hunterk
|
7b9df1a8ab
|
hopefully squash all of the recursive texture macros
|
2017-10-16 21:40:00 -05:00 |
|
hunterk
|
17ec3b3394
|
more macro fixes
|
2017-10-16 21:15:58 -05:00 |
|
hunterk
|
dd8e4fa8e8
|
remove potentially recursive texture macro
|
2017-10-16 21:08:58 -05:00 |
|
gizmo98
|
8e55856721
|
add precision medium int
VC4 open source GLES driver needs precision mediump int to compile this
shaders without precision error.
https://github.com/libretro/glsl-shaders/pull/29#issuecomment-327880857
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2017-09-08 09:40:58 +02:00 |
|
hunterk
|
4e329d0ace
|
attempt to add precision to all uniform int Frame* at once
|
2017-08-31 22:00:22 -05:00 |
|
Tatsuya79
|
90eb9af16f
|
Revert pics and borders optimization
|
2017-07-28 16:49:00 +02:00 |
|
mudlord
|
4e9783817f
|
Merge remote-tracking branch 'upstream/master'
|
2017-07-28 13:49:22 +10:00 |
|
hunterk
|
7816a476c2
|
hopefully the last compatibility fixes
|
2017-06-23 21:51:55 -05:00 |
|
hunterk
|
1e7109150d
|
cleanups and consolidate hqx multipass via parameter
|
2017-06-23 11:06:55 -05:00 |
|
hunterk
|
cc79eebc62
|
finish adding version directives and compatility clean-ups for GLES
|
2017-05-13 09:18:47 -05:00 |
|
hunterk
|
38e112b7b6
|
initial addition of #version directives, causes some breakage
|
2017-05-09 23:16:04 -05:00 |
|
hunterk
|
1648077068
|
more GLES compatibility fixes
|
2017-03-03 20:52:17 -06:00 |
|
hunterk
|
ec83c6c806
|
hopefully knock out the recursive macro problem for good
|
2017-03-03 15:27:40 -06:00 |
|
hunterk
|
e119691fba
|
add manual conversion of halphon's hq2x
|
2017-03-03 10:53:58 -06:00 |
|
hunterk
|
89c5e1ed3b
|
add manual hqx-armada conversions
|
2017-03-02 15:42:48 -06:00 |
|
mudlord
|
61810f437b
|
Optimized LUTs.
|
2016-11-02 13:12:33 +11:00 |
|
hunterk
|
ba54514c9b
|
add some more shaders
|
2015-07-30 22:41:56 -05:00 |
|