Commit Graph

17 Commits

Author SHA1 Message Date
hunterk
7b9df1a8ab hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
hunterk
17ec3b3394 more macro fixes 2017-10-16 21:15:58 -05:00
hunterk
dd8e4fa8e8 remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
gizmo98
8e55856721 add precision medium int
VC4 open source GLES driver needs precision mediump int to compile this
shaders without precision error.

https://github.com/libretro/glsl-shaders/pull/29#issuecomment-327880857
2017-09-08 09:40:58 +02:00
hunterk
4e329d0ace attempt to add precision to all uniform int Frame* at once 2017-08-31 22:00:22 -05:00
Tatsuya79
90eb9af16f Revert pics and borders optimization 2017-07-28 16:49:00 +02:00
mudlord
4e9783817f Merge remote-tracking branch 'upstream/master' 2017-07-28 13:49:22 +10:00
hunterk
7816a476c2 hopefully the last compatibility fixes 2017-06-23 21:51:55 -05:00
hunterk
1e7109150d cleanups and consolidate hqx multipass via parameter 2017-06-23 11:06:55 -05:00
hunterk
cc79eebc62 finish adding version directives and compatility clean-ups for GLES 2017-05-13 09:18:47 -05:00
hunterk
38e112b7b6 initial addition of #version directives, causes some breakage 2017-05-09 23:16:04 -05:00
hunterk
1648077068 more GLES compatibility fixes 2017-03-03 20:52:17 -06:00
hunterk
ec83c6c806 hopefully knock out the recursive macro problem for good 2017-03-03 15:27:40 -06:00
hunterk
e119691fba add manual conversion of halphon's hq2x 2017-03-03 10:53:58 -06:00
hunterk
89c5e1ed3b add manual hqx-armada conversions 2017-03-02 15:42:48 -06:00
mudlord
61810f437b Optimized LUTs. 2016-11-02 13:12:33 +11:00
hunterk
ba54514c9b add some more shaders 2015-07-30 22:41:56 -05:00