mirror of
https://github.com/libretro/libretro-wolfenstein3d.git
synced 2024-11-26 18:20:33 +00:00
Change enums to all-caps
This commit is contained in:
parent
c0b931efcd
commit
e5a2d16447
18
id_ca.c
18
id_ca.c
@ -713,12 +713,12 @@ void CA_Shutdown (void)
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switch(oldsoundmode)
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{
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case sdm_Off:
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case SDM_OFF:
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return;
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case sdm_PC:
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case SDM_PC:
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start = STARTPCSOUNDS;
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break;
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case sdm_AdLib:
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case SDM_ADLIB:
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start = STARTADLIBSOUNDS;
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break;
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}
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@ -814,12 +814,12 @@ void CA_LoadAllSounds (void)
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switch (oldsoundmode)
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{
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case sdm_Off:
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case SDM_OFF:
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goto cachein;
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case sdm_PC:
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case SDM_PC:
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start = STARTPCSOUNDS;
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break;
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case sdm_AdLib:
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case SDM_ADLIB:
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start = STARTADLIBSOUNDS;
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break;
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}
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@ -833,13 +833,13 @@ cachein:
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switch (SoundMode)
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{
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case sdm_Off:
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case SDM_OFF:
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start = STARTADLIBSOUNDS; /* needed for priorities... */
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break;
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case sdm_PC:
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case SDM_PC:
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start = STARTPCSOUNDS;
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break;
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case sdm_AdLib:
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case SDM_ADLIB:
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start = STARTADLIBSOUNDS;
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break;
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}
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97
id_sd.c
97
id_sd.c
@ -125,14 +125,14 @@ void SD_StopDigitized(void)
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DigiNumber = (soundnames) 0;
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DigiPriority = 0;
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SoundPositioned = false;
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if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
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if ((DigiMode == SDS_PC) && (SoundMode == SDM_PC))
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SD_SoundFinished();
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switch (DigiMode)
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{
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case sds_PC:
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case SDS_PC:
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break;
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case sds_SoundBlaster:
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case SDS_SOUNDBLASTER:
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Mix_HaltChannel(-1);
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break;
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}
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@ -281,7 +281,7 @@ void SD_SetDigiDevice(SDSMode mode)
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devicenotpresent = false;
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switch (mode)
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{
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case sds_SoundBlaster:
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case SDS_SOUNDBLASTER:
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if (!SoundBlasterPresent)
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devicenotpresent = true;
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break;
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@ -480,16 +480,16 @@ static void SD_ShutDevice(void)
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{
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switch (SoundMode)
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{
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case sdm_PC:
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case SDM_PC:
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#if 0
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SD_ShutPC();
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#endif
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break;
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case sdm_AdLib:
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case SDM_ADLIB:
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SD_ShutAL();
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break;
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}
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SoundMode = sdm_Off;
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SoundMode = SDM_OFF;
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}
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///////////////////////////////////////////////////////////////////////////
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@ -499,7 +499,7 @@ static void SD_ShutDevice(void)
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///////////////////////////////////////////////////////////////////////////
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static void SD_CleanDevice(void)
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{
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if ((SoundMode == sdm_AdLib) || (MusicMode == smm_AdLib))
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if ((SoundMode == SDM_ADLIB) || (MusicMode == SMM_ADLIB))
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SD_CleanAL();
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}
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@ -512,7 +512,7 @@ static void SD_StartDevice(void)
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{
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switch (SoundMode)
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{
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case sdm_AdLib:
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case SDM_ADLIB:
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SD_StartAL();
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break;
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}
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@ -534,20 +534,20 @@ boolean SD_SetSoundMode(SDMode mode)
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SD_StopSound();
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if ((mode == sdm_AdLib) && !AdLibPresent)
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mode = sdm_PC;
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if ((mode == SDM_ADLIB) && !AdLibPresent)
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mode = SDM_PC;
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switch (mode)
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{
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case sdm_Off:
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case SDM_OFF:
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tableoffset = STARTADLIBSOUNDS;
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result = true;
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break;
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case sdm_PC:
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case SDM_PC:
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tableoffset = STARTPCSOUNDS;
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result = true;
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break;
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case sdm_AdLib:
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case SDM_ADLIB:
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tableoffset = STARTADLIBSOUNDS;
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if (AdLibPresent)
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result = true;
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@ -583,10 +583,10 @@ boolean SD_SetMusicMode(SMMode mode)
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switch (mode)
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{
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case smm_Off:
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case SMM_OFF:
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result = true;
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break;
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case smm_AdLib:
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case SMM_ADLIB:
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if (AdLibPresent)
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result = true;
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break;
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@ -718,8 +718,8 @@ void SD_Startup(void)
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alTimeCount = 0;
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SD_SetSoundMode(sdm_Off);
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SD_SetMusicMode(smm_Off);
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SD_SetSoundMode(SDM_OFF);
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SD_SetMusicMode(SMM_OFF);
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SD_SetupDigi();
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@ -782,17 +782,17 @@ boolean SD_PlaySound(soundnames sound)
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boolean ispos = nextsoundpos;
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nextsoundpos = false;
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if (sound == -1 || (DigiMode == sds_Off && SoundMode == sdm_Off))
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if (sound == -1 || (DigiMode == SDS_OFF && SoundMode == SDM_OFF))
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return 0;
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s = (SoundCommon *) SoundTable[sound];
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if ((SoundMode != sdm_Off) && !s)
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if ((SoundMode != SDM_OFF) && !s)
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Quit("SD_PlaySound() - Uncached sound");
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if ((DigiMode != sds_Off) && (DigiMap[sound] != -1))
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if ((DigiMode != SDS_OFF) && (DigiMap[sound] != -1))
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{
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if ((DigiMode == sds_PC) && (SoundMode == sdm_PC))
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if ((DigiMode == SDS_PC) && (SoundMode == SDM_PC))
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{
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return 0;
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}
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@ -809,7 +809,7 @@ boolean SD_PlaySound(soundnames sound)
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return(true);
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}
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if (SoundMode == sdm_Off)
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if (SoundMode == SDM_OFF)
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return 0;
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if (!s->length)
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@ -819,12 +819,12 @@ boolean SD_PlaySound(soundnames sound)
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switch (SoundMode)
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{
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case sdm_PC:
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case SDM_PC:
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#if 0
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SD_PCPlaySound((PCSound *)s);
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#endif
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break;
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case sdm_AdLib:
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case SDM_ADLIB:
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SD_ALPlaySound((AdLibSound *)s);
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break;
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}
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@ -847,10 +847,10 @@ word SD_SoundPlaying(void)
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switch (SoundMode)
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{
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case sdm_PC:
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case SDM_PC:
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result = pcSound? true : false;
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break;
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case sdm_AdLib:
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case SDM_ADLIB:
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result = alSound? true : false;
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break;
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}
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@ -873,12 +873,12 @@ SD_StopSound(void)
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switch (SoundMode)
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{
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case sdm_PC:
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case SDM_PC:
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#if 0
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SD_PCStopSound();
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#endif
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break;
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case sdm_AdLib:
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case SDM_ADLIB:
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SD_ALStopSound();
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break;
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}
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@ -921,13 +921,16 @@ int SD_MusicOff(void)
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word i;
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sqActive = false;
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switch (MusicMode)
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{
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case smm_AdLib:
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case SMM_ADLIB:
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YM3812Write(0, alEffects, 0);
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for (i = 0;i < sqMaxTracks;i++)
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YM3812Write(0, alFreqH + i + 1, 0);
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break;
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default:
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break;
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}
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return (int) (sqHackPtr-sqHack);
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@ -942,18 +945,24 @@ void SD_StartMusic(int chunk)
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{
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SD_MusicOff();
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if (MusicMode == smm_AdLib)
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switch (MusicMode)
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{
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int32_t chunkLen = CA_CacheAudioChunk(chunk);
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sqHack = (word *)(void *) audiosegs[chunk]; /* alignment is correct */
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if ( (word)Retro_SwapLES16(*sqHack) == 0)
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sqHackLen = sqHackSeqLen = chunkLen;
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else
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sqHackLen = sqHackSeqLen = (word)Retro_SwapLES16(*sqHack++);
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sqHackPtr = sqHack;
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sqHackTime = 0;
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alTimeCount = 0;
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SD_MusicOn();
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case SMM_ADLIB:
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{
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int32_t chunkLen = CA_CacheAudioChunk(chunk);
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sqHack = (word *)(void *) audiosegs[chunk]; /* alignment is correct */
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if ( (word)Retro_SwapLES16(*sqHack) == 0)
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sqHackLen = sqHackSeqLen = chunkLen;
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else
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sqHackLen = sqHackSeqLen = (word)Retro_SwapLES16(*sqHack++);
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sqHackPtr = sqHack;
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sqHackTime = 0;
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alTimeCount = 0;
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SD_MusicOn();
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}
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break;
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default:
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break;
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}
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}
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@ -961,7 +970,7 @@ void SD_ContinueMusic(int chunk, int startoffs)
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{
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SD_MusicOff();
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if (MusicMode == smm_AdLib)
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if (MusicMode == SMM_ADLIB)
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{
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unsigned i;
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int32_t chunkLen = CA_CacheAudioChunk(chunk);
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@ -1008,7 +1017,7 @@ void SD_FadeOutMusic(void)
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{
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switch (MusicMode)
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{
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case smm_AdLib:
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case SMM_ADLIB:
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/* DEBUG - quick hack to turn the music off */
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SD_MusicOff();
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break;
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@ -1027,7 +1036,7 @@ boolean SD_MusicPlaying(void)
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switch (MusicMode)
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{
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case smm_AdLib:
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case SMM_ADLIB:
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result = sqActive;
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break;
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default:
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79
id_sd.h
79
id_sd.h
@ -14,24 +14,28 @@
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typedef enum
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{
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sdm_Off,
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sdm_PC,sdm_AdLib,
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SDM_OFF = 0,
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SDM_PC,
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SDM_ADLIB,
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} SDMode;
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typedef enum
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{
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smm_Off,smm_AdLib
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SMM_OFF = 0,
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SMM_ADLIB
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} SMMode;
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typedef enum
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{
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sds_Off,sds_PC,sds_SoundBlaster
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SDS_OFF = 0,
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SDS_PC,
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SDS_SOUNDBLASTER
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} SDSMode;
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typedef struct
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{
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longword length;
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word priority;
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longword length;
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word priority;
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} SoundCommon;
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#define ORIG_SOUNDCOMMON_SIZE 6
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@ -45,8 +49,8 @@ typedef struct
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typedef struct
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{
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SoundCommon common;
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byte data[1];
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SoundCommon common;
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byte data[1];
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} PCSound;
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// Register addresses
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@ -65,54 +69,56 @@ typedef struct
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typedef struct
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{
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byte mChar,cChar,
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mScale,cScale,
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mAttack,cAttack,
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mSus,cSus,
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mWave,cWave,
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nConn,
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// These are only for Muse - these bytes are really unused
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voice,
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mode;
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byte unused[3];
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byte mChar;
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byte cChar;
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byte mScale;
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byte cScale;
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byte mAttack;
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byte cAttack;
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byte mSus;
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byte cSus;
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byte mWave;
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byte cWave;
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byte nConn;
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// These are only for Muse - these bytes are really unused
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byte voice;
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byte mode;
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byte unused[3];
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} Instrument;
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#define ORIG_INSTRUMENT_SIZE 16
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typedef struct
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{
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SoundCommon common;
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Instrument inst;
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byte block;
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byte data[1];
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SoundCommon common;
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Instrument inst;
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byte block;
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byte data[1];
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} AdLibSound;
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#define ORIG_ADLIBSOUND_SIZE (ORIG_SOUNDCOMMON_SIZE + ORIG_INSTRUMENT_SIZE + 2)
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//
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// Sequencing stuff
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//
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// Sequencing stuff
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#define sqMaxTracks 10
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typedef struct
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{
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word length;
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word values[1];
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word length;
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word values[1];
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} MusicGroup;
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typedef struct
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{
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int valid;
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fixed globalsoundx, globalsoundy;
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int valid;
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fixed globalsoundx, globalsoundy;
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} globalsoundpos;
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extern globalsoundpos channelSoundPos[];
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// Global variables
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extern boolean AdLibPresent,
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SoundBlasterPresent,
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SoundPositioned;
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SoundBlasterPresent,
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SoundPositioned;
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extern SDMode SoundMode;
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extern SDSMode DigiMode;
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extern SMMode MusicMode;
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@ -123,24 +129,25 @@ extern int DigiChannel[];
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static inline void Delay(int wolfticks)
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{
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if(wolfticks>0) rarch_sleep(wolfticks * 100 / 7);
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if(wolfticks>0)
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rarch_sleep(wolfticks * 100 / 7);
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}
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// Function prototypes
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extern void SD_Startup(void),
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SD_Shutdown(void);
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SD_Shutdown(void);
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extern int SD_GetChannelForDigi(int which);
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extern void SD_PositionSound(int leftvol,int rightvol);
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extern boolean SD_PlaySound(soundnames sound);
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extern void SD_SetPosition(int channel, int leftvol,int rightvol);
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extern void SD_StopSound(void),
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SD_WaitSoundDone(void);
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SD_WaitSoundDone(void);
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extern void SD_StartMusic(int chunk);
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extern void SD_ContinueMusic(int chunk, int startoffs);
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extern void SD_MusicOn(void),
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SD_FadeOutMusic(void);
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SD_FadeOutMusic(void);
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extern int SD_MusicOff(void);
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extern boolean SD_MusicPlaying(void);
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|
20
wl_act2.c
20
wl_act2.c
@ -1257,7 +1257,7 @@ statetype s_transshoot8 = {false,SPR_TRANS_SHOOT1,10,NULL,NULL,&s_transc
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|
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void SpawnTrans (int tilex, int tiley)
|
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{
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if (SoundBlasterPresent && DigiMode != sds_Off)
|
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if (SoundBlasterPresent && DigiMode != SDS_OFF)
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s_transdie01.tictime = 105;
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SpawnNewObj (tilex,tiley,&s_transstand);
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@ -1336,7 +1336,7 @@ statetype s_ubershoot7 = {false,SPR_UBER_SHOOT1,12,NULL,NULL,&s_ubercha
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|
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void SpawnUber (int tilex, int tiley)
|
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{
|
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if (SoundBlasterPresent && DigiMode != sds_Off)
|
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if (SoundBlasterPresent && DigiMode != SDS_OFF)
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s_uberdie01.tictime = 70;
|
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|
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SpawnNewObj (tilex,tiley,&s_uberstand);
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@ -1431,7 +1431,7 @@ statetype s_willshoot6 = {false,SPR_WILL_SHOOT4,10,NULL,(statefunc)T_Sh
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|
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void SpawnWill (int tilex, int tiley)
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{
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if (SoundBlasterPresent && DigiMode != sds_Off)
|
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if (SoundBlasterPresent && DigiMode != SDS_OFF)
|
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s_willdie2.tictime = 70;
|
||||
|
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SpawnNewObj (tilex,tiley,&s_willstand);
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@ -1597,7 +1597,7 @@ statetype s_deathshoot5 = {false,SPR_DEATH_SHOOT4,10,NULL,(statefunc)T_S
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|
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void SpawnDeath (int tilex, int tiley)
|
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{
|
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if (SoundBlasterPresent && DigiMode != sds_Off)
|
||||
if (SoundBlasterPresent && DigiMode != SDS_OFF)
|
||||
s_deathdie2.tictime = 105;
|
||||
|
||||
SpawnNewObj (tilex,tiley,&s_deathstand);
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@ -1783,7 +1783,7 @@ void A_Breathing (objtype *)
|
||||
|
||||
void SpawnAngel (int tilex, int tiley)
|
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{
|
||||
if (SoundBlasterPresent && DigiMode != sds_Off)
|
||||
if (SoundBlasterPresent && DigiMode != SDS_OFF)
|
||||
s_angeldie11.tictime = 105;
|
||||
|
||||
SpawnNewObj (tilex,tiley,&s_angelstand);
|
||||
@ -2197,7 +2197,7 @@ statetype s_fatshoot6 = {false,SPR_FAT_SHOOT4,10,NULL,(statefunc)T_Sho
|
||||
|
||||
void SpawnSchabbs (int tilex, int tiley)
|
||||
{
|
||||
if (DigiMode != sds_Off)
|
||||
if (DigiMode != SDS_OFF)
|
||||
s_schabbdie2.tictime = 140;
|
||||
else
|
||||
s_schabbdie2.tictime = 5;
|
||||
@ -2224,7 +2224,7 @@ void SpawnSchabbs (int tilex, int tiley)
|
||||
|
||||
void SpawnGift (int tilex, int tiley)
|
||||
{
|
||||
if (DigiMode != sds_Off)
|
||||
if (DigiMode != SDS_OFF)
|
||||
s_giftdie2.tictime = 140;
|
||||
else
|
||||
s_giftdie2.tictime = 5;
|
||||
@ -2251,7 +2251,7 @@ void SpawnGift (int tilex, int tiley)
|
||||
|
||||
void SpawnFat (int tilex, int tiley)
|
||||
{
|
||||
if (DigiMode != sds_Off)
|
||||
if (DigiMode != SDS_OFF)
|
||||
s_fatdie2.tictime = 140;
|
||||
else
|
||||
s_fatdie2.tictime = 5;
|
||||
@ -2783,7 +2783,7 @@ statetype s_hitlershoot6 = {false,SPR_HITLER_SHOOT2,10,NULL,(statefunc)T_
|
||||
|
||||
void SpawnFakeHitler (int tilex, int tiley)
|
||||
{
|
||||
if (DigiMode != sds_Off)
|
||||
if (DigiMode != SDS_OFF)
|
||||
s_hitlerdie2.tictime = 140;
|
||||
else
|
||||
s_hitlerdie2.tictime = 5;
|
||||
@ -2809,7 +2809,7 @@ void SpawnFakeHitler (int tilex, int tiley)
|
||||
|
||||
void SpawnHitler (int tilex, int tiley)
|
||||
{
|
||||
if (DigiMode != sds_Off)
|
||||
if (DigiMode != SDS_OFF)
|
||||
s_hitlerdie2.tictime = 140;
|
||||
else
|
||||
s_hitlerdie2.tictime = 5;
|
||||
|
22
wl_main.c
22
wl_main.c
@ -154,15 +154,15 @@ static void ReadConfig(void)
|
||||
|
||||
close(file);
|
||||
|
||||
if ((sd == sdm_AdLib || sm == smm_AdLib) && !AdLibPresent
|
||||
if ((sd == SDM_ADLIB || sm == SMM_ADLIB) && !AdLibPresent
|
||||
&& !SoundBlasterPresent)
|
||||
{
|
||||
sd = sdm_PC;
|
||||
sm = smm_Off;
|
||||
sd = SDM_PC;
|
||||
sm = SMM_OFF;
|
||||
}
|
||||
|
||||
if ((sds == sds_SoundBlaster && !SoundBlasterPresent))
|
||||
sds = sds_Off;
|
||||
if ((sds == SDS_SOUNDBLASTER && !SoundBlasterPresent))
|
||||
sds = SDS_OFF;
|
||||
|
||||
/* make sure values are correct */
|
||||
|
||||
@ -189,19 +189,19 @@ static void ReadConfig(void)
|
||||
noconfig:
|
||||
if (SoundBlasterPresent || AdLibPresent)
|
||||
{
|
||||
sd = sdm_AdLib;
|
||||
sm = smm_AdLib;
|
||||
sd = SDM_ADLIB;
|
||||
sm = SMM_ADLIB;
|
||||
}
|
||||
else
|
||||
{
|
||||
sd = sdm_PC;
|
||||
sm = smm_Off;
|
||||
sd = SDM_PC;
|
||||
sm = SMM_OFF;
|
||||
}
|
||||
|
||||
if (SoundBlasterPresent)
|
||||
sds = sds_SoundBlaster;
|
||||
sds = SDS_SOUNDBLASTER;
|
||||
else
|
||||
sds = sds_Off;
|
||||
sds = SDS_OFF;
|
||||
|
||||
if (MousePresent)
|
||||
mouseenabled = true;
|
||||
|
48
wl_menu.c
48
wl_menu.c
@ -1142,28 +1142,28 @@ CP_Sound (int unused)
|
||||
// SOUND EFFECTS
|
||||
//
|
||||
case 0:
|
||||
if (SoundMode != sdm_Off)
|
||||
if (SoundMode != SDM_OFF)
|
||||
{
|
||||
SD_WaitSoundDone ();
|
||||
SD_SetSoundMode (sdm_Off);
|
||||
SD_SetSoundMode (SDM_OFF);
|
||||
DrawSoundMenu ();
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (SoundMode != sdm_PC)
|
||||
if (SoundMode != SDM_PC)
|
||||
{
|
||||
SD_WaitSoundDone ();
|
||||
SD_SetSoundMode (sdm_PC);
|
||||
SD_SetSoundMode (SDM_PC);
|
||||
CA_LoadAllSounds ();
|
||||
DrawSoundMenu ();
|
||||
ShootSnd ();
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (SoundMode != sdm_AdLib)
|
||||
if (SoundMode != SDM_ADLIB)
|
||||
{
|
||||
SD_WaitSoundDone ();
|
||||
SD_SetSoundMode (sdm_AdLib);
|
||||
SD_SetSoundMode (SDM_ADLIB);
|
||||
CA_LoadAllSounds ();
|
||||
DrawSoundMenu ();
|
||||
ShootSnd ();
|
||||
@ -1174,24 +1174,24 @@ CP_Sound (int unused)
|
||||
// DIGITIZED SOUND
|
||||
//
|
||||
case 5:
|
||||
if (DigiMode != sds_Off)
|
||||
if (DigiMode != SDS_OFF)
|
||||
{
|
||||
SD_SetDigiDevice (sds_Off);
|
||||
SD_SetDigiDevice (SDS_OFF);
|
||||
DrawSoundMenu ();
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
/* if (DigiMode != sds_SoundSource)
|
||||
/* if (DigiMode != SDS_SOUNDSOURCE)
|
||||
{
|
||||
SD_SetDigiDevice (sds_SoundSource);
|
||||
SD_SetDigiDevice (SDS_SOUNDSOURCE);
|
||||
DrawSoundMenu ();
|
||||
ShootSnd ();
|
||||
}*/
|
||||
break;
|
||||
case 7:
|
||||
if (DigiMode != sds_SoundBlaster)
|
||||
if (DigiMode != SDS_SOUNDBLASTER)
|
||||
{
|
||||
SD_SetDigiDevice (sds_SoundBlaster);
|
||||
SD_SetDigiDevice (SDS_SOUNDBLASTER);
|
||||
DrawSoundMenu ();
|
||||
ShootSnd ();
|
||||
}
|
||||
@ -1201,17 +1201,17 @@ CP_Sound (int unused)
|
||||
// MUSIC
|
||||
//
|
||||
case 10:
|
||||
if (MusicMode != smm_Off)
|
||||
if (MusicMode != SMM_OFF)
|
||||
{
|
||||
SD_SetMusicMode (smm_Off);
|
||||
SD_SetMusicMode (SMM_OFF);
|
||||
DrawSoundMenu ();
|
||||
ShootSnd ();
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
if (MusicMode != smm_AdLib)
|
||||
if (MusicMode != SMM_ADLIB)
|
||||
{
|
||||
SD_SetMusicMode (smm_AdLib);
|
||||
SD_SetMusicMode (SMM_ADLIB);
|
||||
DrawSoundMenu ();
|
||||
ShootSnd ();
|
||||
StartCPMusic (MENUSONG);
|
||||
@ -1293,15 +1293,15 @@ DrawSoundMenu (void)
|
||||
// SOUND EFFECTS
|
||||
//
|
||||
case 0:
|
||||
if (SoundMode == sdm_Off)
|
||||
if (SoundMode == SDM_OFF)
|
||||
on = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (SoundMode == sdm_PC)
|
||||
if (SoundMode == SDM_PC)
|
||||
on = 1;
|
||||
break;
|
||||
case 2:
|
||||
if (SoundMode == sdm_AdLib)
|
||||
if (SoundMode == SDM_ADLIB)
|
||||
on = 1;
|
||||
break;
|
||||
|
||||
@ -1309,15 +1309,15 @@ DrawSoundMenu (void)
|
||||
// DIGITIZED SOUND
|
||||
//
|
||||
case 5:
|
||||
if (DigiMode == sds_Off)
|
||||
if (DigiMode == SDS_OFF)
|
||||
on = 1;
|
||||
break;
|
||||
case 6:
|
||||
// if (DigiMode == sds_SoundSource)
|
||||
// if (DigiMode == SDS_SOUNDSOURCE)
|
||||
// on = 1;
|
||||
break;
|
||||
case 7:
|
||||
if (DigiMode == sds_SoundBlaster)
|
||||
if (DigiMode == SDS_SOUNDBLASTER)
|
||||
on = 1;
|
||||
break;
|
||||
|
||||
@ -1325,11 +1325,11 @@ DrawSoundMenu (void)
|
||||
// MUSIC
|
||||
//
|
||||
case 10:
|
||||
if (MusicMode == smm_Off)
|
||||
if (MusicMode == SMM_OFF)
|
||||
on = 1;
|
||||
break;
|
||||
case 11:
|
||||
if (MusicMode == smm_AdLib)
|
||||
if (MusicMode == SMM_ADLIB)
|
||||
on = 1;
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user