Commit Graph
121 Commits
Author SHA1 Message Date
LibretroAdmin a390228b51 GL: no contexts of the core's own, the frontend's libretro GL context alone
The OpenGL renderer draws on the context the frontend hands over
through libretro GL, and the core makes no context of its own: the
platform context code goes, EGL, EGLX11, EGL for Android, WGL, AGL,
BGL and the GLX window, with the shared contexts made for the shader
compiler's threads, and GLContext::Create makes the libretro context
alone. Programs are compiled on the frontend's context, so the OpenGL
backend reports no background compiling and its shader compiler runs
no threads; the shared-context compiler, its glFinish and VAO rebinds
and the driver bug that switched it off go with it. Android no longer
links libEGL.
2026-11-07 01:36:34 +01:00
LibretroAdmin 74999e2082 Remove analytics
Drop DolphinAnalytics and Common/Analytics along with every game-quirk,
game-start, performance-sample and GPU-bug-override report, the
Main.Analytics settings, and the Android opt-in dialog, settings
entries, JNI hooks and session-timestamp tracking that only fed it.
DriverDetails loses its to_string helpers and stored driver name,
which only built the bug-override report.
2026-11-05 04:48:00 +01:00
Craig Carnell 3d070f498a libretro: update to 2606 2026-06-25 09:54:48 +01:00
OatmealDome 98ca653774 DriverDetails: Mark BUG_BROKEN_DISCARD_WITH_EARLY_Z as fixed in macOS 14.0+ 2026-03-21 11:16:15 -04:00
OatmealDome 750c6ed705 DriverDetails: Use macOS version as the driver version 2026-03-21 11:16:14 -04:00
Craig Carnell 7743c7e1dd Merge in upstream dolphin/master into libretro 2026-02-22 09:07:47 +00:00
Martino Fontana a14c88ba67 Remove unused imports
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
2026-01-25 16:12:15 +01:00
Craig Carnell 71fd149aa6 Refactor base code for libretro usage 2025-10-10 09:23:54 +01:00
CrossVR 0d87f835e2 VKPipeline: Don't include depth clamp control struct when not supported
This should not be needed
2025-07-29 08:42:22 +09:00
CrossVR 59e9267e3d DriverDetails: Disable depth_clamp_control on AMD official drivers 2025-07-29 08:42:22 +09:00
TellowKrinkle b7a451fc87 VideoCommon: Post to analytics when bug is overridden 2024-01-28 23:24:23 -06:00
TellowKrinkle 99f0c3fa01 VideoCommon: Add ability for backends to override bugs 2024-01-28 23:24:22 -06:00
TellowKrinkle 463269f704 VideoBackends:Multiple: Split up BUG_BROKEN_SUBGROUP_OPS
We now use subgroup ops for more than just a minor performance optimization
2024-01-28 23:20:39 -06:00
takayhan-AMD b969282b72 Remove out-dated hack of AMD driver issue WRT dual-source blending output index. 2023-08-15 23:58:29 -04:00
TellowKrinkle 274d4679ca VideoBackends:Multiple: More GPUs with broken subgroup ops 2022-10-08 04:44:48 -05:00
Robin Kertels 81c817c54d VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver 2022-09-30 21:13:42 +02:00
TellowKrinkle a5ef9dfd53 VideoBackends:Metal: Use DriverDetails for bugs 2022-07-21 20:44:19 -05:00
JMC47 cce6133ef6 Merge pull request #10749 from tellowkrinkle/IntelUbershaders
VideoCommon: Fix ubershaders on MoltenVK Intel
2022-07-10 19:35:55 -04:00
TellowKrinkle 26529a31ab VideoCommon: Fix SSBO layout and remove associated "bug" 2022-06-16 20:26:11 -05:00
TellowKrinkle db6e928c8d VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders 2022-06-14 00:48:47 -05:00
OatmealDome 259a5fc7c0 DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs 2022-04-20 14:56:34 -04:00
JosJuice 4f292f5ade DriverDetails: Disable primitive restart on Adreno
Turning off primitive restart increases performance a lot on
Adreno for some reason. We're talking numbers like 50%-100% faster
in situations which are bottlenecked by rendering.
2022-01-28 20:25:18 +01:00
iwubcode 9b4e5b00ee VideoCommon: assume the majority of os/drivers support parallel compiling of shaders, we can create bugs if there are issues. Android is assumed buggy 2022-01-04 20:40:07 -06:00
JMC47 9a914d33d5 Merge pull request #9414 from DevJPM/master
Fix CPU Core Count detection and Enable Parallel Shader Compilation
2022-01-04 10:15:12 -05:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
unknown f43122cd8a Trust MacOS not to crash during shader pre-compilation 2021-11-22 15:32:28 +01:00
DevJPM 613c4563c2 VideoCommon: Gate Multi-Threaded Shader Pre-Compilation behind a bug entry 2021-11-22 09:34:28 +01:00
OatmealDome a256c11d2f DriverDetails: Add broken dual source blending bug to MoltenVK on Intel GPUs 2021-09-20 19:14:41 -04:00
OatmealDome 7e8f5208fe VulkanContext: Disable subgroup reduction on macOS with AMD GPUs 2021-09-16 23:32:10 -04:00
Pierre Bourdon e149ad4f0a treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Pokechu22andTechjar c58837964f VideoCommon: Fix bounding box on AMD/OpenGL/Windows
Co-authored-by: Techjar <[email protected]>
2021-05-31 16:22:50 -07:00
sspacelynx aba9cae5ab DriverDetails: Fix broken vector bitwise AND on Mali drivers 2021-04-11 15:15:02 +02:00
waddlesplash 2df11d3911 Rehabilitate Haiku support. 2021-01-02 16:54:24 -05:00
David Carlier 2c355b81f2 Add NetBSD support 2020-12-15 02:34:25 +01:00
Techjar de2d099200 Re-enable GPU Texture Decoding under MoltenVK 2020-10-08 10:11:02 -04:00
Techjar 69358b2186 VideoBackends: Disable GPU Texture Decoding under MoltenVK
It's broken and causes spectacular artifacts and crashes.
2020-09-07 17:28:05 -04:00
Stenzek 328d89db70 Vulkan: Add a DriverDetails bug for "slow cached readback memory"
Using the cached memory type appears to be slower on Mali drivers, with
~10-15% CPU spent in the __pi___inval_cache_range kernel function.
2019-10-02 21:34:58 +10:00
Stenzek 8b44a48383 Vulkan: Disable reversed viewport depth on macOS/MoltenVK
Apparently this is broken despite being allowed by the spec.
2019-07-21 13:27:35 +10:00
Stenzek 68bd4cd79a Vulkan: Use reversed depth range in viewport
Also adds a DriverDetails bug to disable on drivers where this is still
broken.
2019-07-18 23:43:12 +10:00
Lioncash 92b445618a VideoCommon/DriverDetails: Make look-up table immutable
Previously, this array potentially wouldn't be placed within the
read-only segment, since it wasn't marked const. We can make the lookup
table const, along with any other nearby variables.
2019-06-08 18:06:36 -04:00
z0z0z 5bacb2e4c6 Disable Vulkan overrides for RADV driver 2019-05-01 07:59:54 -04:00
Stenzek 74b82bab3b GLInterface: Drop Haiku support 2018-10-20 21:11:33 +10:00
Pierre Bourdon 95c2a92f26 Revert "ShaderGen: Drop broken fragment shader index workaround for Vulkan" 2018-09-01 05:32:56 +02:00
Stenzek 3ad7812b53 ShaderGen: Drop broken fragment shader index workaround for Vulkan
AMD appears to have since fixed this in their driver, and it makes
shadergen ever so slightly less messy.
2018-08-28 23:39:47 +10:00
Stenzek dae161e138 FramebufferManager: Use D24S8 on Adreno when using Vulkan
D32F clears are broken on Adreno, which resulted in smeared geometry
across the screen.
2018-07-19 23:30:25 +10:00
Stenzek 602fe0f457 DriverDetails: Disable shared context shader compilation on nouveau
Our usage of glFinish() can cause driver crashes and/or lockups.

Please note that this disables the background shader compilation (i.e.
all shaders will be compiled on boot). There is no way around this.
2018-07-17 13:34:18 +10:00
degasus fdfd8b19d6 OGL/Streambuffer: Use coherent mapping by default.
Coherent mappings have a lower overhead and less GL codes.
So enables coherent mapping by default for all drivers.
Both Qualcomm and ARM performs very bad with explicit flushing, so this change helps them as well.

AFAIK there was one GPU generation which was slower on coherent mapping: nvidia tesla
So Geforce 200 and 300 series should be tested with this PR before merging.
As this was last tested many years ago, this issue might have been fixed as well.
Those GPUs are close to 10 years old and not supported any more by nvidia.
2018-05-24 00:00:02 +02:00
Stenzek 51e4014a35 DriverDetails: Disable primitive restart on Vulkan with Mali driver 2018-03-14 02:56:24 +10:00
Stenzek db810956ec Vulkan: Provide a more accurate method of detecting drivers/vendors
This is needed to differentiate between the open-source Mesa drivers and
their binary counterparts for Intel and AMD.
2018-03-14 02:48:53 +10:00
Stenzek f9c829c7f7 OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00