Commit Graph
1136 Commits
Author SHA1 Message Date
markwkidd 2e35fd8fd9 Rename pull_request_template.md to .github/pull_request_template.md 2018-04-14 21:56:04 -04:00
markwkidd a96de530ff Rename CONTRIBUTING.md to .github/CONTRIBUTING.md 2018-04-14 21:55:46 -04:00
markwkidd 2c14c08183 Rename license.md to LICENSE.md 2018-04-14 21:50:56 -04:00
Twinaphex 0bdf4b91a6 Merge pull request #59 from libretro/license-format-location
update license location and format for github
2018-04-15 03:45:04 +02:00
Twinaphex 41b9806828 Merge pull request #62 from libretro/CONTRIBUTING-and-pull_request_template
add contributing and pull request template
2018-04-15 03:44:56 +02:00
arcadez af0c1de20e Parallel Turn 2018-04-15 01:36:20 +01:00
arcadez 4c1fcf2014 Declare pturn.c 2018-04-15 01:33:19 +01:00
arcadez 971e90a33d Last one from me finish up with a new driver for Parallel Turn
Golden oldie from Jaleco

http://adb.arcadeitalia.net/media/mame.current/ingames/pturn.png

MAME WIP

    0.107u1: ShimaPong fixed 'Lives' dipswitch.
    0.104u7: Tatsuyuki Satoh added simulation of protection to the Parallel Turn driver.
    0.104u6: Tomasz Slanina fixed Parallel Turn - Game now playable. Added dipswitches 'Lives', 'Bonus Life', 'Cabinet', 'Coin A/B', 'Freeze' and 'Language'.
    13th March 2006: Tomasz Slanina - Parallel Turn is playable. Protection is partially broken.
    14th October 2005: Tomasz Slanina - Just got another Parallel Turn custom Jaleco chip for hardware analyse.
    0.80u2: Tomasz Slanina added 'Parallel Turn' (Jaleco 1984). The protection custom chip JALECO is some kind of state machine used for calculate jump offsets and it is not emulated.
    26th March 2004: Tomasz Slanina sent in drivers for Parallel Turn (doesn't work, protection).
    12th August 2001: Guru dumped Parallel Turn © Jaleco 1984.
2018-04-15 01:32:06 +01:00
markwkidd ca01d1d764 Merge pull request #61 from libretro/convert-to-github-changelog
convert to GitHub changelog format
2018-04-14 20:19:24 -04:00
markwkidd b9fa6e0ed8 Create pull_request_template.md 2018-04-14 20:13:33 -04:00
markwkidd 694f66a737 Create CONTRIBUTING.md 2018-04-14 20:11:36 -04:00
markwkidd a1ab690a57 update changelog formatting for old entries 2018-04-14 19:35:11 -04:00
markwkidd 75942c393f Delete whatsold.txt 2018-04-14 19:27:07 -04:00
markwkidd d52e342142 Update and rename whatsnew.txt to CHANGELOG.md 2018-04-14 19:26:11 -04:00
markwkidd 99b90d046b Merge pull request #60 from libretro/delete-mame078-log
delete mame078 changed.txt log
2018-04-14 19:12:00 -04:00
markwkidd 1a2ce45985 Delete changed.txt 2018-04-14 19:11:30 -04:00
markwkidd 48f133c3a0 format acknowledgements in license 2018-04-14 19:05:19 -04:00
markwkidd 1f3cc8d6d0 additional license formatting 2018-04-14 19:03:23 -04:00
markwkidd bc601b43c7 promote license to github root and markdown format 2018-04-14 18:54:35 -04:00
arcadez f41b50e3c3 Update one more time 2018-04-14 22:20:45 +01:00
arcadez fb9c104606 Declare backfire! 2018-04-14 21:58:12 +01:00
arcadez 30a05b5958 Declare new driver backfire.c 2018-04-14 21:55:17 +01:00
arcadez d8b46764e7 New driver supporting Data East's Backfire!
May as well make some more use of the Data East upate from a while back which means
this driver will drop nicely into the source, Backfire! was one of those dual screen games
but i've hacked out screen two to make the game boot using just one.

[img]http://adb.arcadeitalia.net/media/mame.current/ingames/backfire.png[/img]

MAME WIP

12th January 2006: David Haywood - I fixed the priorities in BackFire! and decided it seems to work well enough to mark it as working.
0.103u2: David Haywood split BackFire! into a separate driver, improved the graphics, added dualscreen support and corrected sound decoding. Pierpaolo Prazzoli added sound to BackFire!. Fixed ARM CPU1 clock speed to 7MHz, visible area to 640x240, video aspect ratio to 8:3 and sound rom loading.
9th January 2006: David Haywood - Again based on Bryan's work I've split BackFire! from the generic 156 driver and put it in it's own file. The game is fairly different to the other Deco156 based games in that it supports 2 monitors. Both monitors are now displayed, although colour problems remain. The game remains unplayable as it needs further work on the maths co-processor. Update: Fixed the colour problems, but priority issues remain.
9th January 2006: David Haywood - I decided to take a look at some more of the things Bryan submitted. I'm currently looking to hook up both screens in BackFire (it's meant to be a 2 screen game) and seeing if I can make any progress with the Co-Processor.
0.103u1: Changed ARM CPU1 clock speed to 14MHz. Added YMZ280B (14MHz) sound. Changed visible area to 320x240.
0.98u3: Added clone Backfire! (set 2).
0.84: David Haywood added Backfire! (Data East 1995).
2nd January 2003: Guru - Dumped Backfire! (Data East 1995).
2nd November 2002: Guru - Back Fire! (Data East 1995) arrived from Pelle.
2018-04-14 21:54:02 +01:00
Twinaphex 842405efc3 Merge pull request #58 from libretro/refactor-options
consolidate options into options struct
2018-04-14 19:47:21 +02:00
markwkidd 596c359ee8 keep exclamations standardized 2018-04-14 13:13:03 -04:00
markwkidd aac96444d9 update other references to options 2018-04-14 13:10:33 -04:00
markwkidd 06d5606fb9 fix error message for missing libretro save path 2018-04-14 12:49:10 -04:00
markwkidd bd44746070 antialias should be disabled by default still 2018-04-14 12:47:10 -04:00
markwkidd 3e9b01b372 consolidate all options into the options struct 2018-04-14 12:44:46 -04:00
markwkidd 92623a6df6 Merge pull request #57 from libretro/restore-nes-mess-inmakefile
restore MESS reference in Makefile.common
2018-04-13 21:49:08 -04:00
markwkidd 22e5ae13fb restore MESS reference in Makefile.common
this didn't affect my local make but it does seem to mess with the buildbot when this was removed
2018-04-13 21:48:52 -04:00
markwkidd 023c1ceedc Merge pull request #56 from libretro/remove-one-mess-from-makefile
remove the one MESS reference from Makefile.common
2018-04-13 20:52:56 -04:00
markwkidd ff00fd123f remove the one MESS reference from Makefile.common 2018-04-13 20:52:46 -04:00
markwkidd 34f981cb71 Merge pull request #55 from libretro/enable-sound-filters
use default sound filter codepaths
2018-04-13 20:47:38 -04:00
markwkidd 0e31f1403c use default codepaths 2018-04-13 20:42:45 -04:00
markwkidd 57b7ecc199 Merge pull request #54 from libretro/remove-legacy-ctl-c
remove legacy gui code - libretro handles this
2018-04-13 20:17:49 -04:00
markwkidd 9d76c4e643 remove legacy gui code - libretro handles this 2018-04-13 20:17:36 -04:00
markwkidd dd8b6152a4 Merge pull request #53 from libretro/mame.c-warning-fix-cleanup
fix Machine memory init and de-messify mame.c
2018-04-13 19:25:13 -04:00
markwkidd 270a32d271 fix my versioning error 2018-04-13 19:24:00 -04:00
markwkidd 52b59af274 fix Machine memory init and de-messify mame.c 2018-04-13 19:20:22 -04:00
markwkidd 57a23a5416 Merge pull request #52 from libretro/de-mess-fileio
de mess-ify fileio source
2018-04-13 17:11:04 -04:00
markwkidd a2690ed844 de-mess-fileio.h 2018-04-13 17:09:47 -04:00
markwkidd 07a03bafe7 de-messify fileio.c 2018-04-13 17:08:21 -04:00
arcadez b3b4750178 Mighty Warriors 2018-04-13 19:44:37 +01:00
arcadez 0b94039a74 Declare mwarr.c driver 2018-04-13 19:42:53 +01:00
arcadez 7096d15537 New driver supporting Mighty Warriors
http://adb.arcadeitalia.net/media/mame.current/ingames/mwarr.png

0.88u2: Pierpaolo Prazzoli added sprites buffer which fixed the "invisible" sprites and fixed text tilemap scrollx offset in Mighty Warriors. David Haywood added palette brightness.
0.88u1: Pierpaolo Prazzoli fixed scroll offset and rain priority in Mighty Warriors.
0.88: Pierpaolo Prazzoli fixed Mighty Warriors - Game now playable. Some sprite problems. Changed MSM6295 clock speed to 7102 Hz and added 2nd MSM6295 (7102 Hz) sound. Changed visible area to 366x240, region sound2 to sound1 and swapped region gfx2/4. Added dipswitches 'Difficulty', 'Demo Sounds', 'Mutant', 'Freeze', 'Coin A/B', 'Allow Continue' and 3x 'Unknown'.
22nd October 2004: Pierpaolo Prazzoli - Mighty Warriors up and running.
0.87u4: Guru and Pierpaolo Prazzoli added 'Mighty Warriors' (Elettronica Video-Games S.R.L 199?).
15th October 2004: Guru - Received Mighty Warriors (Elettronica Video-Games S.R.L.). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian MAME Forum.
2018-04-13 19:40:50 +01:00
arcadez 349f7760a0 Declare midresbj 2018-04-13 19:36:40 +01:00
arcadez 5eee521757 Midnight Resistance Joystick Bootleg
0.164: Guru added clone Midnight Resistance (Joystick bootleg). Note: These ROMs come from a very large long twin-board bootleg of Midnight Resistance. The board uses only common off-the-shelf parts such as TTL logic, SRAM and 68000/6502 etc. Some of these ROMs match a version in MAME with a 68705 but this board doesn't have a 68705 or other protection devices although the PCB does have a location for a 40-pin 68705. An almost identical board runs a bootleg version of Heavy Barrel and Bad Dudes vs Dragon Ninja.
2018-04-13 19:34:15 +01:00
grant2258 f2b44c8f4c Merge pull request #51 from grant2258/master
this should be us
2018-04-12 14:21:33 +01:00
grant2258 e887325283 Merge branch 'fix' 2018-04-12 14:11:07 +01:00