replace invalid scale_type_<number> with scale_type<number>

This commit is contained in:
LazyBumHorse 2019-05-28 22:00:15 +02:00
parent 1839c77686
commit a8002b0d22
57 changed files with 63 additions and 63 deletions

View File

@ -12,4 +12,4 @@ scale1 = 2.0
shader2 = ../sharpen/shaders/adaptive-sharpen.glsl
filter_linear2 = false
scale_type_2 = source
scale_type2 = source

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@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.glsl
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

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@ -7,7 +7,7 @@ shader4 = ../../misc/interlacing.glsl
shader5 = ../../auto-box/box-center.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0
scale_type_x1 = absolute

View File

@ -3,7 +3,7 @@ shader0 = "../../handheld/shaders/color/gbc-color.glsl"
shader1 = "../resources/imgborder-sgb.glsl"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0
scale_type_x1 = "absolute"

View File

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-caligari.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-cgwg-fast.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-easymode.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-geom.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -3,4 +3,4 @@ shaders = 1
shader0 = shaders/crt-hyllian-3d.glsl
filter_linear0 = true
srgb_framebuffer0 = true
scale_type_0 = source
scale_type0 = source

View File

@ -11,4 +11,4 @@ scale_y0 = 1.0
shader1 = shaders/crt-hyllian-multipass/crt-hyllian-pass1.glsl
filter_linear1 = false
srgb_framebuffer1 = false
scale_type_1 = source
scale_type1 = source

View File

@ -3,4 +3,4 @@ shaders = 1
shader0 = shaders/crt-hyllian.glsl
filter_linear0 = false
srgb_framebuffer0 = true
scale_type_0 = source
scale_type0 = source

View File

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/crt-lottes.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/ddt.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/fast-bilateral.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/bayer-matrix-dithering.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/gendither.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

View File

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.glsl
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

View File

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/dot.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

View File

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gba-color.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View File

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gbc-color.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View File

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/gbc-gambatte-color.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View File

@ -2,7 +2,7 @@ shaders = 1
shader0 = shaders/lcd-cgwg/lcd-grid-v2.glsl
filter_linear0 = false
scale_type_0 = viewport
scale_type0 = viewport
scale0 = 1.0
parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"

View File

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/lcd-cgwg/lcd-grid.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

View File

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/nds-color.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View File

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/palm-color.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View File

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/psp-color.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View File

@ -2,5 +2,5 @@ shaders = 1
shader0 = shaders/color/vba-color.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
scale0 = 1.0

View File

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/braid-rewind.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

View File

@ -3,4 +3,4 @@ shaders = "1"
shader0 = "shaders/mix_frames.glsl"
filter_linear0 = "false"
scale_type_0 = "source"
scale_type0 = "source"

View File

@ -3,4 +3,4 @@ shaders = "1"
shader0 = "shaders/mix_frames_smart.glsl"
filter_linear0 = "false"
scale_type_0 = "source"
scale_type0 = "source"

View File

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/motionblur-simple.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/response-time.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

View File

@ -1,7 +1,7 @@
shaders = "5"
shader0 = ../denoisers/shaders/fast-bilateral.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
shader1 = "shaders/nedi-pass0.glsl"
filter_linear1 = false
wrap_mode1 = "clamp_to_border"

View File

@ -10,14 +10,14 @@ frame_count_mod0 = 2
float_framebuffer0 = true
shader1 = shaders/gtu-famicom/lowPass.glsl
scale_type_1 = source
scale_type1 = source
scale_1 = 1.0
filter_linear1 = false
frame_count_mod1 = 32
float_framebuffer1 = true
shader2 = shaders/gtu-famicom/combFilter.glsl
scale_type_2 = source
scale_type2 = source
scale_2 = 1.0
filter_linear2 = false
frame_count_mod2 = 2

View File

@ -10,14 +10,14 @@ filter_linear0 = false
frame_count_mod0 = 2
shader1 = ../../nes_raw_palette/shaders/gtu-famicom/lowPass.glsl
scale_type_1 = source
scale_type1 = source
scale_1 = 1.0
float_framebuffer1 = true
filter_linear1 = false
frame_count_mod1 = 32
shader2 = ../../nes_raw_palette/shaders/gtu-famicom/combFilter.glsl
scale_type_2 = source
scale_type2 = source
scale_2 = 1.0
float_framebuffer2 = true
filter_linear2 = false

View File

@ -10,14 +10,14 @@ filter_linear0 = false
frame_count_mod0 = 2
shader1 = ../../nes_raw_palette/shaders/gtu-famicom/lowPass.glsl
scale_type_1 = source
scale_type1 = source
scale_1 = 1.0
float_framebuffer1 = true
filter_linear1 = false
frame_count_mod1 = 32
shader2 = ../../nes_raw_palette/shaders/gtu-famicom/combFilter.glsl
scale_type_2 = source
scale_type2 = source
scale_2 = 1.0
float_framebuffer2 = true
filter_linear2 = false

View File

@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/retro-v2.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/sabr-v3.0.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/2xScaleHQ.glsl"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = "shaders/4xScaleHQ.glsl"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.glsl
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

View File

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.glsl
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

View File

@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.glsl
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

View File

@ -8,4 +8,4 @@ scale_y0 = 3.0
shader1 = ../stock.glsl
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

View File

@ -2,7 +2,7 @@ shaders = 2
shader0 = shaders/adaptive-sharpen-pass1.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
shader1 = shaders/adaptive-sharpen-pass2.glsl
filter_linear1 = false
scale_type_1 = source
scale_type1 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/jinc2-sharp.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/jinc2-sharper.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/jinc2.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/lanczos2-sharp.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,8 +2,8 @@ shaders = 2
shader0 = "shaders/2xBR-multipass/2xbr-lv1-c-pass0.glsl"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
shader1 = "shaders/2xBR-multipass/2xbr-lv1-c-pass1.glsl"
filter_linear1 = false
scale_type_1 = source
scale_type1 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/xbr-lv2-noblend.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/xbr-lv2.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -2,8 +2,8 @@ shaders = 2
shader0 = "shaders/xbr-lv3-multipass/xbr-lv3-pass0.glsl"
filter_linear0 = false
scale_type_0 = source
scale_type0 = source
shader1 = "shaders/xbr-lv3-multipass/xbr-lv3-pass1.glsl"
filter_linear1 = false
scale_type_1 = source
scale_type1 = source

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@ -2,4 +2,4 @@ shaders = 1
shader0 = shaders/xbr-lv3.glsl
filter_linear0 = false
scale_type_0 = source
scale_type0 = source

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@ -8,4 +8,4 @@ scale_y0 = 2.0
shader1 = ../stock.glsl
filter_linear1 = true
scale_type_1 = source
scale_type1 = source

View File

@ -14,4 +14,4 @@ scale_y1 = 2.0
shader2 = ../stock.glsl
filter_linear2 = true
scale_type_2 = source
scale_type2 = source

View File

@ -14,4 +14,4 @@ scale_y1 = 2.0
shader2 = ../stock.glsl
filter_linear2 = true
scale_type_2 = source
scale_type2 = source