Commit Graph

7370 Commits

Author SHA1 Message Date
Gregory Hainaut
91b2fd3c4a ee: create a dedicated _DynGen_DispatcherEvent function
for consistency of my doc
2015-11-14 10:29:03 +01:00
Gregory Hainaut
837b62d5e8 cmake: add an option to control PGO 2015-11-14 09:48:53 +01:00
Gregory Hainaut
07ec92175f Merge pull request #966 from PCSX2/game-starting-too-late-i627-v2
pcsx2: apply patch when first block is compiled
2015-11-13 18:50:44 +01:00
Gregory Hainaut
2a0cd77eef spu2x: avoid 64 bits compilation issue
Reported by 3kinox
Solution given by unknownbrackets
2015-11-13 18:48:03 +01:00
Gregory Hainaut
67551f31fd gsdx: use constant expression in offsetof
Well previous expression was a constant already but
compiler failed miserably.
2015-11-13 18:38:48 +01:00
Gregory Hainaut
7eb0f3564b gsdx: AVX is M_SSE == 0x500
0x501 is for AVX2
2015-11-13 18:29:34 +01:00
Gregory Hainaut
967cc0b37b gsdx: align variable 'offsetof' of x64.avx with x86 2015-11-13 18:25:23 +01:00
Gregory Hainaut
3fea5779df gsdx: align sprite test of x64.avx with x86.avx 2015-11-13 18:25:23 +01:00
Gregory Hainaut
736656f7d6 gsdx: properly defined type for xbyak
Compatible 64 bits and avoid local modification
2015-11-13 09:30:48 +01:00
Johannes Obermayr
f4a76c48c2 Use GLsizeiptr on Mesa >= 20150122.
Signed-off-by: Gregory Hainaut <gregory.hainaut@gmail.com>
2015-11-12 21:21:13 +01:00
Gregory Hainaut
9b2b024721 gsdx-linux: add the preload gs hack option 2015-11-12 21:00:10 +01:00
Gregory Hainaut
ef3aa17025 gsdx-ogl: disable useless Nvidia driver message 2015-11-12 17:04:54 +01:00
Gregory Hainaut
d67ba015c5 Merge pull request #962 from ssakash/GSDX_sizechecks
GSDX: Improve FB size handling
2015-11-12 12:17:31 +01:00
Gregory Hainaut
dfba17c7dc Merge pull request #957 from PCSX2/mvu-custom-search
Mvu custom search
2015-11-12 12:12:11 +01:00
Gregory Hainaut
a658609ae3 Merge pull request #956 from PCSX2/gcc-warning
Gcc warning
2015-11-12 12:11:59 +01:00
Gregory Hainaut
d68d378a48 pcsx2: sign compare 2015-11-12 12:11:44 +01:00
Gregory Hainaut
f2f28d1794 pcsx2: add missing case in switch 2015-11-12 12:11:44 +01:00
Gregory Hainaut
b53be72c6e lilypad: sign compare 2015-11-12 12:11:44 +01:00
Gregory Hainaut
c12958bf10 gsdx: sign-compare
Need review
2015-11-12 12:11:44 +01:00
Gregory Hainaut
abb4cb4810 plugin API: use const char* insead of char*
I hope it doesn't change the ABI

v2: fix GSnull/zzogl/zerogs
v3: duplicated code on windows...
2015-11-12 12:11:42 +01:00
Gregory Hainaut
6180515212 spu2x: sign compare 2015-11-12 12:10:49 +01:00
Gregory Hainaut
4bfb60865c common: ifdef x64 specific code
gcc warning:  set but unused
2015-11-12 12:10:49 +01:00
Gregory Hainaut
2a850cd5ad debian: update create tarball script 2015-11-12 10:37:12 +01:00
Gregory Hainaut
330704a5e9 pcsx2: apply patch when first block is compiled
Previous behavior apply the patch when first block is executed (it is
already too late)

V2: First tentative crash some games :(

Fix #627
2015-11-12 10:20:24 +01:00
Gregory Hainaut
71c8adcfb2 Revert "pcsx2: apply patch when first block is compiled"
This reverts commit fa1199ac24.

Got a crash on Gran Turismo 4 (devil may cry 3 too)
2015-11-12 10:05:51 +01:00
Jonathan Li
4eb57cde0e gsdx: Adjust current renderer message
The leading space was really annoying me. Also make the variable local
instead of static.

And fix a bad indentation.
2015-11-11 18:52:52 +00:00
Jonathan Li
d952811ec8 debugger: fix help text typo 2015-11-11 18:48:04 +00:00
Gregory Hainaut
916c80d53f Merge pull request #963 from PCSX2/game-starting-too-late-i627
Call eeGameStarting sooner
2015-11-11 10:46:06 +01:00
refractionpcsx2
52802371e4 GSdx D3D11: Workaround for Gust games, must enable sprite hack (which these games need anyway) and it will fix the squares caused by the Nvidia fix. Not a perfect solution but we can't have it both ways :( 2015-11-10 22:58:53 +00:00
Gregory Hainaut
ac0e40a2b7 onepad: safely dispatch rumble action
Fix onepad crashes
2015-11-10 08:12:20 +01:00
Jonathan Li
d62d2abf59 Merge pull request #925 from willkuer/GS_Renderer_Enum
Gs renderer enum & default renderer handling
2015-11-10 00:09:01 +00:00
willkuer
9245d3ed7e gsdx: RendererEnum
1. Add GS_Renderer Enum

Replace all instances of int/uint32 renderer identifier by a strongly
typed enum and appropriate casts.

Only instances in GS[*].cpp/h classes were touched. GPU[*].cpp/h classes
do not to follow the same convention.

2. Add default renderer according to OS

The default renderer is OS dependent (Win -> Dx9HW, others -> OGLHW).
Consequently one should always check againt the appropriate default
value on config load.

The old behaviour was only - if a at all - problematic if the respective
element in the gsdx.ini was missing and probably even then didn't create
issues. The current implementation is still more stable and does not
depend on the implementation of GS.cpp -> GetConfig()
2015-11-10 00:26:39 +01:00
Gregory Hainaut
fa1199ac24 pcsx2: apply patch when first block is compiled
Previous behavior apply the patch when first block is executed (it is
already too late)

Fix #627
2015-11-09 22:44:11 +01:00
Gregory Hainaut
321193cf44 Merge branch 'master' of github.com:PCSX2/pcsx2 2015-11-09 22:43:27 +01:00
Jonathan Li
44d89308c9 Revert "Revert "gsdx|spu2-x: Use atlcomcli.h for CComPtr definition""
This reverts commit 9bb990e9ed.

Fight! Ahem...
2015-11-09 20:55:07 +00:00
Akash
d5ba546d2e GSDX: Improve CRTC output size handling 2015-11-09 05:52:42 +05:30
Jonathan Li
b6f78d8d95 gui:windows: Fix pxStaticText colours in Emulation Settings
The window is redrawn when Layout() is used (I think), so the text is
repainted with the correct colour.

This fixes the gray/ungray behaviour in the Emulation Settings dialog.
(Specifically, it affected the GS, Speedhacks, and Game Fixes Panel).
2015-11-08 22:07:20 +00:00
Jonathan Li
9bb990e9ed Revert "gsdx|spu2-x: Use atlcomcli.h for CComPtr definition"
This reverts commit 0eb771c2a6.

The buildbot apparently cannot find atlcomcli.h. Oh joy.
2015-11-08 20:46:41 +00:00
Gregory Hainaut
2ef9b732e2 build: reduce the scope of cppcheck
Faster for GSdx analysis
2015-11-08 21:37:03 +01:00
refractionpcsx2
dfd52282a7 Vif: Fix for Warship Gunner 2 geometry holes. Fixes Issue 665 2015-11-08 18:42:55 +00:00
refractionpcsx2
545e47aacc Merge pull request #960 from ssakash/SPU2-Xconlog
SPU2-X: Update Console log to display Delay Cycles from the INI
2015-11-08 14:31:15 +00:00
Jonathan Li
85a1817ecc gui: Make Plugin/BIOS selector dialog wider
If the plugin info is too long it becomes truncated on Windows, which
could be quite annoying for testing.
2015-11-08 13:32:32 +00:00
Jonathan Li
49ff324882 Merge pull request #955 from turtleli/replace-comptr-h
gsdx|spu2-x: Use atlcomcli.h for CComPtr definition
2015-11-08 13:27:28 +00:00
Akash
a45f3ac5d6 SPU2-X: Handle INI changes to variable on Conlog 2015-11-08 10:47:03 +05:30
refractionpcsx2
8ed56bd971 Merge pull request #953 from ssakash/SPU2-X_debug
SPU2-X: New INI variable for cycle delay
-Configurable for Higurashi no Naku Koro ni Matsuri Kakera Asobi (SPLM-66913)
2015-11-07 16:54:54 +00:00
Gregory Hainaut
d9610d25e5 mvu: enable custom cmp function
From the comment, it used to be bad to gcc alignment issue.

Recent gcc align the stack on 16B boundary. Maybe it solved the issue.
I play severals minutes without any crashes but it requires more tests.
2015-11-07 17:42:08 +01:00
Gregory Hainaut
870e799baa memcpy: remove AMD copyright
memcmp comes from zerofrog (him or external) but likely not AMD

https://www.cs.virginia.edu/stream/FTP/Contrib/AMD/memcpy_amd.asm
2015-11-07 15:57:34 +01:00
Akash
ff77708e0e SPU2-X: New INI variable for cycle delay 2015-11-07 20:16:23 +05:30
Gregory Hainaut
30866833ef mv fps2bios to unfree
Code are likely free but don't have any copyright header :(
2015-11-07 15:42:47 +01:00
Gregory Hainaut
0029956221 add an unfree directory
The idea is to copy files that don't have a clean situation.

Please edit the readme to explain the issue.
2015-11-07 15:08:18 +01:00