mirror of
https://github.com/libretro/libretro-fceumm.git
synced 2025-01-04 07:40:09 +00:00
MSVC compatibility fixes
This commit is contained in:
parent
a5a1a476b1
commit
514448258e
@ -35,11 +35,11 @@ static SFORMAT StateRegs[] =
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};
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static void Sync(void) {
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int i;
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setprg8(0x8000, prgreg[0]);
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setprg8(0xa000, prgreg[1]);
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setprg8(0xc000, prgreg[2]);
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setprg8(0xe000, prgreg[3]);
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int i;
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for (i = 0; i < 8; i++)
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setchr1(i << 10, chrreg[i]);
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setmirror(mirror ^ 1);
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@ -81,12 +81,12 @@ static void MRestore(int version) {
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}
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void Mapper185_Init(CartInfo *info) {
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int x;
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Sync = Sync185;
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info->Power = MPower;
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info->Close = MClose;
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GameStateRestore = MRestore;
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DummyCHR = (uint8*)FCEU_gmalloc(8192);
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int x;
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for (x = 0; x < 8192; x++)
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DummyCHR[x] = 0xff;
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SetupCartCHRMapping(0x10, DummyCHR, 8192, 0);
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@ -94,12 +94,12 @@ void Mapper185_Init(CartInfo *info) {
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}
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void Mapper181_Init(CartInfo *info) {
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int x;
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Sync = Sync181;
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info->Power = MPower;
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info->Close = MClose;
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GameStateRestore = MRestore;
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DummyCHR = (uint8*)FCEU_gmalloc(8192);
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int x;
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for (x = 0; x < 8192; x++)
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DummyCHR[x] = 0xff;
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SetupCartCHRMapping(0x10, DummyCHR, 8192, 0);
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@ -31,9 +31,9 @@ static SFORMAT StateRegs[] =
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};
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static void Sync(void) {
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int x;
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setchr2(0x0000, DRegs[0]);
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setchr2(0x0800, DRegs[1]);
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int x;
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for (x = 0; x < 4; x++)
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setchr1(0x1000 + (x << 10), DRegs[2 + x]);
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setprg8(0x8000, DRegs[6]);
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@ -50,9 +50,9 @@ static void M222IRQ(void) {
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}
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static void Sync(void) {
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int i;
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setprg8(0x8000, prg_reg[0]);
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setprg8(0xA000, prg_reg[1]);
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int i;
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for (i = 0; i < 8; i++)
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setchr1(i << 10, chr_reg[i]);
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setmirror(mirr ^ 1);
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@ -34,6 +34,7 @@ static SFORMAT StateRegs[] =
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};
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static void Sync(void) {
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uint8 i;
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uint16 swap = ((mirr & 2) << 13);
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setmirror((mirr & 1) ^ 1);
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setprg8r(0x10, 0x6000, 0);
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@ -41,7 +42,6 @@ static void Sync(void) {
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setprg8(0xA000, preg[1]);
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setprg8(0xC000 ^ swap, ~1);
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setprg8(0xE000, ~0);
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uint8 i;
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for (i = 0; i < 8; i++)
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setchr1(i << 10, creg[i]);
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}
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@ -50,11 +50,11 @@ static void UNLAX5705IRQ(void) {
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}*/
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static void Sync(void) {
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int i;
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setprg8(0x8000, prg_reg[0]);
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setprg8(0xA000, prg_reg[1]);
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setprg8(0xC000, ~1);
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setprg8(0xE000, ~0);
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int i;
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for (i = 0; i < 8; i++)
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setchr1(i << 10, chr_reg[i]);
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setmirror(mirr ^ 1);
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@ -40,10 +40,10 @@ static SFORMAT StateRegs[] =
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};
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static void Sync(void) {
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int i;
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setprg32(0x8000, prg_reg >> 2);
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if (!prg_mode)
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setprg8(0xC000, prg_reg);
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int i;
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for (i = 0; i < 8; i++)
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setchr1(i << 10, chr_reg[i]);
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switch (mirr) {
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@ -330,10 +330,10 @@ static void DoNamcoSound(int32 *Wave, int Count) {
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}
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static void Mapper19_StateRestore(int version) {
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int x;
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SyncPRG();
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FixNTAR();
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FixCRR();
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int x;
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for (x = 0x40; x < 0x80; x++)
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FixCache(x, IRAM[x]);
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}
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@ -637,6 +637,9 @@ void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count)
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void retro_run(void)
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{
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unsigned width, height, pitch, x, y;
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#ifndef PSP
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static uint16_t video_out[256 * 240];
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#endif
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uint8_t *gfx;
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int32 ssize;
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bool updated;
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@ -673,8 +676,6 @@ void retro_run(void)
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sceGuClutLoad(32, retro_palette);
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sceGuFinish();
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#else
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static uint16_t video_out[256 * 240];
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#endif
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if (use_overscan)
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@ -782,14 +782,6 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Win32'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\..\..\boards\konami-qtai.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Win32'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\..\..\boards\KS7012.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
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@ -1174,6 +1166,7 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Win32'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\..\..\fceu-memory.c" />
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<ClCompile Include="..\..\..\..\fceu.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
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@ -1390,14 +1383,6 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Win32'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\..\..\memory.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Profile_FastCap|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release_LTCG|Win32'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\..\..\movie.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='CodeAnalysis|Win32'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
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@ -413,9 +413,6 @@
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<ClCompile Include="..\..\..\..\boards\kof97.c">
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<Filter>Source Files\boards</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\boards\konami-qtai.c">
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<Filter>Source Files\boards</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\boards\KS7012.c">
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<Filter>Source Files\boards</Filter>
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</ClCompile>
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@ -581,9 +578,6 @@
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<ClCompile Include="..\..\..\..\md5.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\memory.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\movie.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -620,6 +614,9 @@
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<ClCompile Include="..\..\crc32-zlib.c">
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<Filter>Source Files\libretro</Filter>
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</ClCompile>
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<ClCompile Include="..\..\..\..\fceu-memory.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src-fceumm\input\suborkb.h">
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@ -22,7 +22,11 @@
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#ifndef __FCEU_TYPES_H
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#define __FCEU_TYPES_H
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#ifdef __LIBRETRO__
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#include <stdint.h>
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#else
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#include <inttypes.h>
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#endif
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typedef int8_t int8;
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typedef int16_t int16;
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typedef int32_t int32;
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@ -451,6 +451,7 @@ void FCEU_ResetVidSys(void) {
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FCEUS FSettings;
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void FCEU_printf(char *format, ...) {
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FILE *ofile;
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char temp[2048];
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va_list ap;
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@ -459,7 +460,6 @@ void FCEU_printf(char *format, ...) {
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vsprintf(temp, format, ap);
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FCEUD_Message(temp);
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FILE *ofile;
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ofile = fopen("stdout.txt", "ab");
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fwrite(temp, 1, strlen(temp), ofile);
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fclose(ofile);
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@ -21,7 +21,11 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include "zlib.h"
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#include "unzip.h"
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@ -25,7 +25,11 @@
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#include <sys/types.h>
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include "fceu-types.h"
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#include "fceu.h"
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@ -656,6 +656,8 @@ static BMAPPINGLocal bmap[] = {
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int iNESLoad(const char *name, FCEUFILE *fp) {
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struct md5_context md5;
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char* mappername;
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uint32 mappertest;
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if (FCEU_fread(&head, 1, 16, fp) != 16)
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return 0;
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@ -744,9 +746,8 @@ int iNESLoad(const char *name, FCEUFILE *fp) {
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FCEU_printf(" CHR ROM: %3d x 8KiB\n", head.VROM_size);
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FCEU_printf(" ROM CRC32: 0x%08lx\n", iNESGameCRC32);
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FCEU_printf(" ROM MD5: 0x%s\n", md5_asciistr(iNESCart.MD5));
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char* mappername = "Not Listed";
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mappername = "Not Listed";
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uint32 mappertest;
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for (mappertest = 0; mappertest < (sizeof bmap / sizeof bmap[0]) - 1; mappertest++) {
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if (bmap[mappertest].number == MapperNo) {
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mappername = bmap[mappertest].name;
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10
src/input.c
10
src/input.c
@ -373,7 +373,15 @@ void FCEU_DoSimpleCommand(int cmd) {
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case FCEUNPCMD_FDSSELECT: FCEU_FDSSelect(); break;
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case FCEUNPCMD_FDSEJECT: FCEU_FDSEject(); break;
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case FCEUNPCMD_VSUNICOIN: FCEU_VSUniCoin(); break;
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case FCEUNPCMD_VSUNIDIP0 ... (FCEUNPCMD_VSUNIDIP0 + 7): FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0); break;
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case FCEUNPCMD_VSUNIDIP0:
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case (FCEUNPCMD_VSUNIDIP0 + 1):
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case (FCEUNPCMD_VSUNIDIP0 + 2):
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case (FCEUNPCMD_VSUNIDIP0 + 3):
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case (FCEUNPCMD_VSUNIDIP0 + 4):
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case (FCEUNPCMD_VSUNIDIP0 + 5):
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case (FCEUNPCMD_VSUNIDIP0 + 6):
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case (FCEUNPCMD_VSUNIDIP0 + 7):
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FCEU_VSUniToggleDIP(cmd - FCEUNPCMD_VSUNIDIP0); break;
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case FCEUNPCMD_POWER: PowerNES(); break;
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case FCEUNPCMD_RESET: ResetNES(); break;
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}
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@ -24,7 +24,11 @@
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#include <string.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include <zlib.h>
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#include "fceu-types.h"
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@ -76,6 +80,9 @@ int FCEUI_NetplayStart(int nlocal, int divisor) {
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}
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int FCEUNET_SendCommand(uint8 cmd, uint32 len) {
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#ifdef __LIBRETRO__
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return 0;
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#else
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uint8 buf[numlocal + 1 + 4];
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buf[0] = 0xFF;
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@ -88,6 +95,7 @@ int FCEUNET_SendCommand(uint8 cmd, uint32 len) {
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}
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#endif
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return(1);
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#endif
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}
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void FCEUI_NetplayText(uint8 *text) {
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@ -28,7 +28,11 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include "fceu-types.h"
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#include "x6502.h"
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@ -15,6 +15,7 @@ static long wsize;
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// so).
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void FCEU_WriteWaveData(int32 *Buffer, int Count) {
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#ifndef __LIBRETRO__
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int16 temp[Count]; /* Yay. Is this the first use of this "feature" of C in FCE Ultra? */
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int16 *dest;
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int x;
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@ -33,6 +34,7 @@ void FCEU_WriteWaveData(int32 *Buffer, int Count) {
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Buffer++;
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}
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wsize += fwrite(temp, 1, Count * sizeof(int16), soundlog);
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#endif
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}
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int FCEUI_EndWaveRecord(void) {
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