pcsx2/plugins/GSdx
Gregory Hainaut 30ce6b0a6a gsdx ogl: check debug function exists
I'm sure they exists in the openGL renderer context but there are
also used in common code. So potentially in DX context.
2016-05-16 16:59:00 +02:00
..
docs
res gsdx ogl: add a Tales of Abyss HLE shader 2016-05-07 22:46:41 +02:00
vsprops windows: Move baseclasses to a separate project 2016-04-11 00:22:31 +01:00
xbyak gsdx: properly defined type for xbyak 2015-11-13 09:30:48 +01:00
boost_spsc_queue.hpp
CMakeLists.txt gsdx: move (most) of the hw hack into a separate file 2016-04-30 12:24:08 +02:00
config.h gsdx: Remove non-PNG code 2016-03-02 22:57:12 +00:00
GLLoader.cpp gsdx-ogl: add texure clear function (GL4.4) 2016-05-15 14:57:11 +02:00
GLLoader.h gsdx-ogl: add texure clear function (GL4.4) 2016-05-15 14:57:11 +02:00
GLState.cpp gsdx ogl: extend state to support up to 8 textures 2016-04-29 17:34:17 +02:00
GLState.h gsdx ogl: extend state to support up to 8 textures 2016-04-29 17:34:17 +02:00
GPU.cpp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GPU.h GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GPUDrawingEnvironment.h
GPUDrawScanline.cpp
GPUDrawScanline.h
GPUDrawScanlineCodeGenerator.cpp
GPUDrawScanlineCodeGenerator.h
GPULocalMemory.cpp
GPULocalMemory.h
GPURenderer.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GPURenderer.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GPURendererSW.cpp
GPURendererSW.h
GPUScanlineEnvironment.h
GPUSettingsDlg.cpp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GPUSettingsDlg.h
GPUSetupPrimCodeGenerator.cpp
GPUSetupPrimCodeGenerator.h
GPUState.cpp
GPUState.h GSdx: Clean up some warning under windows (#1289) 2016-04-14 11:00:58 +01:00
GPUVertex.h
GS.cpp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GS.h GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GSAlignedClass.cpp
GSAlignedClass.h
GSBlock.cpp
GSBlock.h
GSCapture.cpp gsdx: init GSCapture field 2016-03-30 19:56:19 +02:00
GSCapture.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSCaptureDlg.cpp GSdx: capture dialog - actually remember the last used codec 2015-09-20 20:04:36 +03:00
GSCaptureDlg.h
GSClut.cpp GSdx: Clean up some warning under windows (#1289) 2016-04-14 11:00:58 +01:00
GSClut.h gsdx:clut: comment old unused clut code 2015-08-08 09:17:21 +02:00
GSCodeBuffer.cpp
GSCodeBuffer.h
GSCrc.cpp gsdx: add crc hack for Ar tonelico 2 2016-05-16 10:55:02 +02:00
GSCrc.h gsdx: add crc hack for Ar tonelico 2 2016-05-16 10:55:02 +02:00
GSDevice9.cpp gsdx: throw oom exception + error 2016-05-05 18:53:51 +02:00
GSDevice9.h gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSDevice11.cpp gsdx: throw oom exception + error 2016-05-05 18:53:51 +02:00
GSDevice11.h gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSDevice.cpp gsdx debug: auto GL_POP 2016-05-05 18:53:32 +02:00
GSDevice.h gsdx: add draw exception (OOM and Recoverable) 2016-05-05 17:47:32 +02:00
GSDeviceDX.cpp windows: Workaround weird LoadLibraryEx failures 2016-04-06 19:52:59 +01:00
GSDeviceDX.h gsdx-dx: Load D3DCompiler dll at runtime 2016-03-30 00:03:04 +01:00
GSDeviceNull.cpp
GSDeviceNull.h
GSDeviceOGL.cpp gsdx ogl: explain better previous clear vs framebuffer comment 2016-05-16 16:49:18 +02:00
GSDeviceOGL.h gsdx ogl: accelerate special case of accurate date. 2016-05-15 17:22:58 +02:00
GSDeviceSW.cpp
GSDeviceSW.h
GSDialog.cpp gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDialog.h gsdx: Generic GSSetting 2016-01-18 23:59:27 +01:00
GSDirtyRect.cpp
GSDirtyRect.h
GSDrawingContext.cpp gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingContext.h gsdx: eliminated a few bugs in the texture size changer algorithm 2015-08-07 02:08:29 +02:00
GSDrawingEnvironment.h
GSDrawScanline.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanline.h
GSDrawScanlineCodeGenerator.cpp
GSDrawScanlineCodeGenerator.h
GSDrawScanlineCodeGenerator.x64.avx.cpp gsdx: use constant expression in offsetof 2015-11-13 18:38:48 +01:00
GSDrawScanlineCodeGenerator.x64.cpp
GSDrawScanlineCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSDrawScanlineCodeGenerator.x86.avx.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDrawScanlineCodeGenerator.x86.cpp gsdx: fixed some of the renames where it made no sense, also added a commend about lupin 3rd. 2015-08-04 03:36:42 +02:00
GSDump.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSDump.h
GSdx.cpp GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GSdx.def remove is_gsopen stuffs since old GUI is deprecated. 2015-07-18 10:50:34 +05:30
GSdx.gcc.workspace
GSdx.h gsdx: add draw exception (OOM and Recoverable) 2016-05-05 17:47:32 +02:00
GSdx.props Remove the remaining postbuild stuff. 2015-09-13 04:33:17 -04:00
GSdx.rc gsdx:windows: Update GUI to reflect recent changes 2016-05-02 00:28:10 +01:00
GSdx.vcxproj GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GSdx.vcxproj.filters GSDX: Improvements to the GSDX dialog (#1284) 2016-05-01 17:33:53 +01:00
GSFunctionMap.cpp
GSFunctionMap.h gsdx: prevent a potential division by zero 2015-10-17 11:26:11 +05:30
GSHwHack.cpp gsdx: move Tekken5/Tales of Abyss CRC to Dx level 2016-05-07 22:46:42 +02:00
GSLinuxDialog.cpp Revert "gsdx-ogl: add a new hack to force anisotropic filtering" 2016-04-10 17:30:49 +02:00
GSLinuxLogo.h
GSLocalMemory.cpp gsdx: add a depth format flag 2016-04-23 18:28:50 +02:00
GSLocalMemory.h gsdx: add a depth format flag 2016-04-23 18:28:50 +02:00
GSLzma.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSLzma.h gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSPerfMon.cpp gsdx-linux: disable perf monitor on release build 2015-08-10 08:35:16 +02:00
GSPerfMon.h
GSPng.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSPng.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSRasterizer.cpp gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRasterizer.h gsdx: remove aggressive threading 2015-11-20 17:36:03 +01:00
GSRenderer.cpp gsdx debug: auto GL_POP 2016-05-05 18:53:32 +02:00
GSRenderer.h gsdx: add draw exception (OOM and Recoverable) 2016-05-05 17:47:32 +02:00
GSRendererCL.cpp gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererCL.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererCS.cpp gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererCS.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererDX9.cpp
GSRendererDX9.h
GSRendererDX11.cpp
GSRendererDX11.h
GSRendererDX.cpp gsdx dx: disable channel shuffle 2016-04-30 14:52:43 +02:00
GSRendererDX.h
GSRendererHW.cpp gsdx: add crc hack for Ar tonelico 2 2016-05-16 10:55:02 +02:00
GSRendererHW.h gsdx: add crc hack for Ar tonelico 2 2016-05-16 10:55:02 +02:00
GSRendererNull.cpp
GSRendererNull.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererOGL.cpp gsdx-ogl: implement previous DATE optimization in a single shader pass 2016-05-15 17:44:40 +02:00
GSRendererOGL.h gsdx-ogl: inline function only call once 2016-05-14 11:53:02 +02:00
GSRendererSW.cpp gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSRendererSW.h gsdx tc: re-implement frame lookup 2016-04-04 21:30:37 +02:00
GSScanlineEnvironment.h
GSSetting.cpp gsdx-ogl: allow to fallback to a slow accurate DATE when GL_ARB_shader_image_load_store isn't supported 2016-05-15 16:29:29 +02:00
GSSetting.h Revert "gsdx-ogl: add a new hack to force anisotropic filtering" 2016-04-10 17:30:49 +02:00
GSSettingsDlg.cpp gsdx:windows: Update GUI to reflect recent changes 2016-05-02 00:28:10 +01:00
GSSettingsDlg.h GSDX: New shader dialog 2015-12-01 15:01:12 +05:30
GSSetupPrimCodeGenerator.cpp
GSSetupPrimCodeGenerator.h
GSSetupPrimCodeGenerator.x64.avx.cpp gsdx: AVX is M_SSE == 0x500 2015-11-13 18:29:34 +01:00
GSSetupPrimCodeGenerator.x64.cpp
GSSetupPrimCodeGenerator.x86.avx2.cpp Introduce end-of-line normalization 2015-08-04 23:52:48 +02:00
GSSetupPrimCodeGenerator.x86.avx.cpp
GSSetupPrimCodeGenerator.x86.cpp
GSShaderOGL.cpp gsdx glsl: create a common header definition 2016-04-24 10:54:39 +02:00
GSShaderOGL.h gsdx-ogl: improve the shader program management 2016-04-10 17:05:33 +02:00
GSState.cpp gsdx: add draw exception (OOM and Recoverable) 2016-05-05 17:47:32 +02:00
GSState.h gsdx: add draw exception (OOM and Recoverable) 2016-05-05 17:47:32 +02:00
GSTables.cpp
GSTables.h
GSTexture9.cpp gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture9.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture11.cpp GSdx: Clean up some warning under windows (#1289) 2016-04-14 11:00:58 +01:00
GSTexture11.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTexture.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSTexture.h gsdx-ogl: remove the invalidation of texture 2016-04-21 21:07:17 +02:00
GSTextureCache9.cpp gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache9.h gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache11.cpp gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache11.h gsdx tc: implement a read function of Source texture 2016-04-04 21:29:31 +02:00
GSTextureCache.cpp gsdx tc: avoid potential division by 0 2016-05-07 18:36:28 +02:00
GSTextureCache.h gsdx tc: use GSLocalMemory::m_psm instead of hardcoded value 2016-05-05 12:19:25 +02:00
GSTextureCacheOGL.cpp gsdx debug: auto GL_POP 2016-05-05 18:53:32 +02:00
GSTextureCacheOGL.h Merge pull request #1222 from PCSX2/gsdx-black-fmv 2016-04-21 09:25:36 +02:00
GSTextureCacheSW.cpp
GSTextureCacheSW.h
GSTextureFX9.cpp gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSTextureFX11.cpp gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSTextureFX.cpp
GSTextureNull.cpp
GSTextureNull.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSTextureOGL.cpp gsdx ogl: replace ClearRenderTarget_i by glClearTexSubImage 2016-05-15 15:55:31 +02:00
GSTextureOGL.h gsdx-ogl: add texure clear function (GL4.4) 2016-05-15 14:57:11 +02:00
GSTextureSW.cpp textureSW: fix Map with offset 2016-04-19 21:22:53 +03:00
GSTextureSW.h gsdx: Allow dump and capture PNG compression to be changed 2016-03-02 22:58:45 +00:00
GSThread_CXX11.h GSdx: Missed a _WINDOWS usage... 2016-02-04 19:12:46 +00:00
GSThread.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSThread.h gsdx: add atomic for transaction scope object 2016-02-22 19:12:50 +01:00
GSUniformBufferOGL.h gsdx-ogl: use the standard openGL name 2015-10-17 17:05:15 +02:00
GSUtil.cpp gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile 2016-03-30 00:03:04 +01:00
GSUtil.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSVector.cpp gsdx: _isnan was not reliable, rewrote it as GSVector4::replace_nan, it uses cmpps and the result as the mask to blend the original value and FLT_MAX. No jumps or function calls. 2015-08-03 14:35:47 +02:00
GSVector.h GSdx:vector: add sllv32 and srlv32 for 128 bits op 2016-04-14 10:18:43 +02:00
GSVertex.h gsdx: add vertex data offset in comment 2016-03-12 15:53:38 +01:00
GSVertexArrayOGL.h gsdx-ogl: found_GL_ARB_buffer_storage is now mandatory 2016-04-07 22:17:22 +02:00
GSVertexHW.h
GSVertexList.cpp
GSVertexList.h
GSVertexSW.cpp
GSVertexSW.h
GSVertexTrace.cpp gsdx: initialize members in constructor of objects 2015-09-23 09:46:53 +02:00
GSVertexTrace.h
GSWnd.cpp gsdx-ogl: add texure clear function (GL4.4) 2016-05-15 14:57:11 +02:00
GSWnd.h
GSWndDX.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndDX.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
GSWndEGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndEGL.h
GSWndOGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndOGL.h gsdx ogl: mark OGL object as final 2016-04-05 00:01:43 +02:00
GSWndWGL.cpp gsdx-gl: use CONTEXT_FLAG_NO_ERROR_BIT_KHR to reduce driver overheard 2016-02-13 15:28:11 +01:00
GSWndWGL.h gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
linux_replay.cpp gsdx-replayer:linux: allow to use env variable as default parameter 2015-08-13 08:48:05 +02:00
resource.h gsdx:windows: Update GUI to reflect recent changes 2016-05-02 00:28:10 +01:00
stdafx.cpp gsdx: s/_WINDOWS/_WIN32/ 2016-01-27 22:41:45 +00:00
stdafx.h gsdx ogl: check debug function exists 2016-05-16 16:59:00 +02:00
targetver.h windows: Set _WIN32_WINNT to 0x0600 (Windows Vista) 2016-03-13 13:41:16 +00:00