Merge pull request #1979 from WizzardSK/add-nuance-info

Add nuance (VM Labs NUON) core info
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LibretroAdmin authored and GitHub committed 2026-06-07 19:31:31 +02:00
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# Software Information
display_name = "VM Labs - NUON (Nuance)"
authors = "Mike Perry|Carsten Waechter|WizzardSK"
supported_extensions = "run|cof|nuon|cd|iso|img"
corename = "Nuance"
categories = "Emulator"
license = "Non-commercial"
permissions = ""
display_version = "0.6.7"
# Hardware Information
manufacturer = "VM Labs"
systemname = "NUON"
systemid = "nuon"
# Libretro Features
database = "VM Labs - NUON"
supports_no_game = "false"
hw_render = "true"
required_hw_api = "OpenGL >= 2.1"
needs_fullpath = "true"
disk_control = "false"
savestate = "false"
savestate_features = "null"
cheats = "false"
input_descriptors = "true"
memory_descriptors = "false"
libretro_saves = "false"
core_options = "false"
core_options_version = "null"
load_subsystem = "false"
is_experimental = "true"
# Firmware / BIOS
firmware_count = 3
firmware0_desc = "bios.cof (NUON main BIOS, shipped with the emulator)"
firmware0_path = "nuance/bios.cof"
firmware0_opt = "false"
firmware1_desc = "minibios.cof (NUON minibios for MPEs 0-2)"
firmware1_path = "nuance/minibios.cof"
firmware1_opt = "false"
firmware2_desc = "minibiosX.cof (NUON extended minibios)"
firmware2_path = "nuance/minibiosX.cof"
firmware2_opt = "false"
notes = "The bios.cof / minibios.cof / minibiosX.cof files are clean-room emulator stubs that ship with the Nuance source distribution (NOT proprietary firmware dumps). They must be copied into <system>/nuance/ before loading a game."
description = "Nuance is a NUON (VM Labs) emulator. NUON was a media-processing architecture embedded in a handful of DVD players (Samsung DVD-N501/N2000, Toshiba SD-2300, RCA DRC-480N) and used to ship a small number of games (Ballistic, Tempest 3000, Merlin Racing, Iron Soldier 3, Freefall 3050 A.D., Space Invaders XL, etc.) on standard DVD discs. The Linux/libretro port adds an OpenGL render path, miniaudio output, FUSE/ISO9660 disc reading, and an asmjit-based 64-bit JIT on top of the original Windows codebase. Currently x86_64-only and considered experimental. Games are loaded from raw ISO/BIN/CUE disc images or from individual .run/.cof program files dumped out of the disc filesystem."