9 Commits
Author SHA1 Message Date
metallic77 07fc3947e0 update hatari preset (#307)
* Update half_res.glslp

* Update hatari.glslp
2023-09-30 08:39:31 -05:00
metallic77 5c8152fd16 Update ntsc-feather.glsl (#252)
* Update ntsc-feather.glsl

Another fix for GLES

* Update simple_color_controls.glsl

* Update simple_color_controls.glsl

* add half_res

useful for 480i cores

* Update crt-sines.glsl

* Update crt-simple.glsl

* Update crt-consumer.glsl

Fix for gles

* Update crt-consumer.glsl
2023-07-28 12:44:44 -05:00
metallic77 da79f9d3a7 Add wide pixels AA, pixel art AA and C64 res enchance (#246)
* Add files via upload

* add wide pixels AA and pixel art AA

* Add C64 resolution enchancer

Works on Amstrad too as an option.
2023-07-23 08:17:07 -05:00
metallic77 a7855c81fe add bilinear adjustable (#216)
* Add files via upload

* add bilinear adjustable
2023-05-22 08:40:17 -05:00
Eschenbacher.Stefan c774a24032 Add horizontal and vertical linear interpolation shaders
Can be used to blend only vertical or horizontal neighboring texels.
2023-05-13 21:38:11 +02:00
metallic77 de22753235 add prescale 2x axis 2023-05-03 17:47:03 +03:00
Eschenbacher.Stefan b8708b8ed3 Add uniform-nearest shader
Features:
-produces nearest neighbor look with fractional scales.
-uses texture AA shader code.
-uses hotizontal subpixel scaling.
-due to different pixel sizes, moving sprites change dimension if nearest neighbor is used with fractional scaling. This looks unsteady. This shader uniforms pixel dimensions. Output looks much quieter.

https://forums.libretro.com/t/uniform-nearest-interpolation-shader/41492
2023-05-01 18:34:40 +02:00
hizzlekizzle 521ed334d6 fix blurry aann 2019-08-03 19:39:24 -05:00
hunterk 6c9437bb93 rename 'retro' to 'interpolation' and update presets 2019-08-01 09:14:09 -05:00