mirror of
https://github.com/libretro/libretro-prboom.git
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1526 lines
78 KiB
Plaintext
1526 lines
78 KiB
Plaintext
Entrys marked by a * are fixed.
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--------------------------------------------------------------------------
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33. (2000/12/24) Single key quit
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Colin: opulent wants the old 'q quits demo recording' feature back.
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I suggest making it a configurable key setting, not bound to any
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key by default.
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Proff: For 2.2.4?
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--------------------------------------------------------------------------
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34. (2002/07/28) Fix documentation
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Proff:
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- add mp3 stuff
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- add new opengl options
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- update FAQ?
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--------------------------------------------------------------------------
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*35. (2002/07/28) Fix OpenGL segfault on Linux
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Proff:
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Possibly caused by using gluImageScale when paletted textures used.
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Either write my own scaling functions, which would allow mipmapping
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for paletted textures, or just kick the scaling. I'm for the first
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if I get the time. Small fix would be disabling gluImageScale when
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paletted textures used.
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Proff: Will hopefully be fixed in 2.3.x
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--------------------------------------------------------------------------
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*36. (2002/07/28) Add option to move backward with second mousebutton
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Proff: like it was in my old prboom version
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Proff: 2.3.x
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--------------------------------------------------------------------------
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List of revisions from PrBoom 2.3:
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[!] - cph needs to check
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[+] - already merged
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[ ] - empty or not wanted
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[-] - interesting but not merged yet
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+ r597 | Add player number to spawn as a parameter to P_SpawnPlayer, repl
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+ r598 | Improved P_InterceptVector that isn't subject to overflows Remov
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+ r599 | Check whether usleep(3) is supported, and fall back on select(2)
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+ r602 | Changed long long to int_64_t.
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- r603 | Added chasecam patch and fixed long long problems. Worked withou
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Chasecam
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- r604 | Added p_chase.*
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Chasecam
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r605 | Support saving games at all compat levels - this will be necessa
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+ r606 | Linux byteorder.h macros are unsigned, so we must force them to
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r607 | Linux byteorder.h macros are unsigned, so we must force them to
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- r608 | Nice catch Quasar` - fix sprite clipping for cameras in underwat
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Chasecam
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r609 | Minor fix
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r610 | General cleanup of EV_BuildStairs Fix scanning for multiple stai
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r611 | Separate demo sync stuff into its own section Add Final Doom tel
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r612 | Fix dropoff flag for Boom demos
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r613 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f
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+ r614 | Fix D_DoomExeDir. Win2000 and possibly others don't report the f
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r615 | Bump version number
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r616 | Merge rewritten R_DrawSpan from the dev tree
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r617 | Final demo support refinements, inc. -complevel (which was docum
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r618 | Include spec file in the tarball, and build RPM with -ta
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r619 | From the 2.3.x tree: Cleaned up sound code. I_StartSound gets ch
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r620 | Bump version number.
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r621 | Various things for 2.2.2
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r622 | Update with WAD generated from the dev tree, no v1.2 compat save
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r623 | Imported doublebuffering and fullscreen toggle from dev tree.
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r624 | Put samplerate a little bit down, because when timidity is used
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r625 | Update boom.cfg.5 with new video options, from Proff Man page fi
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r626 | This commit was manufactured by cvs2svn to create tag 'prboom_2_
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r627 | Released 2.2.2
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+ r628 | comp_stairs fix and EV_BuildStairs cleanup from stable branch
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+ r629 | Boom dropoff compat fix, from stable branch
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+ r630 | *** empty log message ***
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+ r631 | Merge newer version from stable branch Switch to %configure and
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+ r632 | Very minor spacing fixes
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+ r633 | Must distribute prboom.txt so the make can pass prboom.wad
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r634 | Distros have caught up with us and are shipping SDL 1.2 now Clea
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r635 | Fix typo
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+ r636 | Rationalise the light level calcs for sprites and walls - new fu
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+ r637 | SDL video corectness fix - use SDL_MUSTLOCK to determine if we h
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+ r638 | We need malloc wrappers to do error handling etc; just go back t
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+ r639 | New I_Read wrapper for read(2) - partial read handling - error h
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+ r640 | Clear curline after use, so preventing R_ColourMap applying it t
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r641 | New savegame format revision, save compat level in saves so we c
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+ r642 | Get rid of the SIGPIPE handler - it's been unused since we switc
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+ r643 | Merge in Proff's port of the BEX extensions from Eternity for mu
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+ r644 | Fix some d_deh.c compile warnings Make lots of internal processi
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+ r645 | Eliminate another static buffer in favour of doom_printf
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+ r646 | Doom v1.2 did not animate 2s middle textures (cf levels/d-f/dmsp
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r647 | We always compile with SDL_mixer these days, so drop all the ho
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(will break Mac)
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+ r648 | Clean up POSIX build process - remove obsolete stuff about no-ne
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+ r649 | Clarify the base[xy]scale logic a bit, use correct global variab
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+ r650 | Eliminate some redundant variables and calculations in R_StoreWa
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+ r651 | Remove sprite{width,offset,topoffset}, these were just caches of
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r652 | Fixed latest changes for Visual C++.
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(not necessary)
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r653 | Added the new menu code from SMMU.
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(we don't want the new menu code)
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r654 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b
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r655 | Fix typo causing keypad 5 to map to PAD0
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+ r656 | Fix keypad 5 Use SDL_SetPalette (SDL1.2 feature which allows us
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r657 | Update POSIX Makefile for new menu system files Remove obsoleted
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(the useful stuff is already in)
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r658 | Fix running with no existing config file (but the currently comm
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(g_bind is not used)
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r659 | Removed unused I_ConTextAttr.
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r660 | I'm stupid or somewhat, I_ConTextAttr IS used. I should check th
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+ r661 | For consistency, keep all linked thinkers on a class list - have
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+ r662 | Remove duplicate extern for thinkercap from doomstat.h Move comm
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+ r663 | Remove old Linux joystick code
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r667 | Move config file stuff to g_config.c Split out code for specific
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(g_config)
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r668 | Added g_config to VisualC project files.
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(g_config)
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r669 | Added g_config.h.
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(g_config)
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+ r670 | Minor cleanup
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r671 | Makefile change for g_config.[ch], which I forgot to commit yest
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(g_config)
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r672 | This commit was manufactured by cvs2svn to create branch 'axes_s
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r673 | Robert Sherwood's axes patch
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r674 | G_SaveDefaults callback set up only after G_LoadDefaults done Ad
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+ r675 | Removed Dreamcast stuff which doesn't belong here.
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r676 | Updated Dreamcast stuff (some bugs left).
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(Dreamcast)
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r677 | Updated/cleaned up Dreamcast stuff (some bugs left). Fixed some
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(Dreamcast)
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r678 | Updated/cleaned up Dreamcast stuff. Works now, the bugs weren't
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(Dreamcast)
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r679 | Added sound to Dreamcast version.
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(Dreamcast)
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r680 | Fixed tolower(*s++) bug.
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(Binding/Console)
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r681 | Fixed D_DoomExeDir for Dreamcast.
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(Dreamcast)
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r682 | Added keyboard support for Dreamcast.
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(Dreamcast)
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r683 | From rsherwood: Axes now scale against the appropriate values (i
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r684 | Added "Installation From CVS" (Steven Elliott).
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+ r685 | Added "Installation From CVS" (Steven Elliott).
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(was already merged)
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r686 | P_SpawnPlayer must only be called with mthing_t's from the playe
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+ r687 | On the right branch this time, merge the fix for my player start
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(was already merged)
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688-707
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r708 | Updated.
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(TODO)
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+ r709 | Intermission screen demo sync bug fixed Also fix a possible time
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(was already merged)
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r710 | Added additional check for extensions.
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r711 | Fix for compiling prboom_server on windows.
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+ r712 | Fixed some z_zone related problems.
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(was already merged)
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+ r713 | Fix WAD bugs that can cause crashes even in demo compatibility m
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(was already merged)
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r714 | New config file name prboom.config for both GL and non-GL versio
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(new config format)
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+ r715 | Pull forward fixes from stable tree: Fix numeric keypad. Kill th
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(was already merged)
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+ r716 | Another fix fromt he stable branch: Fix fastparm and respawnparm
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(was already merged)
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r717 | HEADER_SIZE must be derived from sizeof(memblock_t), which can b
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r718 | Crop some old bits Update on progress Add comp_sound idea
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r719 | Update some email addresses
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r720 | *** empty log message ***
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r721 | Correct compatibility levels comment
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r722 | Import items from 2.2.2 and 2.2.3
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r723 | pedantic html fix
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r724 | Add super shotgun/A_CheckReload fix.
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+ r725 | Fix file handle leak in R_InitTranMap when called before WADs lo
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+ r726 | Make A_CheckReload actually work. Compatibility optioned for old
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(was already merged)
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r727 | Fix typo.
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+ r728 | Some patches from selliot to improve handling of missing monster
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+ r729 | Make M_ReadFile return -1 on error, so we can distniguish an emp
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(parts were missing)
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+ r730 | LOL, backslash escaping, what was I thinking, the windows users
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(was already merged)
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- r731 | Initialise gamestate so it's not GS_LEVEL. This stops a SEGV if
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(Chasecam)
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- r732 | Merged in the axes stuff. It's a more general replacement of the
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(Generalise axes handling for input devices)
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+ r733 | Clear player mobj's at level end - they're allocated PU_LEVEL so
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+ r734 | Add back in horrible kludge used in 2.2.x to stop desyncs in the
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(was already merged)
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r735 | i_joy.c is gone
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+ r736 | Removed now unused X11 and OSS.
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+ r737 | New comp_sound compatibility option: - player only ever hears th
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(was already merged)
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r738 | *** empty log message ***
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r739 | Updated.
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+ r740 | Moved D_DoomExeDir and FindWADFile to i_system. Renamed to I_Doo
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(cleaned up)
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+ r741 | -forceoldbsp is valid for non-GL builds
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(was already merged)
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+ r742 | Fix comp_skymap. Looks like I just overlooked this one when I di
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(was already merged)
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+ r743 | Added the MP3 loading. MP3 will only be loaded if the music lump
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(was already merged)
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r744 | Load default config from a wad if config file not found.
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(new config format)
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r745 | Strings in menuitem_t will be const
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r746 | Add the latest new compatibility levels.
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(console)
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r747 | Enable gamma correction with new config system.
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(console)
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r748 | Extension usage from 2.2.x.
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(from 2.2)
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- r749 | Save sensitivity settings.
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(axes)
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r750 | Small fix for keybinding names.
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(binding)
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r751 | Credits.
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(new menu stuff)
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r752 | Fix version strings.
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r753 | Updated.
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r754 | Hopefully fix some Linux/NVidia problems.
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r755 | *** empty log message ***
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r756 | Minor corrections
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r757 | More corrections
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r758 | Another HTML fix.
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r759 | Move ssg fix to the right section.
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r760 | Add DivlineSide coord-swapping bug. Add more info on p_sight.c d
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+ r761 | Fix swapped coord in LOS calcs involving east-west walls (this
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(from 2.2)
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+ r762 | Auto-fix WAD bug where 1S line uses negative sidedef number othe
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r763 | Add back screenshot capability.
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(menu)
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r764 | Eliminate tmthing, redundant. Save tmx & tmy over P_CreateSecNod
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+ r765 | Remove tmflags, redundant. Preserve tmx & tmy over calls to P_Cr
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(was already merged)
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r766 | Revised P_CreateSecNodeList details.
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+ r767 | Added fix for 800x600 bug by John Popplewell, but currently put
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r768 | Enabled fix for 800x600 bug by John Popplewell. Finetuned the va
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(skipped, related to previous)
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r769 | Removed debug hack.
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r770 | Added statusbar console variables. Worked a little bit on the me
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(menu, console)
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r771 | Added hud and cheat console variables. Worked a little bit on th
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+ r772 | Better invulnerability drawing for normal OpenGL (not paletted).
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(2.2)
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- r773 | Added better dynamic OpenGL loader (Linux makefiles need updates
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(Dynamic OpenGL)
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- r774 | Tried fixing release bug in tesselator. Not sucessful yet.
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(Tesselator)
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r775 | Sorting config file output (Lucas Pope).
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(config)
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r776 | Small bugfix for VC7. isprint doesn't like anything above 255 (L
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(binding)
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r777 | Disabling gluTesselator till it's fixed.
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(Tesselator)
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- r778 | New and unified software rendering by Lucas Pope. This adds 16 a
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(renderer)
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r779 | Accidently added this in the last update. This is the new sound
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- r780 | Added fix for 800x600 bug by John Popplewell which wasn't in the
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(renderer)
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- r781 | Unified patch rendering (filtering etc) (Lucas Pope).
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(renderer)
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r782 | Added more console commands.
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(console)
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r783 | Added more console commands. Fixed OpenGL mode.
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(console)
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- r784 | Implemented on the fly video mode changing (8,16,32 bit).
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(renderer)
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r785 | updated
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r786 | added s_samplerate console var
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(console)
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r787 | enclosed the signal handlers with #ifndef _DEBUG
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r788 | small comment change
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(binding)
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- r789 | added the RDRAW_FILTER_ROUNDED filter method that combines the s
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(renderer)
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- r790 | added RDRAW_FILTER_ROUNDED support
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(renderer)
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r791 | Reverted back to old sound code, due to some problems.
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- r792 | fixed V_PlotPatch clipping, still not perfect, but better. also
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(renderer)
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- r793 | added bufferWidth/Height and convertToBGRA parameters for the V_
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(renderer)
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- r794 | Fixed some bugs in the V_GetPlotted* function family.
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(renderer)
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- r795 | just some small little fixes
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(renderer)
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- r796 | Using new V_GetPlotted functions for the OpenGL texture generati
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(renderer)
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- r797 | Fix include filename case for compilation on Linux
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(renderer)
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- r798 | __cdecl presumably only needed on Win32; not available with gcc
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(renderer)
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- r799 | Case sensitive filename fixes
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(renderer)
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- r800 | Removed __cdecl.
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(renderer)
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r801 | showMessages now defaults to on.
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(console)
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- r802 | Fixed OpenGL/Software clash.
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(renderer)
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- r803 | Made OpenGL library name configurable. Added dynamic screen reso
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(renderer)
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- r804 | Removed test code.
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(renderer)
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- r805 | Moved DrawLine from am_map to v_video. Added all wrappers for Op
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(renderer)
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- r806 | Fixed resizing in windowed mode.
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(renderer)
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- r807 | Fixed warnings about different const modifier. Added small check
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(renderer)
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- r808 | Fixed some bugs (release version now works). Touched the memory
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(renderer)
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r809 | String const fix
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(console)
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r810 | Minor fixes
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(menu)
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- r811 | Removed all references to V_DrawMemPatch.
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(renderer)
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r812 | More const fixes.
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(console)
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- r813 | Screenshot is now a video system function.
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(renderer)
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- r814 | Removed GL_DOOM.
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(renderer)
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- r815 | Removed all remaining GL_DOOMs before full unification.
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(renderer)
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- r816 | Unified software and OpenGL into one executable. Nothing changed
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(renderer)
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+ r817 | cleaned up the PAUSE patch rendering
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+ r818 | fixed a major bug that caused any deh patch that modified a mons
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(was already merged)
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r819 | Made slowturntics variable.
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(console)
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r820 | Merge "time" portability fix fom dev branch (wi_stuff.c:1.6->1.7
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r821 | Bump version numbers Add link to HP-UX compilation instructions
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- r822 | Fix inlining, min/max macros for gcc
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(renderer)
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r823 | Add gl_dyn.c, r_filter.h
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- r824 | new TPatch format, VIDD integration, many fixed video issues
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(renderer)
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- r825 | new TPatch format, VIDD integration
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(renderer)
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- r826 | Fixed OpenGL calls to the new patch functions. Updated VisualC++
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(renderer)
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- r827 | Newlines at EOF to passify gcc.
|
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(renderer)
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+ r828 | Remove duplicate BuildBEXTables (well spotted, Quasar`).
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(was already merged)
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- r829 | Add r_patch.c.
|
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(renderer)
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r830 | BEX-equivalent strings output should have spaces around the = (
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+ r831 | BEX-equivalent strings output should have spaces around the = (
|
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(was already merged)
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- r832 | Removed debug code.
|
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(renderer)
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- r833 | More error checking.
|
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(renderer)
|
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- r834 | Some code reorganisation. Added infinitePerspective which replac
|
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(renderer)
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r835 | Some code reorganisation.
|
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r836 | Don't use paletted textures as default.
|
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r837 | backported from 2.3.x: fixed a major bug that caused any deh pat
|
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- r838 | Removed glu tesselation code, as it doesn't work properly and is
|
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(renderer)
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r839 | Don't use paletted textures as default.
|
|
r840 | Backported better invulnerability drawing for normal OpenGL (not
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r841 | Removed glu tesselation code, as it doesn't work properly and is
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r842 | Updated.
|
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r843 | Bumped version number.
|
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r844 | Commit Mead's/my countable item automap highlighting.
|
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r845 | Fix SEGV on failed lookup for BEX codepointer.
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r846 | Always rangecheck patch drawing to the framebuffer, we have no g
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r847 | Respawn frame bug "reported" on DW forums by Graf Zahl.
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r848 | Don't treat linedef types in the 0x8000-0xffff range as generali
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r849 | Fix DEH_MOBJINFOMAX.
|
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r850 | Removed need for far clipping plane.
|
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r851 | Updated and added some details.
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r852 | Added some stuff from 2.2.x.
|
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r853 | Update and cleanup.
|
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r854 | Clean up some code indenting.
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r855 | Split visplane duplication into new function. Fix sky-over-sky H
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+ r856 | From prboom_stable_2_2: Split visplane duplication into new func
|
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(2.2)
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r857 | Updated.
|
|
r858 | Fix erroneous extra shot noise when chaingun runs out of ammFix
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+ r859 | Fix chaingun bullet-noise-after-last-bullet bug.
|
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(was already merged)
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r860 | Compatibility option the chaingun sound fix (Bahdko made me, hon
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r861 | Add chaingun extra shot sound fix. HTML cleanups. Obscure email
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r862 | Obscure email addresses against spam harvesting.
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r863 | Another email link obscured.
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r864 | Fix for crash when trying to load empty slot.
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(menu)
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r865 | Removed $Id: $ lines. This is for the future switch to subversio
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r866 | Removed $Id: $ lines. This is for the future switch to subversio
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r867 | Wow, I totally messed up the last checkin. At all places where a
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r868 | Wow, I totally messed up the last checkin. At all places where a
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r869 | Fixed compiling of prboom_server.
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r870 | Wow, I totally messed up the last checkin. At all places where a
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- r871 | Fixed double dcvars.translation mapping in 16 and 32 bit.
|
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(renderer)
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- r872 | Fixed tranlation mapping for rounding filter in 8 bit.
|
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(renderer)
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r873 | Added r_patchfilter and r_patchslope console variables.
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(console)
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- r874 | Patch drawing defaults to point filter and square borders as thi
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(renderer)
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r875 | Fix crash when doing timedemo from the menu.
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(menu)
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- r876 | Added translucent patch drawing (used in video settings menu).
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(renderer)
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- r877 | Added more menu graphics from smmu.
|
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(menu graphics)
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r878 | Added r_homflash console command.
|
|
(console)
|
|
r879 | Use smaller slider graphics from smmu. Boolean values are switch
|
|
(menu)
|
|
r880 | Output of lprintf now also goes to console.
|
|
(console)
|
|
r881 | Added names for keypad keys.
|
|
(binding)
|
|
- r882 | Renamed r_videomode to r_rendermode. The r_width, r_height and r
|
|
(rendering)
|
|
r883 | Video settings menu is much more complete (OpenGL stuff missing)
|
|
(menu)
|
|
r884 | Updated.
|
|
+ r885 | Made I_SoundInit callable more that once.
|
|
r886 | The snd_samplerate command is toggleable and only allows values
|
|
(console)
|
|
r887 | Fixed sound menu.
|
|
(menu)
|
|
r888 | Added use_mouse console variable.
|
|
(console)
|
|
r889 | Fixed compilation warning related to defdemoname. Made G_Compati
|
|
(console)
|
|
r890 | Moved default_compatibility_level and compatibility_level consol
|
|
(console)
|
|
r891 | Some small changes. Split up compatibility into two pages.
|
|
(menu)
|
|
r892 | Added p_cmd.c and made small related changes. This adds monster
|
|
(console)
|
|
r893 | Removed cvs log.
|
|
r894 | Removed non OpenGL versions.
|
|
- r895 | Added OpenGL console commands. Added OpenGL settings to video me
|
|
(renderer)
|
|
- r896 | Added ViddSys. Added viddsys project for VisualC6. Enabled vidd
|
|
(VIDD)
|
|
r897 | Added some stuff.
|
|
r898 | Removed unused stuff.
|
|
(console)
|
|
r899 | Reworked the menus a bit. Disabled some non working stuff for no
|
|
(menu)
|
|
r900 | Moved demo stuff from g_game to g_demo.
|
|
(g_demo)
|
|
- r901 | Implemented iwad console command for on the fly iwad switching.
|
|
(IWAD switching)
|
|
- r902 | Documentation for vidd.
|
|
(VIDD)
|
|
r903 | Fix drawing when console is fullscreen.
|
|
(console)
|
|
r904 | Added C_RunTextCmdf. Added c_addcommand_stats console command wh
|
|
(console)
|
|
r905 | Changed to use C_RunTextCmdf.
|
|
(menu)
|
|
r906 | Added iwad selection in "features->load wad".
|
|
(menu)
|
|
- r907 | Changed iwad from console command to console string and prevent
|
|
(IWAD switching)
|
|
r908 | Using g_iwad (from iwad console string) for default iwad when no
|
|
(IWAD switching, menu)
|
|
- r909 | Sound functions take const mobj_t * instead of void * for locati
|
|
(VIDD)
|
|
r910 | Moved includes bacuase of some changes in the header files.
|
|
- r911 | Sound functions take const mobj_t * instead of void * for locati
|
|
(IWAD switching)
|
|
r912 | Added c_net from smmu.
|
|
(net from smmu)
|
|
r913 | Added fraggle script files from smmu, but didn't integrate it in
|
|
(fraggle script)
|
|
- r914 | Made wall and floor filters seperatly selectable (to allow round
|
|
(renderer)
|
|
- r915 | Added Lucas Pope to credits.
|
|
(renderer)
|
|
r916 | Several small changes to let fraggle script stuff compile. Added
|
|
(fraggle script)
|
|
r917 | Added fraggle script files. Moved some files into project subfol
|
|
(fraggle script)
|
|
- r918 | Three font graphics from SMMU added.
|
|
(font graphics)
|
|
- r919 | Merging more stuff from SMMU: v_misc added and moved font handli
|
|
(font handling - better get it from Eternity)
|
|
- r920 | Using the new V_Text* functions here instead of implementing ess
|
|
(font handling)
|
|
r921 | Removed unused externs.
|
|
r922 | Some cleanup. Using V_IsPrint to check if char is printable. Add
|
|
(console)
|
|
- r923 | Initialize the font in v_misc.
|
|
(font handling)
|
|
r924 | For iwad switching: Initialize patches (R_Init) before any call
|
|
r925 | Definitions for silentmove sector flags.
|
|
r926 | Added totalfrags in preparation for the coming smmu hud code.
|
|
(smmu hud)
|
|
r927 | Added lightlevel_t. Added prototypes for new functions from smmu
|
|
(fraggle script)
|
|
r928 | Fixed type cast compiler warnings.
|
|
(fraggle script)
|
|
r929 | Using the recently added V_DrawBox function.
|
|
(menu)
|
|
r930 | Prevent adding a command twice, as this causes an endless loop l
|
|
(console)
|
|
- r931 | Typecast to prevent warning.
|
|
(renderer)
|
|
r932 | Added linedefs for scripting from smmu.
|
|
(fraggle script)
|
|
r933 | Last log entry is wrong. This added silentmove.
|
|
(fraggle script)
|
|
- r934 | Adding silentmove and using plat_up, plat_stop and palt_down con
|
|
(some constants)
|
|
- r935 | Added T_LightFade and P_FadeLight from smmu.
|
|
(P_FadeLight)
|
|
r936 | Enabled T_AddCommands and V_AddCommands. Some moving around of *
|
|
(console)
|
|
r937 | New hud from smmu with some small related changes. The fullscree
|
|
(HUD)
|
|
r938 | Removed cvs log.
|
|
- r939 | Removed message from player_t, use doom_printf or player_printf
|
|
(Removed message from player_t, use doom_printf or player_printf instead)
|
|
- r940 | Fix chasecam when teleporting.
|
|
(chasecam)
|
|
- r941 | Added r_blockmap.
|
|
(blockmap)
|
|
- r942 | Some code cleanups and documentation fixes. Very small changes f
|
|
(several changes)
|
|
- r943 | Enabled V_FPSDrawer:
|
|
(FPS drawer)
|
|
r944 | Added and enabled more smmu stuff.
|
|
(smmu)
|
|
- r945 | Fixed V_WriteTextXYGapFont call from using v_font to supplied fo
|
|
(font)
|
|
r946 | Small cleanups and added some variables from smmu.
|
|
- r947 | prboom.wad now loaded together with iwad. Using IndentifyVersion
|
|
(IWAD switching)
|
|
r948 | Added deh_loaded variable from smmu.
|
|
(console)
|
|
r949 | gravity is now a variable.
|
|
(gravity variable)
|
|
r950 | Renamed G_DeferedInitNew to G_DeferedInitNewNum and G_InitNew to
|
|
(hubs)
|
|
r951 | Moved G_Ticker to the end of the file.
|
|
r952 | Added p_info and p_hubs from smmu.
|
|
(hubs)
|
|
r953 | Some definitions (intermission camera related) and the barest mi
|
|
(intermission camera)
|
|
r954 | Check if soundfx is enabled in S_StopSounds to fix crash.
|
|
r955 | Moved "extern int screenblocks;" to r_main.h
|
|
r956 | Removed now unused extern int key_* definitions. Added G_Scrambl
|
|
- r957 | Print errors to console instead of calling I_Error.
|
|
(renderer)
|
|
r958 | Put code from g_game (G_DoLoadLevel) to init the sky texture nam
|
|
(smmu)
|
|
r959 | More things from smmu in P_SetupLevel.
|
|
(smmu)
|
|
r960 | Removed unused key_* definitions. Moved key_map_* definitions to
|
|
- r961 | Z_PrintStats is Z_DrawStats now and called from HU_Drawer. It's
|
|
(font)
|
|
r962 | MAXLOADWADS now 2 again, cause prboom is implicitely loaded.
|
|
- r963 | bodyqueue fix from mbf.
|
|
(bodyqueue)
|
|
r964 | New sound code from smmu.
|
|
(smmu - sound)
|
|
r965 | Reenabled quit sounds. Added i_endoom_delay to change delay when
|
|
- r966 | Small changes and additions from smmu.
|
|
(chasecam)
|
|
r967 | P_SetupLevel and G_InitNew take a levelname instead of gameepiso
|
|
(smmu)
|
|
r968 | Added death messages from smmu.
|
|
(smmu)
|
|
r969 | Bump version number for autoconf.
|
|
r970 | Sprite offsets must be flipped for flipped sprites. Thanks to fr
|
|
r971 | Further improve the P_CreateSecNodeList global variable cleanups
|
|
r972 | Fix endianness issues in tic field of network packets. Should be
|
|
r973 | cf http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=174541 Remov
|
|
r974 | Get line lengths right in README.command-line
|
|
r975 | Added more intermission code from smmu. Made some functions stat
|
|
(smmu)
|
|
r976 | Added use_startmap and startlevel. Added functions for dynamic w
|
|
(smmu)
|
|
r977 | Enabled some smmu stuff which didn't work before.
|
|
(smmu)
|
|
r978 | Removed ChangeLog as it's generated.
|
|
r979 | Reintroduce -nomouse option; essential for debugging.
|
|
r980 | Add comp_sound stuff, backported from the development version.
|
|
r981 | Set compatiility options correctly in netgames in old compatibil
|
|
r982 | Add support to network game server for reading config files. It
|
|
r983 | Added explanation for AM_PATH_SDL problem to compile from cvs se
|
|
r984 | Added explanation for AM_PATH_SDL problem to compile from cvs se
|
|
r985 | Added correct eol property.
|
|
r986 | Added correct eol property.
|
|
r987 | Fixed Makefile.am. Small posix related fixes.
|
|
r988 | Added Visual Studio .NET project files.
|
|
r989 | Added tab before each line of files.
|
|
r990 | More Makefile and posix fixes.
|
|
r991 | Posix fixes for OpenGL. Now always compiled in, as there are no
|
|
r992 | Makefiles are weird. Replaced tabs with spaces in file list.
|
|
r993 | Added VISUALCNET to distribution.
|
|
r994 | Added inl and vidd directorys to makefiles.
|
|
r995 | Fix end of line.
|
|
r996 | Fix case.
|
|
r997 | Fix case.
|
|
r998 | Added src/inl/Makefile and src/vidd/Makefile.
|
|
r999 | Fix end of line.
|
|
r1000 | Removed trailing slashes in I_DoomExeDir.
|
|
r1001 | Moved includes from gl_intern.h to gl_main.c and gl_texture.c. P
|
|
r1002 | Remove ChangeLog from distribution tarball - we don't have one.
|
|
r1003 | Remove readme.txt from distribution, as it is not in the reposit
|
|
r1004 | Sanity checking for netcmd numbers. Add more entries to netcmd e
|
|
(console, net)
|
|
- r1005 | Endian fixes.
|
|
(renderer)
|
|
r1006 | Removed PFNGLCOLORTABLEEXTPROC definition and added FAQ entry.
|
|
r1007 | Added GL_DOOM define.
|
|
- r1008 | More endian fixes.
|
|
(renderer)
|
|
r1009 | Reorder comp_sound to match 2.2.4.
|
|
+ r1010 | Import fixes from stable tree, revisions 823,825,827: - Respawn
|
|
(2.2)
|
|
+ r1011 | Port forward fraggle's sprite offset flipping fix. Clean up and
|
|
(sprite clipping fix)
|
|
+ r1012 | Port forward the fix for global variable overwriting (tmbbox) in
|
|
(2.2)
|
|
r1013 | New address for Barry Mead.
|
|
r1014 | Fix non-GL_Doom compilation.
|
|
r1015 | Allow s_sound.c to specify volume with greater precision. This a
|
|
r1016 | Work around defect in SDLNet_UDP_Bind channel support.
|
|
r1017 | Add a feedback mechanism to keep clients more accurately synchro
|
|
r1018 | Upadte email address and download address.
|
|
r1019 | Remove direct smpeg dependency - it should be pulled in automati
|
|
r1020 | Remove debugging accidentally committed yesterday, and update NE
|
|
r1021 | Add weapon pickup sounds, sprite flipping, and updated p_map.c f
|
|
r1022 | Protect another email address.
|
|
r1023 | Hide another email.
|
|
r1024 | Update for 2.2.4 release.
|
|
+ r1025 | Bring forward generalised line range fix from 2.2.x branch.
|
|
(2.2)
|
|
r1026 | Fix xtratics - it was generating negative tic #s and the server
|
|
r1027 | Added Makefile.am for extra files in generated tar.
|
|
r1028 | Tag the 2.2.4 release.
|
|
r1029 | Added more missing files to the Makefiles.
|
|
r1030 | Added missing GenEnd.
|
|
+ r1031 | Updates to spec file (from 2.2.4).
|
|
(2.2)
|
|
+ r1032 | Do not link smpeg (ported from 2.2.4).
|
|
(2.2)
|
|
+ r1033 | From 2.2.4, less strict automake checks.
|
|
(2.2)
|
|
+ r1034 | Port back-off support from 2.2.4. Port endianness fixes from 2.2
|
|
(2.2)
|
|
+ r1035 | As in 2.2.4, removed ChangeLog.
|
|
(2.2)
|
|
+ r1036 | Improve accuracy of sound calculations (sound range fix ported f
|
|
(2.2)
|
|
+ r1037 | Update NEWS with final 2.2.4 list.
|
|
(2.2)
|
|
r1038 | Tagging PrBoom 2.3.0
|
|
r1039 | PrBoom 2.3.0 released.
|
|
r1040 | Explain a bit that this is a rough'n'ready beta release. Solicit
|
|
r1041 | Windows release was bad.
|
|
r1042 | Some feedback.
|
|
r1043 | Updated.
|
|
r1044 | Correct the off-screen checking in HUlib_drawTextLine. This stop
|
|
r1045 | Bumped version number.
|
|
r1046 | Fix config.h for Windows. All references to "../config.h" were r
|
|
r1047 | Fix eol.
|
|
r1048 | Report error if port bind failed. Sanity checking on player numb
|
|
r1049 | Load OpenGL libraries only when needed.
|
|
- r1050 | I think this description of the networking is worth saving.
|
|
(network explanation)
|
|
r1051 | Take screenshot - f12 Quit - f10 Gama correction - f11
|
|
(config)
|
|
r1052 | Added autorun to menu. Updated todo.
|
|
(menu)
|
|
r1053 | Moved and added stuff for redesign.
|
|
r1054 | Forgot to rename.
|
|
r1055 | Mostly working like the old pages. I have to fix the tool first.
|
|
r1056 | With SimpleTAL 3.5, a small hack in pubtal and some small fixes
|
|
r1057 | Add navigation and reordered some things.
|
|
r1058 | Added hover effect for links.
|
|
r1059 | Added missing template.
|
|
r1060 | A very small readme on how to build the website.
|
|
r1061 | Nicer rollover effect.
|
|
r1062 | Fix eol. I finally found the option to prevent my editor from me
|
|
r1063 | Fix eol. I finally found the option to prevent my editor from me
|
|
- r1064 | More endian fixes. Now it works on big endian systems as far as
|
|
(renderer)
|
|
r1065 | Fixed ignore-filter.
|
|
r1066 | Not needed anymore.
|
|
+ r1067 | Obvious bug in my attempts to fix the T_VerticalDoor corruption
|
|
(2.2)
|
|
r1068 | Fix overzealous safety check added in last update.
|
|
r1069 | If server is closed before game start, exit the client too.
|
|
r1070 | We should call D_QuitNetGame for any client exit after the serve
|
|
r1071 | Better management of players joining and quitting during startup
|
|
r1072 | Demo players are after this: total live monsters count in the HU
|
|
r1073 | Set savegame root.
|
|
r1074 | fake_contrast should be on by default (used to be on but configu
|
|
r1075 | Bump version number.
|
|
r1076 | Marked hub and script related stuff with ifdefs.
|
|
(hub)
|
|
- r1077 | Fixed textcolours array, this caused segfaults.
|
|
(font)
|
|
- r1078 | Fix prboom.wad not found [Patch 949349].
|
|
(IWAD switching)
|
|
- r1079 | Fix texture pegging for upper textures [Patch 897801] [Bug 59999
|
|
(renderer)
|
|
r1080 | Set svn:eol-style property.
|
|
r1081 | Set svn:eol-style property.
|
|
r1082 | Make line_t junk static in A_LineEffect.
|
|
+ r1083 | Make line_t junk static in A_LineEffect [Bug 946686].
|
|
(2.2)
|
|
r1084 | Fix for new GCC warnings.
|
|
- r1085 | Wrap extremely long lines.
|
|
(renderer)
|
|
r1086 | Fix Bug #845129. Filenames with dots didn't work properly (and s
|
|
- r1087 | Fixed Bug #929248. Buffer overflow in F_TextWrite.
|
|
(font)
|
|
r1088 | Added SDLK_CARET as console key.
|
|
r1089 | Fix compilation.
|
|
- r1090 | (Partly) fix bug #851055. (Re)implemented multipatch textures. D
|
|
(renderer)
|
|
- r1091 | Fix bug #810700. It was some rounding error introduced with the
|
|
(renderer)
|
|
- r1092 | Limit the posts of a patch to the limits of the texture. As a si
|
|
(renderer)
|
|
- r1093 | Removed some unused code. I think this got obsolete with the new
|
|
(renderer)
|
|
r1094 | Added an ifdef USE_ULL_SUFFIX. This should be added with a test
|
|
r1095 | Fix bug #826682. Unavailable IWADs get disabled.
|
|
(menu, iwad switching)
|
|
r1096 | Fix savegames (Bug #896092).
|
|
(smmu savegames)
|
|
- r1097 | Fix multiple-patches-on-one-column textures (Bug #851055).
|
|
(renderer)
|
|
r1098 | Bump version number.
|
|
r1099 | Load OpenGL library only once.
|
|
r1100 | Fix bug #926548 and enhance widgets with the possibility to choo
|
|
(hud)
|
|
r1101 | Fix bug #810562. Bounded keys weren't checked when playing demo.
|
|
(binding)
|
|
r1102 | Tried to achive savegame compatibility with 2.2.x, but failed. T
|
|
(smmu savegame)
|
|
r1103 | Update email address.
|
|
r1104 | Use SDL_MUSTLOCK to determine whether si render direct to buffer
|
|
r1105 | Bump version number.
|
|
r1106 | A few minor fixes so far.
|
|
r1107 | Fix --enable-dogs
|
|
r1108 | Cheatcodes didn't work anymore and this change wasn't necessary
|
|
(binding)
|
|
r1109 | Updated.
|
|
- r1110 | Removed W_UnlockLump* calls made obsolte by the new renderer.
|
|
(renderer)
|
|
r1111 | Added a sanity check to prevent problems.
|
|
r1112 | Prevent compiler warning.
|
|
r1113 | Fix position of automap text widgets when using high-res.
|
|
(hud)
|
|
r1114 | Added devparm as console command.
|
|
(console)
|
|
- r1115 | Made R_GetTextureColumn simpler by using the new R_GetTextureCom
|
|
(renderer)
|
|
- r1116 | Added missing R_GetTextureColumn call for dcvars.prevcolumn.
|
|
(renderer)
|
|
- r1117 | Use user pointer on Z_Malloc.
|
|
(renderer)
|
|
- r1118 | Use normal malloc instead of Z_Malloc.
|
|
(renderer)
|
|
r1119 | Fix compiler warnings and a weird compiler error in Visual Studi
|
|
(VIDD)
|
|
r1120 | Updated to Visual Studio .NET 2003.
|
|
r1121 | Added test for ULL number suffix.
|
|
r1122 | Import r418 from trunk: Simplify event handling, logic is all in
|
|
r1123 | Update for new dmalloc API.
|
|
r1124 | Import r1115 from trunk, fixing dmalloc support. More consistent
|
|
r1125 | Merge r941 from trunk (plus Lee's comments from MBF): bodyqueue
|
|
r1126 | Import r707 from trunk, for bug #592350: Use M_ReadFile for Find
|
|
r1127 | Import r417 from trunk: No need for screenshot to be a gameactio
|
|
- r1128 | Fix texture offset when using linear filter in software mode.
|
|
(renderer)
|
|
- r1129 | Fixed bug #834202. Translucency setting wasn't saved. Patches ar
|
|
(renderer)
|
|
r1130 | Fixed several compiler warnings.
|
|
r1131 | Import r514 from trunk: Better inline asm from Eternity.
|
|
r1132 | Fast forward to given map # in demo playback.
|
|
r1133 | Fix desync caused by timing differences in intermission screen w
|
|
+ r1134 | Intermission screen desync on secrets counter. for e.g. 30cn3519
|
|
(2.2)
|
|
r1135 | Another demo sync fix for Boom.
|
|
r1136 | monkeys, traditional_menu, sts_always_red and weapon_recoil set
|
|
r1137 | Import r712 from trunk (needed to complement r418 imported yeste
|
|
- r1138 | Imported new colour translation code from SMMU/Eternity.
|
|
(renderer)
|
|
r1139 | Fixed a few warnings. Let z_zone.c compile on windows. Add defau
|
|
r1140 | Import r708 from trunk, needed to complement r707 imported yeste
|
|
r1141 | Ripped out tranmap caching.
|
|
- r1142 | Don't initialise sound before I_Init().
|
|
(init sound)
|
|
r1143 | Import 2.3.x prboom.wad.
|
|
r1144 | Blazing door hitting an obstacle should make a blazing door soun
|
|
- r1145 | Blazing door closing and hitting something should make a blazing
|
|
(blazing door sound)
|
|
+ r1146 | Live monster counter for HUD, imported from stable_2.2 r1064.
|
|
(2.2)
|
|
r1147 | Another blazing door noise bug.
|
|
+ r1148 | The new simplified z_zone implementation. It's just a wrapper ar
|
|
(z_zone)
|
|
r1149 | #include "z_zone.h", for malloc.
|
|
+ r1150 | Clear tmthing after each tic - could be referencing a freed obje
|
|
(z_zone)
|
|
+ r1151 | Demo fast forward to given map #, from stable_2.2.
|
|
(2.2)
|
|
r1152 | Fix autoconf warning.
|
|
+ r1153 | Live monster counter now worksa with archville resurrections.
|
|
(2.2)
|
|
r1154 | Live monster counter now counts archville resurrections.
|
|
+ r1155 | Fix r1142: need p_map.h for P_Map*.
|
|
(z_zone)
|
|
r1156 | Fix a possible SEGV due to tmthing holding a dangling pointer if
|
|
- r1157 | Made patches and texture composites of the new software renderer
|
|
(renderer)
|
|
+ r1158 | Added memory_size variable, which is the threshold at which purg
|
|
(z_zone)
|
|
+ r1159 | Fixed long standing backspace printing bug on windows.
|
|
(was already merged)
|
|
r1160 | Fixed long standing backspace printing bug on windows.
|
|
+ r1161 | Fixed missing 0 at end of string.
|
|
(was already merged)
|
|
r1162 | Fixed missing 0 at end of string.
|
|
r1163 | Add \n when printing HUD messages to console.
|
|
(console)
|
|
+ r1164 | Fixed rather big memory leak.
|
|
(was already merged)
|
|
r1165 | Fixed rather big memory leak.
|
|
- r1166 | Set edgeSloping when combining posts.
|
|
(renderer)
|
|
r1167 | Fixed config for new PubTal. Changed CSS a little bit.
|
|
r1168 | Generalised doors now make sounds appropriate to their speed. Th
|
|
- r1169 | Fix sounds based on speed of generalised doors. Fix comp_sound i
|
|
(sounds)
|
|
- r1170 | More original Doom like default settings.
|
|
(default settings)
|
|
r1171 | Padding for short REJECT lumps (fixes rq22-318.lmp and probably
|
|
r1172 | Make it possible to abort network checking on windows.
|
|
- r1173 | Make it possible to abort network checking on windows.
|
|
(networking on windows)
|
|
- r1174 | Completely removed G_ChangedPlayerColour.
|
|
(G_ChangedPlayerColor)
|
|
- r1175 | Added portable snprintf. Compile with warnings as errors on wind
|
|
(psnprintf)
|
|
- r1176 | Made some buffers bigger, so they will not overrun.
|
|
(buffers)
|
|
- r1177 | Small enhancements and bugfixes from Eternity. Fix indentation.
|
|
(renderer)
|
|
r1178 | Removed limit on aliases (from Eternity). Small enhancements and
|
|
(console)
|
|
- r1179 | Unify V_WriteText* and V_StringWidth* functions.
|
|
(font)
|
|
r1180 | Small enhancements and bugfixes from Eternity. Fix indentation.
|
|
(console)
|
|
r1181 | Fix compilation with gcc 3.4.x - inconsistency between header an
|
|
r1182 | Add calls to SMMU/Eternity net code.
|
|
(net)
|
|
r1183 | Fix dist target for newer autoconf.
|
|
r1184 | Enhanced Edition v1.9 demo support.
|
|
r1185 | Fix compilation of server.
|
|
(net)
|
|
r1186 | Implemented printing of tabs.
|
|
+ r1187 | Implemented printing of tabs.
|
|
(was already merged)
|
|
r1188 | Fix crash when player respawns in multiplayer due to new P_MapSt
|
|
r1189 | Small fix from Eternity. Small code cleanups. Fix compilation of
|
|
(net)
|
|
- r1190 | Fix bug #810566. Music stops playing after sound settings change
|
|
(sound)
|
|
+ r1191 | Fix player respawn crashes with new P_MapStart/End
|
|
(z_zone)
|
|
r1192 | Updated.
|
|
r1193 | Bug fixes from Eternity. Small code cleanups. Enabled some more
|
|
(smmu fixes from eternity)
|
|
r1194 | Bugfixes from Eternity. Small code cleanups. Enabled more stuff.
|
|
(smmu fixes from eternity)
|
|
+ r1195 | Renamed namespace to li_namespace.
|
|
(was already merged)
|
|
+ r1196 | Removed stealth monsters, they weren't supported in the renderer
|
|
+ r1197 | Ripped out the remaining stealth monster bits. The flags in p_mo
|
|
r1198 | Added psnprntf.* and m_fcvt.*.
|
|
r1199 | Added pastebin.
|
|
r1200 | Start level code also uses P_Map* and must be wrapped (else P_Ma
|
|
+ r1201 | Start level code also uses P_Map* and must be wrapped (else P_Ma
|
|
(2.2)
|
|
r1202 | Small changes to css. Moved passwords outside of pastebin.php. R
|
|
- r1203 | Don't use systems snprintf as replacement for psnprintf.
|
|
(psnprintf)
|
|
- r1204 | Use psnprintf instead of snprintf or sprintf.
|
|
(psnprintf)
|
|
r1205 | Fix for newer autoconf.
|
|
! r1206 | Fix prboom_3_compatibility savegames.
|
|
(savegame)
|
|
+ r1207 | Longtics/EE support ported from stable_2.2.
|
|
(2.2)
|
|
r1208 | doom2.exe only used the first 10 deathmatch starts.
|
|
+ r1209 | doom2.exe only used the first 10 deathmatch starts.
|
|
(was already merged)
|
|
r1210 | Transmit data for tic 0. This probably caused the first-tic desy
|
|
r1211 | Experimental proxy server between ipxsetup.exe's IPX networking
|
|
r1212 | Works now - fixed packet sizes and tic wrapping calcs.
|
|
r1213 | Make the backoff stronger, needed to need down the lag with doom
|
|
r1214 | Pack and pad the packet header struct, and ensure that the paddi
|
|
r1215 | Make demo noise a bit less intrusive.
|
|
r1216 | Prevent SEGV if server incorrectly give a bad consoleplayer numb
|
|
r1217 | Extra confirmation phase, to deal with clients that quit or lose
|
|
r1218 | MF_BLOCKMAP missing from Doom -> PrBoom flags conversion, and th
|
|
r1219 | non-SDL_net net code is gone. Remove makefile conditionals, as t
|
|
r1220 | Move GL_DOOM and COMPILE_VIDD from project settings to config.h.
|
|
- r1221 | Avoid crash when prboom.wad is not found.
|
|
(IWAD switching)
|
|
- r1222 | Avoid crash when the opengl extension string is too long.
|
|
(renderer)
|
|
- r1223 | Fix printing of opengl extension. The length was calculated inco
|
|
(renderer)
|
|
+ r1224 | Another fix for tabulators in the windows console window.
|
|
(was already merged)
|
|
r1225 | Backport of the fix for printing opengl extensions and the tabul
|
|
r1226 | Fix up .NET project files.
|
|
r1227 | updated.
|
|
- r1228 | Fix compilation of prboom_server.
|
|
(psnprintf)
|
|
r1229 | Fix compilation of prboom_server.
|
|
r1230 | EE got called v1.91
|
|
r1231 | EE got called v1.91
|
|
+ r1232 | Fix dehacked mobj bits conversion, cf r1218 from stable branch a
|
|
(was already merged)
|
|
r1233 | monster_backing off by default too.
|
|
r1234 | Fix my email address.
|
|
r1235 | Bring my email addresses up to date.
|
|
r1236 | PrBoom 2.2.5.
|
|
r1237 | PrBoom 2.3.0.
|
|
r1238 | Small fix to prevent unwanted newlines.
|
|
r1239 | Created tag for PrBoom 2.2.5.
|
|
r1240 | Bump version number.
|
|
r1241 | autoconf and rpm disagree about the use of an explicit platform
|
|
r1242 | Created tag for PrBoom 2.3.1.
|
|
r1243 | Bumped version number.
|
|
r1244 | Fix intermission screen splat/YaH code, which was crashing due t
|
|
+ r1245 | Fix off-screen you-are-here's on Inferno intermission screens.
|
|
(was already merged)
|
|
- r1246 | Don't play music when volume is 0.
|
|
(music volume 0)
|
|
+ r1247 | Fix fuzz drawing for hi-re.
|
|
(was already merged)
|
|
r1248 | Fix fuzz drawing for hi-re.
|
|
- r1249 | Fixed patch drawing with VPT_FLIP.
|
|
(renderer)
|
|
r1250 | updated.
|
|
r1251 | Fix hang when one network client exits.
|
|
r1252 | Update default server parameters to match the client.
|
|
r1253 | Fix some serious memory leaks.
|
|
r1254 | and news for the mem leak.
|
|
r1255 | Nicer diagnostics of player states.
|
|
r1256 | Fix NOSECTOR and NOBLOCKMAP effects in old dehacked patches.
|
|
+ r1257 | Fix nosector/noblockmap mixup.
|
|
(was already merged)
|
|
r1258 | and the NEWS item for the deh fix.
|
|
- r1259 | Set default netgame options the same as the default prboom.confi
|
|
(defaults)
|
|
r1260 | Fixed player spawn sound.
|
|
+ r1261 | Fixed player spawn sound.
|
|
(was already merged)
|
|
r1262 | Player reborn TFOG bug.
|
|
- r1263 | No oof sound on open 2S lines when comp_sound.
|
|
(sounds)
|
|
+ r1264 | Quick hack to enable network client to ride over temporary loss
|
|
(was already merged)
|
|
r1265 | Use g_game.h instead of redefining stuff. Backspace repeat.
|
|
+ r1266 | Bring into line with intended protocol, from stable branch.
|
|
(2.2)
|
|
+ r1267 | Bring slightly more into line with my work from 2.2.x. r1048+r10
|
|
(was already merged)
|
|
r1268 | Created bundle folder remotely.
|
|
r1269 | Created bundle for prboom2.
|
|
+ r1270 | Make I_WaitForPacket more useful, have a timeout.
|
|
(2.2)
|
|
r1271 | Repeat init packet - it might get lost or server is slow startin
|
|
+ r1272 | fix last commit.
|
|
(was already merged)
|
|
+ r1273 | Return time to next tick.
|
|
(2.2)
|
|
- r1274 | Enable key repeat.
|
|
(key repeat)
|
|
r1275 | Remove unused consdata in ticcmd.
|
|
(console)
|
|
r1276 | Treat warnings as errors.
|
|
r1277 | Fix some warnings.
|
|
r1278 | Don't what I mean, not what I say :-). Don't call SDL_GetTicks t
|
|
r1279 | More intelligent timing in TryRunTics.
|
|
r1280 | Smarter delays in TryRunTics. Also, listen for network packets w
|
|
r1281 | Use packet_set for PKT_TICC.
|
|
r1282 | Shorter delay while waiting on packet, so windows users have the
|
|
r1283 | Fix tntem cheat.
|
|
- r1284 | Fix HOM detection drawing.
|
|
(renderer)
|
|
- r1309 | Fix bug [1046368] and patch [1199312].
|
|
()
|
|
DONE!
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
PrBoom-plus revisions since "Stuff to port from prboom-plus"
|
|
<http://sourceforge.net/mailarchive/message.php?msg_name=BE37299E-8C02-48FA-924B-6E9F8C5CCDC8%40gmx.net>
|
|
|
|
unexamined
|
|
+ done
|
|
% partially done
|
|
- of interest
|
|
? not sure
|
|
x not of interest
|
|
! needs attention
|
|
|
|
+ r2312 | fix of hanging decoration disappearing in Batman Doom MAP02
|
|
? r2313 | comp[comp_oofsound] - done
|
|
+ r2319 | the global variable r_NoInterpolate is not necessary any more (s
|
|
+ r2320 | don't thrash cpu during pausing (should be applied to prboom)
|
|
+ r2321 | do nothing if a pause has been pressed during playback. pausing
|
|
x r2322 | "-auto" for autoloading of wads according to the lmp file-name
|
|
?! r2323 | correction of smart items clipping code: not a fully dead corpse
|
|
?! r2324 | heh, previous commiting was unsaved version.fixed
|
|
?! r2325 | there are three modes of sprite clipping in opengl:
|
|
?! r2326 | gl_sprite_offset moved to globals; things with MF_MISSILE should
|
|
?! r2327 | some comment changed
|
|
+ r2328 | fixed(?) cph's bug(?) introduced in r1431
|
|
+ r2329 | fix for 2328. maybe better possible
|
|
x r2330 | bug with def_arr type (Z_Realloc do not fill additional region o
|
|
+ r2331 | comp_doorstuck should be forced for boom201 compatibility (at le
|
|
x r2332 | launcher
|
|
+ r2333 | cph's one more bug: The current behaviour with comp_666 is that
|
|
+ r2334 | Check for prevention of possible collisions between level of com
|
|
+ r2335 | revert to r2333
|
|
+ r2336 | Additional check of gameepisode in A_BossDeath is added, because
|
|
?! r2337 | small fix for opengl, sky and mouselook
|
|
x r2338 | progress bar during demo playback works during skipping
|
|
x r2339 | minimization of distinctions with trunk
|
|
x r2341 | Merged r2304:2340 from trunk
|
|
- r2342 | Optional removal of a quit sound delay (it is old Prboom-Plus's
|
|
- r2344 | Improved support for Doom v1.2:
|
|
x r2345 | - the progress bar did not work correctly for demos with more th
|
|
x r2346 | Predefined translucency setting (comp_translucency) should not o
|
|
x r2347 | Prevention of division by zero in G_DoPlayDemo() if players coun
|
|
+ r2348 | Handling of unrecognized demo formats
|
|
+ r2349 | fix for r2348 (Doom v1.2 demos)
|
|
+ r2350 | comments
|
|
x r2351 | Files for -auto should be searched in all standard places: curre
|
|
x r2352 | Sometimes the figures for kills, items, etc., stop getting updat
|
|
? r2353 | warning C4018: '==' : signed/unsigned mismatch
|
|
x r2356 | to avoid conflicts prboom-plus.wad should be added with full pat
|
|
x r2357 | launcher
|
|
x r2358 | launcher again
|
|
x r2359 | launcher again again
|
|
x r2360 | added I_vWarning() function
|
|
? r2361 | I_FindFile: searching exe dir before current dir, check wfname a
|
|
+ r2362 | Better compatibility with boom v2.01. There are no more desync o
|
|
+ r2363 | fix for r2362
|
|
+ r2364 | demover is global now. it's required for demos recorded in "demo
|
|
+ r2365 | Three separate definitions of max and min are moved in doomtype.
|
|
x r2366 | Compilation fixes:
|
|
+ r2367 | max, min are renamed to MAX, MIN to avoid all possible warnings
|
|
+ r2368 | removing unnecessary code (after r2367)
|
|
?! r2369 | spriteclip code shouldn't be applied to things with MF_NOGRAVITY
|
|
x r2370 | Removed files and folders with compiled pcre libs
|
|
x r2371 | pcre projects are added to main solution
|
|
? r2372 | New savegame format with continuous numbering. Now it is not nec
|
|
? r2373 | missed PACKAGEVERSION in VisualC6\config.h
|
|
? r2374 | ALL_IN_ONE define for having PrBoom-Plus.wad in the exe (win32 o
|
|
? r2375 | fix compilation
|
|
x r2376 | Merged r2340:2355 from trunk
|
|
+ r2377 | Fixed mbf_compatibility incompatibility. There is no more desync
|
|
x r2378 | Demo Progress Bar during skipping will be updated not more often
|
|
x r2380 | All-in-one doesn't find resource wad when using -auto
|
|
+ r2381 | "All boss types can trigger tag 666 at ExM8" -> "Emulate pre-Ult
|
|
+ r2382 | There is no more crashes on boom200 demos (wrongly header readin
|
|
+! r2383 | Animated middle textures with a zero index should be forced.
|
|
?! r2384 | New mouse code without SDL lags. Win32 mouse handling was remove
|
|
+ r2385 | non traditional menu was removed to avoid bugs with Alien Vendet
|
|
?! r2386 | New mouse code: Sounds as nonsense, but SDL mouse lags are depen
|
|
? r2387 | do not clear events queue at the start (like vanilla)
|
|
?! r2388 | some comments about new mouse code
|
|
?! r2389 | There is no more win32 specific code in new mouse code. Now it w
|
|
x r2390 | launcher: wrong strings in history combo
|
|
- r2391 | sound_noquitsound is renamed to misc_fastexit
|
|
?! r2392 | missed SDL_WM_GrabInput(SDL_GRAB_OFF)
|
|
+ r2393 | do not process mouse input in menu because it's buggy and annoyi
|
|
x r2394 | Merged r2355:2379 from trunk
|
|
% r2395 | fix some compilation problems on MAC and POSIX
|
|
?! r2396 | very small improvement
|
|
+ r2397 | Fixed Boom incompatibilities. There are no more desyncs on Donce
|
|
+ r2398 | Fixed Boom incompatibilities. Original friction and bobbing code
|
|
x r2399 | bump version to 2.4.8.2
|
|
x r2400 | REJECT overflow cannot be emulated if the REJECT size is not div
|
|
x r2401 | Not used function (RejectOverrunAddInt) has been removed
|
|
?! r2402 | Boom's color maps are supported in OpenGL mode
|
|
?! r2403 | Boom's colormaps: some comments are added
|
|
?! r2404 | Effect of invulnerability uses a colormap instead of hard-coding
|
|
?! r2405 | comp[comp_skymap] works in OpenGL mode now;
|
|
x r2406 | "Paper Items" setting is not applied to hanging things.
|
|
x r2407 | always grab the mouse in camera mode when playing levels and men
|
|
- r2408 | [-] PrBoom bug: %DOOMWADDIR% had no effect for PWADs.
|
|
?! r2409 | Boom's colormaps in OpenGL: fix crash in gld_Precache
|
|
-! r2410 | New mus -> mid conversion code thanks to Ben Ryves <benryves@ben
|
|
?! r2411 | [-] new invulnerability/colormap handling in
|
|
-! r2412 | some new files are removed before readding with corrected eol st
|
|
-! r2413 | New mus2mid conversion code. All tabs are replaced with spaces.
|
|
-! r2414 | Fixed eol style of files
|
|
? r2415 | fix compilation with vc2005
|
|
x r2416 | check of bounds of the matched part in autoplaydemo mode for cor
|
|
x r2417 | PCRE_NOTBOL flag is removed from regexec(). Not needed.
|
|
-! r2418 | A bug with the new music code: midi files (i.e. directly placed
|
|
x r2421 | fix warning with vc6
|
|
x r2422 | Merged r2379:2420 from trunk
|
|
+ r2424 | [-] Strip of rendered graphics appears under status bar
|
|
+ r2425 | fix for r2424 and OpenGL
|
|
x r2426 | Merged r2420:2423 from trunk
|
|
+ r2430 | fix for r2424 and MP: SP status bar displayed for DM
|
|
?! r2431 | Attempt to fix the bug #1653750: With OpenGL rendering, many of
|
|
-! r2432 | Make it compile on Mac OS X again. Music is disabled for now.
|
|
-! r2433 | Make music work again.
|
|
-! r2440 | better math: there are no more strips of rendered graphics (at 6
|
|
- r2441 | Fixed incompatibility with original EXE's (complevels 0..6) on l
|
|
? r2442 | Dynamic calculation of PACKAGEVERSION
|
|
x r2443 | duplicated code after old merge
|
|
? r2444 | global BETWEEN define
|
|
+ r2445 | In PRBoom the player's weapon is displayed much darker than in o
|
|
?! r2446 | Boom's colormaps in OpenGL: fix for idbeholdl+idbeholdv
|
|
?! r2449 | PrBoom-Plus bug: When radsuit ends, palette changes w/o warning
|
|
x r2450 | When playing back with -recordfromto, and before resuming record
|
|
?! r2451 | Issue with lines (boxes) that appear around the elements that ch
|
|
?! r2452 | small optimization of gld_InitGLVersion()
|
|
?! r2453 | Post-process the texture data after the buffer has been created.
|
|
- r2460 | Fixes to the posix build system:
|
|
- r2462 | Improved support for Doom v1.2
|
|
- r2463 | Reorganization of the code for looking for bex/deh patches in al
|
|
x r2466 | Make "Not all required files are found" more user-friendly
|
|
x r2467 | [-] When a file with the bex extension is used in an autoloading
|
|
+ r2468 | Correction for DEHs which swap the values of two strings.
|
|
- r2469 | interpolation for weapon bobbing
|
|
- r2470 | Two-pass method for better usability of automap:
|
|
- r2471 | New command-line switch "-emulate prboom_ver" for emulation of o
|
|
+ r2473 | Kills/Items/Secrets percentage reported wrong if too high
|
|
- r2474 | -emulate and -force_* command-line switches work only during dem
|
|
+ r2475 | comp_sound has been merged with comp_oofsound and moved to the c
|
|
+ r2476 | - "Zombie players can exit levels"
|
|
?! r2479 | bugs if USE_VERTEX_ARRAYS not defined
|
|
- r2480 | Add PC speaker code from chocolate-doom
|
|
- r2481 | added pcsound library
|
|
?! r2482 | Boom's colormaps in OpenGL: memory leak
|
|
?! r2483 | Do not clear video memory after loading on same level
|
|
- r2484 | (f)printf => lprintf in PCSOUND files
|
|
?! r2485 | bug introduced in r2482 - wrong indexes were used
|
|
+ r2486 | PrBoom bug: Par times are not shown
|
|
+ r2487 | Sometimes the pistol sounds that play while the tallies are bein
|
|
x r2488 | Has made compatible my correction of par times (r2486) with "-au
|
|
r2489 | fix "-emulation" code
|
|
r2490 | let's show the warning if savegame is from the previous version
|
|
r2491 | has made dynamic changing of gamespeed more smooth
|
|
r2492 | "-force_lxdoom_demo_compatibility" comman-line switch for emulat
|
|
+ r2493 | On ExM8 of movie runs, the total time is often displayed wrong.
|
|
r2494 | -force_lxdoom_demo_compatibility: there are no more desynchs on
|
|
r2495 | The ultimate 'ATI sucks' fix: Some of ATIs graphics cards are so
|
|
+ r2496 | big comment for r2473:
|
|
r2497 | fix for demoprogressbar with veeeeeeery long demos on high resol
|
|
r2498 | fix compilation problems
|
|
r2499 | gl_render_precise variable for control of the new seamless code
|
|
r2500 | Move the window to the screen center if stupid SDL create it in
|
|
r2501 | Fix crash when the program wants to S_AdjustSoundParams() for pl
|
|
r2502 | The local variable should be used in G_ReadDemoHeader() instead
|
|
r2503 | check for overrun in G_ReadDemoHeader()
|
|
r2504 | allow -recordfromto for all levels of compatibility
|
|
r2505 | "-emulate prboom_ver" includes bug with direct switch to SSG in
|
|
r2506 | huge speedup (up to 10x) on levels with sectors which have many
|
|
r2507 | fix for r2506
|
|
r2508 | -emultae prboom-ver stuff: few new entries are added
|
|
r2509 | Monsters spawned by Icon of Sin should not be countable for tota
|
|
r2510 | comment for previous commit (r2509)
|
|
r2511 | S_DISABLE and CR_DISABLE for disabled items in menu to avoid bug
|
|
r2512 | Sound initialization was broken in r2508 if "-skipsec" command-l
|
|
r2513 | Attempt to revert some old changes made in prboom+. Probably all
|
|
r2514 | A lot of cleanups, speedups and bugfixes in render:
|
|
r2515 | Avoid crashes at end of demos if DEMOMARKER (0x80) does not exis
|
|
r2516 | fix for r2515
|
|
r2517 | fix for r2506 (huge speedup on levels with sectors which have ma
|
|
r2518 | Fox for "The ultimate 'ATI sucks' fix" (r2495)
|
|
r2519 | fix compilation problems
|
|
r2520 | Compatibility with common mapping errors "linedefs w/o tags appl
|
|
r2521 | M_DoScreenShot did not work with "-videodriver directx" on fulls
|
|
r2522 | Optimization of "quality" mode of "rendering quality" setting. V
|
|
r2523 | fix compilation problems
|
|
r2524 | Do not use seamless code ("quality" mode) in software mode
|
|
r2525 | missed M_ChangeGLRenderPrecise call
|
|
r2526 | In GL mode, the IDRATE info for sprites is always displayed as 0
|
|
r2527 | Try to fix building prboom-plus under linux again.
|
|
r2528 | Optimization of "quality" mode of "rendering quality" setting. F
|
|
r2529 | fix r2513: statusbar were not updated in automap mode on softwar
|
|
r2530 | There is no more visual glitches with sky on Icarus map14 and He
|
|
r2531 | nothing. comment.
|
|
r2532 | Fix of no warning (flashes between shadowed and solid) when invi
|
|
r2533 | PrBoom bug: When putting -devparm in the command line, prboom-pl
|
|
r2534 | Do not rebuild blockmap on the same level (after save/load)
|
|
r2535 | Blinking during demoskip on fullscreen
|
|
r2536 | Don't thrash cpu if the window doesnt have focus
|
|
r2537 | Original P_FindNextHighestFloor() is restored for demo_compatibi
|
|
r2538 | Ability to force -nomonsters and -respawn for playback of 1.2 de
|
|
r2539 | 1. gl_boom_colormaps config's variable to reduce memory use
|
|
r2540 | USE_GLU_IMAGESCALE is temporarily enabled to avoid some bugs
|
|
r2541 | optimization: make heightlist static to avoid malloc/free pair i
|
|
r2543 | DemoProgresBar continued to be displayed for in-wad demos (demo1
|
|
r2544 | There are TWO bugs in the ouch face code. Not only was the condi
|
|
r2545 | Move mouse sensitivity menu upwards a little to avoid overlap wi
|
|
r2546 | The bug in algorithm of splitting of a sector into the closed co
|
|
r2547 | There is a new command-line switch "-shorttics". This makes it p
|
|
r2548 | fix compilation problem
|
|
r2549 | Fix compilation on Mac OS X.
|
|
r2550 | fix sound origin for large levels
|
|
r2551 | fix previous revision r2550
|
|
r2552 | Premature program exit during map26 in 4-player coop demo 29uv4p
|
|
r2553 | dded two new precalculated float fields in GLTexture struct
|
|
r2554 | Wrong calculation of x2 coordinate of a weapon in gld_DrawWeapon
|
|
r2555 | fix for r2554
|
|
r2556 | M_ChangeFOV() and M_ChangeGLRenderPrecise() should be under cond
|
|
r2557 | two video pages should be cleared in gld_Init to avoid blink dur
|
|
r2558 | Remove any line which has a clone with the same vertexes and ori
|
|
r2559 | "Allow Boom colormaps" setting => "Allow colormaps"
|
|
r2560 | wipe screen effect in OpenGL
|
|
r2561 | wipe screen effect in OpenGL: fix memory overflow
|
|
r2562 | fixed slowdown during screen melt at 1024x768 on some systems
|
|
r2563 | fix menu bug after r2560 (wipe screen effect in OpenGL)
|
|
r2564 | Changes in algorithm of GL wipe. Now it works more quickly, requ
|
|
r2565 | Add gl_wipe.c to src/Makefile.am
|
|
r2566 | Transferred sky texture on scrolled wall was not scrolled if mou
|
|
r2567 | merge R_CheckTextureNumForName from prboom
|
|
r2568 | Fix compilation on Mac OS X: add gl_wipe.c to src/MAC/Rakefile
|
|
r2569 | vertical scroll on transferred sky texture works now too (if mou
|
|
r2570 | scroll stuff from the latest revisions is temporally disabled
|
|
r2571 | scroll on transferred sky texture is enabled again
|
|
r2572 | [-] GL wipe: white screen during final screen animation in some
|
|
r2573 | sky property-transfer linedef types should be applied only for M
|
|
r2574 | sky transfer under prboom_comp now
|
|
r2575 | Reuse of a current palette to avoid black screen at software ful
|
|
r2576 | unnecessary (duplicated) call of UpdateGrab() is removed from D_
|
|
r2577 | More adequate warning of possibility of desynch in compatibility
|
|
r2578 | from chocolate-doom r958: Initialise tracksize variable before m
|
|
r2580 | hires textures
|
|
r2581 | hires:
|
|
r2582 | hires patches
|
|
r2583 | fake colormaps for hires patches
|
|
r2584 | fix progress of load hires on fullscreen
|
|
r2585 | hires: fix for hires patches and sts_always_red; optimization of
|
|
r2586 | hires: another fix for progress bar
|
|
r2587 | all gluBuild2DMipmaps entries had wrong second parameter: gl_tex
|
|
r2588 | caching of non power of two hires textures. it speed up loading
|
|
r2589 | Import the clipper code from gzdoom. Thanks to GrafZahl. PrBoom
|
|
r2592 | new defaults
|
|
r2593 | Type of useType in gl_hires.c/gld_HiresGetTextureName was unknow
|
|
r2594 | HAVE_LIBSDL_IMAGE stuff: sources now are compilable even if you
|
|
r2595 | configure.in: Test for SDL_image being installed.
|
|
r2600 | duplicated items are removed in prboom-plus.wad
|
|
r2601 | fix compilation problems with msvc2005
|
|
r2602 | another fix compilation problems with msvc2005
|
|
r2603 | definition for hires textures on MAC
|
|
r2605 | plus needs SDL_image
|
|
r2606 | Don't redefine M_PI when already defined; reduces compiler spew
|
|
r2607 | Find hires textures on more platforms and with less case sensiti
|
|
r2608 | Find hires textures in lowercase in cases of case-sensitive file
|
|
r2609 | fix SEGV in HU_Start() when gamemap is not initialized
|
|
r2610 | update docs
|
|
r2611 | History is no longer stored on the Internet
|
|
r2612 | strlwr is not portable
|
|
r2613 | Update doc/Makefile.am to include prboom-plus-* documentation fi
|
|
r2614 | Check for strlwr in configure.in (used in gl_hires.c)
|
|
r2615 | Fixed crash in M_ResetDefaults().
|
|
r2616 | fixed bug if translucency percentage is less than 50, then all t
|
|
r2618 | Disabling transparency in OpenGL for original sprites which are
|
|
r2619 | typo
|
|
r2620 | allowing to bind mouse buttons through in-game menu was broken i
|
|
r2621 | fix bug during recording non-compatible demos (complevel >= 9) w
|
|
r2622 | do not update progress of loading hires more often than 35 times
|
|
r2623 | Support for DDS format of hires textures. DDSes can be loaded wi
|
|
r2624 | config.h: do not link SDL_image.lib if HAVE_LIBSDL_IMAGE is not
|
|
r2625 | do not update progress of hires loading if no real hires was loa
|
|
r2626 | configurable level of aniso (from in-game menu Off..16x)
|
|
r2627 | Better distinguish the PrBoom launcher from the PrBoom Plus one
|
|
r2628 | execution time of gld_Precache() -> stdout.txt
|
|
r2629 | Mouse look did not work on automap in overlay mode.
|
|
r2630 | Do not try to find hires textures in non existing dirs over and
|
|
r2631 | universal SNPRINTF instead of
|
|
r2632 | Applying SNPRINTF for whole code
|
|
r2633 | small fix for SNPRINTF (defines)
|
|
r2634 | wrong index in launcher. how it worked earlier?
|
|
r2635 | Technique of rendering to texture; Real black and white effect f
|
|
r2636 | some compatibility stuff with new invul effect and old hardware
|
|
r2637 | More 'real' invul effect without using colormaps (needs opengl 1
|
|
r2638 | More informative message if frame buffer object (FBO) has not be
|
|
r2639 | GL_RGBA8 for SceneImageTextureFBO instead of gl_tex_format. Is i
|
|
r2640 | Do not try to create a frame buffer if GL_EXT_framebuffer_object
|
|
+ r2641 | Ability to use only the allowed CPUs. For example it is necessar
|
|
+ r2642 | %d for GetLastError() instead of %s of course
|
|
r2643 | gl_compatibility variable; all OpenGL extentions will be disable
|
|
r2644 | FBO: cleanup
|
|
r2645 | An alternative way of drawing the sky was added (gl_drawskys ==
|
|
r2646 | Solution for Visual Studio 2008.
|
|
r2647 | Bump version number to 2.4.8.3
|
|
r2648 | OpenGL: Fake contrast should add/remove one light level for wall
|
|
r2649 | Fix condition for bringing up the launcher if SHIFT key is press
|
|
r2650 | fix Visual Studio 2008 solution
|
|
r2651 | help_friends is zero by default now, because it super slow. I ha
|
|
r2652 | wrong GL_TEXTURE_MAG_FILTER for detail texture
|
|
r2653 | fixed bug in gl wipe
|
|
r2654 | Fix bug in new clipper code. Some unnecessary lines were drawn.
|
|
r2655 | Do not use FBO for all frames. Should be used only if motion blu
|
|
r2656 | Never grab the mouse when window does not have focus
|
|
r2657 | Check and fix wrong references to non-existent vertexes in SEGS
|
|
r2658 | More informative warning for previous revision
|
|
r2659 | Disable demo recording on levels with invalid nodes (see previou
|
|
r2660 | fix for error quit message in r2659
|
|
r2661 | More precise rotation of sprite if render_paperitems is equal to
|
|
r2662 | Additional sector light mode was added (Options\General\Sector L
|
|
r2665 | Fix compilation on Mac OS X 10.5 when using 10.4u SDK.
|
|
r2667 | _exit() instead of ExitProcess() for "-resetgamma"
|
|
r2668 | Restore of startup gamma if window loses focus
|
|
r2669 | fix compilation problems
|
|
r2672 | Unknown gl nodes will be ignored instead of I_Error message
|
|
r2673 | Avoid zdoom's code in additional sector light mode. Now it is fr
|
|
r2674 | optimization of sprite rotation
|
|
r2675 | Restoring original visual behaviour for demo_compatibility. View
|
|
r2676 | Ability to play wads with wrong flat names. Unknown flats will b
|
|
r2677 | Make missing sounds non-fatal. Makes sense for doom.wad v1.2 for
|
|
r2678 | fix bug of r2674
|
|
r2679 | Revert r2530. Icarus map14 and Hell Revialed map20 will have pro
|
|
r2680 | Refactor the intercepts overrun code so that it should work prop
|
|
r2681 | Launcher (win32): Now you can associate the current EXE with DOO
|
|
r2682 | New logic in music detection code from chocolate-doom.
|
|
r2683 | sky property-transfer linedef types will be applied for boom com
|
|
r2684 | Try to fix SmoothEdges on big endian systems; fixes sprite issue
|
|
r2685 | refix SmoothEdges for little endian and tabs replaced with space
|
|
r2686 | Fix bug with sky in the bottom part of an imaginary skybox aroun
|
|
r2687 | opengl: more correct (similar to software) drawing of skies with
|
|
r2688 | Clear the screen to black in V_AllocScreen(). Makes sense for wi
|
|
r2689 | there is no restriction for length of midies. fix for r2682
|
|
r2690 | process_affinity_mask is 1 by default
|
|
r2691 | another try to fix problem with sky on map14 @ Icarus.wad sector
|
|
r2696 | Fixed some warnings about uninitialized/unused variables and shu
|
|
r2700 | Merged r2423:2699 from trunk (hicolor)
|
|
r2701 | Advanced syntax for -geom command-line switch
|
|
r2702 | Fix compilation. GCC doesn't like casted lvalues: (byte *)psrc -
|
|
r2705 | fix for latest merge r2700 and r2440
|
|
r2707 | added description to r_screenmultiply.c.h;
|
|
r2708 | Screens works now for non 8-bit modes in software (16-bit, 32-bi
|
|
r2712 | dogs
|
|
r2719 | Merged r2699:2718 from trunk
|
|
r2723 | Speed up in R_PointToAngleEx() in software mode
|
|
r2726 | Merged r2718:2725 from trunk
|
|
r2727 | gl_render_precise now is known as render_precise and applies to
|
|
r2728 | comment added for r2727
|
|
r2729 | better code for r2723
|
|
r2730 | lower memory usage if glcolormaps are used
|
|
r2731 | Clean the memory from GL textures, etc in I_ShutdownGraphics
|
|
r2732 | Simplification of the code for the previous revision r2731
|
|
r2733 | Speedup of level reloading in OpenGL mode
|
|
r2735 | Fixed error in OpenGL if upper texture on the linedef with "Tran
|
|
r2742 | Merged r2725:2741 from trunk
|
|
r2743 | Fixed bug with GL gamma in GZDoom mode for some buggy drivers:
|
|
r2744 | Use MEM_SEEK_SET for memio, not SEEK_SET (from chocolate-doom an
|
|
r2755 | Fix for r2733 (Speedup of level reloading in OpenGL mode):
|
|
r2756 | Remove duplicate declaration of G_ReadDemoHeader in e6y.h
|
|
r2757 | Fix {m,c}alloc_IfSameLevel build failure
|
|
r2758 | comperr_hangsolid: Pretend there's a fake ceiling under a body
|
|
r2761 | explicit type was missed in r2733
|
|
r2762 | Removal of duplicates from cfg.
|
|
r2763 | Fix for r2682: non-MUS/MIDI music (MOD, S3M, etc) was broken the
|
|
r2764 | Fixed crash (Not enough storage is available to process this com
|
|
r2765 | Fixed crash if numbers of wads/lmps/dehs is greater than 100.
|
|
r2766 | Fix vanilla unprecise calculation (vibrations) of the texture co
|
|
r2767 | Fix wrong processing of the "Blue Armor Class" string from a DEH
|
|
r2768 | Fix wrong processing of the "Green Armor Class" string from a DE
|
|
r2769 | comments for the previous two revisions
|
|
r2770 | Ability to play demos recorded with old prbooms with wrong proce
|
|
r2771 | Previous fixes for wrong processing of armor classes from a deh
|
|
r2772 | Pump the event loop (SDL_PumpEvents) in I_InitInputs() before fi
|
|
r2773 | New 'mixed' lighting mode for opengl. It uses gamma ramps like i
|
|
r2774 | hardware gamma stuff has been moved to gl_gamma.c
|
|
r2775 | Fix build failure, add new file gl_gamma.c to src/Makefile.am
|
|
r2776 | Fix compilation with MSVC2008
|
|
r2777 | There is no more necessity to restart glboom after change of tex
|
|
r2778 | Fix compilation problems for nongl configurations
|
|
r2779 | More accurate patch drawing. Predefined arrays are used instead
|
|
r2780 | fix gamma in glboom mode (introduced in r2773, r2774)
|
|
r2781 | refix "Respawn frame" part of r2117
|
|
r2782 | "Flashing HOM indicator" option did nothing. Fixed.
|
|
r2783 | Ability to use negative numbers with -skipsec switch. "-skipsec
|
|
r2784 | Fixed crash in case if WI_drawOnLnode will try to get access to
|
|
r2785 | Added demo compatibility with chex.exe
|
|
r2786 | The latest column of patches was not drawn. Introduced in r2779
|
|
+ r2787 | The level of compatibility at which fix for comp_stairs should b
|
|
r2788 | fixed stupid mistake in chex stuff (r2785)
|
|
+ r2789 | key_setup was not saved in cfg
|
|
r2790 | detection of more unsupported demo formats
|
|
r2791 | Texture bug. GL only. Example in ksutra.wad map15, "COOL!" area.
|
|
r2792 | videodriver name now saved in cfg
|
|
r2793 | The fourth episode for pre ultimate doom complevels is not allow
|
|
r2794 | More precise weapon drawing in GL: there is no more line of grap
|
|
r2795 | make GL stuff from the previous revision (r2794) under GL_DOOM d
|
|
r2796 | One more 'ATI sucks' revision.
|
|
r2797 | fixed anisotropic filtering. 16x now is 16x instead of 4x
|
|
r2798 | Prepare for release 2.4.8.3.
|
|
r2799 | missed change log entries
|
|
r2801 | Text mode emulation code from Chocolate-Doom
|
|
r2802 | New application icon and loading it through SDL
|
|
r2803 | Updated MSVC project files for using text mode emulation code
|
|
r2804 | ENDOOM support using text mode emulation
|
|
r2805 | missed icon.c and python script from chocolate-doom for generati
|
|
r2806 | Add textscreen to autotools
|
|
r2807 | Add icon.c and doomkeys.h to autotools
|
|
r2808 | quick and lazy fix for memory overrun introduced in r2779
|
|
r2809 | Restore version banner output on exit
|
|
r2810 | -r2766
|
|
r2811 | Separate out list of extensions to be added to music_tmp
|
|
r2812 | Construct temporary filename from music_tmp with extension added
|
|
r2813 | I_ShutdownMusic: delete music_tmp and all its possible extension
|
|
r2814 | Minor music_tmp-related fixes
|
|
r2815 | prevent recursive exits
|
|
r2816 | stop music before shutdown
|
|
r2817 | New algorithm for detection of fake flats and ceilings. It is mu
|
|
r2818 | Fix build failure, add new file gl_missingtexture.c to src/Makef
|
|
r2819 | r2817+: better handling of fake floors/ceilings for sectors with
|
|
r2820 | bump version to 2.4.8.4
|
|
r2821 | Update docs and change log
|
|
r2822 | Fixed compilation on Mac?
|
|
r2823 | added gl_gamma to Rakefile
|
|
r2824 | Shift Mac build to 10.5 target
|
|
r2825 | Remove headers from mac build
|
|
r2827 | bump version to 2.4.8.5
|
|
r2828 | Fixed crash when nodes used for in-wad demo playback are not equ
|
|
+ r2829 | Set processor affinity under non-Windows platforms using the POS
|
|
+ r2830 | random symbol after #endif
|
|
+ r2831 | I_SetAffinityMask() has moved to i_main.c from e6y.c
|
|
+ r2832 | Fix compilation on *nix
|
|
r2833 | Eating of Alt-Tab event to prevent switching to the automap afte
|
|
+ r2834 | Stupid bug in deh processing. Thanks Death-Destiny for the hint
|
|
r2835 | Fixed old bug in searching responsefile.
|
|
r2836 | fixed crash with @responsefile
|
|
r2837 | change log for 2.4.8.5
|
|
r2838 | bump version to 2.4.8.6
|
|
+ r2839 | For now, set a no-op I_SetAffinityMask for the Mac
|
|
r2850 | Resolution limitation is removed. Memory usage has decreased as
|
|
r2852 | fixed crash if screenblocks is not equal to 11 (introduced in th
|
|
r2853 | fixed hi-color modes for r2850
|
|
r2863 | fixed bug with caching planes heights (introduced in r2850)
|
|
r2864 | "PrBoom-Plus" -> PACKAGE_TITLE
|
|
r2865 | Temporarily define PACKAGE_TITLE in configure.in and MAC/config.
|
|
r2866 | launcher_enable variable now has three values: "never", "smart"
|
|
r2891 | Status Bar was affected by light level of the sector on some on-
|
|
+ r2892 | Fixed crash with FixedDiv(-2147483648,x)
|
|
+ r2893 | added comment for the previous revision r2892 to know what happe
|
|
+ r2894 | 2892++ (more detailed comment for crash in FixedDiv)
|
|
r2907 | Unused ConvertMus() is removed. There are no more compiling erro
|
|
r2912 | fix for r2793: do not try to show the fourth episode in menu for
|
|
r2913 | Trying to optimise screen pitch for reducing of CPU cache misses
|
|
r2914 | changed formatting of stdout for the previous revision (r2913)
|
|
r2915 | fixed bug in r2817?
|
|
r2916 | another try of r2766: Fix vanilla unprecise calculation (vibrati
|
|
r2917 | fixed wipe in software
|
|
r2934 | New super-cool algorithm for drawing ceiling/floor texture into
|
|
r2937 | sectorclosed array is not necessary anymore. it is sector's flag
|
|
r2938 | Additional check for super-cool algo from r2934. We do not need
|
|
r2939 | Merged r2741:2936 from trunk (without *nix stuff)
|
|
r2940 | bump version to 2.5.0.1
|
|
r2941 | precache level with normal demoplayback and level_precache 1
|
|
r2942 | Merge r2841-2849,2862,2922,2928 from trunk
|
|
r2943 | Do not preprocess GL data during skipping, because it potentiall
|
|
r2944 | Hack PCSOUND SDL driver to compile without SDL_mixer
|
|
r2945 | Remove PC speaker sound menu options in the absence of SDL_mixer
|
|
r2946 | Merge r2910-2911 from trunk
|
|
r2947 | Push bleeding floor/ceiling textures back a little in the z-buff
|
|
r2948 | fix for r2943
|
|
r2949 | don't write mus/midi to file. just play it from memory
|
|
r2950 | using MIX_DEFAULT_FORMAT constant instead of check for endian
|
|
r2951 | checking rw_midi for NULL before SDL_FreeRW(rw_midi)
|
|
r2952 | don't use SDL_FreeRW for rw_midi at all
|
|
r2953 | +SDL_InitSubSystem(SDL_INIT_AUDIO) in I_InitSound
|
|
r2954 | '\n' is added in warning in W_SafeGetNumForName()
|
|
r2955 | Don't use MIX_DEFAULT_FORMAT when HAVE_MIXER is not defined
|
|
r2956 | Trying to use Mix_LoadMUS() if Mix_LoadMUS_RW() is failed
|
|
r2957 | Define USE_RWOPS before including SDL_mixer.h
|
|
r2958 | old part of R_ShowStats is removed
|
|
r2959 | Update docs and change log
|
|
r2960 | removed unused include
|
|
r2961 | Rename vldoor_e types 'open'/'close' to 'openDoor'/'closeDoor'
|
|
r2962 | check for USE_WINDOWS_LAUNCHER in corresponding places instead o
|
|
r2963 | Add -lglu32 to link command for cygwin/mingw32
|
|
r2964 | added USE_WIN32_PCSOUND_DRIVER define for ability to build with
|
|
r2965 | changelog
|
|
|
|
--------------------------------------------------------------------------
|
|
|
|
Unresolved issues mentioned in the Doomworld thread since 2.4.7
|
|
http://www.doomworld.com/vb/source-ports/23525-prboom-issues-thread/
|
|
|
|
- http://www.doomworld.com/vb/post/644107
|
|
mbf options lumps (bad idea, dehacked changing cheats is annoying enough)
|
|
- http://www.doomworld.com/vb/post/648619
|
|
suggestion to steal chocolate-doom's netgame code
|
|
- http://www.doomworld.com/vb/post/654924
|
|
cheat codes don't work in -altdeath in single player but do in vanilla
|
|
- http://www.doomworld.com/vb/post/699446
|
|
http://www.doomworld.com/vb/post/700314
|
|
http://www.doomworld.com/vb/post/712531
|
|
several different people complaining about the music
|