mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-28 04:35:08 +00:00
63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/*
|
|
* Copyright (C) 2011-2013 Gregory hainaut
|
|
* Copyright (C) 2007-2009 Gabest
|
|
*
|
|
* This Program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
*
|
|
* This Program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with GNU Make; see the file COPYING. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
|
|
* http://www.gnu.org/copyleft/gpl.html
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "GSdx.h"
|
|
#include "GSVector.h"
|
|
|
|
namespace GLState {
|
|
extern GLuint fbo; // frame buffer object
|
|
extern GSVector2i viewport;
|
|
extern GSVector4i scissor;
|
|
|
|
extern bool blend;
|
|
extern uint16 eq_RGB;
|
|
extern uint16 f_sRGB;
|
|
extern uint16 f_dRGB;
|
|
extern uint8 bf;
|
|
extern uint32 wrgba;
|
|
|
|
extern bool depth;
|
|
extern GLenum depth_func;
|
|
extern bool depth_mask;
|
|
|
|
extern bool stencil;
|
|
extern GLenum stencil_func;
|
|
extern GLenum stencil_pass;
|
|
|
|
extern GLuint ubo; // uniform buffer object
|
|
|
|
extern GLuint ps_ss; // sampler
|
|
|
|
extern GLuint rt; // render target
|
|
extern GLuint ds; // Depth-Stencil
|
|
extern GLuint tex_unit[8]; // shader input texture
|
|
extern GLuint64 tex_handle[8]; // shader input texture
|
|
|
|
extern GLuint ps;
|
|
extern GLuint gs;
|
|
extern GLuint vs;
|
|
extern GLuint pipeline;
|
|
|
|
extern void Clear();
|
|
}
|