metallic77
07fc3947e0
update hatari preset ( #307 )
...
* Update half_res.glslp
* Update hatari.glslp
2023-09-30 08:39:31 -05:00
metallic77
5c8152fd16
Update ntsc-feather.glsl ( #252 )
...
* Update ntsc-feather.glsl
Another fix for GLES
* Update simple_color_controls.glsl
* Update simple_color_controls.glsl
* add half_res
useful for 480i cores
* Update crt-sines.glsl
* Update crt-simple.glsl
* Update crt-consumer.glsl
Fix for gles
* Update crt-consumer.glsl
2023-07-28 12:44:44 -05:00
metallic77
da79f9d3a7
Add wide pixels AA, pixel art AA and C64 res enchance ( #246 )
...
* Add files via upload
* add wide pixels AA and pixel art AA
* Add C64 resolution enchancer
Works on Amstrad too as an option.
2023-07-23 08:17:07 -05:00
metallic77
a7855c81fe
add bilinear adjustable ( #216 )
...
* Add files via upload
* add bilinear adjustable
2023-05-22 08:40:17 -05:00
Eschenbacher.Stefan
c774a24032
Add horizontal and vertical linear interpolation shaders
...
Can be used to blend only vertical or horizontal neighboring texels.
2023-05-13 21:38:11 +02:00
metallic77
de22753235
add prescale 2x axis
2023-05-03 17:47:03 +03:00
Eschenbacher.Stefan
b8708b8ed3
Add uniform-nearest shader
...
Features:
-produces nearest neighbor look with fractional scales.
-uses texture AA shader code.
-uses hotizontal subpixel scaling.
-due to different pixel sizes, moving sprites change dimension if nearest neighbor is used with fractional scaling. This looks unsteady. This shader uniforms pixel dimensions. Output looks much quieter.
https://forums.libretro.com/t/uniform-nearest-interpolation-shader/41492
2023-05-01 18:34:40 +02:00
hizzlekizzle
521ed334d6
fix blurry aann
2019-08-03 19:39:24 -05:00
hunterk
6c9437bb93
rename 'retro' to 'interpolation' and update presets
2019-08-01 09:14:09 -05:00