Remove FCEUI_SetSnapName()

This commit is contained in:
LibretroAdmin 2022-09-05 01:17:09 +02:00
parent 9e8257183c
commit 8df9b2ed10
3 changed files with 0 additions and 10 deletions

View File

@ -82,9 +82,6 @@ void FCEUI_DisableFourScore(int s);
/* New interface functions */
/* 0 to order screen snapshots numerically(0.png), 1 to order them file base-numerically(smb3-0.png). */
void FCEUI_SetSnapName(int a);
/* 0 to keep 8-sprites limitation, 1 to remove it */
void FCEUI_DisableSpriteLimitation(int a);

View File

@ -522,11 +522,6 @@ void FCEUI_SetGameGenie(int a)
FSettings.GameGenie = a ? 1 : 0;
}
void FCEUI_SetSnapName(int a)
{
FSettings.SnapName = a;
}
int32 FCEUI_GetDesiredFPS(void)
{
if (PAL || dendy)

View File

@ -69,7 +69,6 @@ extern void (*GameStateRestore)(int version);
#include "git.h"
extern FCEUGI *GameInfo;
extern int GameAttributes;
extern uint8 PAL;
@ -93,7 +92,6 @@ typedef struct {
*/
int UsrFirstSLine[2];
int UsrLastSLine[2];
int SnapName;
uint32 SndRate;
int soundq;
int lowpass;