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info: new cores linuxloader (Sega Lindbergh), openMSX and Odin (Sega Hikaru) (#2183)
* info: add linuxloader (Sega Lindbergh) * info: openMSX - add core info * info: odin - new core (Sega Hikaru, Odin) * info: openMSX - the core writes its share data itself, no system files zip
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Vendored
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display_name = "Sega - Lindbergh (linuxloader)"
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authors = "Linux Loader Development Team"
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supported_extensions = "elf|lindbergh|exe|/"
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corename = "linuxloader"
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categories = "Emulator"
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manufacturer = "Sega"
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systemname = "Lindbergh"
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systemid = "lindbergh"
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database = "Sega - Lindbergh"
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license = "CC BY-NC-SA 4.0"
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permissions = ""
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display_version = "v3.0.14"
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supports_no_game = "false"
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needs_fullpath = "true"
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is_experimental = "true"
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notes = "(!) The core carries the loader and writes it to system/linuxloader/ at load. Content is the game's ELF, or a .lindbergh text file holding its path."
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Vendored
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# Software Information
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display_name = "Sega - Hikaru (Odin)"
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authors = "Réda Chérif-Touil|Stefano Teso|WizzardSK"
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supported_extensions = "zip|7z"
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corename = "Odin"
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categories = "Emulator"
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license = "GPLv3"
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permissions = ""
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display_version = "v0.1.0"
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# Hardware Information
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manufacturer = "Sega"
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systemname = "Hikaru"
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systemid = "hikaru"
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# Libretro Features
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database = "MAME"
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supports_no_game = "false"
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savestate = "true"
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savestate_features = "basic"
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cheats = "false"
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input_descriptors = "true"
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memory_descriptors = "false"
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libretro_saves = "false"
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core_options = "true"
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core_options_version = "1.0"
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load_subsystem = "false"
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hw_render = "true"
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required_hw_api = "OpenGL Core >= 4.3 | Vulkan >= 1.1"
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needs_fullpath = "true"
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block_extract = "true"
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disk_control = "false"
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is_experimental = "true"
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# Firmware / BIOS
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firmware_count = 2
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firmware0_desc = "hikaru.zip (Hikaru BIOS, MAME set)"
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firmware0_path = "odin/hikaru.zip"
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firmware0_opt = "false"
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firmware1_desc = "mie.zip (MIE, MAME set)"
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firmware1_path = "odin/mie.zip"
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firmware1_opt = "false"
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notes = "(!) Load a game's MAME set: airtrix, airtrixo, braveff, pharrier, sgnascar, sgnascaro, swracer or von4 (.zip, .7z).|(!) The shared sets hikaru.zip and mie.zip go beside the game or in system/odin.|(!) Needs RetroArch's vulkan or glcore video driver (Vulkan 1.3 or OpenGL 4.3); core option Renderer chooses."
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description = "Odin, the low-level emulator of the SEGA Hikaru arcade board, as a libretro core. It runs the programs of the real chips and draws the board's 3D with OpenGL or Vulkan, at up to six times its resolution. It plays Air Trix, Brave Firefighters, Planet Harriers, NASCAR Arcade, Star Wars Racer Arcade and Cyber Troopers Virtual-On Force."
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# Software Information
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display_name = "Microsoft - MSX/MSX2/MSX2+/turbo R (openMSX)"
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authors = "openMSX team|WizzardSK"
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supported_extensions = "rom|ri|mx1|mx2|col|sg|sc|dsk|di1|di2|dmk|xsa|cas|wav|m3u|zip|gz"
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corename = "openMSX"
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categories = "Emulator"
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license = "GPLv2"
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permissions = ""
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display_version = "21.0"
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# Hardware Information
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manufacturer = "Microsoft"
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systemname = "MSX/MSX2/MSX2+/turbo R"
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systemid = "msx"
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# Libretro Features
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database = "Microsoft - MSX|Microsoft - MSX2"
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supports_no_game = "false"
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savestate = "true"
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savestate_features = "basic"
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cheats = "false"
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input_descriptors = "true"
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memory_descriptors = "false"
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libretro_saves = "false"
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core_options = "true"
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core_options_version = "2.0"
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load_subsystem = "false"
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hw_render = "false"
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needs_fullpath = "true"
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block_extract = "true"
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disk_control = "true"
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is_experimental = "true"
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notes = "(!) The core writes openMSX's machines, extensions and the C-BIOS ROMs to system/openmsx/share at its first start; games start without any other BIOS.|(!) A real MSX machine (core option System > Machine) needs its system ROMs in system/openmsx/share/systemroms; without them the core starts C-BIOS MSX2+.|(!) Video Output OpenGL needs the gl or glcore video driver; Software, the default, works with any.|(!) Disk images need a machine with a disk drive; the C-BIOS machines have none.|(!) A savestate loads only into the build of the core that made it."
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description = "openMSX, the MSX emulator that aims for perfection, as a libretro core. It emulates the MSX1, MSX2, MSX2+ and turbo R computers, with C-BIOS machines that need no other BIOS and many real machines with their own ROMs, and extensions such as Konami's SCC, the FM-PAC, MSX-Audio, MoonSound and the GFX9000. Software or OpenGL video output; MSX joystick, cursor keys or mouse per port, the keyboard, savestates, disk swapping and 50 Hz machines."
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