glsl-shaders/handheld/lcd-shader-palm-color.glslp

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shaders = 5
shader0 = shaders/lcd-shader/lcd-pass-0.glsl
shader1 = shaders/lcd-shader/lcd-pass-1.glsl
shader2 = shaders/lcd-shader/lcd-pass-2.glsl
shader3 = shaders/lcd-shader/lcd-pass-3.glsl
shader4 = shaders/color/palm-color.glsl
scale_type0 = viewport
scale0 = 1
scale_type1 = source
scale1 = 1
scale_type2 = source
scale2 = 1
scale_type3 = source
scale3 = 1
scale_type4 = source
scale4 = 1
filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false
textures = BACKGROUND
BACKGROUND = shaders/lcd-shader/background.png
BACKGROUND_linear = true
parameters = "display_gamma"
display_gamma = "2.200000"