pcsx2/plugins/GSdx/GSWndEGL.h
Gregory Hainaut 99c43881df gsdx egl: report an error if we fail to bind the openGL API
It seems Nvidia added openGL support in 355 (whereas I have 352 on debian).

I don't know the status on AMD.
2016-10-22 13:22:28 +02:00

70 lines
1.8 KiB
C++

/*
* Copyright (C) 2007-2012 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GSWnd.h"
#if defined(__unix__) && defined(EGL_SUPPORTED)
#include <X11/Xlib.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
class GSWndEGL : public GSWndGL
{
EGLNativeWindowType m_NativeWindow;
EGLNativeDisplayType m_NativeDisplay;
EGLDisplay m_eglDisplay;
EGLSurface m_eglSurface;
EGLContext m_eglContext;
void CreateContext(int major, int minor);
void CheckContext();
void BindAPI();
void OpenEGLDisplay();
void CloseEGLDisplay();
public:
GSWndEGL();
virtual ~GSWndEGL() {};
bool Create(const string& title, int w, int h);
bool Attach(void* handle, bool managed = true);
void Detach();
void* GetDisplay();
void* GetHandle() {return (void*)m_NativeWindow;}
GSVector4i GetClientRect();
bool SetWindowText(const char* title);
void AttachContext();
void DetachContext();
void* GetProcAddress(const char* name, bool opt = false);
void Show();
void Hide();
void HideFrame();
void Flip();
void SetVSync(bool enable);
};
#endif