glsl-shaders/handheld/lcd1x.glslp
2020-06-29 12:14:15 +01:00

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shaders = "1"
shader0 = "shaders/lcd1x.glsl"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"