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41 lines
1.5 KiB
HTML
41 lines
1.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head> <meta charset="UTF-8" />
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<title>RetroArch - multi-system frontend for libretro</title>
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<link rel="stylesheet" href="style.css" />
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<link href='http://fonts.googleapis.com/css?family=Ubuntu' rel='stylesheet' type='text/css'>
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</head>
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<body>
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<header><h1><img src="http://i.imgur.com/xlGNy.png" width="300" height="60"/></a></h1>
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</header>
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<nav><ul> <li><a href="https://imgur.com/a/6u8Zb#0">Screenshots</a></li>
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<li><a href="http://forum.themaister.net/">Forum</a></li>
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<li><a href="https://twitter.com/#!/libretro">Twitter</a></li>
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</ul></nav>
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<article>
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<h1>What is RetroArch?</h1>
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<p> RetroArch is a modular multi-system emulator system that is designed to be fast,
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lightweight, and portable. It has features few other emulators frontends have,
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such as real-time rewinding and game-aware shading.</p>
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<h1>What platforms does it support?</h1>
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<p> RetroArch sets the standard on cross-platform portability right now.</p>
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<ul> <li>Linux (x86 and x86_64)</li>
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<li>Windows (32bit/64bit)</li>
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<li>Mac OSX (PPC/Intel)</li>
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<li>Playstation 3</li>
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<li>Xbox 360 (XeXDK/Libxenon)</li>
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<li>Wii</li>
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</ul>
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<h1>Why is it special?</h1>
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<p> Right now RetroArch is unique in that it runs the same emulator cores on multiple systems
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(such as Xbox 360, PS3, Wii, PC, etc).</p>
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<p> For each emulator 'core', RetroArch makes use of a library API that we like to
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call 'libretro'.</p>
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</article>
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</body>
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</html> |