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gsdx-ogl: remove the ogl_texture_storage option
The previous commits make PBO faster for all drivers.
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@ -63,9 +63,6 @@ namespace PboPool {
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void Init() {
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glGenBuffers(countof(m_pool), m_pool);
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m_texture_storage = GLLoader::found_GL_ARB_buffer_storage;
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// Code is really faster on MT driver. So far only nvidia support it
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if (!GLLoader::nvidia_buggy_driver)
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m_texture_storage &= (theApp.GetConfig("ogl_texture_storage", 0) == 1);
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for (size_t i = 0; i < countof(m_pool); i++) {
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BindPbo();
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