Commit Graph
2135 Commits
Author SHA1 Message Date
twinaphex caa1908fa8 Rename variable 2015-12-30 13:17:15 +01:00
twinaphex 4bf4cf57b1 Cleanups - no functional changes 2015-12-30 13:07:20 +01:00
twinaphex 583531c304 Remove useless forward declaration 2015-12-30 01:33:53 +01:00
twinaphex ab825015cc Dump fsca-table.h inside core/hw/sh4/sh4_rom.cpp 2015-12-30 01:33:10 +01:00
twinaphex cbd1c2422e Cleanups - no functional changes 2015-12-30 01:00:23 +01:00
twinaphex ef86480b87 Convert AicaTimer from class into regular struct 2015-12-30 00:58:32 +01:00
twinaphex 2673bff2f4 (core/hw/aica/aica.cpp) Cleanups - no functional changes 2015-12-30 00:30:12 +01:00
twinaphex 79d2a55cd1 (sgc_if.cpp) Cleanups - no functional changes 2015-12-30 00:24:35 +01:00
twinaphex 42197f5ac0 (sgc_if.cpp) Cleanups - no functional changes 2015-12-30 00:19:44 +01:00
twinaphex 69819fe61a Dehardcode this 2015-12-29 23:55:14 +01:00
twinaphex 70330d5b53 Add MAX_CHANNELS macro 2015-12-29 23:49:00 +01:00
twinaphex bd4fb55ecc Dehardcode some magic numbers 2015-12-29 23:45:46 +01:00
twinaphex 07de4a1ce6 Simplify readMem_aica_reg and WriteMem_aica_reg 2015-12-29 23:38:58 +01:00
twinaphex a487d0c377 Style nits 2015-12-29 23:12:17 +01:00
twinaphex 86900f0f9e Cleanups 2015-12-29 22:52:35 +01:00
twinaphex 7d78c84872 Code style nits 2015-12-29 22:39:37 +01:00
twinaphex 1190676cf6 Need some more time converting this over - already commit it
for now
2015-12-29 19:26:23 +01:00
twinaphex c4ecabbb66 Cleanups - no functional changes 2015-12-29 17:00:34 +01:00
twinaphex e27bf76118 (gles.cpp) Cleanups, no functional changes 2015-12-29 16:20:04 +01:00
twinaphex 028eb7672e Cleanups - no functional changes 2015-12-29 15:52:31 +01:00
twinaphex c8eb428b31 Cleanups - no functional changes 2015-12-29 15:23:33 +01:00
Twinaphex e5c1b7fc00 Merge pull request #8 from fr500/master
fix parsing of filenames with spaces on gdi files
2015-12-29 02:50:43 +01:00
radius 748669b573 fix parsing of filenames with spaces on gdi files 2015-12-28 20:30:42 -05:00
Twinaphex ce06b2dec4 Set stencil to true 2015-12-28 22:42:24 +01:00
Twinaphex 4868b5763d Take out NO_STENCIL_WORKAROUND altogether 2015-12-28 22:18:36 +01:00
twinaphex 4c485a6ad8 No more separate stencil buffer 2015-12-28 22:09:55 +01:00
twinaphex 1e91653777 Bind stencil buffer 2015-12-28 21:44:42 +01:00
twinaphex bc36bce2f3 Don't stub out DrawModVols 2015-12-28 20:31:22 +01:00
twinaphex 4b2f22ec5c Revert "Templatizing and inlining this is barely worth it"
This reverts commit f214fe8ce2.
2015-12-28 20:14:39 +01:00
twinaphex f214fe8ce2 Templatizing and inlining this is barely worth it 2015-12-28 20:11:58 +01:00
twinaphex ba0b8c7124 Attempt to restore state of glStencilOp and glStencilFunc
at end of DrawList function to initial defaults
2015-12-28 19:10:09 +01:00
twinaphex 05e1f299f3 Cache stencilop too 2015-12-28 18:45:37 +01:00
twinaphex fab9b77a71 Cache glStencilMask 2015-12-28 18:36:55 +01:00
twinaphex 65ff83b927 Cache stencil func 2015-12-28 18:30:36 +01:00
twinaphex 1b7fd81244 Style nits 2015-12-28 18:05:44 +01:00
twinaphex 84462f4f38 Create set_shader_uniforms function 2015-12-28 18:03:24 +01:00
twinaphex c6f3acdd86 Set gl_state.active_texture always to GL_TEXTURE0 2015-12-28 18:00:55 +01:00
twinaphex eea599a7fd remove this for now 2015-12-28 17:29:49 +01:00
twinaphex 992954cdf3 Correct some state machine tracking 2015-12-28 17:17:40 +01:00
twinaphex d0a1cd460f Don't see GL_ALPHA_TEST being used anywhere, so this can go 2015-12-28 17:11:16 +01:00
twinaphex f740bca1e9 Move audiostream file to core/hw/aica and get rid of oslib/ in
general
2015-12-28 16:17:03 +01:00
twinaphex 7274c86800 Create separate file pvr_lock.cpp 2015-12-28 15:59:13 +01:00
twinaphex 8b1e987285 (core/hw/pvr/ta_vtx.cpp) Simplify vert_packed_color 2015-12-28 15:31:29 +01:00
twinaphex dd5e223830 Get rid of now unneeded PaletteUpdateHack 2015-12-28 15:07:40 +01:00
twinaphex aa5a3137f1 Not sure why glTexParameterf was used here 2015-12-28 14:57:21 +01:00
twinaphex 90eb3cb881 Hook up input descriptors 2015-12-28 14:07:19 +01:00
twinaphex 0666d5996e Change around L/R and L2/R2 - L and R are now weak L and R
and R2 and L2 are now fierce L and R - this way games like
Capcom Vs SNK 2 have fierce punch/kick mapped to L and R
as expected
2015-12-28 14:02:31 +01:00
twinaphex 2d18269b16 remove os_SetWindowText 2015-12-28 13:49:06 +01:00
twinaphex 71f5a05d6a Simplify audiostream code 2015-12-28 13:47:58 +01:00
twinaphex fc251659d7 Create reicast_audio_buffer_size core option 2015-12-28 13:39:17 +01:00