.. |
docs
|
|
|
Renderers
|
GS: switch debug output to the ASCII variant by default
|
2021-02-27 20:43:40 +00:00 |
res
|
gsdx-hw: Implement per pixel alpha blending (PABE).
|
2021-02-06 15:41:10 +01:00 |
vsprops
|
msbuild: update project to cpp17 (#3745)
|
2020-09-24 06:39:30 -04:00 |
Window
|
GSdx: Switch tooltips to unicode
|
2021-03-02 00:35:25 +01:00 |
xbyak
|
gsdx: cpu detection take 3! Don't use 64 bits type in Xbyak::Cpu
|
2017-04-01 11:14:18 +02:00 |
CMakeLists.txt
|
GSdx: Fix issues on macOS
|
2020-12-06 14:02:43 -06:00 |
config.h
|
GSdx: Fix issues on macOS
|
2020-12-06 14:02:43 -06:00 |
GS.cpp
|
GS: initial switch to unicode
|
2021-02-27 20:43:40 +00:00 |
GS.h
|
GSdx: Purge D3D11 Software
|
2020-09-21 20:30:20 -04:00 |
GSAlignedClass.cpp
|
|
|
GSAlignedClass.h
|
|
|
GSBlock.cpp
|
|
|
GSBlock.h
|
|
|
GSCapture.cpp
|
GS: finish unicode conversion, fix signature inheritance and non wchar external import
|
2021-02-27 20:43:40 +00:00 |
GSCapture.h
|
Capture: Share filename between GSdx and Spu2-x
|
2020-09-20 17:36:33 +01:00 |
GSClut.cpp
|
gsdx: properly init clut ptrs v2 (#3858)
|
2020-10-26 13:22:07 -04:00 |
GSClut.h
|
gsdx: properly init clut ptrs v2 (#3858)
|
2020-10-26 13:22:07 -04:00 |
GSCodeBuffer.cpp
|
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
|
2017-08-30 11:43:18 +02:00 |
GSCodeBuffer.h
|
GSdx GSCodeBuffer: std::vector instead of std::list, to speedup linear scan. Using range loop on destruction.
|
2017-08-30 11:43:18 +02:00 |
GSCrc.cpp
|
GS: Remove Unofficial CRCs (#4082)
|
2021-01-02 11:11:13 -05:00 |
GSCrc.h
|
GS: Remove Unofficial CRCs (#4082)
|
2021-01-02 11:11:13 -05:00 |
GSDrawingContext.cpp
|
gsdx-ogl: Adjust some gl debug logs.
|
2020-06-14 00:02:26 +02:00 |
GSDrawingContext.h
|
gsdx-sw: Remove s_n (draw number) parameter from GetSizeFixedTEX0.
|
2020-05-14 03:28:07 +02:00 |
GSDrawingEnvironment.h
|
|
|
GSDump.cpp
|
gsdx:windows: Fix screenshot/GS dump path issues
|
2018-07-23 00:51:02 +01:00 |
GSDump.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSdx.cpp
|
GS: initial switch to unicode
|
2021-02-27 20:43:40 +00:00 |
GSdx.def
|
gsdx: Remove psx/ps1 emulator compatibility.
|
2020-05-07 14:28:31 +02:00 |
GSdx.h
|
GS: fix unix compatibility
|
2021-02-27 20:43:40 +00:00 |
GSdx.rc
|
GSdx-GUI: Fix alignment of font
|
2021-01-27 16:50:10 +01:00 |
GSdx.vcxproj
|
GS: initial switch to unicode
|
2021-02-27 20:43:40 +00:00 |
GSdx.vcxproj.filters
|
vcxproj: Remove opencl.
|
2020-09-18 19:14:32 +02:00 |
GSLocalMemory.cpp
|
GSdx: Purge D3D11 Software
|
2020-09-21 20:30:20 -04:00 |
GSLocalMemory.h
|
gsdx: Prefix std:: to vector
|
2017-09-08 09:56:28 +02:00 |
GSLzma.cpp
|
gsdx: Prefix std:: to min and max
|
2017-09-08 09:56:28 +02:00 |
GSLzma.h
|
gsdx: Fix GS dump readback EOF handling
|
2017-06-03 14:52:01 +02:00 |
GSPerfMon.cpp
|
GSdx: Fix issues on macOS
|
2020-12-06 14:02:43 -06:00 |
GSPerfMon.h
|
|
|
GSPng.cpp
|
gsdx:windows: Fix screenshot/GS dump path issues
|
2018-07-23 00:51:02 +01:00 |
GSPng.h
|
gsdx: Prefix std:: to string and to_string
|
2017-09-08 09:56:28 +02:00 |
GSState.cpp
|
gsdx: run clang format on GSState.cpp
|
2020-12-09 08:14:31 -05:00 |
GSState.h
|
gsdx: Cleanup/update Wild Arms offset hack.
|
2019-02-13 10:28:07 +01:00 |
GSTables.cpp
|
|
|
GSTables.h
|
|
|
GSThread_CXX11.h
|
GSdx: Folder Reorganization. (#2657)
|
2018-11-16 19:41:37 +01:00 |
GSThread.h
|
|
|
GSUtil.cpp
|
GS: fix unix compatibility
|
2021-02-27 20:43:40 +00:00 |
GSUtil.h
|
GS: fix unix compatibility
|
2021-02-27 20:43:40 +00:00 |
GSVector4.h
|
Add a few default functions in explicitly. (-Wdeprecated-copy)
|
2019-05-11 19:18:18 -07:00 |
GSVector4i.h
|
GSdx: Fix sse2 build on clang
|
2020-11-24 03:16:59 -05:00 |
GSVector8.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVector8i.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
GSVector.cpp
|
|
|
GSVector.h
|
gsdx: split GSVector.h into smaller files
|
2017-03-19 13:50:13 +01:00 |
linux_replay.cpp
|
gsdx-replayer:linux: Fix strict-aliasing warnings
|
2016-12-12 18:14:38 +00:00 |
resource.h
|
GSdx-GUI: Conservative Buffer Allocation + GPU Palette Conversion + Misc fixes
|
2021-01-08 08:51:13 -05:00 |
stdafx.cpp
|
GSdx: Fix issues on macOS
|
2020-12-06 14:02:43 -06:00 |
stdafx.h
|
gsdx-hw: Remove opencl code and files from gsdx.
|
2020-09-18 19:14:32 +02:00 |
targetver.h
|
|
|