mirror of
https://github.com/libretro/pcsx2.git
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21e6a344a2
GSDX: Improvements to the config interface. - GSDX: Add new logos to dialog - GSDX: Remove all the extra null renderers - GSDX: Changes to renderer combobox - Sort all the renderers in ascending order. (the fact that D3D11 was above D3D9 really annoyed me >_<) - Properly display usage of D3D10/D3D11 on the combobox. - Use highest available version of DX by default. - GSDX: gray out upscaling hacks at native resolution - GSDX-PSX: Modifications to the dialog - Add new logos - Remove SDL renderer from combobox since it was removed long ago.
329 lines
11 KiB
C++
329 lines
11 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSdx.h"
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#include "GS.h"
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#include "GPU.h"
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static void* s_hModule;
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#ifdef _WIN32
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BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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switch(ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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s_hModule = hModule;
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
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{
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buff.clear();
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HRSRC hRsrc = FindResource((HMODULE)s_hModule, MAKEINTRESOURCE(id), type != NULL ? type : RT_RCDATA);
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if(!hRsrc) return false;
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HGLOBAL hGlobal = ::LoadResource((HMODULE)s_hModule, hRsrc);
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if(!hGlobal) return false;
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DWORD size = SizeofResource((HMODULE)s_hModule, hRsrc);
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if(!size) return false;
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buff.resize(size);
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memcpy(buff.data(), LockResource(hGlobal), size);
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return true;
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}
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#else
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bool GSdxApp::LoadResource(int id, vector<unsigned char>& buff, const char* type)
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{
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buff.clear();
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printf("LoadResource not implemented\n");
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return false;
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}
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size_t GSdxApp::GetPrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string key(lpKeyName);
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std::string value = m_configuration_map[key];
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if (value.empty()) {
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// save the value for futur call
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m_configuration_map[key] = std::string(lpDefault);
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strcpy(lpReturnedString, lpDefault);
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} else
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strcpy(lpReturnedString, value.c_str());
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return 0;
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}
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bool GSdxApp::WritePrivateProfileString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string key(lpKeyName);
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std::string value(pString);
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m_configuration_map[key] = value;
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// Save config to a file
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FILE* f = fopen(lpFileName, "w");
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if (f == NULL) return false; // FIXME print a nice message
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map<std::string,std::string>::iterator it;
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for (it = m_configuration_map.begin(); it != m_configuration_map.end(); ++it) {
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// Do not save the inifile key which is not an option
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if (it->first.compare("inifile") == 0) continue;
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if (!it->second.empty())
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fprintf(f, "%s = %s\n", it->first.c_str(), it->second.c_str());
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}
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fclose(f);
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return false;
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}
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int GSdxApp::GetPrivateProfileInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName)
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{
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BuildConfigurationMap(lpFileName);
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std::string value = m_configuration_map[std::string(lpKeyName)];
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if (value.empty()) {
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// save the value for futur call
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SetConfig(lpKeyName, nDefault);
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return nDefault;
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} else
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return atoi(value.c_str());
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}
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#endif
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GSdxApp theApp;
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GSdxApp::GSdxApp()
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{
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m_ini = "inis/GSdx.ini";
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m_section = "Settings";
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#ifdef _WIN32
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_HW), "Direct3D9", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_HW), "Direct3D", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_SW), "Direct3D9", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_SW), "Direct3D", "Software"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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#else // Linux
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_HW), "OpenGL", "Hardware"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_SW), "OpenGL", "Software"));
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#endif
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// The null renderer goes third, it has use for benchmarking purposes in a release build
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::Null), "None", "Core Benchmark"));
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#ifdef ENABLE_OPENCL
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// OpenCL stuff goes last
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// FIXME openCL isn't attached to a device (could be impacted by the window management stuff however)
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX9_OpenCL), "Direct3D9", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::DX1011_OpenCL), "Direct3D11", "OpenCL"));
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m_gs_renderers.push_back(GSSetting(static_cast<uint32>(GSRendererType::OGL_OpenCL), "OpenGL", "OpenCL"));
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#endif
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m_gs_interlace.push_back(GSSetting(0, "None", ""));
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m_gs_interlace.push_back(GSSetting(1, "Weave tff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(2, "Weave bff", "saw-tooth"));
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m_gs_interlace.push_back(GSSetting(3, "Bob tff", "use blend if shaking"));
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m_gs_interlace.push_back(GSSetting(4, "Bob bff", "use blend if shaking"));
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m_gs_interlace.push_back(GSSetting(5, "Blend tff", "slight blur, 1/2 fps"));
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m_gs_interlace.push_back(GSSetting(6, "Blend bff", "slight blur, 1/2 fps"));
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m_gs_interlace.push_back(GSSetting(7, "Auto", ""));
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m_gs_aspectratio.push_back(GSSetting(0, "Stretch", ""));
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m_gs_aspectratio.push_back(GSSetting(1, "4:3", ""));
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m_gs_aspectratio.push_back(GSSetting(2, "16:9", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(1, "Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(2, "2x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(3, "3x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(4, "4x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(8, "8x Native", ""));
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#ifndef __linux__
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m_gs_upscale_multiplier.push_back(GSSetting(0, "Custom", ""));
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#endif
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m_gs_max_anisotropy.push_back(GSSetting(0, "Off", ""));
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m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
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m_gs_filter.push_back(GSSetting(0, "Nearest", ""));
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m_gs_filter.push_back(GSSetting(1, "Bilinear", "Forced"));
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m_gs_filter.push_back(GSSetting(2, "Bilinear", "PS2"));
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m_gs_gl_ext.push_back(GSSetting(-1, "Auto", ""));
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m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", ""));
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m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", ""));
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m_gs_hack.push_back(GSSetting(0, "Off", ""));
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m_gs_hack.push_back(GSSetting(1, "Half", ""));
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m_gs_hack.push_back(GSSetting(2, "Full", ""));
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m_gs_crc_level.push_back(GSSetting(0 , "None", "Debug"));
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m_gs_crc_level.push_back(GSSetting(1 , "Minimum", "Debug"));
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m_gs_crc_level.push_back(GSSetting(2 , "Partial", "OpenGL Recommended"));
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m_gs_crc_level.push_back(GSSetting(3 , "Full", "Safest"));
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m_gs_crc_level.push_back(GSSetting(4 , "Aggressive", ""));
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m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
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m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended low-end PC"));
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m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
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m_gs_acc_blend_level.push_back(GSSetting(3, "High", "Recommended high-end PC"));
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m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
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m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
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m_gs_tv_shaders.push_back(GSSetting(0, "None", ""));
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m_gs_tv_shaders.push_back(GSSetting(1, "Scanline filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(2, "Diagonal filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(3, "Triangular filter", ""));
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m_gs_tv_shaders.push_back(GSSetting(4, "Wave filter", ""));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D9_SW), "Direct3D9", "Software"));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::D3D11_SW), "Direct3D11", "Software"));
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m_gpu_renderers.push_back(GSSetting(static_cast<int8>(GPURendererType::NULL_Renderer), "Null", ""));
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m_gpu_filter.push_back(GSSetting(0, "Nearest", ""));
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m_gpu_filter.push_back(GSSetting(1, "Bilinear (polygons only)", ""));
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m_gpu_filter.push_back(GSSetting(2, "Bilinear", ""));
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m_gpu_dithering.push_back(GSSetting(0, "Disabled", ""));
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m_gpu_dithering.push_back(GSSetting(1, "Auto", ""));
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m_gpu_aspectratio.push_back(GSSetting(0, "Stretch", ""));
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m_gpu_aspectratio.push_back(GSSetting(1, "4:3", ""));
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m_gpu_aspectratio.push_back(GSSetting(2, "16:9", ""));
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m_gpu_scale.push_back(GSSetting(0 | (0 << 2), "H x 1 - V x 1", ""));
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m_gpu_scale.push_back(GSSetting(1 | (0 << 2), "H x 2 - V x 1", ""));
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m_gpu_scale.push_back(GSSetting(0 | (1 << 2), "H x 1 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (1 << 2), "H x 2 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
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m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
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}
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#ifdef __linux__
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void GSdxApp::ReloadConfig()
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{
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if (m_configuration_map.empty()) return;
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auto file = m_configuration_map.find("inifile");
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if (file == m_configuration_map.end()) return;
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// A map was built so reload it
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std::string filename = file->second;
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m_configuration_map.clear();
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BuildConfigurationMap(filename.c_str());
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}
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void GSdxApp::BuildConfigurationMap(const char* lpFileName)
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{
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// Check if the map was already built
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std::string inifile_value(lpFileName);
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if ( inifile_value.compare(m_configuration_map["inifile"]) == 0 ) return;
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m_configuration_map["inifile"] = inifile_value;
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// Load config from file
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char value[256];
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char key[256];
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FILE* f = fopen(lpFileName, "r");
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if (f == NULL) return; // FIXME print a nice message
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while( fscanf(f, "%255s = %255s\n", key, value) != EOF ) {
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std::string key_s(key);
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std::string value_s(value);
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m_configuration_map[key_s] = value_s;
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}
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fclose(f);
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}
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#endif
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void* GSdxApp::GetModuleHandlePtr()
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{
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return s_hModule;
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}
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void GSdxApp::SetConfigDir(const char* dir)
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{
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if( dir == NULL )
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{
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m_ini = "inis/GSdx.ini";
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}
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else
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{
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m_ini = dir;
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if(m_ini[m_ini.length() - 1] != DIRECTORY_SEPARATOR)
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{
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m_ini += DIRECTORY_SEPARATOR;
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}
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m_ini += "GSdx.ini";
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}
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}
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string GSdxApp::GetConfig(const char* entry, const char* value)
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{
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char buff[4096] = {0};
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GetPrivateProfileString(m_section.c_str(), entry, value, buff, countof(buff), m_ini.c_str());
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return string(buff);
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}
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void GSdxApp::SetConfig(const char* entry, const char* value)
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{
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WritePrivateProfileString(m_section.c_str(), entry, value, m_ini.c_str());
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}
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int GSdxApp::GetConfig(const char* entry, int value)
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{
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return GetPrivateProfileInt(m_section.c_str(), entry, value, m_ini.c_str());
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}
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void GSdxApp::SetConfig(const char* entry, int value)
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{
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char buff[32] = {0};
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sprintf(buff, "%d", value);
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SetConfig(entry, buff);
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}
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