MAME WIP
0.189: Added HD647180X MCU dump and Z180 (10MHz) CPU2 to clone Pipi & Bibis / Whoopee!! (Teki Paki hardware), allowing for sound emulation in it [Team CAPS0ff].
0.181: Decapped, deprotected, dumped and hooked up the HD647180X MCUs for Teki Paki [CAPS0ff]. Added Z180 (10MHz) CPU2.
* add comments to mame2003.h
* refactor, cleanup, comment
* focus on mame2003.c
* make mame2003.c source order more consistent
* Space
* continue to arrange and document
* revert premature improvement
* add comments to input code
* tweak
Co-authored-by: mahoneyt944 <[email protected]>
This is .78 code that has been modified with some newer code to allows kinst and blitz to work properly now. At some point we lost support for blitz. This may increase compatibility with other mip3 games as well.
**Tested**
- kinst
- kinst2
- blitz
- blitz2k
- blitz99
- calspeed
- biofreak
- mace
- carnevil
- wg3dh
0.114u1: David Haywood added 'Combat Hawk' (Sega / Sanritsu 1987).
3rd April 2007: David Haywood - Combat Hawk is the rare game that arrived at Guru's recently. It runs on Bank Panic hardware, but has a vertical orientation.
The gameplay is very much like bank panic (three 'doors', three 'shoot' buttons, various enemies and civilians).
30th March 2007: Guru - Combat Hawk (Sega/Sanritsu 1987) just arrived, the next haul from Japan. This one was hella expensive and very, very rare.
* cleanup and prep for lightgun api implementation
* fix calibration function's location
* additional consistency cleanups
* additional cleanup and conslidation
* move defined parameters to mame2003.h
* refactor constants for maximum number of players
* consolidate duplicated constants
* revert the refactor of one input constant