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Fix states loading issue of some games in big-endian platforms (#490)
* Fix states loading issue of some games in big-endian platforms * Typo Co-authored-by: negativeExponent <negativeExponent@users.noreply.github.com>
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@ -999,7 +999,7 @@ int iNESLoad(const char *name, FCEUFILE *fp)
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FCEU_printf(" PRG+CHR CRC32: 0x%08X\n", iNESCart.CRC32);
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FCEU_printf(" PRG+CHR MD5: 0x%s\n", md5_asciistr(iNESCart.MD5));
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FCEU_printf(" PRG-ROM: %6d KiB\n", iNESCart.PRGRomSize >> 10);
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FCEU_printf(" CHR-ROM: %36 KiB\n", iNESCart.CHRRomSize >> 10);
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FCEU_printf(" CHR-ROM: %6d KiB\n", iNESCart.CHRRomSize >> 10);
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FCEU_printf(" Mapper #: %3d\n", iNESCart.mapper);
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FCEU_printf(" Mapper name: %s\n", mappername);
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FCEU_printf(" Mirroring: %s\n", iNESCart.mirror == 2 ? "None (Four-screen)" : iNESCart.mirror ? "Vertical" : "Horizontal");
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@ -286,6 +286,7 @@ void FCEUSS_Load_Mem(void)
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uint8 header[16];
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int stateversion;
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int totalsize;
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int x;
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memstream_read(mem, header, 16);
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@ -297,8 +298,10 @@ void FCEUSS_Load_Mem(void)
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stateversion = FCEU_de32lsb(header + 8);
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else
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stateversion = header[3] * 100;
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totalsize = FCEU_de32lsb(header + 4);
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x = ReadStateChunks(mem, *(uint32*)(header + 4));
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x = ReadStateChunks(mem, totalsize);
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if (stateversion < 9500)
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X.IRQlow = 0;
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