Moved some stall related logs to DevCon(sole) as games that trigger them will slow down.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5628 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2.code 2013-05-17 07:24:31 +00:00
parent 320d3a572e
commit b9bb764749

View File

@ -279,15 +279,15 @@ void IPU0dma()
case NO_STD:
break;
case STD_GIF: // GIF
Console.Warning("GIFSTALL");
DevCon.Warning("GIFSTALL");
g_nDMATransfer.GIFSTALL = true;
break;
case STD_VIF1: // VIF
Console.Warning("VIFSTALL");
DevCon.Warning("VIFSTALL");
g_nDMATransfer.VIFSTALL = true;
break;
case STD_SIF1:
Console.Warning("SIFSTALL");
DevCon.Warning("SIFSTALL");
g_nDMATransfer.SIFSTALL = true;
break;
}
@ -402,7 +402,7 @@ void ipu0Interrupt()
if (g_nDMATransfer.GIFSTALL)
{
// gif
Console.Warning("IPU GIF Stall");
DevCon.Warning("IPU GIF Stall");
g_nDMATransfer.GIFSTALL = false;
//if (gif->chcr.STR) GIFdma();
}
@ -410,7 +410,7 @@ void ipu0Interrupt()
if (g_nDMATransfer.VIFSTALL)
{
// vif
Console.Warning("IPU VIF Stall");
DevCon.Warning("IPU VIF Stall");
g_nDMATransfer.VIFSTALL = false;
//if (vif1ch.chcr.STR) dmaVIF1();
}
@ -418,7 +418,7 @@ void ipu0Interrupt()
if (g_nDMATransfer.SIFSTALL)
{
// sif
Console.Warning("IPU SIF Stall");
DevCon.Warning("IPU SIF Stall");
g_nDMATransfer.SIFSTALL = false;
// Not totally sure whether this needs to be done or not, so I'm