mirror of
https://github.com/libretro/pcsx2.git
synced 2024-12-28 04:35:08 +00:00
063d2e568a
Try to avoid random black screen frame v2: don't force the preload hack on the frame It creates a ghost image over FMV v3: support offset within a frame
1676 lines
39 KiB
C++
1676 lines
39 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSRendererSW.h"
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#define LOG 0
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static FILE* s_fp = LOG ? fopen("c:\\temp1\\_.txt", "w") : NULL;
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const GSVector4 g_pos_scale(1.0f / 16, 1.0f / 16, 1.0f, 128.0f);
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#if _M_SSE >= 0x501
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const GSVector8 g_pos_scale2(1.0f / 16, 1.0f / 16, 1.0f, 128.0f, 1.0f / 16, 1.0f / 16, 1.0f, 128.0f);
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#endif
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GSRendererSW::GSRendererSW(int threads)
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: m_fzb(NULL)
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{
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m_nativeres = true; // ignore ini, sw is always native
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m_tc = new GSTextureCacheSW(this);
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memset(m_texture, 0, sizeof(m_texture));
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m_rl = GSRasterizerList::Create<GSDrawScanline>(threads, &m_perfmon);
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m_output = (uint8*)_aligned_malloc(1024 * 1024 * sizeof(uint32), 32);
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for (uint32 i = 0; i < countof(m_fzb_pages); i++) {
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m_fzb_pages[i] = 0;
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}
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for (uint32 i = 0; i < countof(m_tex_pages); i++) {
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m_tex_pages[i] = 0;
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}
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#define InitCVB(P) \
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m_cvb[P][0][0] = &GSRendererSW::ConvertVertexBuffer<P, 0, 0>; \
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m_cvb[P][0][1] = &GSRendererSW::ConvertVertexBuffer<P, 0, 1>; \
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m_cvb[P][1][0] = &GSRendererSW::ConvertVertexBuffer<P, 1, 0>; \
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m_cvb[P][1][1] = &GSRendererSW::ConvertVertexBuffer<P, 1, 1>; \
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InitCVB(GS_POINT_CLASS);
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InitCVB(GS_LINE_CLASS);
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InitCVB(GS_TRIANGLE_CLASS);
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InitCVB(GS_SPRITE_CLASS);
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}
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GSRendererSW::~GSRendererSW()
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{
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delete m_tc;
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for(size_t i = 0; i < countof(m_texture); i++)
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{
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delete m_texture[i];
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}
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delete m_rl;
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_aligned_free(m_output);
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}
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void GSRendererSW::Reset()
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{
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Sync(-1);
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m_tc->RemoveAll();
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GSRenderer::Reset();
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}
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void GSRendererSW::VSync(int field)
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{
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Sync(0); // IncAge might delete a cached texture in use
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if(0) if(LOG)
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{
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fprintf(s_fp, "%lld\n", m_perfmon.GetFrame());
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GSVector4i dr = GetDisplayRect();
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GSVector4i fr = GetFrameRect();
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GSVector2i ds = GetDeviceSize();
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fprintf(s_fp, "dr %d %d %d %d, fr %d %d %d %d, ds %d %d\n",
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dr.x, dr.y, dr.z, dr.w,
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fr.x, fr.y, fr.z, fr.w,
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ds.x, ds.y);
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for(int i = 0; i < 2; i++)
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{
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if(i == 0 && !m_regs->PMODE.EN1) continue;
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if(i == 1 && !m_regs->PMODE.EN2) continue;
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fprintf(s_fp, "DISPFB[%d] BP=%05x BW=%d PSM=%d DBX=%d DBY=%d\n",
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i,
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m_regs->DISP[i].DISPFB.Block(),
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m_regs->DISP[i].DISPFB.FBW,
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m_regs->DISP[i].DISPFB.PSM,
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m_regs->DISP[i].DISPFB.DBX,
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m_regs->DISP[i].DISPFB.DBY
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);
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fprintf(s_fp, "DISPLAY[%d] DX=%d DY=%d DW=%d DH=%d MAGH=%d MAGV=%d\n",
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i,
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m_regs->DISP[i].DISPLAY.DX,
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m_regs->DISP[i].DISPLAY.DY,
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m_regs->DISP[i].DISPLAY.DW,
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m_regs->DISP[i].DISPLAY.DH,
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m_regs->DISP[i].DISPLAY.MAGH,
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m_regs->DISP[i].DISPLAY.MAGV
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);
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}
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fprintf(s_fp, "PMODE EN1=%d EN2=%d CRTMD=%d MMOD=%d AMOD=%d SLBG=%d ALP=%d\n",
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m_regs->PMODE.EN1,
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m_regs->PMODE.EN2,
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m_regs->PMODE.CRTMD,
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m_regs->PMODE.MMOD,
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m_regs->PMODE.AMOD,
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m_regs->PMODE.SLBG,
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m_regs->PMODE.ALP
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);
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fprintf(s_fp, "SMODE1 CLKSEL=%d CMOD=%d EX=%d GCONT=%d LC=%d NVCK=%d PCK2=%d PEHS=%d PEVS=%d PHS=%d PRST=%d PVS=%d RC=%d SINT=%d SLCK=%d SLCK2=%d SPML=%d T1248=%d VCKSEL=%d VHP=%d XPCK=%d\n",
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m_regs->SMODE1.CLKSEL,
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m_regs->SMODE1.CMOD,
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m_regs->SMODE1.EX,
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m_regs->SMODE1.GCONT,
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m_regs->SMODE1.LC,
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m_regs->SMODE1.NVCK,
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m_regs->SMODE1.PCK2,
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m_regs->SMODE1.PEHS,
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m_regs->SMODE1.PEVS,
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m_regs->SMODE1.PHS,
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m_regs->SMODE1.PRST,
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m_regs->SMODE1.PVS,
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m_regs->SMODE1.RC,
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m_regs->SMODE1.SINT,
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m_regs->SMODE1.SLCK,
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m_regs->SMODE1.SLCK2,
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m_regs->SMODE1.SPML,
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m_regs->SMODE1.T1248,
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m_regs->SMODE1.VCKSEL,
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m_regs->SMODE1.VHP,
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m_regs->SMODE1.XPCK
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);
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fprintf(s_fp, "SMODE2 INT=%d FFMD=%d DPMS=%d\n",
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m_regs->SMODE2.INT,
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m_regs->SMODE2.FFMD,
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m_regs->SMODE2.DPMS
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);
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fprintf(s_fp, "SRFSH %08x_%08x\n",
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m_regs->SRFSH.u32[0],
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m_regs->SRFSH.u32[1]
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);
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fprintf(s_fp, "SYNCH1 %08x_%08x\n",
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m_regs->SYNCH1.u32[0],
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m_regs->SYNCH1.u32[1]
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);
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fprintf(s_fp, "SYNCH2 %08x_%08x\n",
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m_regs->SYNCH2.u32[0],
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m_regs->SYNCH2.u32[1]
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);
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fprintf(s_fp, "SYNCV %08x_%08x\n",
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m_regs->SYNCV.u32[0],
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m_regs->SYNCV.u32[1]
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);
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fprintf(s_fp, "CSR %08x_%08x\n",
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m_regs->CSR.u32[0],
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m_regs->CSR.u32[1]
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);
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fflush(s_fp);
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}
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/*
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int draw[8], sum = 0;
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for(size_t i = 0; i < countof(draw); i++)
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{
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draw[i] = m_perfmon.CPU(GSPerfMon::WorkerDraw0 + i);
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sum += draw[i];
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}
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printf("CPU %d Sync %d W %d %d %d %d %d %d %d %d (%d)\n",
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m_perfmon.CPU(GSPerfMon::Main),
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m_perfmon.CPU(GSPerfMon::Sync),
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draw[0], draw[1], draw[2], draw[3], draw[4], draw[5], draw[6], draw[7], sum);
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//
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*/
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GSRenderer::VSync(field);
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m_tc->IncAge();
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// if((m_perfmon.GetFrame() & 255) == 0) m_rl->PrintStats();
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}
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void GSRendererSW::ResetDevice()
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{
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for(size_t i = 0; i < countof(m_texture); i++)
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{
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delete m_texture[i];
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m_texture[i] = NULL;
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}
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}
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GSTexture* GSRendererSW::GetOutput(int i, int& y_offset)
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{
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Sync(1);
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const GSRegDISPFB& DISPFB = m_regs->DISP[i].DISPFB;
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int w = DISPFB.FBW * 64;
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int h = GetFrameRect(i).bottom;
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// TODO: round up bottom
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if(m_dev->ResizeTexture(&m_texture[i], w, h))
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{
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static int pitch = 1024 * 4;
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GSVector4i r(0, 0, w, h);
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const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[DISPFB.PSM];
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(m_mem.*psm.rtx)(m_mem.GetOffset(DISPFB.Block(), DISPFB.FBW, DISPFB.PSM), r.ralign<Align_Outside>(psm.bs), m_output, pitch, m_env.TEXA);
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m_texture[i]->Update(r, m_output, pitch);
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if(s_dump)
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{
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if(s_savef && s_n >= s_saven)
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{
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m_texture[i]->Save(root_sw + format("%05d_f%lld_fr%d_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), i, (int)DISPFB.Block(), (int)DISPFB.PSM));
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}
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s_n++;
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}
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}
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return m_texture[i];
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}
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template<uint32 primclass, uint32 tme, uint32 fst>
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void GSRendererSW::ConvertVertexBuffer(GSVertexSW* RESTRICT dst, const GSVertex* RESTRICT src, size_t count)
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{
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#if 0//_M_SSE >= 0x501
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// TODO: something isn't right here, this makes other functions slower (split load/store? old sse code in 3rd party lib?)
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GSVector8i o2((GSVector4i)m_context->XYOFFSET);
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GSVector8 tsize2(GSVector4(0x10000 << m_context->TEX0.TW, 0x10000 << m_context->TEX0.TH, 1, 0));
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for(int i = (int)m_vertex.next; i > 0; i -= 2, src += 2, dst += 2) // ok to overflow, allocator makes sure there is one more dummy vertex
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{
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GSVector8i v0 = GSVector8i::load<true>(src[0].m);
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GSVector8i v1 = GSVector8i::load<true>(src[1].m);
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GSVector8 stcq = GSVector8::cast(v0.ac(v1));
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GSVector8i xyzuvf = v0.bd(v1);
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//GSVector8 stcq = GSVector8::load(&src[0].m[0], &src[1].m[0]);
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//GSVector8i xyzuvf = GSVector8i::load(&src[0].m[1], &src[1].m[1]);
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GSVector8i xy = xyzuvf.upl16() - o2;
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GSVector8i zf = xyzuvf.ywww().min_u32(GSVector8i::xffffff00());
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GSVector8 p = GSVector8(xy).xyxy(GSVector8(zf) + (GSVector8::m_x4f800000 & GSVector8::cast(zf.sra32(31)))) * g_pos_scale2;
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GSVector8 c = GSVector8(GSVector8i::cast(stcq).uph8().upl16() << 7);
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GSVector8 t = GSVector8::zero();
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if(tme)
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{
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if(fst)
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{
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t = GSVector8(xyzuvf.uph16() << (16 - 4));
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}
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else
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{
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t = stcq.xyww() * tsize2;
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}
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}
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if(primclass == GS_SPRITE_CLASS)
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{
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t = t.insert32<1, 3>(GSVector8::cast(xyzuvf));
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}
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GSVector8::storel(&dst[0].p, p);
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if(tme || primclass == GS_SPRITE_CLASS)
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{
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GSVector8::store<true>(&dst[0].t, t.ac(c));
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}
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else
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{
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GSVector8::storel(&dst[0].c, c);
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}
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GSVector8::storeh(&dst[1].p, p);
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if(tme || primclass == GS_SPRITE_CLASS)
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{
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GSVector8::store<true>(&dst[1].t, t.bd(c));
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}
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else
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{
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GSVector8::storeh(&dst[1].c, c);
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}
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}
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#else
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GSVector4i off = (GSVector4i)m_context->XYOFFSET;
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GSVector4 tsize = GSVector4(0x10000 << m_context->TEX0.TW, 0x10000 << m_context->TEX0.TH, 1, 0);
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for(int i = (int)m_vertex.next; i > 0; i--, src++, dst++)
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{
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GSVector4 stcq = GSVector4::load<true>(&src->m[0]); // s t rgba q
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#if _M_SSE >= 0x401
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GSVector4i xyzuvf(src->m[1]);
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GSVector4i xy = xyzuvf.upl16() - off;
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GSVector4i zf = xyzuvf.ywww().min_u32(GSVector4i::xffffff00());
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#else
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uint32 z = src->XYZ.Z;
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GSVector4i xy = GSVector4i::load((int)src->XYZ.u32[0]).upl16() - off;
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GSVector4i zf = GSVector4i((int)std::min<uint32>(z, 0xffffff00), src->FOG); // NOTE: larger values of z may roll over to 0 when converting back to uint32 later
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#endif
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dst->p = GSVector4(xy).xyxy(GSVector4(zf) + (GSVector4::m_x4f800000 & GSVector4::cast(zf.sra32(31)))) * g_pos_scale;
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dst->c = GSVector4(GSVector4i::cast(stcq).zzzz().u8to32() << 7);
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GSVector4 t = GSVector4::zero();
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if(tme)
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{
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if(fst)
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{
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#if _M_SSE >= 0x401
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t = GSVector4(xyzuvf.uph16() << (16 - 4));
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#else
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t = GSVector4(GSVector4i::load(src->UV).upl16() << (16 - 4));
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#endif
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}
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else
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{
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t = stcq.xyww() * tsize;
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}
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}
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if(primclass == GS_SPRITE_CLASS)
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{
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#if _M_SSE >= 0x401
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t = t.insert32<1, 3>(GSVector4::cast(xyzuvf));
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#else
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t = t.insert32<0, 3>(GSVector4::cast(GSVector4i::load(z)));
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#endif
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}
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dst->t = t;
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#if 0 //_M_SSE >= 0x501
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dst->_pad = GSVector4::zero();
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#endif
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}
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#endif
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}
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void GSRendererSW::Draw()
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{
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const GSDrawingContext* context = m_context;
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SharedData* sd = new SharedData(this);
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shared_ptr<GSRasterizerData> data(sd);
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sd->primclass = m_vt.m_primclass;
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sd->buff = (uint8*)_aligned_malloc(sizeof(GSVertexSW) * ((m_vertex.next + 1) & ~1) + sizeof(uint32) * m_index.tail, 64);
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sd->vertex = (GSVertexSW*)sd->buff;
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sd->vertex_count = m_vertex.next;
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sd->index = (uint32*)(sd->buff + sizeof(GSVertexSW) * ((m_vertex.next + 1) & ~1));
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sd->index_count = m_index.tail;
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(this->*m_cvb[m_vt.m_primclass][PRIM->TME][PRIM->FST])(sd->vertex, m_vertex.buff, m_vertex.next);
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memcpy(sd->index, m_index.buff, sizeof(uint32) * m_index.tail);
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GSVector4i scissor = GSVector4i(context->scissor.in);
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GSVector4i bbox = GSVector4i(m_vt.m_min.p.floor().xyxy(m_vt.m_max.p.ceil()));
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// points and lines may have zero area bbox (single line: 0, 0 - 256, 0)
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if(m_vt.m_primclass == GS_POINT_CLASS || m_vt.m_primclass == GS_LINE_CLASS)
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{
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if(bbox.x == bbox.z) bbox.z++;
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if(bbox.y == bbox.w) bbox.w++;
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}
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GSVector4i r = bbox.rintersect(scissor);
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scissor.z = std::min<int>(scissor.z, (int)context->FRAME.FBW * 64); // TODO: find a game that overflows and check which one is the right behaviour
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sd->scissor = scissor;
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sd->bbox = bbox;
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sd->frame = m_perfmon.GetFrame();
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if(!GetScanlineGlobalData(sd))
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{
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s_n += 3; // Keep it sync with HW renderer
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return;
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}
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if(0) if(LOG)
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{
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int n = GSUtil::GetVertexCount(PRIM->PRIM);
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for(uint32 i = 0, j = 0; i < m_index.tail; i += n, j++)
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{
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for(int k = 0; k < n; k++)
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{
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GSVertex* v = &m_vertex.buff[m_index.buff[i + k]];
|
|
GSVertex* vn = &m_vertex.buff[m_index.buff[i + n - 1]];
|
|
|
|
fprintf(s_fp, "%d:%d %f %f %f %f\n",
|
|
j, k,
|
|
(float)(v->XYZ.X - context->XYOFFSET.OFX) / 16,
|
|
(float)(v->XYZ.Y - context->XYOFFSET.OFY) / 16,
|
|
PRIM->FST ? (float)(v->U) / 16 : v->ST.S / (PRIM->PRIM == GS_SPRITE ? vn->RGBAQ.Q : v->RGBAQ.Q),
|
|
PRIM->FST ? (float)(v->V) / 16 : v->ST.T / (PRIM->PRIM == GS_SPRITE ? vn->RGBAQ.Q : v->RGBAQ.Q)
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
|
|
// GSScanlineGlobalData& gd = sd->global;
|
|
|
|
uint32* fb_pages = NULL;
|
|
uint32* zb_pages = NULL;
|
|
|
|
if(sd->global.sel.fb)
|
|
{
|
|
fb_pages = m_context->offset.fb->GetPages(r);
|
|
}
|
|
|
|
if(sd->global.sel.zb)
|
|
{
|
|
zb_pages = m_context->offset.zb->GetPages(r);
|
|
}
|
|
|
|
// check if there is an overlap between this and previous targets
|
|
|
|
if(CheckTargetPages(fb_pages, zb_pages, r))
|
|
{
|
|
sd->m_syncpoint = SharedData::SyncTarget;
|
|
}
|
|
|
|
// check if the texture is not part of a target currently in use
|
|
|
|
if(CheckSourcePages(sd))
|
|
{
|
|
sd->m_syncpoint = SharedData::SyncSource;
|
|
}
|
|
|
|
// addref source and target pages
|
|
|
|
sd->UsePages(fb_pages, m_context->offset.fb->psm, zb_pages, m_context->offset.zb->psm);
|
|
|
|
//
|
|
|
|
if(s_dump)
|
|
{
|
|
Sync(2);
|
|
|
|
uint64 frame = m_perfmon.GetFrame();
|
|
// Dump the texture in 32 bits format. It helps to debug texture shuffle effect
|
|
// It will breaks the few games that really uses 16 bits RT
|
|
bool texture_shuffle = ((context->FRAME.PSM & 0x2) && ((context->TEX0.PSM & 3) == 2) && (m_vt.m_primclass == GS_SPRITE_CLASS));
|
|
|
|
string s;
|
|
|
|
if(s_n >= s_saven)
|
|
{
|
|
// Dump Register state
|
|
s = format("%05d_context.txt", s_n);
|
|
|
|
m_env.Dump(root_sw+s);
|
|
m_context->Dump(root_sw+s);
|
|
}
|
|
|
|
if(s_savet && s_n >= s_saven && PRIM->TME)
|
|
{
|
|
if (texture_shuffle) {
|
|
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
|
|
s = format("%05d_f%lld_tex_%05x_32bits.bmp", s_n, frame, (int)m_context->TEX0.TBP0);
|
|
m_mem.SaveBMP(root_sw+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, 0, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
|
|
}
|
|
|
|
s = format("%05d_f%lld_tex_%05x_%d.bmp", s_n, frame, (int)m_context->TEX0.TBP0, (int)m_context->TEX0.PSM);
|
|
m_mem.SaveBMP(root_sw+s, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
|
|
}
|
|
|
|
s_n++;
|
|
|
|
if(s_save && s_n >= s_saven)
|
|
{
|
|
|
|
if (texture_shuffle) {
|
|
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
|
|
s = format("%05d_f%lld_rt0_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
|
|
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, GetFrameRect().width(), 512);
|
|
}
|
|
|
|
s = format("%05d_f%lld_rt0_%05x_%d.bmp", s_n, frame, m_context->FRAME.Block(), m_context->FRAME.PSM);
|
|
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
|
}
|
|
|
|
if(s_savez && s_n >= s_saven)
|
|
{
|
|
s = format("%05d_f%lld_rz0_%05x_%d.bmp", s_n, frame, m_context->ZBUF.Block(), m_context->ZBUF.PSM);
|
|
|
|
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
|
}
|
|
|
|
s_n++;
|
|
|
|
Queue(data);
|
|
|
|
Sync(3);
|
|
|
|
if(s_save && s_n >= s_saven)
|
|
{
|
|
if (texture_shuffle) {
|
|
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
|
|
s = format("%05d_f%lld_rt1_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
|
|
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, GetFrameRect().width(), 512);
|
|
}
|
|
|
|
s = format("%05d_f%lld_rt1_%05x_%d.bmp", s_n, frame, m_context->FRAME.Block(), m_context->FRAME.PSM);
|
|
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
|
}
|
|
|
|
if(s_savez && s_n >= s_saven)
|
|
{
|
|
s = format("%05d_f%lld_rz1_%05x_%d.bmp", s_n, frame, m_context->ZBUF.Block(), m_context->ZBUF.PSM);
|
|
|
|
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
|
}
|
|
|
|
s_n++;
|
|
|
|
if(s_savel > 0 && (s_n - s_saven) > s_savel)
|
|
{
|
|
s_dump = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Queue(data);
|
|
}
|
|
|
|
/*
|
|
if(0)//stats.ticks > 5000000)
|
|
{
|
|
printf("* [%lld | %012llx] ticks %lld prims %d (%d) pixels %d (%d)\n",
|
|
m_perfmon.GetFrame(), gd->sel.key,
|
|
stats.ticks,
|
|
stats.prims, stats.prims > 0 ? (int)(stats.ticks / stats.prims) : -1,
|
|
stats.pixels, stats.pixels > 0 ? (int)(stats.ticks / stats.pixels) : -1);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void GSRendererSW::Queue(shared_ptr<GSRasterizerData>& item)
|
|
{
|
|
SharedData* sd = (SharedData*)item.get();
|
|
|
|
if(sd->m_syncpoint == SharedData::SyncSource)
|
|
{
|
|
Sync(4);
|
|
}
|
|
|
|
// update previously invalidated parts
|
|
|
|
sd->UpdateSource();
|
|
|
|
if(sd->m_syncpoint == SharedData::SyncTarget)
|
|
{
|
|
Sync(5);
|
|
}
|
|
|
|
if(LOG)
|
|
{
|
|
GSScanlineGlobalData& gd = ((SharedData*)item.get())->global;
|
|
|
|
fprintf(s_fp, "[%d] queue %05x %d (%d) %05x %d (%d) %05x %d %dx%d (%d %d %d) | %d %d %d\n",
|
|
sd->counter,
|
|
m_context->FRAME.Block(), m_context->FRAME.PSM, gd.sel.fwrite,
|
|
m_context->ZBUF.Block(), m_context->ZBUF.PSM, gd.sel.zwrite,
|
|
PRIM->TME ? m_context->TEX0.TBP0 : 0xfffff, m_context->TEX0.PSM, (int)m_context->TEX0.TW, (int)m_context->TEX0.TH, m_context->TEX0.CSM, m_context->TEX0.CPSM, m_context->TEX0.CSA,
|
|
PRIM->PRIM, sd->vertex_count, sd->index_count);
|
|
|
|
fflush(s_fp);
|
|
}
|
|
|
|
m_rl->Queue(item);
|
|
|
|
// invalidate new parts rendered onto
|
|
|
|
if(sd->global.sel.fwrite)
|
|
{
|
|
m_tc->InvalidatePages(sd->m_fb_pages, sd->m_fpsm);
|
|
}
|
|
|
|
if(sd->global.sel.zwrite)
|
|
{
|
|
m_tc->InvalidatePages(sd->m_zb_pages, sd->m_zpsm);
|
|
}
|
|
}
|
|
|
|
void GSRendererSW::Sync(int reason)
|
|
{
|
|
//printf("sync %d\n", reason);
|
|
|
|
GSPerfMonAutoTimer pmat(&m_perfmon, GSPerfMon::Sync);
|
|
|
|
uint64 t = __rdtsc();
|
|
|
|
m_rl->Sync();
|
|
|
|
if(0) if(LOG)
|
|
{
|
|
s_n++;
|
|
|
|
std::string s;
|
|
|
|
if(s_save)
|
|
{
|
|
s = format("%05d_f%lld_rt1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->FRAME.Block(), m_context->FRAME.PSM);
|
|
|
|
m_mem.SaveBMP(root_sw+s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, GetFrameRect().width(), 512);
|
|
}
|
|
|
|
if(s_savez)
|
|
{
|
|
s = format("%05d_f%lld_zb1_%05x_%d.bmp", s_n, m_perfmon.GetFrame(), m_context->ZBUF.Block(), m_context->ZBUF.PSM);
|
|
|
|
m_mem.SaveBMP(root_sw+s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, GetFrameRect().width(), 512);
|
|
}
|
|
}
|
|
|
|
t = __rdtsc() - t;
|
|
|
|
int pixels = m_rl->GetPixels();
|
|
|
|
if(LOG) {fprintf(s_fp, "sync n=%d r=%d t=%lld p=%d %c\n", s_n, reason, t, pixels, t > 10000000 ? '*' : ' '); fflush(s_fp);}
|
|
|
|
m_perfmon.Put(GSPerfMon::Fillrate, pixels);
|
|
}
|
|
|
|
void GSRendererSW::InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r)
|
|
{
|
|
if(LOG) {fprintf(s_fp, "w %05x %d %d, %d %d %d %d\n", BITBLTBUF.DBP, BITBLTBUF.DBW, BITBLTBUF.DPSM, r.x, r.y, r.z, r.w); fflush(s_fp);}
|
|
|
|
GSOffset* off = m_mem.GetOffset(BITBLTBUF.DBP, BITBLTBUF.DBW, BITBLTBUF.DPSM);
|
|
|
|
off->GetPages(r, m_tmp_pages);
|
|
|
|
// check if the changing pages either used as a texture or a target
|
|
|
|
if(!m_rl->IsSynced())
|
|
{
|
|
for(uint32* RESTRICT p = m_tmp_pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
if(m_fzb_pages[*p] | m_tex_pages[*p])
|
|
{
|
|
Sync(6);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_tc->InvalidatePages(m_tmp_pages, off->psm); // if texture update runs on a thread and Sync(5) happens then this must come later
|
|
}
|
|
|
|
void GSRendererSW::InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r, bool clut)
|
|
{
|
|
if(LOG) {fprintf(s_fp, "%s %05x %d %d, %d %d %d %d\n", clut ? "rp" : "r", BITBLTBUF.SBP, BITBLTBUF.SBW, BITBLTBUF.SPSM, r.x, r.y, r.z, r.w); fflush(s_fp);}
|
|
|
|
if(!m_rl->IsSynced())
|
|
{
|
|
GSOffset* off = m_mem.GetOffset(BITBLTBUF.SBP, BITBLTBUF.SBW, BITBLTBUF.SPSM);
|
|
|
|
off->GetPages(r, m_tmp_pages);
|
|
|
|
for(uint32* RESTRICT p = m_tmp_pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
if(m_fzb_pages[*p])
|
|
{
|
|
Sync(7);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GSRendererSW::UsePages(const uint32* pages, const int type)
|
|
{
|
|
for(const uint32* p = pages; *p != GSOffset::EOP; p++) {
|
|
switch (type) {
|
|
case 0:
|
|
ASSERT((m_fzb_pages[*p] & 0xFFFF) < USHRT_MAX);
|
|
m_fzb_pages[*p] += 1;
|
|
break;
|
|
case 1:
|
|
ASSERT((m_fzb_pages[*p] >> 16) < USHRT_MAX);
|
|
m_fzb_pages[*p] += 0x10000;
|
|
break;
|
|
case 2:
|
|
ASSERT(m_tex_pages[*p] < USHRT_MAX);
|
|
m_tex_pages[*p] += 1;
|
|
break;
|
|
default:break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GSRendererSW::ReleasePages(const uint32* pages, const int type)
|
|
{
|
|
for(const uint32* p = pages; *p != GSOffset::EOP; p++) {
|
|
switch (type) {
|
|
case 0:
|
|
ASSERT((m_fzb_pages[*p] & 0xFFFF) > 0);
|
|
m_fzb_pages[*p] -= 1;
|
|
break;
|
|
case 1:
|
|
ASSERT((m_fzb_pages[*p] >> 16) > 0);
|
|
m_fzb_pages[*p] -= 0x10000;
|
|
break;
|
|
case 2:
|
|
ASSERT(m_tex_pages[*p] > 0);
|
|
m_tex_pages[*p] -= 1;
|
|
break;
|
|
default:break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GSRendererSW::CheckTargetPages(const uint32* fb_pages, const uint32* zb_pages, const GSVector4i& r)
|
|
{
|
|
bool synced = m_rl->IsSynced();
|
|
|
|
bool fb = fb_pages != NULL;
|
|
bool zb = zb_pages != NULL;
|
|
|
|
bool res = false;
|
|
|
|
if(m_fzb != m_context->offset.fzb4)
|
|
{
|
|
// targets changed, check everything
|
|
|
|
m_fzb = m_context->offset.fzb4;
|
|
m_fzb_bbox = r;
|
|
|
|
if(fb_pages == NULL) fb_pages = m_context->offset.fb->GetPages(r);
|
|
if(zb_pages == NULL) zb_pages = m_context->offset.zb->GetPages(r);
|
|
|
|
memset(m_fzb_cur_pages, 0, sizeof(m_fzb_cur_pages));
|
|
|
|
uint32 used = 0;
|
|
|
|
for(const uint32* p = fb_pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
uint32 i = *p;
|
|
|
|
uint32 row = i >> 5;
|
|
uint32 col = 1 << (i & 31);
|
|
|
|
m_fzb_cur_pages[row] |= col;
|
|
|
|
used |= m_fzb_pages[i];
|
|
}
|
|
|
|
for(const uint32* p = zb_pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
uint32 i = *p;
|
|
|
|
uint32 row = i >> 5;
|
|
uint32 col = 1 << (i & 31);
|
|
|
|
m_fzb_cur_pages[row] |= col;
|
|
|
|
used |= m_fzb_pages[i];
|
|
}
|
|
|
|
if(!synced)
|
|
{
|
|
if(used)
|
|
{
|
|
if(LOG) {fprintf(s_fp, "syncpoint 0\n"); fflush(s_fp);}
|
|
|
|
res = true;
|
|
}
|
|
|
|
//if(LOG) {fprintf(s_fp, "no syncpoint *\n"); fflush(s_fp);}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// same target, only check new areas and cross-rendering between frame and z-buffer
|
|
|
|
GSVector4i bbox = m_fzb_bbox.runion(r);
|
|
|
|
bool check = !m_fzb_bbox.eq(bbox);
|
|
|
|
m_fzb_bbox = bbox;
|
|
|
|
if(check)
|
|
{
|
|
// drawing area is larger than previous time, check new parts only to avoid false positives (m_fzb_cur_pages guards)
|
|
|
|
if(fb_pages == NULL) fb_pages = m_context->offset.fb->GetPages(r);
|
|
if(zb_pages == NULL) zb_pages = m_context->offset.zb->GetPages(r);
|
|
|
|
uint32 used = 0;
|
|
|
|
for(const uint32* p = fb_pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
uint32 i = *p;
|
|
|
|
uint32 row = i >> 5;
|
|
uint32 col = 1 << (i & 31);
|
|
|
|
if((m_fzb_cur_pages[row] & col) == 0)
|
|
{
|
|
m_fzb_cur_pages[row] |= col;
|
|
|
|
used |= m_fzb_pages[i];
|
|
}
|
|
}
|
|
|
|
for(const uint32* p = zb_pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
uint32 i = *p;
|
|
|
|
uint32 row = i >> 5;
|
|
uint32 col = 1 << (i & 31);
|
|
|
|
if((m_fzb_cur_pages[row] & col) == 0)
|
|
{
|
|
m_fzb_cur_pages[row] |= col;
|
|
|
|
used |= m_fzb_pages[i];
|
|
}
|
|
}
|
|
|
|
if(!synced)
|
|
{
|
|
if(used)
|
|
{
|
|
if(LOG) {fprintf(s_fp, "syncpoint 1\n"); fflush(s_fp);}
|
|
|
|
res = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!synced)
|
|
{
|
|
// chross-check frame and z-buffer pages, they cannot overlap with eachother and with previous batches in queue,
|
|
// have to be careful when the two buffers are mutually enabled/disabled and alternating (Bully FBP/ZBP = 0x2300)
|
|
|
|
if(fb && !res)
|
|
{
|
|
for(const uint32* p = fb_pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
if(m_fzb_pages[*p] & 0xffff0000)
|
|
{
|
|
if(LOG) {fprintf(s_fp, "syncpoint 2\n"); fflush(s_fp);}
|
|
|
|
res = true;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(zb && !res)
|
|
{
|
|
for(const uint32* p = zb_pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
if(m_fzb_pages[*p] & 0x0000ffff)
|
|
{
|
|
if(LOG) {fprintf(s_fp, "syncpoint 3\n"); fflush(s_fp);}
|
|
|
|
res = true;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!fb && fb_pages != NULL) delete [] fb_pages;
|
|
if(!zb && zb_pages != NULL) delete [] zb_pages;
|
|
|
|
return res;
|
|
}
|
|
|
|
bool GSRendererSW::CheckSourcePages(SharedData* sd)
|
|
{
|
|
if(!m_rl->IsSynced())
|
|
{
|
|
for(size_t i = 0; sd->m_tex[i].t != NULL; i++)
|
|
{
|
|
sd->m_tex[i].t->m_offset->GetPages(sd->m_tex[i].r, m_tmp_pages);
|
|
|
|
uint32* pages = m_tmp_pages; // sd->m_tex[i].t->m_pages.n;
|
|
|
|
for(const uint32* p = pages; *p != GSOffset::EOP; p++)
|
|
{
|
|
// TODO: 8H 4HL 4HH texture at the same place as the render target (24 bit, or 32-bit where the alpha channel is masked, Valkyrie Profile 2)
|
|
|
|
if(m_fzb_pages[*p]) // currently being drawn to? => sync
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
#include "GSTextureSW.h"
|
|
|
|
bool GSRendererSW::GetScanlineGlobalData(SharedData* data)
|
|
{
|
|
GSScanlineGlobalData& gd = data->global;
|
|
|
|
const GSDrawingEnvironment& env = m_env;
|
|
const GSDrawingContext* context = m_context;
|
|
const GS_PRIM_CLASS primclass = m_vt.m_primclass;
|
|
|
|
gd.vm = m_mem.m_vm8;
|
|
|
|
gd.fbr = context->offset.fb->pixel.row;
|
|
gd.zbr = context->offset.zb->pixel.row;
|
|
gd.fbc = context->offset.fb->pixel.col[0];
|
|
gd.zbc = context->offset.zb->pixel.col[0];
|
|
gd.fzbr = context->offset.fzb4->row;
|
|
gd.fzbc = context->offset.fzb4->col;
|
|
|
|
gd.sel.key = 0;
|
|
|
|
gd.sel.fpsm = 3;
|
|
gd.sel.zpsm = 3;
|
|
gd.sel.atst = ATST_ALWAYS;
|
|
gd.sel.tfx = TFX_NONE;
|
|
gd.sel.ababcd = 0xff;
|
|
gd.sel.prim = primclass;
|
|
|
|
uint32 fm = context->FRAME.FBMSK;
|
|
uint32 zm = context->ZBUF.ZMSK || context->TEST.ZTE == 0 ? 0xffffffff : 0;
|
|
|
|
if(context->TEST.ZTE && context->TEST.ZTST == ZTST_NEVER)
|
|
{
|
|
fm = 0xffffffff;
|
|
zm = 0xffffffff;
|
|
}
|
|
|
|
if(PRIM->TME)
|
|
{
|
|
if(GSLocalMemory::m_psm[context->TEX0.PSM].pal > 0)
|
|
{
|
|
m_mem.m_clut.Read32(context->TEX0, env.TEXA);
|
|
}
|
|
}
|
|
|
|
if(context->TEST.ATE)
|
|
{
|
|
if(!TryAlphaTest(fm, zm))
|
|
{
|
|
gd.sel.atst = context->TEST.ATST;
|
|
gd.sel.afail = context->TEST.AFAIL;
|
|
|
|
gd.aref = GSVector4i((int)context->TEST.AREF);
|
|
|
|
switch(gd.sel.atst)
|
|
{
|
|
case ATST_LESS:
|
|
gd.sel.atst = ATST_LEQUAL;
|
|
gd.aref -= GSVector4i::x00000001();
|
|
break;
|
|
case ATST_GREATER:
|
|
gd.sel.atst = ATST_GEQUAL;
|
|
gd.aref += GSVector4i::x00000001();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool fwrite = fm != 0xffffffff;
|
|
bool ftest = gd.sel.atst != ATST_ALWAYS || context->TEST.DATE && context->FRAME.PSM != PSM_PSMCT24;
|
|
|
|
bool zwrite = zm != 0xffffffff;
|
|
bool ztest = context->TEST.ZTE && context->TEST.ZTST > ZTST_ALWAYS;
|
|
/*
|
|
printf("%05x %d %05x %d %05x %d %dx%d\n",
|
|
fwrite || ftest ? m_context->FRAME.Block() : 0xfffff, m_context->FRAME.PSM,
|
|
zwrite || ztest ? m_context->ZBUF.Block() : 0xfffff, m_context->ZBUF.PSM,
|
|
PRIM->TME ? m_context->TEX0.TBP0 : 0xfffff, m_context->TEX0.PSM, (int)m_context->TEX0.TW, (int)m_context->TEX0.TH);
|
|
*/
|
|
if(!fwrite && !zwrite) return false;
|
|
|
|
gd.sel.fwrite = fwrite;
|
|
gd.sel.ftest = ftest;
|
|
|
|
if(fwrite || ftest)
|
|
{
|
|
gd.sel.fpsm = GSLocalMemory::m_psm[context->FRAME.PSM].fmt;
|
|
|
|
if((primclass == GS_LINE_CLASS || primclass == GS_TRIANGLE_CLASS) && m_vt.m_eq.rgba != 0xffff)
|
|
{
|
|
gd.sel.iip = PRIM->IIP;
|
|
}
|
|
|
|
if(PRIM->TME)
|
|
{
|
|
gd.sel.tfx = context->TEX0.TFX;
|
|
gd.sel.tcc = context->TEX0.TCC;
|
|
gd.sel.fst = PRIM->FST;
|
|
gd.sel.ltf = m_vt.IsLinear();
|
|
|
|
if(GSLocalMemory::m_psm[context->TEX0.PSM].pal > 0)
|
|
{
|
|
gd.sel.tlu = 1;
|
|
|
|
gd.clut = (uint32*)_aligned_malloc(sizeof(uint32) * 256, 32); // FIXME: might address uninitialized data of the texture (0xCD) that is not in 0-15 range for 4-bpp formats
|
|
|
|
memcpy(gd.clut, (const uint32*)m_mem.m_clut, sizeof(uint32) * GSLocalMemory::m_psm[context->TEX0.PSM].pal);
|
|
}
|
|
|
|
gd.sel.wms = context->CLAMP.WMS;
|
|
gd.sel.wmt = context->CLAMP.WMT;
|
|
|
|
if(gd.sel.tfx == TFX_MODULATE && gd.sel.tcc && m_vt.m_eq.rgba == 0xffff && m_vt.m_min.c.eq(GSVector4i(128)))
|
|
{
|
|
// modulate does not do anything when vertex color is 0x80
|
|
|
|
gd.sel.tfx = TFX_DECAL;
|
|
}
|
|
|
|
bool mipmap = IsMipMapActive();
|
|
|
|
GIFRegTEX0 TEX0 = m_context->GetSizeFixedTEX0(m_vt.m_min.t.xyxy(m_vt.m_max.t), m_vt.IsLinear(), mipmap);
|
|
|
|
GSVector4i r;
|
|
|
|
GetTextureMinMax(r, TEX0, context->CLAMP, gd.sel.ltf);
|
|
|
|
GSTextureCacheSW::Texture* t = m_tc->Lookup(TEX0, env.TEXA);
|
|
|
|
if(t == NULL) {ASSERT(0); return false;}
|
|
|
|
data->SetSource(t, r, 0);
|
|
|
|
gd.sel.tw = t->m_tw - 3;
|
|
|
|
if(mipmap)
|
|
{
|
|
// TEX1.MMIN
|
|
// 000 p
|
|
// 001 l
|
|
// 010 p round
|
|
// 011 p tri
|
|
// 100 l round
|
|
// 101 l tri
|
|
|
|
if(m_vt.m_lod.x > 0)
|
|
{
|
|
gd.sel.ltf = context->TEX1.MMIN >> 2;
|
|
}
|
|
else
|
|
{
|
|
// TODO: isbilinear(mmag) != isbilinear(mmin) && m_vt.m_lod.x <= 0 && m_vt.m_lod.y > 0
|
|
}
|
|
|
|
gd.sel.mmin = (context->TEX1.MMIN & 1) + 1; // 1: round, 2: tri
|
|
gd.sel.lcm = context->TEX1.LCM;
|
|
|
|
int mxl = std::min<int>((int)context->TEX1.MXL, 6) << 16;
|
|
int k = context->TEX1.K << 12;
|
|
|
|
if((int)m_vt.m_lod.x >= (int)context->TEX1.MXL)
|
|
{
|
|
k = (int)m_vt.m_lod.x << 16; // set lod to max level
|
|
|
|
gd.sel.lcm = 1; // lod is constant
|
|
gd.sel.mmin = 1; // tri-linear is meaningless
|
|
}
|
|
|
|
if(gd.sel.mmin == 2)
|
|
{
|
|
mxl--; // don't sample beyond the last level (TODO: add a dummy level instead?)
|
|
}
|
|
|
|
if(gd.sel.fst)
|
|
{
|
|
ASSERT(gd.sel.lcm == 1);
|
|
ASSERT(((m_vt.m_min.t.uph(m_vt.m_max.t) == GSVector4::zero()).mask() & 3) == 3); // ratchet and clank (menu)
|
|
|
|
gd.sel.lcm = 1;
|
|
}
|
|
|
|
if(gd.sel.lcm)
|
|
{
|
|
int lod = std::max<int>(std::min<int>(k, mxl), 0);
|
|
|
|
if(gd.sel.mmin == 1)
|
|
{
|
|
lod = (lod + 0x8000) & 0xffff0000; // rounding
|
|
}
|
|
|
|
gd.lod.i = GSVector4i(lod >> 16);
|
|
gd.lod.f = GSVector4i(lod & 0xffff).xxxxl().xxzz();
|
|
|
|
// TODO: lot to optimize when lod is constant
|
|
}
|
|
else
|
|
{
|
|
gd.mxl = GSVector4((float)mxl);
|
|
gd.l = GSVector4((float)(-0x10000 << context->TEX1.L));
|
|
gd.k = GSVector4((float)k);
|
|
}
|
|
|
|
GIFRegTEX0 MIP_TEX0 = TEX0;
|
|
GIFRegCLAMP MIP_CLAMP = context->CLAMP;
|
|
|
|
GSVector4 tmin = m_vt.m_min.t;
|
|
GSVector4 tmax = m_vt.m_max.t;
|
|
|
|
static int s_counter = 0;
|
|
|
|
for(int i = 1, j = std::min<int>((int)context->TEX1.MXL, 6); i <= j; i++)
|
|
{
|
|
switch(i)
|
|
{
|
|
case 1:
|
|
MIP_TEX0.TBP0 = context->MIPTBP1.TBP1;
|
|
MIP_TEX0.TBW = context->MIPTBP1.TBW1;
|
|
break;
|
|
case 2:
|
|
MIP_TEX0.TBP0 = context->MIPTBP1.TBP2;
|
|
MIP_TEX0.TBW = context->MIPTBP1.TBW2;
|
|
break;
|
|
case 3:
|
|
MIP_TEX0.TBP0 = context->MIPTBP1.TBP3;
|
|
MIP_TEX0.TBW = context->MIPTBP1.TBW3;
|
|
break;
|
|
case 4:
|
|
MIP_TEX0.TBP0 = context->MIPTBP2.TBP4;
|
|
MIP_TEX0.TBW = context->MIPTBP2.TBW4;
|
|
break;
|
|
case 5:
|
|
MIP_TEX0.TBP0 = context->MIPTBP2.TBP5;
|
|
MIP_TEX0.TBW = context->MIPTBP2.TBW5;
|
|
break;
|
|
case 6:
|
|
MIP_TEX0.TBP0 = context->MIPTBP2.TBP6;
|
|
MIP_TEX0.TBW = context->MIPTBP2.TBW6;
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
|
|
if(MIP_TEX0.TW > 0) MIP_TEX0.TW--;
|
|
if(MIP_TEX0.TH > 0) MIP_TEX0.TH--;
|
|
|
|
MIP_CLAMP.MINU >>= 1;
|
|
MIP_CLAMP.MINV >>= 1;
|
|
MIP_CLAMP.MAXU >>= 1;
|
|
MIP_CLAMP.MAXV >>= 1;
|
|
|
|
m_vt.m_min.t *= 0.5f;
|
|
m_vt.m_max.t *= 0.5f;
|
|
|
|
GSTextureCacheSW::Texture* t = m_tc->Lookup(MIP_TEX0, env.TEXA, gd.sel.tw + 3);
|
|
|
|
if(t == NULL) {ASSERT(0); return false;}
|
|
|
|
GSVector4i r;
|
|
|
|
GetTextureMinMax(r, MIP_TEX0, MIP_CLAMP, gd.sel.ltf);
|
|
|
|
data->SetSource(t, r, i);
|
|
}
|
|
|
|
s_counter++;
|
|
|
|
m_vt.m_min.t = tmin;
|
|
m_vt.m_max.t = tmax;
|
|
}
|
|
else
|
|
{
|
|
if(gd.sel.fst == 0)
|
|
{
|
|
// skip per pixel division if q is constant
|
|
|
|
GSVertexSW* RESTRICT v = data->vertex;
|
|
|
|
if(m_vt.m_eq.q)
|
|
{
|
|
gd.sel.fst = 1;
|
|
|
|
const GSVector4& t = v[data->index[0]].t;
|
|
|
|
if(t.z != 1.0f)
|
|
{
|
|
GSVector4 w = t.zzzz().rcpnr();
|
|
|
|
for(int i = 0, j = data->vertex_count; i < j; i++)
|
|
{
|
|
GSVector4 t = v[i].t;
|
|
|
|
v[i].t = (t * w).xyzw(t);
|
|
}
|
|
}
|
|
}
|
|
else if(primclass == GS_SPRITE_CLASS)
|
|
{
|
|
gd.sel.fst = 1;
|
|
|
|
for(int i = 0, j = data->vertex_count; i < j; i += 2)
|
|
{
|
|
GSVector4 t0 = v[i + 0].t;
|
|
GSVector4 t1 = v[i + 1].t;
|
|
|
|
GSVector4 w = t1.zzzz().rcpnr();
|
|
|
|
v[i + 0].t = (t0 * w).xyzw(t0);
|
|
v[i + 1].t = (t1 * w).xyzw(t1);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(gd.sel.ltf && gd.sel.fst)
|
|
{
|
|
// if q is constant we can do the half pel shift for bilinear sampling on the vertices
|
|
|
|
// TODO: but not when mipmapping is used!!!
|
|
|
|
GSVector4 half(0x8000, 0x8000);
|
|
|
|
GSVertexSW* RESTRICT v = data->vertex;
|
|
|
|
for(int i = 0, j = data->vertex_count; i < j; i++)
|
|
{
|
|
GSVector4 t = v[i].t;
|
|
|
|
v[i].t = (t - half).xyzw(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 tw = 1u << TEX0.TW;
|
|
uint16 th = 1u << TEX0.TH;
|
|
|
|
switch(context->CLAMP.WMS)
|
|
{
|
|
case CLAMP_REPEAT:
|
|
gd.t.min.u16[0] = gd.t.minmax.u16[0] = tw - 1;
|
|
gd.t.max.u16[0] = gd.t.minmax.u16[2] = 0;
|
|
gd.t.mask.u32[0] = 0xffffffff;
|
|
break;
|
|
case CLAMP_CLAMP:
|
|
gd.t.min.u16[0] = gd.t.minmax.u16[0] = 0;
|
|
gd.t.max.u16[0] = gd.t.minmax.u16[2] = tw - 1;
|
|
gd.t.mask.u32[0] = 0;
|
|
break;
|
|
case CLAMP_REGION_CLAMP:
|
|
gd.t.min.u16[0] = gd.t.minmax.u16[0] = std::min<uint16>(context->CLAMP.MINU, tw - 1);
|
|
gd.t.max.u16[0] = gd.t.minmax.u16[2] = std::min<uint16>(context->CLAMP.MAXU, tw - 1);
|
|
gd.t.mask.u32[0] = 0;
|
|
break;
|
|
case CLAMP_REGION_REPEAT:
|
|
gd.t.min.u16[0] = gd.t.minmax.u16[0] = context->CLAMP.MINU & (tw - 1);
|
|
gd.t.max.u16[0] = gd.t.minmax.u16[2] = context->CLAMP.MAXU & (tw - 1);
|
|
gd.t.mask.u32[0] = 0xffffffff;
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
|
|
switch(context->CLAMP.WMT)
|
|
{
|
|
case CLAMP_REPEAT:
|
|
gd.t.min.u16[4] = gd.t.minmax.u16[1] = th - 1;
|
|
gd.t.max.u16[4] = gd.t.minmax.u16[3] = 0;
|
|
gd.t.mask.u32[2] = 0xffffffff;
|
|
break;
|
|
case CLAMP_CLAMP:
|
|
gd.t.min.u16[4] = gd.t.minmax.u16[1] = 0;
|
|
gd.t.max.u16[4] = gd.t.minmax.u16[3] = th - 1;
|
|
gd.t.mask.u32[2] = 0;
|
|
break;
|
|
case CLAMP_REGION_CLAMP:
|
|
gd.t.min.u16[4] = gd.t.minmax.u16[1] = std::min<uint16>(context->CLAMP.MINV, th - 1);
|
|
gd.t.max.u16[4] = gd.t.minmax.u16[3] = std::min<uint16>(context->CLAMP.MAXV, th - 1); // ffx anima summon scene, when the anchor appears (th = 256, maxv > 256)
|
|
gd.t.mask.u32[2] = 0;
|
|
break;
|
|
case CLAMP_REGION_REPEAT:
|
|
gd.t.min.u16[4] = gd.t.minmax.u16[1] = context->CLAMP.MINV & (th - 1); // skygunner main menu water texture 64x64, MINV = 127
|
|
gd.t.max.u16[4] = gd.t.minmax.u16[3] = context->CLAMP.MAXV & (th - 1);
|
|
gd.t.mask.u32[2] = 0xffffffff;
|
|
break;
|
|
default:
|
|
__assume(0);
|
|
}
|
|
|
|
gd.t.min = gd.t.min.xxxxlh();
|
|
gd.t.max = gd.t.max.xxxxlh();
|
|
gd.t.mask = gd.t.mask.xxzz();
|
|
gd.t.invmask = ~gd.t.mask;
|
|
}
|
|
|
|
if(PRIM->FGE)
|
|
{
|
|
gd.sel.fge = 1;
|
|
|
|
gd.frb = env.FOGCOL.u32[0] & 0x00ff00ff;
|
|
gd.fga = (env.FOGCOL.u32[0] >> 8) & 0x00ff00ff;
|
|
}
|
|
|
|
if(context->FRAME.PSM != PSM_PSMCT24)
|
|
{
|
|
gd.sel.date = context->TEST.DATE;
|
|
gd.sel.datm = context->TEST.DATM;
|
|
}
|
|
|
|
if(!IsOpaque())
|
|
{
|
|
gd.sel.abe = PRIM->ABE;
|
|
gd.sel.ababcd = context->ALPHA.u32[0];
|
|
|
|
if(env.PABE.PABE)
|
|
{
|
|
gd.sel.pabe = 1;
|
|
}
|
|
|
|
if(m_aa1 && PRIM->AA1 && (primclass == GS_LINE_CLASS || primclass == GS_TRIANGLE_CLASS))
|
|
{
|
|
gd.sel.aa1 = 1;
|
|
}
|
|
|
|
gd.afix = GSVector4i((int)context->ALPHA.FIX << 7).xxzzlh();
|
|
}
|
|
|
|
if(gd.sel.date
|
|
|| gd.sel.aba == 1 || gd.sel.abb == 1 || gd.sel.abc == 1 || gd.sel.abd == 1
|
|
|| gd.sel.atst != ATST_ALWAYS && gd.sel.afail == AFAIL_RGB_ONLY
|
|
|| gd.sel.fpsm == 0 && fm != 0 && fm != 0xffffffff
|
|
|| gd.sel.fpsm == 1 && (fm & 0x00ffffff) != 0 && (fm & 0x00ffffff) != 0x00ffffff
|
|
|| gd.sel.fpsm == 2 && (fm & 0x80f8f8f8) != 0 && (fm & 0x80f8f8f8) != 0x80f8f8f8)
|
|
{
|
|
gd.sel.rfb = 1;
|
|
}
|
|
|
|
gd.sel.colclamp = env.COLCLAMP.CLAMP;
|
|
gd.sel.fba = context->FBA.FBA;
|
|
|
|
if(env.DTHE.DTHE)
|
|
{
|
|
gd.sel.dthe = 1;
|
|
|
|
gd.dimx = (GSVector4i*)_aligned_malloc(sizeof(env.dimx), 32);
|
|
|
|
memcpy(gd.dimx, env.dimx, sizeof(env.dimx));
|
|
}
|
|
}
|
|
|
|
gd.sel.zwrite = zwrite;
|
|
gd.sel.ztest = ztest;
|
|
|
|
if(zwrite || ztest)
|
|
{
|
|
gd.sel.zpsm = GSLocalMemory::m_psm[context->ZBUF.PSM].fmt;
|
|
gd.sel.ztst = ztest ? context->TEST.ZTST : ZTST_ALWAYS;
|
|
gd.sel.zoverflow = (uint32)GSVector4i(m_vt.m_max.p).z == 0x80000000U;
|
|
}
|
|
|
|
#if _M_SSE >= 0x501
|
|
|
|
gd.fm = fm;
|
|
gd.zm = zm;
|
|
|
|
if(gd.sel.fpsm == 1)
|
|
{
|
|
gd.fm |= 0xff000000;
|
|
}
|
|
else if(gd.sel.fpsm == 2)
|
|
{
|
|
uint32 rb = gd.fm & 0x00f800f8;
|
|
uint32 ga = gd.fm & 0x8000f800;
|
|
|
|
gd.fm = (ga >> 16) | (rb >> 9) | (ga >> 6) | (rb >> 3) | 0xffff0000;
|
|
}
|
|
|
|
if(gd.sel.zpsm == 1)
|
|
{
|
|
gd.zm |= 0xff000000;
|
|
}
|
|
else if(gd.sel.zpsm == 2)
|
|
{
|
|
gd.zm |= 0xffff0000;
|
|
}
|
|
|
|
#else
|
|
|
|
gd.fm = GSVector4i(fm);
|
|
gd.zm = GSVector4i(zm);
|
|
|
|
if(gd.sel.fpsm == 1)
|
|
{
|
|
gd.fm |= GSVector4i::xff000000();
|
|
}
|
|
else if(gd.sel.fpsm == 2)
|
|
{
|
|
GSVector4i rb = gd.fm & 0x00f800f8;
|
|
GSVector4i ga = gd.fm & 0x8000f800;
|
|
|
|
gd.fm = (ga >> 16) | (rb >> 9) | (ga >> 6) | (rb >> 3) | GSVector4i::xffff0000();
|
|
}
|
|
|
|
if(gd.sel.zpsm == 1)
|
|
{
|
|
gd.zm |= GSVector4i::xff000000();
|
|
}
|
|
else if(gd.sel.zpsm == 2)
|
|
{
|
|
gd.zm |= GSVector4i::xffff0000();
|
|
}
|
|
|
|
#endif
|
|
|
|
if(gd.sel.prim == GS_SPRITE_CLASS && !gd.sel.ftest && !gd.sel.ztest && data->bbox.eq(data->bbox.rintersect(data->scissor))) // TODO: check scissor horizontally only
|
|
{
|
|
gd.sel.notest = 1;
|
|
|
|
uint32 ofx = context->XYOFFSET.OFX;
|
|
|
|
for(int i = 0, j = m_vertex.tail; i < j; i++)
|
|
{
|
|
#if _M_SSE >= 0x501
|
|
if((((m_vertex.buff[i].XYZ.X - ofx) + 15) >> 4) & 7) // aligned to 8
|
|
#else
|
|
if((((m_vertex.buff[i].XYZ.X - ofx) + 15) >> 4) & 3) // aligned to 4
|
|
#endif
|
|
{
|
|
gd.sel.notest = 0;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
GSRendererSW::SharedData::SharedData(GSRendererSW* parent)
|
|
: m_parent(parent)
|
|
, m_fb_pages(NULL)
|
|
, m_zb_pages(NULL)
|
|
, m_fpsm(0)
|
|
, m_zpsm(0)
|
|
, m_using_pages(false)
|
|
, m_syncpoint(SyncNone)
|
|
{
|
|
m_tex[0].t = NULL;
|
|
|
|
global.sel.key = 0;
|
|
|
|
global.clut = NULL;
|
|
global.dimx = NULL;
|
|
}
|
|
|
|
GSRendererSW::SharedData::~SharedData()
|
|
{
|
|
ReleasePages();
|
|
|
|
if(global.clut) _aligned_free(global.clut);
|
|
if(global.dimx) _aligned_free(global.dimx);
|
|
|
|
if(LOG) {fprintf(s_fp, "[%d] done t=%lld p=%d | %d %d %d | %08x_%08x\n",
|
|
counter,
|
|
__rdtsc() - start, pixels,
|
|
primclass, vertex_count, index_count,
|
|
global.sel.hi, global.sel.lo
|
|
);
|
|
fflush(s_fp);}
|
|
}
|
|
|
|
//static TransactionScope::Lock s_lock;
|
|
|
|
void GSRendererSW::SharedData::UsePages(const uint32* fb_pages, int fpsm, const uint32* zb_pages, int zpsm)
|
|
{
|
|
if(m_using_pages) return;
|
|
|
|
{
|
|
//TransactionScope scope(s_lock);
|
|
|
|
if(global.sel.fb && fb_pages != NULL)
|
|
{
|
|
m_parent->UsePages(fb_pages, 0);
|
|
}
|
|
|
|
if(global.sel.zb && zb_pages != NULL)
|
|
{
|
|
m_parent->UsePages(zb_pages, 1);
|
|
}
|
|
|
|
for(size_t i = 0; m_tex[i].t != NULL; i++)
|
|
{
|
|
m_parent->UsePages(m_tex[i].t->m_pages.n, 2);
|
|
}
|
|
}
|
|
|
|
m_fb_pages = fb_pages;
|
|
m_zb_pages = zb_pages;
|
|
m_fpsm = fpsm;
|
|
m_zpsm = zpsm;
|
|
|
|
m_using_pages = true;
|
|
}
|
|
|
|
void GSRendererSW::SharedData::ReleasePages()
|
|
{
|
|
if(!m_using_pages) return;
|
|
|
|
{
|
|
//TransactionScope scope(s_lock);
|
|
|
|
if(global.sel.fb)
|
|
{
|
|
m_parent->ReleasePages(m_fb_pages, 0);
|
|
}
|
|
|
|
if(global.sel.zb)
|
|
{
|
|
m_parent->ReleasePages(m_zb_pages, 1);
|
|
}
|
|
|
|
for(size_t i = 0; m_tex[i].t != NULL; i++)
|
|
{
|
|
m_parent->ReleasePages(m_tex[i].t->m_pages.n, 2);
|
|
}
|
|
}
|
|
|
|
delete [] m_fb_pages;
|
|
delete [] m_zb_pages;
|
|
|
|
m_fb_pages = NULL;
|
|
m_zb_pages = NULL;
|
|
|
|
m_using_pages = false;
|
|
}
|
|
|
|
void GSRendererSW::SharedData::SetSource(GSTextureCacheSW::Texture* t, const GSVector4i& r, int level)
|
|
{
|
|
ASSERT(m_tex[level].t == NULL);
|
|
|
|
m_tex[level].t = t;
|
|
m_tex[level].r = r;
|
|
|
|
m_tex[level + 1].t = NULL;
|
|
}
|
|
|
|
void GSRendererSW::SharedData::UpdateSource()
|
|
{
|
|
for(size_t i = 0; m_tex[i].t != NULL; i++)
|
|
{
|
|
if(m_tex[i].t->Update(m_tex[i].r))
|
|
{
|
|
global.tex[i] = m_tex[i].t->m_buff;
|
|
}
|
|
else
|
|
{
|
|
printf("GSdx: out-of-memory, texturing temporarily disabled\n");
|
|
|
|
global.sel.tfx = TFX_NONE;
|
|
}
|
|
}
|
|
|
|
// TODO
|
|
|
|
if(m_parent->s_dump)
|
|
{
|
|
uint64 frame = m_parent->m_perfmon.GetFrame();
|
|
|
|
string s;
|
|
|
|
if(m_parent->s_savet && m_parent->s_n >= m_parent->s_saven)
|
|
{
|
|
for(size_t i = 0; m_tex[i].t != NULL; i++)
|
|
{
|
|
s = format("%05d_f%lld_tex%d_%05x_%d.bmp", m_parent->s_n - 2, frame, i, (int)m_parent->m_context->TEX0.TBP0, (int)m_parent->m_context->TEX0.PSM);
|
|
|
|
m_tex[i].t->Save(root_sw+s);
|
|
}
|
|
|
|
if(global.clut != NULL)
|
|
{
|
|
GSTextureSW* t = new GSTextureSW(0, 256, 1);
|
|
|
|
t->Update(GSVector4i(0, 0, 256, 1), global.clut, sizeof(uint32) * 256);
|
|
|
|
s = format("%05d_f%lld_texp_%05x_%d.bmp", m_parent->s_n - 2, frame, (int)m_parent->m_context->TEX0.TBP0, (int)m_parent->m_context->TEX0.PSM);
|
|
|
|
t->Save(root_sw+s);
|
|
|
|
delete t;
|
|
}
|
|
}
|
|
}
|
|
}
|