 1.0
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#tvout+interlacing
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shader2 = "../../crt/shaders/tvout-tweaks.glsl"
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shader3 = "../../misc/image-adjustment.glsl"
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shader4 = "../../misc/interlacing.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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scale_type_x2 = "viewport"
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scale_x2 = "1.000000"
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@ -13,8 +13,8 @@ scale1 = 1.0
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#tvout+interlacing
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shader2 = "../../crt/shaders/tvout-tweaks.glsl"
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shader3 = "../../misc/image-adjustment.glsl"
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shader4 = "../../misc/interlacing.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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scale_type_x2 = "viewport"
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scale_x2 = "1.000000"
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@ -2,8 +2,8 @@
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shaders = "3"
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shader0 = "../../crt/shaders/tvout-tweaks.glsl"
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shader1 = "../../misc/image-adjustment.glsl"
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shader2 = "../../misc/interlacing.glsl"
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shader1 = "../../misc/shaders/image-adjustment.glsl"
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shader2 = "../../misc/shaders/interlacing.glsl"
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scale_type_x0 = "viewport"
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scale_x0 = "1.000000"
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@ -28,8 +28,8 @@ scale4 = 1.0
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#tvout+interlacing
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shader5 = "../../crt/shaders/tvout-tweaks.glsl"
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shader6 = "../../misc/image-adjustment.glsl"
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shader7 = "../../misc/interlacing.glsl"
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shader6 = "../../misc/shaders/image-adjustment.glsl"
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shader7 = "../../misc/shaders/interlacing.glsl"
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scale_type_x5 = "viewport"
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scale_x5 = "1.000000"
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@ -3,8 +3,8 @@
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shaders = "4"
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shader0 = "../../nes_raw_palette/shaders/nes-color-decoder.glsl"
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shader1 = "../../crt/shaders/tvout-tweaks.glsl"
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shader2 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/interlacing.glsl"
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shader2 = "../../misc/shaders/image-adjustment.glsl"
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shader3 = "../../misc/shaders/interlacing.glsl"
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scale_type0 = source
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scale0 = 1.0
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@ -25,10 +25,10 @@ scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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float_framebuffer3 = "false"
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shader4 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
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TVOUT_RESOLUTION = "512.000000"
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@ -25,10 +25,10 @@ scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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float_framebuffer3 = "false"
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shader4 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
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TVOUT_RESOLUTION = "512.000000"
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@ -25,10 +25,10 @@ scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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float_framebuffer3 = "false"
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shader4 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
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TVOUT_RESOLUTION = "512.000000"
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@ -25,10 +25,10 @@ scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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float_framebuffer3 = "false"
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shader4 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
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TVOUT_RESOLUTION = "512.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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float_framebuffer3 = "false"
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shader4 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
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TVOUT_RESOLUTION = "512.000000"
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@ -25,10 +25,10 @@ scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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float_framebuffer3 = "false"
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shader4 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
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TVOUT_RESOLUTION = "512.000000"
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@ -25,10 +25,10 @@ scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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float_framebuffer3 = "false"
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shader4 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
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TVOUT_RESOLUTION = "512.000000"
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@ -25,10 +25,10 @@ scale_x2 = "1.000000"
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scale_type_y2 = "source"
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scale_y2 = "1.000000"
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shader3 = "../../misc/image-adjustment.glsl"
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shader3 = "../../misc/shaders/image-adjustment.glsl"
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float_framebuffer3 = "false"
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shader4 = "../../misc/interlacing.glsl"
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shader4 = "../../misc/shaders/interlacing.glsl"
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|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B;percent"
|
||||
TVOUT_RESOLUTION = "512.000000"
|
||||
|
@ -3,8 +3,8 @@ shader0 = ../../nes_raw_palette/shaders/nes-color-decoder.glsl
|
||||
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.glsl
|
||||
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.glsl
|
||||
shader3 = ../../crt/shaders/tvout-tweaks.glsl
|
||||
shader4 = ../../misc/image-adjustment.glsl
|
||||
shader5 = ../../misc/interlacing.glsl
|
||||
shader4 = ../../misc/shaders/image-adjustment.glsl
|
||||
shader5 = ../../misc/shaders/interlacing.glsl
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
|
@ -2,9 +2,9 @@
|
||||
|
||||
shaders = "4"
|
||||
shader0 = "../../crt/shaders/tvout-tweaks.glsl"
|
||||
shader1 = "../../misc/image-adjustment.glsl"
|
||||
shader1 = "../../misc/shaders/image-adjustment.glsl"
|
||||
shader2 = "../../windowed/shaders/jinc2-sharper.glsl"
|
||||
shader3 = "../../misc/interlacing.glsl"
|
||||
shader3 = "../../misc/shaders/interlacing.glsl"
|
||||
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "2.000000"
|
||||
|
@ -31,4 +31,4 @@ scale_y3 = 1.0
|
||||
float_framebuffer3 = true
|
||||
filter_linear3 = false
|
||||
|
||||
shader4 = "../../misc/image-adjustment.glsl"
|
||||
shader4 = "../../misc/shaders/image-adjustment.glsl"
|
||||
|
@ -13,4 +13,4 @@ scale_y1 = 1.0
|
||||
filter_linear1 = false
|
||||
float_framebuffer1 = true
|
||||
|
||||
shader2 = "../../misc/image-adjustment.glsl"
|
||||
shader2 = "../../misc/shaders/image-adjustment.glsl"
|
||||
|
@ -14,7 +14,7 @@ scale1 = 1.0
|
||||
|
||||
#tvout
|
||||
shader2 = "../../crt/shaders/tvout-tweaks.glsl"
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
|
||||
scale_type_x2 = "viewport"
|
||||
scale_x2 = "1.000000"
|
||||
|
@ -13,7 +13,7 @@ scale1 = 1.0
|
||||
|
||||
#tvout
|
||||
shader2 = "../../crt/shaders/tvout-tweaks.glsl"
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
|
||||
scale_type_x2 = "viewport"
|
||||
scale_x2 = "1.000000"
|
||||
|
@ -28,7 +28,7 @@ scale4 = 1.0
|
||||
|
||||
#tvout+interlacing
|
||||
shader5 = "../../crt/shaders/tvout-tweaks.glsl"
|
||||
shader6 = "../../misc/image-adjustment.glsl"
|
||||
shader6 = "../../misc/shaders/image-adjustment.glsl"
|
||||
|
||||
scale_type_x5 = "viewport"
|
||||
scale_x5 = "1.000000"
|
||||
|
@ -3,7 +3,7 @@
|
||||
shaders = "3"
|
||||
shader0 = "../../nes_raw_palette/shaders/nes-color-decoder.glsl"
|
||||
shader1 = "../../crt/shaders/tvout-tweaks.glsl"
|
||||
shader2 = "../../misc/image-adjustment.glsl"
|
||||
shader2 = "../../misc/shaders/image-adjustment.glsl"
|
||||
|
||||
scale_type0 = source
|
||||
scale0 = 1.0
|
||||
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
||||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
||||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
||||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
||||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
||||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
||||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
||||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
@ -25,7 +25,7 @@ scale_x2 = "1.000000"
|
||||
scale_type_y2 = "source"
|
||||
scale_y2 = "1.000000"
|
||||
|
||||
shader3 = "../../misc/image-adjustment.glsl"
|
||||
shader3 = "../../misc/shaders/image-adjustment.glsl"
|
||||
float_framebuffer3 = "false"
|
||||
|
||||
parameters = "TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;target_gamma;monitor_gamma;overscan_percent_x;overscan_percent_y;saturation;contrast;luminance;bright_boost;R;G;B"
|
||||
|
@ -3,7 +3,7 @@ shader0 = ../../nes_raw_palette/shaders/nes-color-decoder.glsl
|
||||
shader1 = ../../ntsc/shaders/ntsc-pass1-composite-3phase.glsl
|
||||
shader2 = ../../ntsc/shaders/ntsc-pass2-3phase.glsl
|
||||
shader3 = ../../crt/shaders/tvout-tweaks.glsl
|
||||
shader4 = ../../misc/image-adjustment.glsl
|
||||
shader4 = ../../misc/shaders/image-adjustment.glsl
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
|
@ -2,9 +2,9 @@
|
||||
|
||||
shaders = "3"
|
||||
shader0 = "../../crt/shaders/tvout-tweaks.glsl"
|
||||
shader1 = "../../misc/image-adjustment.glsl"
|
||||
shader1 = "../../misc/shaders/image-adjustment.glsl"
|
||||
shader2 = "../../windowed/shaders/jinc2-sharper.glsl"
|
||||
shader3 = "../../misc/interlacing.glsl"
|
||||
shader3 = "../../misc/shaders/interlacing.glsl"
|
||||
|
||||
scale_type_x0 = "source"
|
||||
scale_x0 = "2.000000"
|
||||
|
@ -1,6 +1,6 @@
|
||||
shaders = "3"
|
||||
shader0 = "../../crt/shaders/tvout-tweaks.glsl"
|
||||
shader1 = "../../misc/image-adjustment.glsl"
|
||||
shader1 = "../../misc/shaders/image-adjustment.glsl"
|
||||
shader2 = "../../stock.glsl"
|
||||
|
||||
scale_type_x0 = "viewport"
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
shaders = "2"
|
||||
shader0 = "../../crt/shaders/tvout-tweaks.glsl"
|
||||
shader1 = "../../misc/image-adjustment.glsl"
|
||||
shader1 = "../../misc/shaders/image-adjustment.glsl"
|
||||
|
||||
scale_type_x0 = "viewport"
|
||||
scale_x0 = "1.000000"
|
||||
|
@ -1,7 +1,7 @@
|
||||
shaders = 2
|
||||
|
||||
shader0 = shaders/LUT/LUT.glsl
|
||||
shader1 = ../misc/cmyk-halftone-dot.glsl
|
||||
shader1 = ../misc/shaders/cmyk-halftone-dot.glsl
|
||||
filter_linear1 = true
|
||||
|
||||
textures = SamplerLUT
|
||||
|
@ -31,12 +31,12 @@ filter_linear5 = "true"
|
||||
scale_type5 = "source"
|
||||
scale5 = "2.000000"
|
||||
|
||||
shader6 = "../misc/deposterize-pass0.glsl"
|
||||
shader6 = "../misc/shaders/deposterize-pass0.glsl"
|
||||
filter_linear6 = "false"
|
||||
scale_type6 = "source"
|
||||
scale6 = "1.000000"
|
||||
|
||||
shader7 = "../misc/deposterize-pass1.glsl"
|
||||
shader7 = "../misc/shaders/deposterize-pass1.glsl"
|
||||
filter_linear7 = "false"
|
||||
scale_type7 = "source"
|
||||
scale7 = "1.000000"
|
||||
|
@ -4,7 +4,7 @@ shader1 = ../ntsc/shaders/ntsc-pass2-3phase.glsl
|
||||
shader2 = ../ntsc/shaders/ntsc-stock.glsl
|
||||
shader3 = ../ntsc/shaders/ntsc-stock.glsl
|
||||
shader4 = shaders/static.glsl
|
||||
shader5 = ../misc/image-adjustment.glsl
|
||||
shader5 = ../misc/shaders/image-adjustment.glsl
|
||||
|
||||
filter_linear0 = false
|
||||
filter_linear1 = false
|
||||
|
@ -1,5 +1,5 @@
|
||||
shaders = "6"
|
||||
shader0 = "../misc/deposterize-pass0.glsl"
|
||||
shader0 = "../misc/shaders/deposterize-pass0.glsl"
|
||||
filter_linear0 = "false"
|
||||
wrap_mode0 = "clamp_to_border"
|
||||
mipmap_input0 = "false"
|
||||
@ -10,7 +10,7 @@ scale_type_x0 = "source"
|
||||
scale_x0 = "1.000000"
|
||||
scale_type_y0 = "source"
|
||||
scale_y0 = "1.000000"
|
||||
shader1 = "../misc/deposterize-pass1.glsl"
|
||||
shader1 = "../misc/shaders/deposterize-pass1.glsl"
|
||||
filter_linear1 = "false"
|
||||
wrap_mode1 = "clamp_to_border"
|
||||
mipmap_input1 = "false"
|
||||
|
Loading…
Reference in New Issue
Block a user