Files
Chris Dixon ce9a41242e auto-box: fix the GLSL box shaders (#575)
The clamp added in 7bf5101 assigned a vec4 texture read to a vec3, which
strict compilers such as Mesa's reject, and tested gl_FragCoord, which is
in pixels, against 0..1, which blacked out all but the first pixel.

Read .rgb and test the texture coordinate as a fraction of the picture.
2026-10-16 18:52:47 -05:00
..