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Fix loading of 512-palette file
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@ -186,9 +186,9 @@ void FCEU_LoadGamePalette(void) {
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int x;
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int ssize = filestream_get_size(fp);
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int nEntries = ssize / 3;
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filestream_read(fp, ptmp, nEntries);
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filestream_read(fp, ptmp, ssize);
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filestream_close(fp);
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for (x = 0; x < 64; x++) {
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for (x = 0; x < nEntries; x++) {
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palette_game[x].r = ptmp[x + x + x];
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palette_game[x].g = ptmp[x + x + x + 1];
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palette_game[x].b = ptmp[x + x + x + 2];
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