mirror of
https://github.com/libretro/glsl-shaders.git
synced 2025-02-20 15:10:42 +00:00
double limits and add x-axis location adjustment
This commit is contained in:
parent
25ce3086dd
commit
f7ff48d1ab
@ -1,15 +1,18 @@
|
||||
#pragma parameter height "CocktailTable Image Height" -1.145 -3.0 3.0 0.01
|
||||
#pragma parameter width "CocktailTable Image Width" 2.0 1.0 5.0 0.05
|
||||
#pragma parameter location "CocktailTable Image Location" 0.75 -2.0 2.0 0.005
|
||||
#pragma parameter height "Image Height" -1.145 -6.0 6.0 0.01
|
||||
#pragma parameter width "Image Width" 2.0 0.0 10.0 0.05
|
||||
#pragma parameter location_y "Image Location Y" 0.75 -4.0 4.0 0.005
|
||||
#pragma parameter location_x "Image Location X" -0.5 -4.0 4.0 0.005
|
||||
|
||||
#ifdef PARAMETER_UNIFORM
|
||||
uniform float height;
|
||||
uniform float width;
|
||||
uniform float location;
|
||||
uniform float location_y;
|
||||
uniform float location_x;
|
||||
#else
|
||||
#define height -1.145
|
||||
#define width 2.0
|
||||
#define location 0.75
|
||||
#define location_y 0.75
|
||||
#define location_x -0.5
|
||||
#endif
|
||||
|
||||
// GLSL shader autogenerated by cg2glsl.py.
|
||||
@ -77,10 +80,10 @@ void main()
|
||||
_oColor = COLOR;
|
||||
_r0024 = VertexCoord.x*vec2( 0.00000000E+00, 1.00000000E+00);
|
||||
_r0024 = _r0024 + VertexCoord.y*vec2( -1.00000000E+00, 0.00000000E+00);
|
||||
_otexCoord1 = _r0024 + vec2( location, -5.00000000E-01);
|
||||
_otexCoord1 = _r0024 + vec2( location_y, location_x);
|
||||
_r0026 = VertexCoord.x*vec2( 0.00000000E+00, 1.00000000E+00);
|
||||
_r0026 = _r0026 + VertexCoord.y*vec2( -1.00000000E+00, 0.00000000E+00);
|
||||
_otexCoord2 = -(_r0026 + vec2( 1.0 - location, -5.00000000E-01));
|
||||
_otexCoord2 = -(_r0026 + vec2( 1.0 - location_y, -1.0 - location_x));
|
||||
gl_Position = _r0022;
|
||||
COL0 = COLOR;
|
||||
TEX0.xy = _otexCoord1;
|
||||
|
Loading…
x
Reference in New Issue
Block a user