clean up turbo and support player 2 - plastygrove

This commit is contained in:
hizzlekizzle 2015-11-11 20:14:23 -06:00
parent 6b8590d86e
commit 0f58d3330c

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@ -664,14 +664,23 @@ static void check_variables(void)
/*
* Flags to keep track of whether turbo
* was toggled on or off
* p0 - Player 1
* p1 - Player 2
* There are two values in array
* for Turbo A and Turbo B for
* each player
*/
unsigned char turbo_a_toggle = 0;
unsigned char turbo_a_prescaler = 1;
unsigned char turbo_a_counter = 0;
unsigned char turbo_b_toggle = 0;
unsigned char turbo_b_prescaler = 1;
unsigned char turbo_b_counter = 0;
unsigned char turbo_p0_toggle[] = {0,0};
unsigned char turbo_p1_toggle[] = {0,0};
/*
* This is the turbo delay, higher the value
* the slower the frequency i.e. wait time
* between turbo repeats increases
*/
#define TURBO_DELAY 3
static void FCEUD_UpdateInput(void)
{
@ -688,52 +697,55 @@ static void FCEUD_UpdateInput(void)
for ( i = 0; i < 8; i++)
pad[1] |= input_cb(1, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro) ? bindmap[i].nes : 0;
/*
* Check if turbo_a button is pressed.
* This is set to joypad button X
* in retroarch. If it is pressed
* then toggle it on and off
* everytime this function gets called.
* Note that this is currently only for pad 0.
* Turbo A and Turbo B buttons are
* mapped to Joypad X and Joypad Y
* in RetroArch joypad.
*
* We achieve this by keeping track of
* the number of times it increments
* the toggle counter and fire or not fire
* depending on whether the delay value has
* been reached.
*/
if(input_cb(0, RETRO_DEVICE_JOYPAD, 0, bindmap[8].retro)) {
if(turbo_a_counter == turbo_a_prescaler) {
turbo_a_counter = 0;
turbo_a_toggle ^= 1; //Toggle the value
}
if (turbo_a_toggle) {
pad[0] |= bindmap[8].nes;
// Handle turbo buttons - player 1
for ( i = 8; i < 10; i++) {
if(input_cb(0, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro)) {
if (turbo_p0_toggle[i-8] == 0) {
pad[0] |= bindmap[i].nes;
}
turbo_p0_toggle[i-8]++;
if (turbo_p0_toggle[i-8] > TURBO_DELAY) {
// Reset the toggle if
// delay value is reached
turbo_p0_toggle[i-8] = 0;
}
} else {
// If the button is not pressed, just reset the toggle
turbo_p0_toggle[i-8] = 0;
}
turbo_a_counter++; //Increment the counter
} else {
turbo_a_counter = 0;
turbo_a_toggle = 1;
}
/* Similar to turbo_a, check for
* turbo_b which is set to joypad
* button Y in retroarch
*/
if(input_cb(0, RETRO_DEVICE_JOYPAD, 0, bindmap[9].retro)) {
if(turbo_b_counter == turbo_b_prescaler) {
turbo_b_counter = 0;
turbo_b_toggle ^= 1; //Toggle the value
// Handle turbo buttons - player 2
for ( i = 8; i < 10; i++) {
if(input_cb(1, RETRO_DEVICE_JOYPAD, 0, bindmap[i].retro)) {
if (turbo_p1_toggle[i-8] == 0) {
pad[1] |= bindmap[i].nes;
}
turbo_p1_toggle[i-8]++;
if (turbo_p1_toggle[i-8] > TURBO_DELAY) {
// Reset the toggle if
// delay value is reached
turbo_p1_toggle[i-8] = 0;
}
} else {
// If the button is not pressed, just reset the toggle
turbo_p1_toggle[i-8] = 0;
}
if (turbo_b_toggle) {
pad[0] |= bindmap[9].nes;
}
turbo_b_counter++; //Increment the counter
} else {
turbo_b_counter = 0;
turbo_b_toggle = 1;
}
JSReturn[0] = pad[0] | (pad[1] << 8);
if (input_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R2))