glsl-shaders/handheld/lcd-grid-v2-gba-color.glslp
2017-02-28 14:13:26 -06:00

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shaders = "2"
shader0 = "shaders/color/gba-color.glsl"
filter_linear0 = "false"
scale_type0 = "source"
scale0 = "1.0"
shader1 = "shaders/lcd-cgwg/lcd-grid-v2.glsl"
filter_linear1 = "false"
scale_type1 = "viewport"
scale1 = "1.0"
parameters = "RSUBPIX_R;RSUBPIX_G;RSUBPIX_B;GSUBPIX_R;GSUBPIX_G;GSUBPIX_B;BSUBPIX_R;BSUBPIX_G;BSUBPIX_B;gain;gamma;blacklevel;ambient;BGR"
RSUBPIX_R = "1.000000"
RSUBPIX_G = "0.000000"
RSUBPIX_B = "0.000000"
GSUBPIX_R = "0.000000"
GSUBPIX_G = "1.000000"
GSUBPIX_B = "0.000000"
BSUBPIX_R = "0.000000"
BSUBPIX_G = "0.000000"
BSUBPIX_B = "1.000000"
gain = "1.250000"
gamma = "3.000000"
blacklevel = "0.050000"
ambient = "0.000000"
BGR = "1.000000"