Files
libretro.github.com/index.html
T
2012-06-23 01:48:13 -03:00

41 lines
1.5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head> <meta charset="UTF-8" />
<title>RetroArch - multi-system frontend for libretro</title>
<link rel="stylesheet" href="style.css" />
<link href='http://fonts.googleapis.com/css?family=Ubuntu' rel='stylesheet' type='text/css'>
</head>
<body>
<header><h1><img src="http://i.imgur.com/xlGNy.png" width="300" height="60"/></a></h1>
</header>
<nav><ul> <li><a href="https://imgur.com/a/6u8Zb#0">Screenshots</a></li>
<li><a href="http://forum.themaister.net/">Forum</a></li>
<li><a href="https://twitter.com/#!/libretro">Twitter</a></li>
</ul></nav>
<article>
<h1>What is RetroArch?</h1>
<p> RetroArch is a modular multi-system emulator system that is designed to be fast,
lightweight, and portable. It has features few other emulators frontends have,
such as real-time rewinding and game-aware shading.</p>
<h1>What platforms does it support?</h1>
<p> RetroArch sets the standard on cross-platform portability right now.</p>
<ul> <li>Linux (x86 and x86_64)</li>
<li>Windows (32bit/64bit)</li>
<li>Mac OSX (PPC/Intel)</li>
<li>Playstation 3</li>
<li>Xbox 360 (XeXDK/Libxenon)</li>
<li>Wii</li>
</ul>
<h1>Why is it special?</h1>
<p> Right now RetroArch is unique in that it runs the same emulator cores on multiple systems
(such as Xbox 360, PS3, Wii, PC, etc).</p>
<p> For each emulator 'core', RetroArch makes use of a library API that we like to
call 'libretro'.</p>
</article>
</body>
</html>