..
ctx0
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
ctx1
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
Linux
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
Win32
zzogl: fix visual studio...
2012-05-08 07:32:15 +00:00
ZeroGSShaders
cmake: add a bunch of Micove patch. Thanks.
2012-05-01 10:54:52 +00:00
buildshaders.bat
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
CMakeLists.txt
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00
common.h
copyright:
2012-04-12 06:30:35 +00:00
CRC.h
GregMiscellaneous: zzogl-pg: Start gathering the hack code in one place.
2010-11-07 04:45:10 +00:00
GifTransfer.cpp
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
GifTransfer.h
GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.)
2010-11-07 05:51:54 +00:00
glprocs.c
zzogl-pg: compilation fixex for MSVC builds:
2010-12-25 04:38:44 +00:00
glprocs.h
[copyright]
2010-07-08 18:59:44 +00:00
GLWin32.cpp
GSdx: Better hackfix for Dragon Ball Z Budokai Tenkaichi 3, missing body parts still happened sometimes. Thanks to miseru99 for the initial patch and testing.
2011-06-12 22:07:59 +00:00
GLWin.h
zzogl:
2012-04-29 18:50:07 +00:00
GLWinX11.cpp
gsdx ogl:
2012-05-13 17:09:18 +00:00
GS.h
zzogl:
2012-05-13 17:14:05 +00:00
GSDump.cpp
zzogl-pg: import GSdump feature from GSdx
2012-04-07 21:23:01 +00:00
GSDump.h
zzogl-pg: import GSdump feature from GSdx
2012-04-07 21:23:01 +00:00
GSmain.cpp
zzogl:
2012-04-29 18:50:07 +00:00
GSUniformBufferOGL.h
gsdx ogl:
2012-05-13 17:09:18 +00:00
GSVertexArrayOGL.h
gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
2012-05-13 17:22:36 +00:00
HostMemory.cpp
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
HostMemory.h
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
linux_replay.cpp
copyright:
2012-04-12 06:30:35 +00:00
Mem_Swizzle.cpp
zzogl & VS: thanks Micove for the patch.
2012-04-21 16:13:45 +00:00
Mem_Swizzle.h
GregMiscellaneous: zzogl-pg:
2010-11-07 10:27:27 +00:00
Mem_Tables.cpp
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
Mem_Transmit.h
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
Mem.cpp
zzogl & VS: thanks Micove for the patch.
2012-04-21 16:13:45 +00:00
Mem.h
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
Profile.cpp
GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.)
2010-11-07 05:51:54 +00:00
Profile.h
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
ps2hw_gl4.glsl
gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
2012-05-13 17:22:36 +00:00
ps2hw.dat
zzogl-pg: Copy the modified ps2hw.dat file in as well.
2010-08-18 12:44:45 +00:00
ps2hw.fx
copyright:
2012-04-12 17:52:43 +00:00
ps2hw.glsl
gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
2012-05-13 17:22:36 +00:00
rasterfont.cpp
zzogl-pg: compilation fixex for MSVC builds:
2010-12-25 04:38:44 +00:00
rasterfont.h
zzogl-pg: Be more consistant about the plugin name and years in the headers.
2010-07-10 08:20:50 +00:00
README.txt
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
Regs.cpp
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
Regs.h
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
shaders.sh
copyright:
2012-04-12 06:30:35 +00:00
targets.cpp
zzogl & VS: thanks Micove for the patch.
2012-04-21 16:13:45 +00:00
targets.h
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
Util.h
gsdx ogl:
2012-05-13 17:09:18 +00:00
x86-32.asm
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
x86-32.S
GregMiscellaneous: zzogl-pg: Nice comment to decipher asm code.
2010-09-28 19:36:23 +00:00
x86.cpp
zzogl & VS: thanks Micove for the patch.
2012-04-21 16:13:45 +00:00
x86.h
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
zerogs.cpp
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
zerogs.h
zzogl-pg: compilation fixex for MSVC builds:
2010-12-25 04:38:44 +00:00
zpipe.cpp
GregMiscellaneous: sync with trunk (3805-3918)
2010-10-15 09:32:41 +00:00
zpipe.h
GregMiscellaneous: sync with trunk (3805-3918)
2010-10-15 09:32:41 +00:00
ZZClut.cpp
zzogl & VS: thanks Micove for the patch.
2012-04-21 16:13:45 +00:00
ZZClut.h
GregMiscellaneous:zzogl-pg:
2010-10-20 09:09:31 +00:00
ZZDepthTargets.cpp
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00
ZZGl.h
zzogl & VS: thanks Micove for the patch.
2012-04-21 16:13:45 +00:00
ZZHacks.cpp
GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.)
2010-11-07 05:51:54 +00:00
ZZHacks.h
copyright:
2012-04-12 06:30:35 +00:00
ZZKeyboard.cpp
zzogl-pg: import GSdump feature from GSdx
2012-04-07 21:23:01 +00:00
ZZLog.cpp
zzogl:
2012-04-29 18:50:07 +00:00
ZZLog.h
zzogl:
2012-04-29 18:50:07 +00:00
ZZMemoryTargets.cpp
zzogl & VS: thanks Micove for the patch.
2012-04-21 16:13:45 +00:00
ZZoglCreate.cpp
zzogl:
2012-04-29 18:50:07 +00:00
ZZoglCRTC.cpp
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00
ZZoglCRTC.h
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
ZZoglDrawing.cpp
zzogl: Replace a function by a macro. fix gcc-4.6 issue.
2011-04-27 17:49:34 +00:00
ZZoglDrawing.h
zzogl: Replace a function by a macro. fix gcc-4.6 issue.
2011-04-27 17:49:34 +00:00
ZZoglFlush.cpp
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00
ZZoglFlush.h
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00
ZZoglFlushHack.cpp
GregMiscellaneous: zzogl-pg: Remove the ZeroGS namespace.
2010-10-16 11:54:46 +00:00
ZZoglFlushHack.h
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
ZZoglMath.h
zzogl & VS: thanks Micove for the patch.
2012-04-21 16:13:45 +00:00
ZZoglMem.cpp
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
ZZoglMem.h
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
ZZoglSave.cpp
zzogl: painfully merge the zzogl-dev branch
2012-04-19 21:22:08 +00:00
ZZoglShaders.cpp
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00
ZZoglShaders.h
zzogl:
2012-05-13 17:14:05 +00:00
ZZoglShadersGLSL4.cpp
gsdx, zzogl: avoid nested class inside GSVertexArrayOGL.h
2012-05-13 17:22:36 +00:00
ZZoglShadersGLSL.cpp
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00
ZZoglShoots.cpp
zzogl: fix visual studio...
2012-05-08 07:32:15 +00:00
ZZoglShoots.h
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00
ZZoglVB.cpp
GregMiscellaneous: zzogl-pg: Use some of the routines in the Utilities library instead of the copies in ZZOgl. (Which were basically older versions of the same code.)
2010-11-07 05:51:54 +00:00
ZZoglVB.h
Fixed inconsistent newlines / added as many svn:eol-style=native properties as I could without killing myself.
2011-03-25 05:06:49 +00:00
ZZRenderTargets.cpp
zzogl: Try to use opengl3/4 feature for GLSL api. The API is easier and I had a better experience with GSdx-ogl
2012-05-07 19:51:58 +00:00