twinaphex
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caa1908fa8
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Rename variable
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2015-12-30 13:17:15 +01:00 |
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twinaphex
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4bf4cf57b1
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Cleanups - no functional changes
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2015-12-30 13:07:20 +01:00 |
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twinaphex
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583531c304
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Remove useless forward declaration
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2015-12-30 01:33:53 +01:00 |
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twinaphex
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ab825015cc
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Dump fsca-table.h inside core/hw/sh4/sh4_rom.cpp
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2015-12-30 01:33:10 +01:00 |
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twinaphex
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cbd1c2422e
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Cleanups - no functional changes
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2015-12-30 01:00:23 +01:00 |
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twinaphex
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ef86480b87
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Convert AicaTimer from class into regular struct
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2015-12-30 00:58:32 +01:00 |
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twinaphex
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2673bff2f4
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(core/hw/aica/aica.cpp) Cleanups - no functional changes
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2015-12-30 00:30:12 +01:00 |
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twinaphex
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79d2a55cd1
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(sgc_if.cpp) Cleanups - no functional changes
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2015-12-30 00:24:35 +01:00 |
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twinaphex
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42197f5ac0
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(sgc_if.cpp) Cleanups - no functional changes
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2015-12-30 00:19:44 +01:00 |
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twinaphex
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69819fe61a
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Dehardcode this
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2015-12-29 23:55:14 +01:00 |
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twinaphex
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70330d5b53
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Add MAX_CHANNELS macro
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2015-12-29 23:49:00 +01:00 |
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twinaphex
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bd4fb55ecc
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Dehardcode some magic numbers
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2015-12-29 23:45:46 +01:00 |
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twinaphex
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07de4a1ce6
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Simplify readMem_aica_reg and WriteMem_aica_reg
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2015-12-29 23:38:58 +01:00 |
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twinaphex
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a487d0c377
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Style nits
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2015-12-29 23:12:17 +01:00 |
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twinaphex
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86900f0f9e
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Cleanups
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2015-12-29 22:52:35 +01:00 |
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twinaphex
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7d78c84872
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Code style nits
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2015-12-29 22:39:37 +01:00 |
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twinaphex
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1190676cf6
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Need some more time converting this over - already commit it
for now
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2015-12-29 19:26:23 +01:00 |
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twinaphex
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c4ecabbb66
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Cleanups - no functional changes
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2015-12-29 17:00:34 +01:00 |
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twinaphex
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e27bf76118
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(gles.cpp) Cleanups, no functional changes
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2015-12-29 16:20:04 +01:00 |
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twinaphex
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028eb7672e
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Cleanups - no functional changes
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2015-12-29 15:52:31 +01:00 |
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twinaphex
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c8eb428b31
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Cleanups - no functional changes
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2015-12-29 15:23:33 +01:00 |
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Twinaphex
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e5c1b7fc00
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Merge pull request #8 from fr500/master
fix parsing of filenames with spaces on gdi files
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2015-12-29 02:50:43 +01:00 |
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radius
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748669b573
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fix parsing of filenames with spaces on gdi files
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2015-12-28 20:30:42 -05:00 |
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Twinaphex
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ce06b2dec4
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Set stencil to true
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2015-12-28 22:42:24 +01:00 |
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Twinaphex
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4868b5763d
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Take out NO_STENCIL_WORKAROUND altogether
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2015-12-28 22:18:36 +01:00 |
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twinaphex
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4c485a6ad8
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No more separate stencil buffer
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2015-12-28 22:09:55 +01:00 |
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twinaphex
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1e91653777
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Bind stencil buffer
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2015-12-28 21:44:42 +01:00 |
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twinaphex
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bc36bce2f3
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Don't stub out DrawModVols
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2015-12-28 20:31:22 +01:00 |
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twinaphex
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4b2f22ec5c
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Revert "Templatizing and inlining this is barely worth it"
This reverts commit f214fe8ce2.
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2015-12-28 20:14:39 +01:00 |
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twinaphex
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f214fe8ce2
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Templatizing and inlining this is barely worth it
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2015-12-28 20:11:58 +01:00 |
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twinaphex
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ba0b8c7124
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Attempt to restore state of glStencilOp and glStencilFunc
at end of DrawList function to initial defaults
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2015-12-28 19:10:09 +01:00 |
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twinaphex
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05e1f299f3
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Cache stencilop too
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2015-12-28 18:45:37 +01:00 |
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twinaphex
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fab9b77a71
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Cache glStencilMask
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2015-12-28 18:36:55 +01:00 |
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twinaphex
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65ff83b927
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Cache stencil func
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2015-12-28 18:30:36 +01:00 |
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twinaphex
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1b7fd81244
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Style nits
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2015-12-28 18:05:44 +01:00 |
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twinaphex
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84462f4f38
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Create set_shader_uniforms function
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2015-12-28 18:03:24 +01:00 |
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twinaphex
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c6f3acdd86
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Set gl_state.active_texture always to GL_TEXTURE0
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2015-12-28 18:00:55 +01:00 |
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twinaphex
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eea599a7fd
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remove this for now
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2015-12-28 17:29:49 +01:00 |
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twinaphex
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992954cdf3
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Correct some state machine tracking
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2015-12-28 17:17:40 +01:00 |
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twinaphex
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d0a1cd460f
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Don't see GL_ALPHA_TEST being used anywhere, so this can go
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2015-12-28 17:11:16 +01:00 |
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twinaphex
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f740bca1e9
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Move audiostream file to core/hw/aica and get rid of oslib/ in
general
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2015-12-28 16:17:03 +01:00 |
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twinaphex
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7274c86800
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Create separate file pvr_lock.cpp
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2015-12-28 15:59:13 +01:00 |
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twinaphex
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8b1e987285
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(core/hw/pvr/ta_vtx.cpp) Simplify vert_packed_color
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2015-12-28 15:31:29 +01:00 |
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twinaphex
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dd5e223830
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Get rid of now unneeded PaletteUpdateHack
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2015-12-28 15:07:40 +01:00 |
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twinaphex
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aa5a3137f1
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Not sure why glTexParameterf was used here
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2015-12-28 14:57:21 +01:00 |
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twinaphex
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90eb3cb881
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Hook up input descriptors
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2015-12-28 14:07:19 +01:00 |
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twinaphex
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0666d5996e
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Change around L/R and L2/R2 - L and R are now weak L and R
and R2 and L2 are now fierce L and R - this way games like
Capcom Vs SNK 2 have fierce punch/kick mapped to L and R
as expected
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2015-12-28 14:02:31 +01:00 |
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twinaphex
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2d18269b16
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remove os_SetWindowText
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2015-12-28 13:49:06 +01:00 |
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twinaphex
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71f5a05d6a
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Simplify audiostream code
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2015-12-28 13:47:58 +01:00 |
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twinaphex
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fc251659d7
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Create reicast_audio_buffer_size core option
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2015-12-28 13:39:17 +01:00 |
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