15772 Commits

Author SHA1 Message Date
refractionpcsx2
ff22a32a61 CDVD: Escape descriptor read on iso read failure 2022-11-29 20:45:42 +00:00
lightningterror
5cdf0552ac labeler: Remove buildbot.xml 2022-11-29 12:20:01 +01:00
lightningterror
d4cd8442c4 build: Remove buildbot.xml
Was used compiling and distributing builds via Orphis buildbot, no longer needed as we host the builds on our website.
Was also used for mscompile.
2022-11-29 12:20:01 +01:00
lightningterror
b0430af217 build: Remove mscompile.cmd
Outdated, allowed to compile pcsx2 through command prompt.
2022-11-29 12:20:01 +01:00
refractionpcsx2
a6c22731ba GameDB: Add EE clamping for Shinobido - Way of the Ninja 2022-11-29 10:53:51 +00:00
lightningterror
61b562fcaa codacy: Exclude md files. 2022-11-29 09:46:18 +00:00
lightningterror
3d551e384a workflows: Remove external shaders directory from appimage. 2022-11-29 09:46:31 +01:00
lightningterror
4cf9b7adac shaders: Remove external shaders. 2022-11-29 09:46:31 +01:00
lightningterror
f76559b791 GS: Remove external shader support. 2022-11-29 09:46:31 +01:00
lightningterror
ea6d276a46 config: Remove external shader support. 2022-11-29 09:46:31 +01:00
lightningterror
a323145344 gui-wx: Remove external shader support. 2022-11-29 09:46:31 +01:00
lightningterror
26aa7ef09f MemoryCardFile: Fix Wunused-result warnings. 2022-11-29 01:55:22 +01:00
lightningterror
4a5f9df7bf Sio: Fix Wunused-variable warning. 2022-11-29 01:55:22 +01:00
PCSX2 Bot
f2a9c8558b PAD: Update to latest controller database. 2022-11-28 18:22:54 +01:00
Tyler Wilding
07c3b6ad04 input-rec: remove input recording code from wx-related source 2022-11-28 14:25:11 +00:00
JordanTheToaster
8cbdd61f98 GameDB: Fixes for HP OFTF and MLB 2K5
FIxes freezing and stuttering in MLB 2K5 and ghosting and vertical lines in HP OFTF.
2022-11-28 13:57:34 +00:00
lightningterror
276b1b5539 iR3000A: Fix variable is assigned a value that is never used warning.
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror
fbc4a5cac2 PAD: Fix variable is assigned a value that is never used warnings.
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror
8b01fb0bcf USB: Fix variable is assigned a value that is never used warnings.
Codacy.
2022-11-28 01:33:01 +01:00
lightningterror
f565014203 GS-sw: Fix Winconsistent-missing-override warning. 2022-11-28 01:33:01 +01:00
Tyler Wilding
3a048dafab gui/qt: allow the opened recording to be closed 2022-11-27 20:02:29 +00:00
Tyler Wilding
7383bc3f44 input-rec: remove integration from SIO/Counters, fix imgui updating 2022-11-27 20:02:29 +00:00
Tyler Wilding
96d9eadb4b gui/wx: disable input recording on the wxWidgets side 2022-11-27 20:02:29 +00:00
Tyler Wilding
199db12565 input-rec: integrate with new SIO code 2022-11-27 20:02:29 +00:00
Tyler Wilding
f66ea63b7e input-rec: ensure wx code is frozen for PadData files 2022-11-27 20:02:29 +00:00
sonicfind
bed53be218 input-rec: fix captialization of IRFile function names 2022-11-27 20:02:29 +00:00
sonicfind
af1e41681c input-rec: move IRFileHeader & IRSavestate privately into the IRFile class
+ Add getters for the header char array variables. No longer allow direct access to header content outside of the class.
2022-11-27 20:02:29 +00:00
sonicfind
7987430825 input-rec: Always show current GSFrame on any savestate load or reset
Knowing the frame count after either can be very useful, so that should be displayed regardless of the blank screen.
2022-11-27 20:02:29 +00:00
sonicfind
592395d15c input-rec: Set frame count to zero on "reset" 2022-11-27 20:02:29 +00:00
sonicfind
5cd243f2c1 input-rec: disable the "Reset" option when a recording uses a savestate 2022-11-27 20:02:29 +00:00
sonicfind
f699807cae input-rec: updates to bulk read implementation
+ Handles edge cases where the file is too small
+ Minor performance optimizations around reserving vector memory space
+ Simpler file seeking
2022-11-27 20:02:29 +00:00
sonicfind
31b7ec7308 input-rec: recording viewer touchup 2022-11-27 20:02:29 +00:00
sonicfind
5ea882dae3 input-rec: remove excessive returns in ControllerInterrupt 2022-11-27 20:02:29 +00:00
sonicfind
1628237ba7 input-rec: replace u64s with u32
+ Converts g_inputRecordingFile's total frame count to unsigned long to match.
2022-11-27 20:02:29 +00:00
sonicfind
b86241695d input-rec: remove private InputRecordingFile::open()
The code that gets ran by each branch differs enough that just moving them into openNew() & openExisting() is more beneficial. Removes the unnecessary runtime boolean check.
2022-11-27 20:02:29 +00:00
sonicfind
7bab2d197e input-rec: touch up InputRecordingFile.h/.cpp 2022-11-27 20:02:29 +00:00
sonicfind
6288f945cd input-rec: refactor PadData button state control 2022-11-27 20:02:29 +00:00
sonicfind
1356171af5 input-rec : additional m_/s_ variable tags and constexpr placements 2022-11-27 20:02:29 +00:00
Tyler Wilding
409c285f36 input-rec: refresh imgui overlay when recording mode changes while paused 2022-11-27 20:02:29 +00:00
Tyler Wilding
844ff5bb04 input-rec: fix running input recording functions from UI thread 2022-11-27 20:02:29 +00:00
Tyler Wilding
6ae9e7edb5 input-rec: facilitate changing controls immediately for certain edge-cases 2022-11-27 20:02:29 +00:00
Tyler Wilding
a38fbb157d input-rec: necessary renaming on the wx side 2022-11-27 20:02:29 +00:00
Tyler Wilding
b4db00b979 input-rec: display recording related information with imgui 2022-11-27 20:02:29 +00:00
Tyler Wilding
142a1a392f input-rec: wire up changes to the rest of the project 2022-11-27 20:02:29 +00:00
Tyler Wilding
c98b90a4e2 input-rec: cleanup irrelevant input recording controls 2022-11-27 20:02:29 +00:00
Tyler Wilding
c5298cf12d input-rec: refactor main input recording class 2022-11-27 20:02:29 +00:00
Tyler Wilding
9e30fa81de input-rec: refactor and cleanup the file and logging classes 2022-11-27 20:02:29 +00:00
Tyler Wilding
8f5458f3ae input-rec: Add very basic file viewer to assist with debugging 2022-11-27 20:02:29 +00:00
refractionpcsx2
0a8f5e97e4 GS-HW: Update validity when resizing a texture during the draw. 2022-11-27 19:15:59 +00:00
refractionpcsx2
92bec955a8 GS-SW: Revert software clamp changes from large TH/TW PR.
This change didn't need to be done as the th and tw are sized based on the actual sizes anyway, if these are wrong, the software renderer can crash when trying to draw out of bounds, so this needs to stay as it is.
2022-11-27 08:47:46 +00:00