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164 lines
5.4 KiB
Plaintext
164 lines
5.4 KiB
Plaintext
This file is now the amalgamated list of authors, contributors and credits
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for PrBoom. Hopefully by keeping these all in one place, they will remain
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more accurate.
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Doom was originally written by id software; when playing with any id main
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wad file, you can see their list of credits, which includes the list of
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programmers. After some years, they released the source code, to allow
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others to work on improving the game.
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One of the first projects was DosDoom, by Chi Hoang. This was a quick port
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of the released source code, which was for Linux, to DOS. This was then
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picked up by TeamTNT (http://www.teamtnt.com/), who produced Boom, a greatly
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debugged and extended version of Doom. The Boom programmers were Lee
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Killough, Jim Flynn, Rand Phares, Ty Halderman.
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Several projects started working from the Boom source code. One was PrBoom,
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made by Florian Schulze, that ported the code to Windows, added suport for
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higher resolutions and later OpenGL. Another was Marine's Best Friend
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(known as MBF) by Lee Killough, which fixed a lot of Boom bugs and added
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many new game features. Finally, there was LxDoom, a port of Boom to Linux
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by Colin Phipps.
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In October 1999, id Software re-released the Doom source code under the
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GNU General Public License. TeamTNT have also changed to the new license,
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and the other sources mentioned above have all allowed their code to be
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GPLed. So PrBoom is covered by the GPL.
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In May 2000, LxDoom, PrBoom, and a derived port called LSDLDoom, merged into
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one. The current authors of PrBoom are:
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Florian Schulze <florian.schulze@gmx.net>
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Colin Phipps <cph@moria.org.uk>
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Neil Stevens <neil@hakubi.us> - Mac OS X porting
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Andrey Budko <andrey.budko@gmail.com>
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Rob Young (RjY) <rjy@users.sourceforge.net>
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Our thanks go to all the authors of the ports mentioned above, and also the
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following people who contributed code to LxDoom or PrBoom:
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Jess Haas <JessH@lbjhs.net>
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Of LSDLdoom, who merged his project into PrBoom, contributing his SDL code.
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Nicolas Kalkhof <nkalkhof@gmx.net>
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Much work on the OpenGL renderer.
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James "Quasar" Haley <haleyjd@concentric.net>
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Ever willing to talk about source ideas, and has pointed me in the direction of
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a lot of Boom and MBF bugs; also various bits code from his port Eternity have
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been used, such as the BEX enhancements.
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Bob Aman (sporkmonger.com)
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Created the RMUDAnsiTextView class used in the Mac launcher.
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Gady Kozma gady@math.tau.ac.il
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Added hires to the SVGALib version of LxDoom, and other useful patches.
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Dick Leban
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Lots of feedback about portability issues and helping get the network code
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working properly back at v1.3.6.
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Eduardo Casino Almao
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Lots of helpful feedback and suggestions, but more importantly actually getting
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to grips with the code and giving very precise bug reports and patches.
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Joey Hess
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For numerous patches, like the glibc fixes and window manager updates, and
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help with the music.
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Ben Winslow
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Various useful patches, like the colour ENDOOM code.
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Josh Parsons josh@schlick.anu.edu.au
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Sent me the patches to use autoconf for configuring LxDoom.
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Steve Van Devender <stevev@efn.org>
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Found the bug causing slight noise at the start of sounds playing, and other
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patches.
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Barry Mead <bmead15@cox.net>
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Improvements to the mouse code and other odd patches.
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Mattias Kunkel <mattias@kunkel.freeservers.com>
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Made the lxdoom.spec file for creating LxDoom RPMs.
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Vicente Aguilar vicente@hal.dhis.org
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Handy patch for the file handling
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Benjamin L McGee <vuelto@netscape.net>
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Patch fixing the joystick code.
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Chris Young <young1@users.sourceforge.net>
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Patch improving the ENDOOM printing
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Peter Jay Salzman <p@belial.ucdavis.edu>
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Cleanup patches
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Oliver Kraus
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Send bug reports and patches for Solaris/Sparc.
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Paul S Jenner <psj@firstlinux.net>
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Nice patch to make RPM building easier
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Julian <julian@jplan.cjb.net>
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Fixed inline asm for gcc-2.95 (from Eternity)
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Lionel Ulmer <lionel.ulmer@free.fr>
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Patch to fix alignment problems on ARM processors.
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Ville Vuorinen <vv@ydin.org>
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Spotted and helped patch the player spawn bug, as well as helping with some
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Win32 issues.
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Steven Elliot <selliot4@users.sourceforge.net>
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Misc patches.
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Andreas Dehmel <zarquon@t-online.de>
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Spotted & patched a savegame bug.
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Jon Dowland
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Bug reports & fixes, documentation improvements.
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If you have sent in patches and I forgot to list you, I apologise. Please email
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me and I will add you.
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Also, thanks to the following people who have helped in various ways:
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Simon "fraggle" Howard <fraggle@alkali.org>
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More MBF bugs.
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Robert Phipps <rob@phipps.uklinux.net>
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Network game testing, feature suggestions etc.
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Udo Monk
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His port xdoom is very portable, and I referred to his code sometimes for help
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with the X stuff; also his collection of Doom tools (XWadTools) is the
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definitive tools collection for Linux.
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Andre Majorel <amajorel@teaser.fr>
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For Yadex, so I can debug those problematic levels more easily.
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Michael Heasley
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Author of musserver, which helped me first add music support.
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Rafael Reilova
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Helped with the music server program for LxDoom
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Frederic Oghdayan
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For useful feedback on LxDoom v1.0.1, and repeating his bug reports until I
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believed them :-).
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Adam Hegyi <ha211@hszk.bme.hu>
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Prompted me to hunt down those last few demo sync bugs, and provided some useful
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insights and example demos to help.
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Adam Williamson
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Pointing me toward yet another compatibility bug.
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Ingo van Lil
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Another bug spotter.
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Everyone who contributed indirectly to MBF and Boom and Doom; see the
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respective documentation files.
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