libretro-core-info/ishiiruka_libretro.info
2021-04-09 14:03:27 -04:00

38 lines
1.6 KiB
Plaintext

# Software Information
display_name = "Nintendo - GameCube / Wii (Ishiiruka)"
authors = "Team Ishiiruka"
supported_extensions = "gcm|iso|wbfs|ciso|gcz|elf|dol|dff|tgc|wad"
corename = "Ishiiruka"
categories = "Emulator"
license = "GPLv2+"
permissions = ""
display_version = "Git"
# Hardware Information
manufacturer = "Nintendo"
systemname = "GameCube / Wii"
systemid = "gamecube"
# Libretro Features
database = "Nintendo - GameCube|Nintendo - Wii|Nintendo - Wii (Digital)"
supports_no_game = "false"
savestate = "true"
savestate_features = "basic"
libretro_saves = "true"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
core_options = "true"
core_options_version = "1.0"
load_subsystem = "false"
hw_render = "true"
required_hw_api = "OpenGL >= 3.0 | OpenGL Core >= 3.3 | OpenGL ES >= 3.0 | Vulkan >= 1.0 | Direct3D >= 10.0"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "false"
# BIOS / Firmware
notes = "(!) You need to have Dolphin Sys folder in system/dolphin-emu/Sys.|(!) See: https://docs.libretro.com/library/dolphin/#setup"
description = "A port of the Ishiiruka fork of the Dolphin Gamecube/Wii emulator to libretro. Ishiiruka is a performance-focused fork of the Dolphin emulator that makes some sacrifices for a faster/smoother experience, and is/was notable for including asynchronous shader compilation--to reduce stuttering--before mainline Dolphin released its 'ubershaders' solution. While the normal Dolphin core is probably a better option for most users, this core may be helpful for squeezing out a bit more performance or getting smoother scrolling in some cases."