This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
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2017-02-28 14:13:26 -06:00
3dfx add 3dfx manual port 2017-02-27 08:57:01 -06:00
anti-aliasing add anti-aliasing and sharpen manual conversions 2017-02-27 09:53:43 -06:00
blurs add non-troggle blurs manual conversion 2017-02-27 09:59:37 -06:00
borders add some more shaders 2015-07-30 22:41:56 -05:00
crt add manual GTU-v50 conversion 2017-02-27 16:08:11 -06:00
cubic add cubic conversions 2017-02-27 16:30:12 -06:00
denoisers add fast-bilateral manual conversion 2017-02-28 08:07:00 -06:00
dithering add manual dithering conversions 2017-02-28 09:14:38 -06:00
eagle add manual supereagle conversion 2017-02-28 09:21:13 -06:00
handheld add manual handheld conversions 2017-02-28 14:13:26 -06:00
hqx add some more shaders 2015-07-30 22:41:56 -05:00
misc add precision to parameters 2017-02-01 21:45:53 -06:00
motionblur add some more shaders 2015-07-30 22:41:56 -05:00
sharpen whoops, forgot a preset 2017-02-27 09:54:32 -06:00
windowed Add xbr, crt and windowed shaders. 2016-02-08 14:28:51 -02:00
xbr Add xbr, crt and windowed shaders. 2016-02-08 14:28:51 -02:00
slang-conversion-template.glsl Create slang-conversion-template.glsl 2017-02-24 16:34:26 -06:00
stock.glsl add stock shader, which is needed by some other shaders 2015-08-01 10:59:40 -05:00