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Moved some stall related logs to DevCon(sole) as games that trigger them will slow down.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5628 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -279,15 +279,15 @@ void IPU0dma()
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case NO_STD:
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break;
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case STD_GIF: // GIF
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Console.Warning("GIFSTALL");
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DevCon.Warning("GIFSTALL");
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g_nDMATransfer.GIFSTALL = true;
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break;
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case STD_VIF1: // VIF
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Console.Warning("VIFSTALL");
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DevCon.Warning("VIFSTALL");
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g_nDMATransfer.VIFSTALL = true;
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break;
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case STD_SIF1:
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Console.Warning("SIFSTALL");
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DevCon.Warning("SIFSTALL");
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g_nDMATransfer.SIFSTALL = true;
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break;
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}
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@ -402,7 +402,7 @@ void ipu0Interrupt()
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if (g_nDMATransfer.GIFSTALL)
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{
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// gif
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Console.Warning("IPU GIF Stall");
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DevCon.Warning("IPU GIF Stall");
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g_nDMATransfer.GIFSTALL = false;
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//if (gif->chcr.STR) GIFdma();
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}
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@ -410,7 +410,7 @@ void ipu0Interrupt()
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if (g_nDMATransfer.VIFSTALL)
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{
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// vif
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Console.Warning("IPU VIF Stall");
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DevCon.Warning("IPU VIF Stall");
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g_nDMATransfer.VIFSTALL = false;
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//if (vif1ch.chcr.STR) dmaVIF1();
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}
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@ -418,7 +418,7 @@ void ipu0Interrupt()
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if (g_nDMATransfer.SIFSTALL)
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{
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// sif
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Console.Warning("IPU SIF Stall");
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DevCon.Warning("IPU SIF Stall");
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g_nDMATransfer.SIFSTALL = false;
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// Not totally sure whether this needs to be done or not, so I'm
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