DS emulator, sorta
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Merge pull request #203 from warmenhoven/warmenhoven/pr/old-ios-tvos
ios/tvos: properly set min supported version
2024-10-21 16:49:39 -05:00
.github Move x86-64 macOS CI file 2021-07-22 14:52:42 +01:00
cmake add support for JIT profiling with VTune 2021-07-24 16:20:03 +02:00
freebios Add fallback to Drastic BIOS and fake firmware when not provided (#105) 2021-09-22 21:44:14 +02:00
icon gtk: add icon 2017-12-16 05:43:34 +01:00
jni update android to use c++17 and enable exceptions 2021-09-22 23:41:54 +02:00
src iQue DS 2023-04-13 13:00:23 +08:00
tools make extra extra extra EXTRA sure the goddamn libraries are writable 2021-09-01 17:05:26 +02:00
.gitignore add refactored libretro core 2021-09-22 21:36:04 +02:00
.gitlab-ci.yml ios9 building is not working anymore due to outdated toolchain 2021-09-26 12:14:16 +02:00
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contributing.md amend contributor guide 2021-08-04 14:07:46 +02:00
LICENSE reorganize repo, move shit around 2017-03-16 23:01:22 +01:00
Makefile ios/tvos: properly set min supported version 2024-10-16 13:39:51 -04:00
Makefile.common Remove ARMJIT_GenOffsets.cpp from Makefile.common 2022-01-27 17:22:37 +01:00
melon_grc.xml gtk: add icon 2017-12-16 05:43:34 +01:00
melon.icns Define melonDS version in CMake 2021-01-19 11:39:25 +00:00
melon.ico windows: add icon 2017-12-16 04:10:32 +01:00
melon.plist.in macOS: Allow opening ROMs with melonDS from Finder. 2021-08-23 10:27:03 +02:00
melon.qrc Use 256x256 instead of 32x32 as window icon size (#1115) 2021-05-27 12:12:55 +02:00
melon.rc.in update copyright year and add missing GPL headers 2021-03-12 20:07:40 +01:00
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xp.manifest start work on the input config dialog. nonfunctional and looks like shit. 2017-03-23 23:38:40 +01:00

melonDS


DS emulator, sorta

The goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)


How to use

melonDS requires BIOS/firmware copies from a DS. Files required:

  • bios7.bin, 16KB: ARM7 BIOS
  • bios9.bin, 4KB: ARM9 BIOS
  • firmware.bin, 128/256/512KB: firmware

Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.

Possible firmware sizes

  • 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
  • 256KB: regular DS firmware
  • 512KB: iQue DS firmware

DS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.

As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!

How to build

Linux:

  1. Install dependencies: sudo apt install cmake libcurl4-gnutls-dev libpcap0.8-dev libsdl2-dev qt5-default libslirp-dev libarchive-dev libepoxy-dev
  2. Download the melonDS repository and prepare:
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build
  1. Compile:
cmake ..
make -j$(nproc --all)

Windows:

  1. Install MSYS2
  2. Open the MSYS2 MinGW 64-bit terminal
  3. Update the packages using pacman -Syu and reopen the terminal if it asks you to
  4. Download the melonDS repository and prepare:
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build

Dynamic builds (with DLLs)

  1. Install dependencies: pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5,libslirp,libarchive,libepoxy}
  2. Compile:
    cmake .. -G "MSYS Makefiles"
    make -j$(nproc --all)
    ../tools/msys-dist.sh
    

If everything went well, melonDS and the libraries it needs should now be in the dist folder.

Static builds (without DLLs, standalone executable)

  1. Install dependencies: pacman -S git make mingw-w64-x86_64-{cmake,mesa,SDL2,toolchain,qt5-static,libslirp,libarchive,libepoxy}
  2. Compile:
    cmake .. -G 'MSYS Makefiles' -DBUILD_STATIC=ON -DQT5_STATIC_DIR=/mingw64/qt5-static
    make -j$(nproc --all)
    mkdir dist && cp melonDS.exe dist
    

If everything went well, melonDS should now be in the dist folder.

macOS:

  1. Install the Homebrew Package Manager
  2. Install dependencies: brew install git pkg-config cmake sdl2 qt@6 libslirp libarchive libepoxy
  3. Download the melonDS repository and prepare:
git clone https://github.com/Arisotura/melonDS
cd melonDS
mkdir build && cd build
  1. Compile:
    cmake .. -DCMAKE_PREFIX_PATH="$(brew --prefix qt@6);$(brew --prefix libarchive)" -DUSE_QT6=ON -DMACOS_BUNDLE_LIBS=ON
    make -j$(sysctl -n hw.logicalcpu)
    

If everything went well, melonDS.app should now be in the current directory.

TODO LIST

  • DSi emulation
  • the impossible quest of pixel-perfect 3D graphics
  • improve libui and the emulator UI
  • support for rendering screens to separate windows
  • emulating some fancy addons
  • other non-core shit (debugger, graphics viewers, cheat crapo, etc)

TODO LIST FOR LATER

  • better wifi
  • maybe emulate flashcarts or other fancy hardware
  • big-endian compatibility (Wii, etc)
  • LCD refresh time (used by some games for blending effects)
  • any feature you can eventually ask for that isn't outright stupid

Credits

  • Martin for GBAtek, a good piece of documentation
  • Cydrak for the extra 3D GPU research
  • limittox for the icon
  • All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc

License

GNU GPLv3 Image

melonDS is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.