Measure elapsed time by retro_run, not the host clock

FrameClock also sums frame lengths at the refresh rate the core reports,
and the core-wide Clock (CommonTypes.h) reads that sum. Everything that
measured elapsed time now follows the frontend: it advances a frame at a
time and stands still while the frontend pauses. That covers input
expression timers, cursor and gyro integration, Wiimote-as-device
timeouts, the DSU client, VR controller velocity, Free Look, IOS socket
timeouts, the BBA TCP timers, custom asset load times, OSD message
lifetimes, Common::Timer and the Dolphin IOS device's elapsed time.
Local steady_clock aliases are removed so nothing bypasses it.

Calendar reads stay: the RTC's starting date, file and log timestamps,
and generated file names still take the host's date and time.

Deleted: SteadyAwakeClock, the debugger's unused CodeTrace, and the
host-time diagnostics in IOS request handling and DVDThread.
This commit is contained in:
LibretroAdmin authored and libretroadmin committed 2026-11-05 22:05:07 +01:00
1 parent 1e2dbf6616
commit c478df9181
27 files changed
+53 -580

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-1
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@@ -1407,7 +1407,6 @@ DOLPHIN_SOURCES_CXX += \
$(CORE_DIR)/Source/Core/Core/CoreTiming.cpp \
$(CORE_DIR)/Source/Core/Core/CPUThreadConfigCallback.cpp \
$(CORE_DIR)/Source/Core/Core/Debugger/BranchWatch.cpp \
$(CORE_DIR)/Source/Core/Core/Debugger/CodeTrace.cpp \
$(CORE_DIR)/Source/Core/Core/Debugger/Debugger_SymbolMap.cpp \
$(CORE_DIR)/Source/Core/Core/Debugger/Dump.cpp \
$(CORE_DIR)/Source/Core/Core/Debugger/OSThread.cpp \
+15 -1
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@@ -10,6 +10,8 @@
#include <chrono>
#include <cstdint>
#include "Common/FrameClock.h"
#ifdef _WIN32
#include <tchar.h>
#if defined(__MINGW32__)
@@ -32,7 +34,19 @@ using s16 = std::int16_t;
using s32 = std::int32_t;
using s64 = std::int64_t;
using Clock = std::chrono::steady_clock;
// The core's clock: elapsed time as retro_run has paced it (Common/FrameClock.h), never the
// host's. It stands still while the frontend pauses and advances a frame at a time.
struct FrameTimeClock
{
using rep = s64;
using period = std::micro;
using duration = std::chrono::duration<rep, period>;
using time_point = std::chrono::time_point<FrameTimeClock>;
static constexpr bool is_steady = true;
static time_point now() { return time_point(duration(static_cast<rep>(frame_clock_time_us()))); }
};
using Clock = FrameTimeClock;
using TimePoint = Clock::time_point;
using DT = Clock::duration;
using DT_us = std::chrono::duration<double, std::micro>;
+8 -1
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@@ -8,6 +8,7 @@
#include <rthreads/retro_eventcount.h>
static retro_atomic_64_t s_frame;
static retro_atomic_64_t s_time_us;
static retro_atomic_ptr_t s_tick; /* retro_eventcount_t*, made on first use */
static retro_eventcount_t *frame_clock_tick(void)
@@ -27,8 +28,9 @@ static retro_eventcount_t *frame_clock_tick(void)
return ec;
}
void frame_clock_advance(void)
void frame_clock_advance(unsigned frame_us)
{
retro_atomic_fetch_add_64(&s_time_us, (int64_t)frame_us);
retro_atomic_fetch_add_64(&s_frame, 1);
retro_eventcount_notify(frame_clock_tick());
}
@@ -38,6 +40,11 @@ uint64_t frame_clock_now(void)
return (uint64_t)retro_atomic_load_acquire_64(&s_frame);
}
uint64_t frame_clock_time_us(void)
{
return (uint64_t)retro_atomic_load_acquire_64(&s_time_us);
}
bool frame_clock_wait_until(uint64_t target, const retro_atomic_int_t *running)
{
retro_eventcount_t *tick = frame_clock_tick();
+7 -2
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@@ -18,11 +18,16 @@ extern "C" {
* the frontend's pace, stop while it pauses, and never sleep or read a
* clock. */
/* Called once per retro_run, by the frontend's thread. */
void frame_clock_advance(void);
/* Called once per retro_run, by the frontend's thread, with the length
* of a frame at the refresh rate the core reports. */
void frame_clock_advance(unsigned frame_us);
uint64_t frame_clock_now(void);
/* The sum of the frame lengths so far, in microseconds: the core's
* idea of elapsed time, paced by the frontend. */
uint64_t frame_clock_time_us(void);
/* Blocks until frame target has begun or *running reads zero. running
* may be NULL. Returns false when no longer running. Whoever clears
* *running calls frame_clock_wake_all afterwards. */
+3 -47
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@@ -16,26 +16,15 @@
namespace Common
{
template <typename Clock, typename Duration>
static typename Clock::rep time_now()
{
return std::chrono::time_point_cast<Duration>(Clock::now()).time_since_epoch().count();
}
template <typename Duration>
static auto steady_time_now()
{
return time_now<std::chrono::steady_clock, Duration>();
}
// Elapsed time is the frontend's: the frame clock, not the host's.
u64 Timer::NowUs()
{
return steady_time_now<std::chrono::microseconds>();
return frame_clock_time_us();
}
u64 Timer::NowMs()
{
return steady_time_now<std::chrono::milliseconds>();
return frame_clock_time_us() / 1000;
}
void Timer::Start()
@@ -91,37 +80,4 @@ u64 Timer::GetLocalTimeSinceJan1970()
#endif
}
// Results are appropriately slewed on Linux, but not on Windows, macOS, or FreeBSD.
// Clocks with that functionality seem to not be available there.
auto SteadyAwakeClock::now() -> time_point
{
#if defined(_WIN32)
// The count is system time "in units of 100 nanoseconds".
using InterruptDuration = std::chrono::duration<ULONGLONG, std::ratio<100, std::nano::den>::type>;
ULONGLONG interrupt_time{};
if (!QueryUnbiasedInterruptTime(&interrupt_time))
ERROR_LOG_FMT(COMMON, "QueryUnbiasedInterruptTime");
return time_point{InterruptDuration{interrupt_time}};
#else
// Note that Linux's CLOCK_MONOTONIC "does not count time that the system is suspended".
// This is in contrast to the behavior on macOS and FreeBSD.
static constexpr auto clock_id =
#if defined(__linux__)
CLOCK_MONOTONIC;
#elif defined(__APPLE__)
CLOCK_UPTIME_RAW;
#else
CLOCK_UPTIME;
#endif
timespec ts{};
if (clock_gettime(clock_id, &ts) != 0)
ERROR_LOG_FMT(COMMON, "clock_gettime: {}", LastStrerrorString());
return time_point{std::chrono::seconds{ts.tv_sec} + std::chrono::nanoseconds{ts.tv_nsec}};
#endif
}
} // Namespace Common
-15
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@@ -29,19 +29,4 @@ private:
bool m_running{false};
};
// Similar to std::chrono::steady_clock except this clock
// specifically does *not* count time while the system is suspended.
class SteadyAwakeClock
{
public:
using rep = s64;
using period = std::nano;
using duration = std::chrono::duration<rep, period>;
using time_point = std::chrono::time_point<SteadyAwakeClock>;
static constexpr bool is_steady = true;
static time_point now();
};
} // Namespace Common
-388
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@@ -1,388 +0,0 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/Debugger/CodeTrace.h"
#include <algorithm>
#include <chrono>
#include <regex>
#include "Common/Contains.h"
#include "Core/Core.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
namespace
{
bool IsInstructionLoadStore(std::string_view ins)
{
return (ins.starts_with('l') && !ins.starts_with("li")) || ins.starts_with("st") ||
ins.starts_with("psq_l") || ins.starts_with("psq_s");
}
u32 GetMemoryTargetSize(std::string_view instr)
{
// Word-size operations are taken as the default, check the others.
auto op = instr.substr(0, 4);
constexpr char BYTE_TAG = 'b';
constexpr char HALF_TAG = 'h';
constexpr char DOUBLE_WORD_TAG = 'd';
constexpr char PAIRED_TAG = 'p';
// Actual range is 0 to size - 1;
if (op.contains(BYTE_TAG))
{
return 1;
}
else if (op.contains(HALF_TAG))
{
return 2;
}
else if (op.contains(DOUBLE_WORD_TAG) || op.contains(PAIRED_TAG))
{
return 8;
}
return 4;
}
bool CompareMemoryTargetToTracked(const std::string& instr, const u32 mem_target,
const std::set<u32>& mem_tracked)
{
const auto it_lower = mem_tracked.lower_bound(mem_target);
if (it_lower == mem_tracked.end())
return false;
if (*it_lower == mem_target)
return true;
// If the base value doesn't hit, still need to check if longer values overlap.
return *it_lower < mem_target + GetMemoryTargetSize(instr);
}
} // namespace
void CodeTrace::SetRegTracked(const std::string& reg)
{
m_reg_autotrack.push_back(reg);
}
InstructionAttributes CodeTrace::GetInstructionAttributes(const TraceOutput& instruction) const
{
// Slower process of breaking down saved instruction. Only used when stepping through code if a
// decision has to be made, otherwise used afterwards on a log file.
InstructionAttributes tmp_attributes;
tmp_attributes.instruction = instruction.instruction;
tmp_attributes.address = instruction.address;
std::string instr = instruction.instruction;
std::smatch match;
// Convert sp, rtoc, and ps to r1, r2, and F#. ps is handled like a float operation.
static const std::regex replace_sp("(\\W)sp");
instr = std::regex_replace(instr, replace_sp, "$1r1");
static const std::regex replace_rtoc("rtoc");
instr = std::regex_replace(instr, replace_rtoc, "r2");
static const std::regex replace_ps("(\\W)p(\\d+)");
instr = std::regex_replace(instr, replace_ps, "$1f$2");
// Pull all register numbers out and store them. Limited to Reg0 if ps operation, as ps get
// too complicated to track easily.
// ex: add r4, r5, r6 -> r4 = Reg0, r5 = Reg1, r6 = Reg2. Reg0 is always the target register.
static const std::regex regis(
"\\W([rfp]\\d+)[^r^f]*(?:([rf]\\d+))?[^r^f\\d]*(?:([rf]\\d+))?[^r^f\\d]*(?:([rf]\\d+))?",
std::regex::optimize);
if (std::regex_search(instr, match, regis))
{
tmp_attributes.reg0 = match.str(1);
if (match[2].matched)
tmp_attributes.reg1 = match.str(2);
if (match[3].matched)
tmp_attributes.reg2 = match.str(3);
if (match[4].matched)
tmp_attributes.reg3 = match.str(4);
if (instruction.memory_target)
{
tmp_attributes.memory_target = instruction.memory_target;
tmp_attributes.memory_target_size = GetMemoryTargetSize(instr);
if (instr.starts_with("st") || instr.starts_with("psq_s"))
tmp_attributes.is_store = true;
else
tmp_attributes.is_load = true;
}
}
return tmp_attributes;
}
TraceOutput CodeTrace::SaveCurrentInstruction(const Core::CPUThreadGuard& guard) const
{
auto& system = guard.GetSystem();
auto& power_pc = system.GetPowerPC();
auto& ppc_state = power_pc.GetPPCState();
auto& debug_interface = power_pc.GetDebugInterface();
// Quickly save instruction and memory target for fast logging.
TraceOutput output;
const std::string instr = debug_interface.Disassemble(&guard, ppc_state.pc);
output.instruction = instr;
output.address = ppc_state.pc;
if (IsInstructionLoadStore(output.instruction))
output.memory_target = debug_interface.GetMemoryAddressFromInstruction(instr);
return output;
}
AutoStepResults CodeTrace::AutoStepping(const Core::CPUThreadGuard& guard, bool continue_previous,
AutoStop stop_on)
{
AutoStepResults results;
if (m_recording)
return results;
TraceOutput pc_instr = SaveCurrentInstruction(guard);
const InstructionAttributes instr = GetInstructionAttributes(pc_instr);
// Not an instruction we should start autostepping from (ie branches).
if (instr.reg0.empty() && !continue_previous)
return results;
m_recording = true;
// Once autostep stops, it can be told to continue running without resetting the tracked
// registers and memory.
if (!continue_previous)
{
m_reg_autotrack.clear();
m_mem_autotrack.clear();
m_reg_autotrack.push_back(instr.reg0);
// It wouldn't necessarily be wrong to also record the memory of a load operation, as the
// value exists there too. May or may not be desirable depending on task. Leaving it out.
if (instr.is_store)
{
const u32 size = GetMemoryTargetSize(instr.instruction);
for (u32 i = 0; i < size; i++)
m_mem_autotrack.insert(instr.memory_target.value() + i);
}
}
// Count is important for feedback on how much work was done.
HitType hit = HitType::SKIP;
HitType stop_condition = HitType::SAVELOAD;
// Could use bit flags, but I organized it to have decreasing levels of verbosity, so the
// less-than comparison ignores what is needed for the current usage.
if (stop_on == AutoStop::Always)
stop_condition = HitType::SAVELOAD;
else if (stop_on == AutoStop::Used)
stop_condition = HitType::PASSIVE;
else if (stop_on == AutoStop::Changed)
stop_condition = HitType::ACTIVE;
auto& power_pc = guard.GetSystem().GetPowerPC();
using clock = std::chrono::steady_clock;
clock::time_point timeout = clock::now() + std::chrono::seconds(4);
PowerPC::CoreMode old_mode = power_pc.GetMode();
power_pc.SetMode(PowerPC::CoreMode::Interpreter);
do
{
power_pc.SingleStep();
pc_instr = SaveCurrentInstruction(guard);
hit = TraceLogic(pc_instr);
results.count += 1;
} while (clock::now() < timeout && hit < stop_condition &&
!(m_reg_autotrack.empty() && m_mem_autotrack.empty()));
// Report the timeout to the caller.
if (clock::now() >= timeout)
results.timed_out = true;
power_pc.SetMode(old_mode);
m_recording = false;
results.reg_tracked = m_reg_autotrack;
results.mem_tracked = m_mem_autotrack;
// Doesn't currently need to report the hit type to the caller. Denoting when the reg and mem
// trackers are both empty is important, as it means our target was overwritten and can no longer
// be tracked. Different actions can be taken on a timeout vs empty trackers, so they are reported
// individually.
return results;
}
HitType CodeTrace::TraceLogic(const TraceOutput& current_instr, bool first_hit)
{
// Tracks the original value that is in the targeted register or memory through loads, stores,
// register moves, and value changes. Also finds when it is used. ps operations are not fully
// supported. -ux memory instructions may need special cases.
// Should not be called if reg and mem tracked are empty.
// Using a std::set because it can easily insert the memory range being accessed without
// causing duplicates, and quickly erases all members of the memory range without caring if the
// element actually exists.
bool mem_hit = false;
if (current_instr.memory_target && !m_mem_autotrack.empty())
{
mem_hit = CompareMemoryTargetToTracked(current_instr.instruction, *current_instr.memory_target,
m_mem_autotrack);
}
// Optimization for tracking a memory target when no registers are being tracked.
if (m_reg_autotrack.empty() && !mem_hit)
return HitType::SKIP;
// Break instruction down into parts to be analyzed.
const InstructionAttributes instr = GetInstructionAttributes(current_instr);
// Not an instruction we care about (branches).
if (instr.reg0.empty())
return HitType::SKIP;
// The reg_itr will be used later for erasing.
auto reg_itr = std::ranges::find(m_reg_autotrack, instr.reg0);
const bool match_reg123 =
(!instr.reg1.empty() && Common::Contains(m_reg_autotrack, instr.reg1)) ||
(!instr.reg2.empty() && Common::Contains(m_reg_autotrack, instr.reg2)) ||
(!instr.reg3.empty() && Common::Contains(m_reg_autotrack, instr.reg3));
const bool match_reg0 = reg_itr != m_reg_autotrack.end();
if (!match_reg0 && !match_reg123 && !mem_hit)
return HitType::SKIP;
// Checks if the instruction is a type that needs special handling.
const auto CompareInstruction = [](std::string_view instruction, const auto& type_compare) {
return std::ranges::any_of(
type_compare, [&instruction](std::string_view s) { return instruction.starts_with(s); });
};
// Exclusions from updating tracking logic. mt operations are too complex and specialized.
// Combiner used later.
static const std::array<std::string_view, 3> exclude{"dc", "ic", "mt"};
static const std::array<std::string_view, 2> compare{"c", "fc"};
// rlwimi, at least, can preserve parts of the target register. Not sure if rldimi can too or if
// there are any others like this.
static const std::array<std::string_view, 1> combiner{"rlwimi"};
static const std::array<std::string_view, 2> mover{"mr", "fmr"};
// Link register for when r0 gets overwritten
if (instr.instruction.starts_with("mflr") && match_reg0)
{
m_reg_autotrack.erase(reg_itr);
return HitType::OVERWRITE;
}
if (instr.instruction.starts_with("mtlr") && match_reg0)
{
// LR is not something tracked
return HitType::MOVED;
}
if (CompareInstruction(instr.instruction, exclude))
return HitType::SKIP;
else if (CompareInstruction(instr.instruction, compare))
return HitType::PASSIVE;
else if (match_reg123 && !match_reg0 && (instr.is_store || instr.is_load))
return HitType::POINTER;
// Update tracking logic. At this point a memory or register hit happened.
// Save/Load
if (instr.memory_target)
{
if (mem_hit)
{
// If hit a tracked memory. Load -> Add register to tracked. Store -> Remove tracked memory
// if overwritten.
if (instr.is_load && !match_reg0)
{
m_reg_autotrack.push_back(instr.reg0);
return HitType::SAVELOAD;
}
else if (instr.is_store && !match_reg0)
{
// On First Hit it wouldn't necessarily be wrong to track the register, which contains the
// same value. A matter of preference.
if (first_hit)
return HitType::SAVELOAD;
for (u32 i = 0; i < instr.memory_target_size; i++)
m_mem_autotrack.erase(*instr.memory_target + i);
return HitType::OVERWRITE;
}
else
{
// If reg0 and store/load are both already tracked, do nothing.
return HitType::SAVELOAD;
}
}
else if (instr.is_store && match_reg0)
{
// If store to untracked memory, then track memory.
for (u32 i = 0; i < instr.memory_target_size; i++)
m_mem_autotrack.insert(*instr.memory_target + i);
return HitType::SAVELOAD;
}
else if (instr.is_load && match_reg0)
{
// Not wrong to track load memory_target here. Preference.
if (first_hit)
return HitType::SAVELOAD;
// If untracked load is overwriting tracked register, then remove register
m_reg_autotrack.erase(reg_itr);
return HitType::OVERWRITE;
}
}
else if (!match_reg0 && !match_reg123)
{
// Skip if no matches. Happens most often.
return HitType::SKIP;
}
else
{
// If tracked register data is being stored in a new register, save new register.
if (match_reg123 && !match_reg0)
{
m_reg_autotrack.push_back(instr.reg0);
// This should include any instruction that can reach this point and is not ACTIVE. Can only
// think of mr at this time.
if (CompareInstruction(instr.instruction, mover))
return HitType::MOVED;
return HitType::ACTIVE;
}
// If tracked register is overwritten, stop tracking.
else if (match_reg0 && !match_reg123)
{
if (CompareInstruction(instr.instruction, combiner) || first_hit)
return HitType::UPDATED;
m_reg_autotrack.erase(reg_itr);
return HitType::OVERWRITE;
}
else if (match_reg0 && match_reg123)
{
// Or moved
return HitType::UPDATED;
}
}
// Should not reach this
return HitType::SKIP;
}
-82
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@@ -1,82 +0,0 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <set>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace Core
{
class CPUThreadGuard;
}
struct InstructionAttributes
{
u32 address = 0;
std::string instruction = "";
std::string reg0 = "";
std::string reg1 = "";
std::string reg2 = "";
std::string reg3 = "";
std::optional<u32> memory_target = std::nullopt;
u32 memory_target_size = 4;
bool is_store = false;
bool is_load = false;
};
struct TraceOutput
{
u32 address = 0;
std::optional<u32> memory_target = std::nullopt;
std::string instruction;
};
struct AutoStepResults
{
std::vector<std::string> reg_tracked;
std::set<u32> mem_tracked;
u32 count = 0;
bool timed_out = false;
bool trackers_empty = false;
};
enum class HitType : u32
{
SKIP = (1 << 0), // Not a hit
OVERWRITE = (1 << 1), // Tracked value gets overwritten by untracked. Typically skipped.
MOVED = (1 << 2), // Target duplicated to another register, unchanged.
SAVELOAD = (1 << 3), // Target saved or loaded. Priority over Pointer.
POINTER = (1 << 4), // Target used as pointer/offset for save or load
PASSIVE = (1 << 5), // Conditional, etc, but not pointer. Unchanged
ACTIVE = (1 << 6), // Math, etc. Changed.
UPDATED = (1 << 7), // Masked or math without changing register.
};
class CodeTrace
{
public:
enum class AutoStop
{
Always,
Used,
Changed
};
void SetRegTracked(const std::string& reg);
AutoStepResults AutoStepping(const Core::CPUThreadGuard& guard, bool continue_previous = false,
AutoStop stop_on = AutoStop::Always);
private:
InstructionAttributes GetInstructionAttributes(const TraceOutput& line) const;
TraceOutput SaveCurrentInstruction(const Core::CPUThreadGuard& guard) const;
HitType TraceLogic(const TraceOutput& current_instr, bool first_hit = false);
bool m_recording = false;
std::vector<std::string> m_reg_autotrack;
std::set<u32> m_mem_autotrack;
};
+2 -2
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@@ -248,11 +248,11 @@ void FreeLookController::UpdateInput(CameraControllerInput* camera_controller)
if (m_last_free_look_rotate_time)
{
using seconds = std::chrono::duration<float, std::ratio<1>>;
dt = std::chrono::duration_cast<seconds>(std::chrono::steady_clock::now() -
dt = std::chrono::duration_cast<seconds>(Clock::now() -
*m_last_free_look_rotate_time)
.count();
}
m_last_free_look_rotate_time = std::chrono::steady_clock::now();
m_last_free_look_rotate_time = Clock::now();
const auto gyro_motion_rad_velocity =
m_rotation_gyro->GetState() ? *m_rotation_gyro->GetState() : Common::Vec3{};
+1 -1
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@@ -61,5 +61,5 @@ private:
ControllerEmu::IMUGyroscope* m_rotation_gyro;
const unsigned int m_index;
std::optional<std::chrono::steady_clock::time_point> m_last_free_look_rotate_time;
std::optional<Clock::time_point> m_last_free_look_rotate_time;
};
+1 -8
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@@ -264,7 +264,6 @@ void DVDThread::StartReadInternal(bool copy_to_ram, u32 output_address, u64 dvd_
request.id = id;
request.time_started_ticks = core_timing.GetTicks();
request.realtime_started_us = Common::Timer::NowUs();
m_dvd_thread.Push(std::move(request));
core_timing.ScheduleEvent(ticks_until_completion, m_finish_read, id);
@@ -307,12 +306,7 @@ void DVDThread::FinishRead(u64 id, s64 cycles_late)
const ReadRequest& request = result.first;
const std::vector<u8>& buffer = result.second;
DEBUG_LOG_FMT(DVDINTERFACE,
"Disc has been read. Real time: {} us. "
"Real time including delay: {} us. "
"Emulated time including delay: {} us.",
request.realtime_done_us - request.realtime_started_us,
Common::Timer::NowUs() - request.realtime_started_us,
DEBUG_LOG_FMT(DVDINTERFACE, "Disc has been read. Emulated time including delay: {} us.",
(m_system.GetCoreTiming().GetTicks() - request.time_started_ticks) /
(m_system.GetSystemTimers().GetTicksPerSecond() / 1000000));
@@ -349,7 +343,6 @@ void DVDThread::ProcessReadRequest(ReadRequest&& request)
if (!m_disc->Read(request.dvd_offset, request.length, buffer.data(), request.partition))
buffer.resize(0);
request.realtime_done_us = Common::Timer::NowUs();
ResultNode* const node =
new ResultNode{{nullptr}, ReadResult(std::move(request), std::move(buffer))};
-2
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@@ -116,8 +116,6 @@ private:
// Only used for logging
u64 time_started_ticks = 0;
u64 realtime_started_us = 0;
u64 realtime_done_us = 0;
};
void ProcessReadRequest(ReadRequest&& read_request);
+1 -1
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@@ -30,7 +30,7 @@ namespace
u64 GetTickCountStd()
{
using namespace std::chrono;
return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
return duration_cast<milliseconds>(Clock::now().time_since_epoch()).count();
}
std::vector<u8> BuildFINFrame(StackRef* ref)
-8
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@@ -724,7 +724,6 @@ std::optional<IPCReply> EmulationKernel::HandleIPCCommand(const Request& request
return IPCReply{IPC_EINVAL, 550_tbticks};
std::optional<IPCReply> ret;
const u64 wall_time_before = Common::Timer::NowUs();
switch (request.command)
{
@@ -755,13 +754,6 @@ std::optional<IPCReply> EmulationKernel::HandleIPCCommand(const Request& request
break;
}
const u64 wall_time_after = Common::Timer::NowUs();
constexpr u64 BLOCKING_IPC_COMMAND_THRESHOLD_US = 2000;
if (wall_time_after - wall_time_before > BLOCKING_IPC_COMMAND_THRESHOLD_US)
{
WARN_LOG_FMT(IOS, "Previous request to device {} blocked emulation for {} microseconds.",
device->GetDeviceName(), wall_time_after - wall_time_before);
}
return ret;
}
+3 -3
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@@ -349,7 +349,7 @@ void WiiSocket::Update(bool read, bool write, bool except)
case -SO_EAGAIN:
case -SO_EALREADY:
case -SO_EINPROGRESS:
if (std::chrono::steady_clock::now() > GetTimeout())
if (Clock::now() > GetTimeout())
{
ReturnValue = -SO_ENETUNREACH;
ResetTimeout();
@@ -841,7 +841,7 @@ const WiiSocket::Timeout& WiiSocket::GetTimeout()
{
if (!timeout.has_value())
{
timeout = std::chrono::steady_clock::now() +
timeout = Clock::now() +
std::chrono::seconds(Config::Get(Config::MAIN_NETWORK_TIMEOUT));
}
return *timeout;
@@ -1050,7 +1050,7 @@ void WiiSockMan::UpdatePollCommands()
if (pending_polls.empty())
return;
const auto now = std::chrono::high_resolution_clock::now();
const auto now = Clock::now();
const auto elapsed_d = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
const auto elapsed = elapsed_d.count();
last_time = now;
+3 -3
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@@ -177,7 +177,7 @@ public:
WiiSocket& operator=(WiiSocket&&) = delete;
private:
using Timeout = std::chrono::time_point<std::chrono::steady_clock>;
using Timeout = Clock::time_point;
struct sockop
{
Request request;
@@ -300,7 +300,7 @@ private:
std::unordered_map<s32, WiiSocket> WiiSockets;
s32 errno_last = 0;
std::vector<PollCommand> pending_polls;
std::chrono::time_point<std::chrono::high_resolution_clock> last_time =
std::chrono::high_resolution_clock::now();
Clock::time_point last_time =
Clock::now();
};
} // namespace IOS::HLE
@@ -66,8 +66,6 @@ struct JitBlock : public JitBlockData
// Software profiling data for JIT block.
struct ProfileData
{
using Clock = std::chrono::steady_clock;
static void BeginProfiling(ProfileData* data);
static void EndProfiling(ProfileData* data, u32 downcount_amount);
+2 -2
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@@ -134,7 +134,7 @@ void JitInterface::JitBlockLogDump(const Core::CPUThreadGuard& guard, std::FILE*
if (m_jit->IsProfilingEnabled())
{
u64 overall_cycles_spent = 0;
JitBlock::ProfileData::Clock::duration overall_time_spent = {};
Clock::duration overall_time_spent = {};
m_jit->GetBlockCache()->RunOnBlocks(guard, [&](const JitBlock& block) {
overall_cycles_spent += block.profile_data->cycles_spent;
overall_time_spent += block.profile_data->time_spent;
@@ -146,7 +146,7 @@ void JitInterface::JitBlockLogDump(const Core::CPUThreadGuard& guard, std::FILE*
const double cycles_percent =
overall_cycles_spent == 0 ? double{} : 100.0 * data->cycles_spent / overall_cycles_spent;
const double time_percent = overall_time_spent == JitBlock::ProfileData::Clock::duration{} ?
const double time_percent = overall_time_spent == Clock::duration{} ?
double{} :
100.0 * data->time_spent.count() / overall_time_spent.count();
const double cycles_average = data->run_count == 0 ?
+3 -2
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@@ -246,8 +246,9 @@ void retro_reset(void)
void retro_run(void)
{
// One retro_run is one frame of the core's background timebase.
frame_clock_advance();
// One retro_run is one frame of the core's timebase, as long as the frontend was told.
const double frame_hz = Libretro::g_core_refresh_rate > 1.0 ? Libretro::g_core_refresh_rate : 60.0;
frame_clock_advance(static_cast<unsigned>(std::lround(1e6 / frame_hz)));
Libretro::Input::InitSensors();
Libretro::Options::CheckForUpdatedVariables();
+2 -2
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@@ -32,7 +32,7 @@ static bool s_frontend_flat = false;
// heading the cursor is measured from.
static bool s_have_controller_velocity = false;
static Common::Vec3 s_controller_velocity;
static std::chrono::steady_clock::time_point s_controller_time;
static Clock::time_point s_controller_time;
static bool s_have_point_forward = false;
static Common::Quaternion s_point_forward = Common::Quaternion::Identity();
@@ -168,7 +168,7 @@ static void UpdateVRMotion()
const Common::Quaternion to_remote = remote.Conjugate();
Common::Vec3 acceleration(0.0f, G, 0.0f);
const auto now = std::chrono::steady_clock::now();
const auto now = Clock::now();
if (aim.flags & RETRO_VR_POSE_LINEAR_VELOCITY_VALID)
{
const Common::Vec3 velocity(aim.linear_velocity[0], aim.linear_velocity[1],
@@ -9,7 +9,6 @@
namespace ciface::ExpressionParser
{
using Clock = std::chrono::steady_clock;
using FSec = std::chrono::duration<ControlState>;
// usage: toggle(toggle_state_input, [clear_state_input])
@@ -60,7 +60,6 @@ private:
int m_auto_hide_timer = AUTO_HIDE_MS;
using Clock = std::chrono::steady_clock;
Clock::time_point m_last_update;
SettingValue<double> m_yaw_setting;
@@ -31,7 +31,6 @@ public:
bool IsCalibrating() const;
private:
using Clock = std::chrono::steady_clock;
bool AreInputsBound() const;
bool CanCalibrate() const;
@@ -85,7 +85,6 @@ jmethodID s_dolphin_vibrator_manager_get_vibrator_ids;
jintArray s_keycodes_array;
using Clock = std::chrono::steady_clock;
constexpr Clock::duration ACTIVE_INPUT_TIMEOUT = std::chrono::milliseconds(1000);
std::unordered_map<jint, ciface::Core::DeviceQualifier> s_device_id_to_device_qualifier;
@@ -40,7 +40,7 @@ const Config::Info<bool> SERVERS_ENABLED{{Config::System::DualShockUDPClient, "S
} // namespace Settings
// Clock type used for querying timeframes
using SteadyClock = std::chrono::steady_clock;
using SteadyClock = Clock;
class Device final : public Core::Device
{
@@ -38,7 +38,6 @@ public:
Core::DeviceRemoval UpdateInput() override;
private:
using Clock = std::chrono::steady_clock;
enum class ExtensionID
{
+1 -1
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@@ -19,7 +19,7 @@ namespace VideoCommon
class CustomAsset
{
public:
using ClockType = std::chrono::steady_clock;
using ClockType = Clock;
using TimeType = ClockType::time_point;
CustomAsset(std::shared_ptr<CustomAssetLibrary> library, CustomAssetLibrary::AssetID asset_id,