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08f7bd2dc3
It would requires some texture dynamic width convert shaders. So as a quick solution, let's add a new CRC hack. For issue #1362 (granted the CRC is correct)
219 lines
3.7 KiB
C++
219 lines
3.7 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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class CRC
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{
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public:
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enum Title
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{
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NoTitle,
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ArTonelico2,
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MetalSlug6,
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TomoyoAfter,
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Clannad,
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Lamune,
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KyuuketsuKitanMoonties,
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PiaCarroteYoukosoGPGakuenPrincess,
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KazokuKeikakuKokoroNoKizuna,
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DuelSaviorDestiny,
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FFX,
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FFX2,
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FFXII,
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HauntingGround,
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ShadowHearts,
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Okami,
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MetalGearSolid3,
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DBZBT2,
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DBZBT3,
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SFEX3,
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Bully,
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BullyCC,
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SoTC,
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OnePieceGrandAdventure,
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OnePieceGrandBattle,
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ICO,
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GT4,
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GT3,
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GTConcept,
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WildArms5,
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WildArms4,
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Manhunt2,
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CrashBandicootWoC,
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ResidentEvil4,
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Spartan,
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AceCombat4,
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Tekken5,
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IkkiTousen,
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GodOfWar,
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GodOfWar2,
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JackieChanAdv,
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HarvestMoon,
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NamcoXCapcom,
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GiTS,
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Onimusha3,
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MajokkoALaMode2,
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TalesOfAbyss,
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SonicUnleashed,
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SimpsonsGame,
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Genji,
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StarOcean3,
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ValkyrieProfile2,
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RadiataStories,
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SMTNocturne,
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SMTDDS1,
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SMTDDS2,
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RozenMaidenGebetGarden,
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EvangelionJo,
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SuikodenTactics,
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CaptainTsubasa,
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Oneechanbara2Special,
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NarutimateAccel,
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Naruto,
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EternalPoison,
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LegoBatman,
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XE3,
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TenchuWoH,
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TenchuFS,
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Sly3,
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Sly2,
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ShadowofRome,
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DemonStone,
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BigMuthaTruckers,
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TimeSplitters2,
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LordOfTheRingsTwoTowers,
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LordOfTheRingsThirdAge,
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RedDeadRevolver,
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SpidermanWoS,
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HeavyMetalThunder,
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SilentHill3,
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SilentHill2,
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BleachBladeBattlers,
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CastlevaniaCoD,
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CastlevaniaLoI,
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FinalFightStreetwise,
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CrashNburn,
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TombRaiderUnderworld,
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TombRaiderAnniversary,
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TombRaiderLegend,
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SSX3,
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Black,
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VF4,
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TyTasmanianTiger,
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TyTasmanianTiger2,
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FFVIIDoC,
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DigimonRumbleArena2,
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StarWarsForceUnleashed,
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StarWarsBattlefront,
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StarWarsBattlefront2,
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BlackHawkDown,
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DevilMayCry3,
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BurnoutTakedown,
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BurnoutRevenge,
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BurnoutDominator,
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MidnightClub3,
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XmenOriginsWolverine,
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CallofDutyFinalFronts,
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SpyroNewBeginning,
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SpyroEternalNight,
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TalesOfLegendia,
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NanoBreaker,
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Kunoichi,
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Yakuza,
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Yakuza2,
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SkyGunner,
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JamesBondEverythingOrNothing,
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Siren,
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ZettaiZetsumeiToshi2,
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VF4EVO,
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Dororo,
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ShinOnimusha,
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GetaWay,
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GetaWayBlackMonday,
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SakuraTaisen,
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SakuraWarsSoLongMyLove,
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FightingBeautyWulong,
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TouristTrophy,
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GTASanAndreas,
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FrontMission5,
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GodHand,
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KnightsOfTheTemple2,
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UltramanFightingEvolution,
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DeathByDegreesTekkenNinaWilliams,
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AlpineRacer3,
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HummerBadlands,
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SengokuBasara,
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Grandia3,
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TalesofSymphonia,
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TalesofDestiny,
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SDGundamGGeneration,
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SoulCalibur2,
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SoulCalibur3,
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Simple2000Vol114,
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SeintoSeiya,
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UrbanReign,
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SteambotChronicles,
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SacredBlaze,
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SuperManReturns,
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TitleCount,
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};
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enum Region
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{
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NoRegion,
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US,
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EU,
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JP,
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JPUNDUB,
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RU,
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FR,
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DE,
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IT,
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ES,
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CH,
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ASIA,
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KO,
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RegionCount,
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};
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enum Flags
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{
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PointListPalette = 1,
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ZWriteMustNotClear = 2,
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};
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struct Game
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{
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uint32 crc;
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Title title;
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Region region;
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uint32 flags;
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};
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private:
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static Game m_games[];
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static hash_map<uint32, Game*> m_map;
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public:
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static Game Lookup(uint32 crc);
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};
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