mirror of
https://github.com/libretro/glsl-shaders.git
synced 2024-11-23 07:40:29 +00:00
replace invalid scale_type_<number> with scale_type<number>
This commit is contained in:
parent
1839c77686
commit
a8002b0d22
@ -12,4 +12,4 @@ scale1 = 2.0
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shader2 = ../sharpen/shaders/adaptive-sharpen.glsl
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filter_linear2 = false
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scale_type_2 = source
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scale_type2 = source
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@ -8,4 +8,4 @@ scale_y0 = 2.0
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shader1 = ../stock.glsl
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filter_linear1 = true
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scale_type_1 = source
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scale_type1 = source
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@ -7,7 +7,7 @@ shader4 = ../../misc/interlacing.glsl
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shader5 = ../../auto-box/box-center.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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scale_type_x1 = absolute
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@ -3,7 +3,7 @@ shader0 = "../../handheld/shaders/color/gbc-color.glsl"
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shader1 = "../resources/imgborder-sgb.glsl"
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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scale_type_x1 = "absolute"
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/crt-caligari.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/crt-cgwg-fast.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/crt-easymode.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/crt-geom.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -3,4 +3,4 @@ shaders = 1
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shader0 = shaders/crt-hyllian-3d.glsl
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filter_linear0 = true
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srgb_framebuffer0 = true
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scale_type_0 = source
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scale_type0 = source
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@ -11,4 +11,4 @@ scale_y0 = 1.0
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shader1 = shaders/crt-hyllian-multipass/crt-hyllian-pass1.glsl
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filter_linear1 = false
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srgb_framebuffer1 = false
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scale_type_1 = source
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scale_type1 = source
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@ -3,4 +3,4 @@ shaders = 1
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shader0 = shaders/crt-hyllian.glsl
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filter_linear0 = false
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srgb_framebuffer0 = true
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/crt-lottes.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/ddt.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/fast-bilateral.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/bayer-matrix-dithering.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/gendither.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -8,4 +8,4 @@ scale_y0 = 2.0
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shader1 = ../stock.glsl
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filter_linear1 = true
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scale_type_1 = source
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scale_type1 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/dot.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,5 +2,5 @@ shaders = 1
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shader0 = shaders/color/gba-color.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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@ -2,5 +2,5 @@ shaders = 1
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shader0 = shaders/color/gbc-color.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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@ -2,5 +2,5 @@ shaders = 1
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shader0 = shaders/color/gbc-gambatte-color.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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@ -2,7 +2,7 @@ shaders = 1
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shader0 = shaders/lcd-cgwg/lcd-grid-v2.glsl
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filter_linear0 = false
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scale_type_0 = viewport
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scale_type0 = viewport
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scale0 = 1.0
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parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/lcd-cgwg/lcd-grid.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,5 +2,5 @@ shaders = 1
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shader0 = shaders/color/nds-color.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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@ -2,5 +2,5 @@ shaders = 1
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shader0 = shaders/color/palm-color.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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@ -2,5 +2,5 @@ shaders = 1
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shader0 = shaders/color/psp-color.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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@ -2,5 +2,5 @@ shaders = 1
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shader0 = shaders/color/vba-color.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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scale0 = 1.0
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/braid-rewind.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -3,4 +3,4 @@ shaders = "1"
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shader0 = "shaders/mix_frames.glsl"
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filter_linear0 = "false"
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scale_type_0 = "source"
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scale_type0 = "source"
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@ -3,4 +3,4 @@ shaders = "1"
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shader0 = "shaders/mix_frames_smart.glsl"
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filter_linear0 = "false"
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scale_type_0 = "source"
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scale_type0 = "source"
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/motionblur-simple.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/response-time.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -1,7 +1,7 @@
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shaders = "5"
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shader0 = ../denoisers/shaders/fast-bilateral.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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shader1 = "shaders/nedi-pass0.glsl"
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filter_linear1 = false
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wrap_mode1 = "clamp_to_border"
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@ -10,14 +10,14 @@ frame_count_mod0 = 2
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float_framebuffer0 = true
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shader1 = shaders/gtu-famicom/lowPass.glsl
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scale_type_1 = source
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scale_type1 = source
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scale_1 = 1.0
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filter_linear1 = false
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frame_count_mod1 = 32
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float_framebuffer1 = true
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shader2 = shaders/gtu-famicom/combFilter.glsl
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scale_type_2 = source
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scale_type2 = source
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scale_2 = 1.0
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filter_linear2 = false
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frame_count_mod2 = 2
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@ -10,14 +10,14 @@ filter_linear0 = false
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frame_count_mod0 = 2
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shader1 = ../../nes_raw_palette/shaders/gtu-famicom/lowPass.glsl
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scale_type_1 = source
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scale_type1 = source
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scale_1 = 1.0
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float_framebuffer1 = true
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filter_linear1 = false
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frame_count_mod1 = 32
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shader2 = ../../nes_raw_palette/shaders/gtu-famicom/combFilter.glsl
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scale_type_2 = source
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scale_type2 = source
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scale_2 = 1.0
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float_framebuffer2 = true
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filter_linear2 = false
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@ -10,14 +10,14 @@ filter_linear0 = false
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frame_count_mod0 = 2
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shader1 = ../../nes_raw_palette/shaders/gtu-famicom/lowPass.glsl
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scale_type_1 = source
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scale_type1 = source
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scale_1 = 1.0
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float_framebuffer1 = true
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filter_linear1 = false
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frame_count_mod1 = 32
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shader2 = ../../nes_raw_palette/shaders/gtu-famicom/combFilter.glsl
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scale_type_2 = source
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scale_type2 = source
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scale_2 = 1.0
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float_framebuffer2 = true
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filter_linear2 = false
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/retro-v2.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/sabr-v3.0.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = "shaders/2xScaleHQ.glsl"
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = "shaders/4xScaleHQ.glsl"
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -8,4 +8,4 @@ scale_y0 = 2.0
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shader1 = ../stock.glsl
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filter_linear1 = true
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scale_type_1 = source
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scale_type1 = source
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@ -8,4 +8,4 @@ scale_y0 = 2.0
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shader1 = ../stock.glsl
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filter_linear1 = true
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scale_type_1 = source
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scale_type1 = source
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@ -8,4 +8,4 @@ scale_y0 = 2.0
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shader1 = ../stock.glsl
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filter_linear1 = true
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scale_type_1 = source
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scale_type1 = source
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@ -8,4 +8,4 @@ scale_y0 = 3.0
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shader1 = ../stock.glsl
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filter_linear1 = true
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scale_type_1 = source
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scale_type1 = source
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@ -2,7 +2,7 @@ shaders = 2
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shader0 = shaders/adaptive-sharpen-pass1.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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shader1 = shaders/adaptive-sharpen-pass2.glsl
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filter_linear1 = false
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scale_type_1 = source
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scale_type1 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/jinc2-sharp.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/jinc2-sharper.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/jinc2.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/lanczos2-sharp.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,8 +2,8 @@ shaders = 2
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shader0 = "shaders/2xBR-multipass/2xbr-lv1-c-pass0.glsl"
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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shader1 = "shaders/2xBR-multipass/2xbr-lv1-c-pass1.glsl"
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filter_linear1 = false
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scale_type_1 = source
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scale_type1 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/xbr-lv2-noblend.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/xbr-lv2.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -2,8 +2,8 @@ shaders = 2
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shader0 = "shaders/xbr-lv3-multipass/xbr-lv3-pass0.glsl"
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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shader1 = "shaders/xbr-lv3-multipass/xbr-lv3-pass1.glsl"
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filter_linear1 = false
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scale_type_1 = source
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scale_type1 = source
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@ -2,4 +2,4 @@ shaders = 1
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shader0 = shaders/xbr-lv3.glsl
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filter_linear0 = false
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scale_type_0 = source
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scale_type0 = source
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@ -8,4 +8,4 @@ scale_y0 = 2.0
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shader1 = ../stock.glsl
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filter_linear1 = true
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scale_type_1 = source
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scale_type1 = source
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@ -14,4 +14,4 @@ scale_y1 = 2.0
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shader2 = ../stock.glsl
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filter_linear2 = true
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scale_type_2 = source
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scale_type2 = source
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@ -14,4 +14,4 @@ scale_y1 = 2.0
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shader2 = ../stock.glsl
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filter_linear2 = true
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scale_type_2 = source
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scale_type2 = source
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Block a user