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A couple minor changes, including a bad looking block manager bug that wasn't really all that bad :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5109 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -79,7 +79,7 @@ static __fi void gsCSRwrite( const tGS_CSR& csr )
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SIGNAL_IMR_Pending = false;
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#else
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GUNIT_WARN("GUNIT_WARN: csr.RESET");
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Console.Warning( "csr.RESET" );
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//Console.Warning( "csr.RESET" );
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//gifUnit.Reset(true); // Don't think gif should be reset...
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gifUnit.gsSIGNAL.queued = false;
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GetMTGS().SendSimplePacket(GS_RINGTYPE_RESET, 0, 0, 0);
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@ -425,6 +425,7 @@ __fi void gsFrameSkip()
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//We got away with it before i think due to our awful GS timing, but now we have it right (ish)
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void gsPostVsyncStart()
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{
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//gifUnit.FlushToMTGS(); // Needed for some (broken?) homebrew game loaders
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CSRreg.SwapField();
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GetMTGS().PostVsyncStart();
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}
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@ -203,7 +203,7 @@ mem16_t __fastcall hwRead16_page_0F_INTC_HACK(u32 mem)
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u32 ret32 = _hwRead32<0x0f, true>(mem & ~0x03);
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u16 ret16 = ((u16*)&ret32)[(mem>>1) & 0x01];
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eeHwTraceLog( mem, ret16, "Read" );
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eeHwTraceLog( mem, ret16, true );
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return ret16;
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}
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@ -127,9 +127,6 @@ public:
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void clear()
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{
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if(blocks) {
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memset(blocks, 0, sizeof(blocks));
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}
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_Size = 0;
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}
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@ -184,7 +184,7 @@ void GSState::SetFrameSkip(int skip)
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void GSState::Reset()
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{
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printf("GS reset\n");
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printf("GSdx info: GS reset\n");
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// FIXME: memset(m_mem.m_vm8, 0, m_mem.m_vmsize); // bios logo not shown cut in half after reset, missing graphics in GoW after first FMV
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memset(&m_path[0], 0, sizeof(m_path[0]) * countof(m_path));
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