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Remove FCEUI_SetSnapName()
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@ -82,9 +82,6 @@ void FCEUI_DisableFourScore(int s);
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/* New interface functions */
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/* 0 to order screen snapshots numerically(0.png), 1 to order them file base-numerically(smb3-0.png). */
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void FCEUI_SetSnapName(int a);
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/* 0 to keep 8-sprites limitation, 1 to remove it */
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void FCEUI_DisableSpriteLimitation(int a);
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@ -522,11 +522,6 @@ void FCEUI_SetGameGenie(int a)
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FSettings.GameGenie = a ? 1 : 0;
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}
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void FCEUI_SetSnapName(int a)
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{
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FSettings.SnapName = a;
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}
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int32 FCEUI_GetDesiredFPS(void)
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{
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if (PAL || dendy)
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@ -69,7 +69,6 @@ extern void (*GameStateRestore)(int version);
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#include "git.h"
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extern FCEUGI *GameInfo;
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extern int GameAttributes;
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extern uint8 PAL;
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@ -93,7 +92,6 @@ typedef struct {
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*/
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int UsrFirstSLine[2];
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int UsrLastSLine[2];
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int SnapName;
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uint32 SndRate;
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int soundq;
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int lowpass;
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