libretro-tyrquake/NQ/host_cmd.c

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2006-09-10 09:32:51 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "client.h"
#include "cmd.h"
#include "console.h"
#include "host.h"
#include "keys.h"
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#include "menu.h"
#include "model.h"
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#include "net.h"
#include "protocol.h"
#include "quakedef.h"
#include "screen.h"
#include "server.h"
#include "sys.h"
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#include "world.h"
#include "zone.h"
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int current_skill;
/*
==================
Host_Quit_f
==================
*/
void
Host_Quit_f(void)
{
if (key_dest != key_console && cls.state != ca_dedicated) {
M_Menu_Quit_f();
return;
}
CL_Disconnect();
Host_ShutdownServer(false);
Sys_Quit();
}
/*
==================
Host_Status_f
==================
*/
void
Host_Status_f(void)
{
client_t *client;
int seconds;
int minutes;
int hours = 0;
int j;
void (*print)(const char *fmt, ...) __attribute__((format(printf,1,2)));
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if (cmd_source == src_command) {
if (!sv.active) {
Cmd_ForwardToServer();
return;
}
print = Con_Printf;
} else
print = SV_ClientPrintf;
print("host: %s\n", Cvar_VariableString("hostname"));
print("version: TyrQuake-%s\n", stringify(TYR_VERSION));
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if (tcpipAvailable)
print("tcp/ip: %s\n", my_tcpip_address);
print("map: %s\n", sv.name);
print("players: %i active (%i max)\n\n", net_activeconnections,
svs.maxclients);
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client->active)
continue;
seconds = (int)(net_time - client->netconnection->connecttime);
minutes = seconds / 60;
if (minutes) {
seconds -= (minutes * 60);
hours = minutes / 60;
if (hours)
minutes -= (hours * 60);
} else
hours = 0;
print("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j + 1, client->name,
(int)client->edict->v.frags, hours, minutes, seconds);
print(" %s\n", client->netconnection->address);
}
}
/*
==================
Host_God_f
Sets client to godmode
==================
*/
void
Host_God_f(void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
if (pr_global_struct->deathmatch)
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return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_GODMODE;
if (!((int)sv_player->v.flags & FL_GODMODE))
SV_ClientPrintf("godmode OFF\n");
else
SV_ClientPrintf("godmode ON\n");
}
void
Host_Notarget_f(void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
if (pr_global_struct->deathmatch)
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return;
sv_player->v.flags = (int)sv_player->v.flags ^ FL_NOTARGET;
if (!((int)sv_player->v.flags & FL_NOTARGET))
SV_ClientPrintf("notarget OFF\n");
else
SV_ClientPrintf("notarget ON\n");
}
qboolean noclip_anglehack;
void
Host_Noclip_f(void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
if (pr_global_struct->deathmatch)
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return;
if (sv_player->v.movetype != MOVETYPE_NOCLIP) {
noclip_anglehack = true;
sv_player->v.movetype = MOVETYPE_NOCLIP;
SV_ClientPrintf("noclip ON\n");
} else {
noclip_anglehack = false;
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf("noclip OFF\n");
}
}
/*
==================
Host_Fly_f
Sets client to flymode
==================
*/
void
Host_Fly_f(void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
if (pr_global_struct->deathmatch)
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return;
if (sv_player->v.movetype != MOVETYPE_FLY) {
sv_player->v.movetype = MOVETYPE_FLY;
SV_ClientPrintf("flymode ON\n");
} else {
sv_player->v.movetype = MOVETYPE_WALK;
SV_ClientPrintf("flymode OFF\n");
}
}
/*
==================
Host_Ping_f
==================
*/
void
Host_Ping_f(void)
{
int i, j;
float total;
client_t *client;
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
SV_ClientPrintf("Client ping times:\n");
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
if (!client->active)
continue;
total = 0;
for (j = 0; j < NUM_PING_TIMES; j++)
total += client->ping_times[j];
total /= NUM_PING_TIMES;
SV_ClientPrintf("%4i %s\n", (int)(total * 1000), client->name);
}
}
/*
===============================================================================
SERVER TRANSITIONS
===============================================================================
*/
/*
======================
Host_Map_f
handle a
map <servername>
command from the console. Active clients are kicked off.
======================
*/
void
Host_Map_f(void)
{
int i;
char name[MAX_QPATH];
if (cmd_source != src_command)
return;
if (Cmd_Argc() < 2) { // no map name given
Con_Printf ("map <levelname>: start a new server\n");
if (cls.state == ca_dedicated) {
if (sv.active)
Con_Printf ("Currently on: %s\n", sv.name);
else
Con_Printf ("Server not active\n");
} else if (cls.state >= ca_connected) {
Con_Printf ("Currently on: %s ( %s )\n", cl.levelname, cl.mapname);
}
return;
}
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cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect();
Host_ShutdownServer(false);
key_dest = key_game; // remove console or menu
SCR_BeginLoadingPlaque();
svs.serverflags = 0; // haven't completed an episode yet
strcpy(name, Cmd_Argv(1));
SV_SpawnServer(name);
if (!sv.active)
return;
if (cls.state != ca_dedicated) {
strcpy(cls.spawnparms, "");
for (i = 2; i < Cmd_Argc(); i++) {
strcat(cls.spawnparms, Cmd_Argv(i));
strcat(cls.spawnparms, " ");
}
Cmd_ExecuteString("connect local", src_command);
}
}
static struct stree_root *
Host_Map_Arg_f(const char *arg)
{
struct stree_root *root;
root = Z_Malloc(sizeof(struct stree_root));
if (root) {
*root = STREE_ROOT;
STree_AllocInit();
COM_ScanDir(root, "maps", arg, ".bsp", true);
}
return root;
}
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/*
==================
Host_Changelevel_f
Goes to a new map, taking all clients along
==================
*/
void
Host_Changelevel_f(void)
{
char level[MAX_QPATH];
if (Cmd_Argc() != 2) {
Con_Printf
("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback) {
Con_Printf("Only the server may changelevel\n");
return;
}
SV_SaveSpawnparms();
strcpy(level, Cmd_Argv(1));
SV_SpawnServer(level);
}
/*
==================
Host_Restart_f
Restarts the current server for a dead player
==================
*/
void
Host_Restart_f(void)
{
char mapname[MAX_QPATH];
if (cls.demoplayback || !sv.active)
return;
if (cmd_source != src_command)
return;
strcpy(mapname, sv.name); // must copy out, because it gets cleared
// in sv_spawnserver
SV_SpawnServer(mapname);
}
/*
==================
Host_Reconnect_f
This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
==================
*/
void
Host_Reconnect_f(void)
{
SCR_BeginLoadingPlaque();
cls.signon = 0; // need new connection messages
// FIXME - this check is just paranoia until I understand it better
if (cls.state < ca_connected)
Host_Error("Host_Reconnect_f: cls.state < ca_connected");
cls.state = ca_connected;
}
/*
=====================
Host_Connect_f
User command to connect to server
=====================
*/
void
Host_Connect_f(void)
{
char name[MAX_QPATH];
cls.demonum = -1; // stop demo loop in case this fails
if (cls.demoplayback) {
CL_StopPlayback();
CL_Disconnect();
}
strcpy(name, Cmd_Argv(1));
CL_EstablishConnection(name);
Host_Reconnect_f();
}
/*
===============================================================================
LOAD / SAVE GAME
===============================================================================
*/
#define SAVEGAME_VERSION 5
/*
===============
Host_SavegameComment
Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
===============
*/
void
Host_SavegameComment(char *text)
{
int i;
char kills[20];
for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
text[i] = ' ';
memcpy(text, cl.levelname, strlen(cl.levelname));
sprintf(kills, "kills:%3i/%3i", cl.stats[STAT_MONSTERS],
cl.stats[STAT_TOTALMONSTERS]);
memcpy(text + 22, kills, strlen(kills));
// convert space to _ to make stdio happy
for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
if (text[i] == ' ')
text[i] = '_';
text[SAVEGAME_COMMENT_LENGTH] = '\0';
}
/*
===============
Host_Savegame_f
===============
*/
void
Host_Savegame_f(void)
{
char name[256];
FILE *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH + 1];
if (cmd_source != src_command)
return;
if (!sv.active) {
Con_Printf("Not playing a local game.\n");
return;
}
if (cl.intermission) {
Con_Printf("Can't save in intermission.\n");
return;
}
if (svs.maxclients != 1) {
Con_Printf("Can't save multiplayer games.\n");
return;
}
if (Cmd_Argc() != 2) {
Con_Printf("save <savename> : save a game\n");
return;
}
if (strstr(Cmd_Argv(1), "..")) {
Con_Printf("Relative pathnames are not allowed.\n");
return;
}
for (i = 0; i < svs.maxclients; i++) {
if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0)) {
Con_Printf("Can't savegame with a dead player\n");
return;
}
}
sprintf(name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension(name, ".sav");
Con_Printf("Saving game to %s...\n", name);
f = fopen(name, "w");
if (!f) {
Con_Printf("ERROR: couldn't open.\n");
return;
}
fprintf(f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment(comment);
fprintf(f, "%s\n", comment);
for (i = 0; i < NUM_SPAWN_PARMS; i++)
fprintf(f, "%f\n", svs.clients->spawn_parms[i]);
fprintf(f, "%d\n", current_skill);
fprintf(f, "%s\n", sv.name);
fprintf(f, "%f\n", sv.time);
// write the light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
if (sv.lightstyles[i])
fprintf(f, "%s\n", sv.lightstyles[i]);
else
fprintf(f, "m\n");
}
ED_WriteGlobals(f);
for (i = 0; i < sv.num_edicts; i++) {
ED_Write(f, EDICT_NUM(i));
fflush(f);
}
fclose(f);
Con_Printf("done.\n");
}
/*
===============
Host_Loadgame_f
===============
*/
void
Host_Loadgame_f(void)
{
char name[MAX_OSPATH];
FILE *f;
char mapname[MAX_QPATH];
float time, tfloat;
char str[32768], *start;
int i, r;
edict_t *ent;
int entnum;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2) {
Con_Printf("load <savename> : load a game\n");
return;
}
cls.demonum = -1; // stop demo loop in case this fails
sprintf(name, "%s/%s", com_gamedir, Cmd_Argv(1));
COM_DefaultExtension(name, ".sav");
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
// been used. The menu calls it before stuffing loadgame command
// SCR_BeginLoadingPlaque();
Con_Printf("Loading game from %s...\n", name);
f = fopen(name, "r");
if (!f) {
Con_Printf("ERROR: couldn't open.\n");
return;
}
fscanf(f, "%i\n", &version);
if (version != SAVEGAME_VERSION) {
fclose(f);
Con_Printf("Savegame is version %i, not %i\n", version,
SAVEGAME_VERSION);
return;
}
fscanf(f, "%s\n", str);
for (i = 0; i < NUM_SPAWN_PARMS; i++)
fscanf(f, "%f\n", &spawn_parms[i]);
/*
* This silliness is so we can load 1.06 save files, which have float
* skill values
*/
fscanf(f, "%f\n", &tfloat);
current_skill = (int)(tfloat + 0.1);
Cvar_SetValue("skill", (float)current_skill);
fscanf(f, "%s\n", mapname);
fscanf(f, "%f\n", &time);
CL_Disconnect_f();
SV_SpawnServer(mapname);
if (!sv.active) {
Con_Printf("Couldn't load map\n");
return;
}
sv.paused = true; // pause until all clients connect
sv.loadgame = true;
// load the light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
fscanf(f, "%s\n", str);
sv.lightstyles[i] = Hunk_Alloc(strlen(str) + 1);
strcpy(sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
entnum = -1; // -1 is the globals
while (!feof(f)) {
for (i = 0; i < sizeof(str) - 1; i++) {
r = fgetc(f);
if (r == EOF || !r)
break;
str[i] = r;
if (r == '}') {
i++;
break;
}
}
if (i == sizeof(str) - 1)
Sys_Error("Loadgame buffer overflow");
str[i] = 0;
start = COM_Parse(str);
if (!com_token[0])
break; // end of file
if (strcmp(com_token, "{"))
Sys_Error("First token isn't a brace");
if (entnum == -1) { // parse the global vars
ED_ParseGlobals(start);
} else { // parse an edict
ent = EDICT_NUM(entnum);
memset(&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ED_ParseEdict(start, ent);
// link it into the bsp tree
if (!ent->free)
SV_LinkEdict(ent, false);
}
entnum++;
}
sv.num_edicts = entnum;
sv.time = time;
fclose(f);
for (i = 0; i < NUM_SPAWN_PARMS; i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
if (cls.state != ca_dedicated) {
CL_EstablishConnection("local");
Host_Reconnect_f();
}
}
//============================================================================
/*
======================
Host_Name_f
======================
*/
void
Host_Name_f(void)
{
char *newName;
if (Cmd_Argc() == 1) {
Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
return;
}
if (Cmd_Argc() == 2)
newName = Cmd_Argv(1);
else
newName = Cmd_Args();
newName[15] = 0;
if (cmd_source == src_command) {
if (strcmp(cl_name.string, newName) == 0)
return;
Cvar_Set("_cl_name", newName);
if (cls.state >= ca_connected)
Cmd_ForwardToServer();
return;
}
if (host_client->name[0] && strcmp(host_client->name, "unconnected"))
if (strcmp(host_client->name, newName) != 0)
Con_Printf("%s renamed to %s\n", host_client->name, newName);
strcpy(host_client->name, newName);
host_client->edict->v.netname = PR_SetString(host_client->name);
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// send notification to all clients
MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteString(&sv.reliable_datagram, host_client->name);
}
void
Host_Version_f(void)
{
Con_Printf("Version TyrQuake-%s\n", stringify(TYR_VERSION));
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Con_Printf("Exe: " __TIME__ " " __DATE__ "\n");
}
void
Host_Say(qboolean teamonly)
{
client_t *client;
client_t *save;
int j;
char *p;
char text[64];
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qboolean fromServer = false;
if (cmd_source == src_command) {
if (cls.state == ca_dedicated) {
fromServer = true;
teamonly = false;
} else {
Cmd_ForwardToServer();
return;
}
}
if (Cmd_Argc() < 2)
return;
save = host_client;
p = Cmd_Args();
// remove quotes if present
if (*p == '"') {
p++;
p[strlen(p) - 1] = 0;
}
// turn on color set 1
if (!fromServer)
sprintf(text, "%c%s: ", 1, save->name);
else
sprintf(text, "%c<%s> ", 1, hostname.string);
j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
if (strlen(p) > j)
p[j] = 0;
strcat(text, p);
strcat(text, "\n");
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client || !client->active || !client->spawned)
continue;
if (teamplay.value && teamonly
&& client->edict->v.team != save->edict->v.team)
continue;
host_client = client;
SV_ClientPrintf("%s", text);
}
host_client = save;
Sys_Printf("%s", &text[1]);
}
void
Host_Say_f(void)
{
Host_Say(false);
}
void
Host_Say_Team_f(void)
{
Host_Say(true);
}
void
Host_Tell_f(void)
{
client_t *client;
client_t *save;
int j;
char *p;
char text[64];
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
if (Cmd_Argc() < 3)
return;
strcpy(text, host_client->name);
strcat(text, ": ");
p = Cmd_Args();
// remove quotes if present
if (*p == '"') {
p++;
p[strlen(p) - 1] = 0;
}
// check length & truncate if necessary
j = sizeof(text) - 2 - strlen(text); // -2 for /n and null terminator
if (strlen(p) > j)
p[j] = 0;
strcat(text, p);
strcat(text, "\n");
save = host_client;
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
if (!client->active || !client->spawned)
continue;
if (strcasecmp(client->name, Cmd_Argv(1)))
continue;
host_client = client;
SV_ClientPrintf("%s", text);
break;
}
host_client = save;
}
/*
==================
Host_Color_f
==================
*/
void
Host_Color_f(void)
{
int top, bottom;
int playercolor;
if (Cmd_Argc() == 1) {
Con_Printf("\"color\" is \"%i %i\"\n", ((int)cl_color.value) >> 4,
((int)cl_color.value) & 0x0f);
Con_Printf("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else {
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
playercolor = top * 16 + bottom;
if (cmd_source == src_command) {
Cvar_SetValue("_cl_color", playercolor);
if (cls.state >= ca_connected)
Cmd_ForwardToServer();
return;
}
host_client->colors = playercolor;
host_client->edict->v.team = bottom + 1;
// send notification to all clients
MSG_WriteByte(&sv.reliable_datagram, svc_updatecolors);
MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients);
MSG_WriteByte(&sv.reliable_datagram, host_client->colors);
}
/*
==================
Host_Kill_f
==================
*/
void
Host_Kill_f(void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
if (sv_player->v.health <= 0) {
SV_ClientPrintf("Can't suicide -- allready dead!\n");
return;
}
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram(pr_global_struct->ClientKill);
}
/*
==================
Host_Pause_f
==================
*/
void
Host_Pause_f(void)
{
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
if (!pausable.value)
SV_ClientPrintf("Pause not allowed.\n");
else {
sv.paused ^= 1;
if (sv.paused) {
SV_BroadcastPrintf("%s paused the game\n",
PR_GetString(sv_player->v.netname));
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} else {
SV_BroadcastPrintf("%s unpaused the game\n",
PR_GetString(sv_player->v.netname));
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}
// send notification to all clients
MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
MSG_WriteByte(&sv.reliable_datagram, sv.paused);
}
}
//===========================================================================
/*
==================
Host_PreSpawn_f
==================
*/
void
Host_PreSpawn_f(void)
{
if (cmd_source == src_command) {
Con_Printf("prespawn is not valid from the console\n");
return;
}
if (host_client->spawned) {
Con_Printf("prespawn not valid -- allready spawned\n");
return;
}
SZ_Write(&host_client->message, sv.signon.data, sv.signon.cursize);
MSG_WriteByte(&host_client->message, svc_signonnum);
MSG_WriteByte(&host_client->message, 2);
host_client->sendsignon = true;
}
/*
==================
Host_Spawn_f
==================
*/
void
Host_Spawn_f(void)
{
int i;
client_t *client;
edict_t *ent;
if (cmd_source == src_command) {
Con_Printf("spawn is not valid from the console\n");
return;
}
if (host_client->spawned) {
Con_Printf("Spawn not valid -- allready spawned\n");
return;
}
// run the entrance script
if (sv.loadgame) { // loaded games are fully inited allready
// if this is the last client to be connected, unpause
sv.paused = false;
} else {
// set up the edict
ent = host_client->edict;
memset(&ent->v, 0, progs->entityfields * 4);
ent->v.colormap = NUM_FOR_EDICT(ent);
ent->v.team = (host_client->colors & 15) + 1;
ent->v.netname = PR_SetString(host_client->name);
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// copy spawn parms out of the client_t
for (i = 0; i < NUM_SPAWN_PARMS; i++)
(&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
pr_global_struct->time = sv.time;
pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram(pr_global_struct->ClientConnect);
if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <=
sv.time)
Sys_Printf("%s entered the game\n", host_client->name);
PR_ExecuteProgram(pr_global_struct->PutClientInServer);
}
// send all current names, colors, and frag counts
SZ_Clear(&host_client->message);
// send time of update
MSG_WriteByte(&host_client->message, svc_time);
MSG_WriteFloat(&host_client->message, sv.time);
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
MSG_WriteByte(&host_client->message, svc_updatename);
MSG_WriteByte(&host_client->message, i);
MSG_WriteString(&host_client->message, client->name);
MSG_WriteByte(&host_client->message, svc_updatefrags);
MSG_WriteByte(&host_client->message, i);
MSG_WriteShort(&host_client->message, client->old_frags);
MSG_WriteByte(&host_client->message, svc_updatecolors);
MSG_WriteByte(&host_client->message, i);
MSG_WriteByte(&host_client->message, client->colors);
}
// send all current light styles
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
MSG_WriteByte(&host_client->message, svc_lightstyle);
MSG_WriteByte(&host_client->message, (char)i);
MSG_WriteString(&host_client->message, sv.lightstyles[i]);
}
//
// send some stats
//
MSG_WriteByte(&host_client->message, svc_updatestat);
MSG_WriteByte(&host_client->message, STAT_TOTALSECRETS);
MSG_WriteLong(&host_client->message, pr_global_struct->total_secrets);
MSG_WriteByte(&host_client->message, svc_updatestat);
MSG_WriteByte(&host_client->message, STAT_TOTALMONSTERS);
MSG_WriteLong(&host_client->message, pr_global_struct->total_monsters);
MSG_WriteByte(&host_client->message, svc_updatestat);
MSG_WriteByte(&host_client->message, STAT_SECRETS);
MSG_WriteLong(&host_client->message, pr_global_struct->found_secrets);
MSG_WriteByte(&host_client->message, svc_updatestat);
MSG_WriteByte(&host_client->message, STAT_MONSTERS);
MSG_WriteLong(&host_client->message, pr_global_struct->killed_monsters);
//
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
ent = EDICT_NUM(1 + (host_client - svs.clients));
MSG_WriteByte(&host_client->message, svc_setangle);
for (i = 0; i < 2; i++)
MSG_WriteAngle(&host_client->message, ent->v.angles[i]);
MSG_WriteAngle(&host_client->message, 0);
SV_WriteClientdataToMessage(sv_player, &host_client->message);
MSG_WriteByte(&host_client->message, svc_signonnum);
MSG_WriteByte(&host_client->message, 3);
host_client->sendsignon = true;
}
/*
==================
Host_Begin_f
==================
*/
void
Host_Begin_f(void)
{
if (cmd_source == src_command) {
Con_Printf("begin is not valid from the console\n");
return;
}
host_client->spawned = true;
}
//===========================================================================
/*
==================
Host_Kick_f
Kicks a user off of the server
==================
*/
void
Host_Kick_f(void)
{
char *who;
char *message = NULL;
client_t *save;
int i;
qboolean byNumber = false;
if (cmd_source == src_command) {
if (!sv.active) {
Cmd_ForwardToServer();
return;
}
} else if (pr_global_struct->deathmatch)
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return;
save = host_client;
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0) {
i = Q_atof(Cmd_Argv(2)) - 1;
if (i < 0 || i >= svs.maxclients)
return;
if (!svs.clients[i].active)
return;
host_client = &svs.clients[i];
byNumber = true;
} else {
for (i = 0, host_client = svs.clients; i < svs.maxclients;
i++, host_client++) {
if (!host_client->active)
continue;
if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
break;
}
}
if (i < svs.maxclients) {
if (cmd_source == src_command)
if (cls.state == ca_dedicated)
who = "Console";
else
who = cl_name.string;
else
who = save->name;
// can't kick yourself!
if (host_client == save)
return;
if (Cmd_Argc() > 2) {
message = COM_Parse(Cmd_Args());
if (byNumber) {
message++; // skip the #
while (*message == ' ') // skip white space
message++;
message += strlen(Cmd_Argv(2)); // skip the number
}
while (*message && *message == ' ')
message++;
}
if (message)
SV_ClientPrintf("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf("Kicked by %s\n", who);
SV_DropClient(false);
}
host_client = save;
}
/*
===============================================================================
DEBUGGING TOOLS
===============================================================================
*/
/*
==================
Host_Give_f
==================
*/
void
Host_Give_f(void)
{
char *t;
int v;
eval_t *val;
if (cmd_source == src_command) {
Cmd_ForwardToServer();
return;
}
if (pr_global_struct->deathmatch)
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return;
t = Cmd_Argv(1);
v = atoi(Cmd_Argv(2));
switch (t[0]) {
case '0':
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
// MED 01/04/97 added hipnotic give stuff
if (hipnotic) {
if (t[0] == '6') {
if (t[1] == 'a')
sv_player->v.items =
(int)sv_player->v.items | HIT_PROXIMITY_GUN;
else
sv_player->v.items =
(int)sv_player->v.items | IT_GRENADE_LAUNCHER;
} else if (t[0] == '9')
sv_player->v.items =
(int)sv_player->v.items | HIT_LASER_CANNON;
else if (t[0] == '0')
sv_player->v.items = (int)sv_player->v.items | HIT_MJOLNIR;
else if (t[0] >= '2')
sv_player->v.items =
(int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
} else {
if (t[0] >= '2')
sv_player->v.items =
(int)sv_player->v.items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
if (rogue) {
val = GetEdictFieldValue(sv_player, "ammo_shells1");
if (val)
val->_float = v;
}
sv_player->v.ammo_shells = v;
break;
case 'n':
if (rogue) {
val = GetEdictFieldValue(sv_player, "ammo_nails1");
if (val) {
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
} else {
sv_player->v.ammo_nails = v;
}
break;
case 'l':
if (rogue) {
val = GetEdictFieldValue(sv_player, "ammo_lava_nails");
if (val) {
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_nails = v;
}
}
break;
case 'r':
if (rogue) {
val = GetEdictFieldValue(sv_player, "ammo_rockets1");
if (val) {
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
} else {
sv_player->v.ammo_rockets = v;
}
break;
case 'm':
if (rogue) {
val = GetEdictFieldValue(sv_player, "ammo_multi_rockets");
if (val) {
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_rockets = v;
}
}
break;
case 'h':
sv_player->v.health = v;
break;
case 'c':
if (rogue) {
val = GetEdictFieldValue(sv_player, "ammo_cells1");
if (val) {
val->_float = v;
if (sv_player->v.weapon <= IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
} else {
sv_player->v.ammo_cells = v;
}
break;
case 'p':
if (rogue) {
val = GetEdictFieldValue(sv_player, "ammo_plasma");
if (val) {
val->_float = v;
if (sv_player->v.weapon > IT_LIGHTNING)
sv_player->v.ammo_cells = v;
}
}
break;
}
}
edict_t *
FindViewthing(void)
{
int i;
edict_t *e;
for (i = 0; i < sv.num_edicts; i++) {
e = EDICT_NUM(i);
if (!strcmp(PR_GetString(e->v.classname), "viewthing"))
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return e;
}
Con_Printf("No viewthing on map\n");
return NULL;
}
/*
==================
Host_Viewmodel_f
==================
*/
void
Host_Viewmodel_f(void)
{
edict_t *e;
model_t *m;
e = FindViewthing();
if (!e)
return;
m = Mod_ForName(Cmd_Argv(1), false);
if (!m) {
Con_Printf("Can't load %s\n", Cmd_Argv(1));
return;
}
e->v.frame = 0;
cl.model_precache[(int)e->v.modelindex] = m;
}
/*
==================
Host_Viewframe_f
==================
*/
void
Host_Viewframe_f(void)
{
edict_t *e;
int f;
model_t *m;
e = FindViewthing();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
f = atoi(Cmd_Argv(1));
if (f >= m->numframes)
f = m->numframes - 1;
e->v.frame = f;
}
void
PrintFrameName(model_t *m, int frame)
{
aliashdr_t *hdr;
maliasframedesc_t *pframedesc;
hdr = (aliashdr_t *)Mod_Extradata(m);
if (!hdr)
return;
pframedesc = &hdr->frames[frame];
Con_Printf("frame %i: %s\n", frame, pframedesc->name);
}
/*
==================
Host_Viewnext_f
==================
*/
void
Host_Viewnext_f(void)
{
edict_t *e;
model_t *m;
e = FindViewthing();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
e->v.frame = e->v.frame + 1;
if (e->v.frame >= m->numframes)
e->v.frame = m->numframes - 1;
PrintFrameName(m, e->v.frame);
}
/*
==================
Host_Viewprev_f
==================
*/
void
Host_Viewprev_f(void)
{
edict_t *e;
model_t *m;
e = FindViewthing();
if (!e)
return;
m = cl.model_precache[(int)e->v.modelindex];
e->v.frame = e->v.frame - 1;
if (e->v.frame < 0)
e->v.frame = 0;
PrintFrameName(m, e->v.frame);
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
Host_Startdemos_f
==================
*/
void
Host_Startdemos_f(void)
{
int i, c;
if (cls.state == ca_dedicated) {
if (!sv.active)
Cbuf_AddText("map start\n");
return;
}
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS) {
Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf("%i demo(s) in loop\n", c);
for (i = 1; i < c + 1; i++)
strncpy(cls.demos[i - 1], Cmd_Argv(i), sizeof(cls.demos[0]) - 1);
if (!sv.active && cls.demonum != -1 && !cls.demoplayback) {
cls.demonum = 0;
CL_NextDemo();
} else
cls.demonum = -1;
}
/*
==================
Host_Demos_f
Return to looping demos
==================
*/
void
Host_Demos_f(void)
{
if (cls.state == ca_dedicated)
return;
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f();
CL_NextDemo();
}
/*
==================
Host_Stopdemo_f
Return to looping demos
==================
*/
void
Host_Stopdemo_f(void)
{
if (cls.state == ca_dedicated)
return;
if (!cls.demoplayback)
return;
CL_StopPlayback();
CL_Disconnect();
}
//=============================================================================
/*
==================
Host_InitCommands
==================
*/
void
Host_InitCommands(void)
{
Cmd_AddCommand("status", Host_Status_f);
Cmd_AddCommand("quit", Host_Quit_f);
Cmd_AddCommand("god", Host_God_f);
Cmd_AddCommand("notarget", Host_Notarget_f);
Cmd_AddCommand("fly", Host_Fly_f);
Cmd_AddCommand("restart", Host_Restart_f);
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Cmd_AddCommand("map", Host_Map_f);
Cmd_AddCommand("changelevel", Host_Changelevel_f);
Cmd_SetCompletion("map", Host_Map_Arg_f);
Cmd_SetCompletion("changelevel", Host_Map_Arg_f);
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Cmd_AddCommand("connect", Host_Connect_f);
Cmd_AddCommand("reconnect", Host_Reconnect_f);
Cmd_AddCommand("name", Host_Name_f);
Cmd_AddCommand("noclip", Host_Noclip_f);
Cmd_AddCommand("version", Host_Version_f);
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Cmd_AddCommand("say", Host_Say_f);
Cmd_AddCommand("say_team", Host_Say_Team_f);
Cmd_AddCommand("tell", Host_Tell_f);
Cmd_AddCommand("color", Host_Color_f);
Cmd_AddCommand("kill", Host_Kill_f);
Cmd_AddCommand("pause", Host_Pause_f);
Cmd_AddCommand("spawn", Host_Spawn_f);
Cmd_AddCommand("begin", Host_Begin_f);
Cmd_AddCommand("prespawn", Host_PreSpawn_f);
Cmd_AddCommand("kick", Host_Kick_f);
Cmd_AddCommand("ping", Host_Ping_f);
Cmd_AddCommand("load", Host_Loadgame_f);
Cmd_AddCommand("save", Host_Savegame_f);
Cmd_AddCommand("give", Host_Give_f);
Cmd_AddCommand("startdemos", Host_Startdemos_f);
Cmd_AddCommand("demos", Host_Demos_f);
Cmd_AddCommand("stopdemo", Host_Stopdemo_f);
Cmd_AddCommand("viewmodel", Host_Viewmodel_f);
Cmd_AddCommand("viewframe", Host_Viewframe_f);
Cmd_AddCommand("viewnext", Host_Viewnext_f);
Cmd_AddCommand("viewprev", Host_Viewprev_f);
}