glsl-shaders/misc
2018-03-20 22:20:27 -05:00
..
anaglyph-to-side-by-side.glsl attempt to add precision to all uniform int Frame* at once 2017-08-31 22:00:22 -05:00
cardboard-vr.glslp add side-by-side preset for cardboard HMD 2016-02-09 15:17:13 -06:00
cmyk-halftone-dot.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
cocktail-cab-portrait.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
cocktail-cabinet.glsl attempt to add precision to all uniform int Frame* at once 2017-08-31 22:00:22 -05:00
color-mangler.glsl misc: cleanup color-mangler and interlacing 2018-03-20 22:20:27 -05:00
colorimetry.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
deband.glsl hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
deposterize-pass0.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
deposterize-pass1.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
edge-detect.glsl hopefully squash all of the recursive texture macros 2017-10-16 21:40:00 -05:00
flicker.glsl add flicker shader 2017-12-16 22:54:25 -06:00
image-adjustment.glsl image-adjustment: Update shader to be equivalent to the slang version 2018-03-18 20:16:58 -05:00
interlacing.glsl misc: cleanup color-mangler and interlacing 2018-03-20 22:20:27 -05:00
natural-vision.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
nes-color-decoder.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
ntsc-colors.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
scanline-fract.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
scanline.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
scanlines-sine-abs.glsl remove potentially recursive texture macro 2017-10-16 21:08:58 -05:00
side-by-side-simple.glsl attempt to add precision to all uniform int Frame* at once 2017-08-31 22:00:22 -05:00