pcsx2/plugins/zzogl-pg/opengl/GSmain.cpp
gregory.hainaut 8396c49eb5 zzogl:
* add some code to support OGL4 debugging. Not enable on CmakeList.txt by default
* LOAD_PS/LOAD_VS were using a "std" argument instead of a reference.
* reuse the opengl context creation developed for GSdx. For the moment only enable OGL2
* Add some documentation for the zzShader API


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5188 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-29 18:50:07 +00:00

816 lines
17 KiB
C++

/* ZZ Open GL graphics plugin
* Copyright (c)2009-2010 zeydlitz@gmail.com, arcum42@gmail.com
* Based on Zerofrog's ZeroGS KOSMOS (c)2005-2008
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "Util.h"
#include "GS.h"
#include "Profile.h"
#include "GLWin.h"
#include "ZZoglFlushHack.h"
#include "ZZoglShaders.h"
using namespace std;
extern void SaveSnapshot(const char* filename);
#ifdef _MSC_VER
#pragma warning(disable:4244)
#endif
GLWindow GLWin;
GSinternal gs;
GSconf conf;
GSDump g_dump;
int ppf, g_GSMultiThreaded, CurrentSavestate = 0;
int g_LastCRC = 0, g_TransferredToGPU = 0, s_frameskipping = 0;
int g_SkipFlushFrame = 0;
GetSkipCount GetSkipCount_Handler = 0;
int UPDATE_FRAMES = 16, g_nFrame = 0, g_nRealFrame = 0;
float fFPS = 0;
void (*GSirq)();
u8* g_pBasePS2Mem = NULL;
wxString s_strIniPath(L"inis"); // Air's new ini path (r2361)
bool SaveStateExists = true; // We could not know save slot status before first change occured
const char* SaveStateFile = NULL; // Name of SaveFile for access check.
extern const char* s_aa[5];
extern const char* pbilinear[];
// statistics
u32 g_nGenVars = 0, g_nTexVars = 0, g_nAlphaVars = 0, g_nResolve = 0;
#define VER 4
const unsigned char zgsversion = PS2E_GS_VERSION;
unsigned char zgsrevision = 0; // revision and build gives plugin version
unsigned char zgsbuild = VER;
unsigned char zgsminor = 0;
#ifdef _DEBUG
char *libraryName = "ZZ Ogl PG (Debug) ";
#elif defined(ZEROGS_DEVBUILD)
char *libraryName = "ZZ Ogl PG (Dev)";
#else
char *libraryName = "ZZ Ogl PG ";
#endif
extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped;
extern void WriteAA();
extern void WriteBilinear();
extern void ZZDestroy();
extern bool ZZCreate(int width, int height);
extern void ZZGSStateReset();
extern int ZZSave(s8* pbydata);
extern bool ZZLoad(s8* pbydata);
// switches the render target to the real target, flushes the current render targets and renders the real image
extern void RenderCRTC();
#if defined(_WIN32) && defined(_DEBUG)
HANDLE g_hCurrentThread = NULL;
#endif
extern int VALIDATE_THRESH;
extern u32 TEXDESTROY_THRESH;
EXPORT_C_(u32) PS2EgetLibType()
{
return PS2E_LT_GS;
}
EXPORT_C_(char*) PS2EgetLibName()
{
return libraryName;
}
EXPORT_C_(u32) PS2EgetLibVersion2(u32 type)
{
return (zgsversion << 16) | (zgsrevision << 8) | zgsbuild | (zgsminor << 24);
}
EXPORT_C_(void) GSsetBaseMem(void* pmem)
{
g_pBasePS2Mem = (u8*)pmem;
}
EXPORT_C_(void) GSsetSettingsDir(const char* dir)
{
s_strIniPath = (dir == NULL) ? wxString(L"inis") : wxString(dir, wxConvFile);
}
EXPORT_C_(void) GSsetLogDir(const char* dir)
{
ZZLog::SetDir(dir);
}
EXPORT_C_(void) GSsetGameCRC(int crc, int options)
{
// build a list of function pointer for GetSkipCount (SkipDraw)
static GetSkipCount GSC_list[NUMBER_OF_TITLES];
static bool inited = false;
if (!inited)
{
inited = true;
memset(GSC_list, 0, sizeof(GSC_list));
GSC_list[Okami] = GSC_Okami;
GSC_list[MetalGearSolid3] = GSC_MetalGearSolid3;
GSC_list[DBZBT2] = GSC_DBZBT2;
GSC_list[DBZBT3] = GSC_DBZBT3;
GSC_list[SFEX3] = GSC_SFEX3;
GSC_list[Bully] = GSC_Bully;
GSC_list[BullyCC] = GSC_BullyCC;
GSC_list[SoTC] = GSC_SoTC;
GSC_list[OnePieceGrandAdventure] = GSC_OnePieceGrandAdventure;
GSC_list[OnePieceGrandBattle] = GSC_OnePieceGrandBattle;
GSC_list[ICO] = GSC_ICO;
GSC_list[GT4] = GSC_GT4;
GSC_list[WildArms4] = GSC_WildArms4;
GSC_list[WildArms5] = GSC_WildArms5;
GSC_list[Manhunt2] = GSC_Manhunt2;
GSC_list[CrashBandicootWoC] = GSC_CrashBandicootWoC;
GSC_list[ResidentEvil4] = GSC_ResidentEvil4;
GSC_list[Spartan] = GSC_Spartan;
GSC_list[AceCombat4] = GSC_AceCombat4;
GSC_list[Drakengard2] = GSC_Drakengard2;
GSC_list[Tekken5] = GSC_Tekken5;
GSC_list[IkkiTousen] = GSC_IkkiTousen;
GSC_list[GodOfWar] = GSC_GodOfWar;
GSC_list[GodOfWar2] = GSC_GodOfWar2;
GSC_list[GiTS] = GSC_GiTS;
GSC_list[Onimusha3] = GSC_Onimusha3;
GSC_list[TalesOfAbyss] = GSC_TalesOfAbyss;
GSC_list[SonicUnleashed] = GSC_SonicUnleashed;
GSC_list[Genji] = GSC_Genji;
GSC_list[StarOcean3] = GSC_StarOcean3;
GSC_list[ValkyrieProfile2] = GSC_ValkyrieProfile2;
GSC_list[RadiataStories] = GSC_RadiataStories;
}
// TEXDESTROY_THRESH starts out at 16.
VALIDATE_THRESH = 8;
conf.mrtdepth = (conf.settings().disable_mrt_depth != 0);
if (!conf.mrtdepth)
ZZLog::WriteLn("Disabling MRT depth writing.");
else
ZZLog::WriteLn("Enabling MRT depth writing.");
bool CRCValueChanged = (g_LastCRC != crc);
g_LastCRC = crc;
if (crc != 0) ZZLog::WriteLn("Current game CRC is %x.", crc);
if (CRCValueChanged && (crc != 0))
{
for (int i = 0; i < GAME_INFO_INDEX; i++)
{
if (crc_game_list[i].crc == crc)
{
ZZLog::WriteLn("Found CRC[%x] in crc game list.", crc);
if (crc_game_list[i].v_thresh > 0)
{
VALIDATE_THRESH = crc_game_list[i].v_thresh;
ZZLog::WriteLn("Setting VALIDATE_THRESH to %d", VALIDATE_THRESH);
}
if (crc_game_list[i].t_thresh > 0)
{
TEXDESTROY_THRESH = crc_game_list[i].t_thresh;
ZZLog::WriteLn("Setting TEXDESTROY_THRESH to %d", TEXDESTROY_THRESH);
}
// FIXME need to check SkipDraw is positive (enabled by users)
GetSkipCount_Handler = GSC_list[crc_game_list[i].title];
if (!conf.disableHacks)
{
conf.def_hacks._u32 |= crc_game_list[i].flags;
ListHacks();
}
return;
}
}
}
ListHacks();
}
EXPORT_C_(void) GSsetFrameSkip(int frameskip)
{
FUNCLOG
s_frameskipping |= frameskip;
if (frameskip && g_nFrameRender > 1)
{
SetFrameSkip(true);
}
else if (!frameskip && g_nFrameRender <= 0)
{
SetFrameSkip(false);
}
}
EXPORT_C_(void) GSreset()
{
FUNCLOG
memset(&gs, 0, sizeof(gs));
ZZGSStateReset();
gs.prac = 1;
prim = &gs._prim[0];
gs.transferring = false;
gs.q = 1;
}
EXPORT_C_(void) GSgifSoftReset(u32 mask)
{
FUNCLOG
if (mask & 1) memset(&gs.path[0], 0, sizeof(gs.path[0]));
if (mask & 2) memset(&gs.path[1], 0, sizeof(gs.path[1]));
if (mask & 4) memset(&gs.path[2], 0, sizeof(gs.path[2]));
gs.transferring = false;
gs.q = 1;
}
EXPORT_C_(s32) GSinit()
{
FUNCLOG
ZZLog::Open();
ZZLog::WriteLn("Calling GSinit.");
WriteTempRegs();
GSreset();
ZZLog::WriteLn("GSinit finished.");
return 0;
}
__forceinline void InitMisc()
{
WriteBilinear();
WriteAA();
InitProfile();
InitPath();
ResetRegs();
}
EXPORT_C_(s32) GSopen(void *pDsp, char *Title, int multithread)
{
FUNCLOG
g_GSMultiThreaded = multithread;
ZZLog::WriteLn("Calling GSopen.");
#if defined(_WIN32) && defined(_DEBUG)
g_hCurrentThread = GetCurrentThread();
#endif
LoadConfig();
strcpy(GLWin.title, Title);
ZZLog::GS_Log("Using %s:%d.%d.%d.", libraryName, zgsrevision, zgsbuild, zgsminor);
ZZLog::WriteLn("Creating ZZOgl window.");
if ((!GLWin.CreateWindow(pDsp)) || (!ZZCreate(conf.width, conf.height))) return -1;
ZZLog::WriteLn("Initialization successful.");
InitMisc();
ZZLog::GS_Log("GSopen finished.");
return 0;
}
#ifdef USE_GSOPEN2
EXPORT_C_(s32) GSopen2( void* pDsp, u32 flags )
{
FUNCLOG
g_GSMultiThreaded = true;
ZZLog::WriteLn("Calling GSopen2.");
#if defined(_WIN32) && defined(_DEBUG)
g_hCurrentThread = GetCurrentThread();
#endif
LoadConfig();
ZZLog::GS_Log("Using %s:%d.%d.%d.", libraryName, zgsrevision, zgsbuild, zgsminor);
ZZLog::WriteLn("Capturing ZZOgl window.");
if ((!GLWin.CreateWindow(pDsp)) || (!ZZCreate(conf.width, conf.height))) return -1;
ZZLog::WriteLn("Initialization successful.");
InitMisc();
ZZLog::GS_Log("GSopen2 finished.");
ZZLog::Check_GL_Error();
return 0;
}
#endif
EXPORT_C_(void) GSshutdown()
{
FUNCLOG
ZZLog::Close();
}
EXPORT_C_(void) GSclose()
{
FUNCLOG
ZZDestroy();
GLWin.CloseWindow();
// Free alocated memory. We could close plugin without closing pcsx2, so we SHOULD free all allocated resources
ZZshExitCleaning();
SaveStateFile = NULL;
SaveStateExists = true; // default value
g_LastCRC = 0;
}
EXPORT_C_(void) GSirqCallback(void (*callback)())
{
FUNCLOG
GSirq = callback;
}
EXPORT_C_(void) GSwriteCSR(u32 write)
{
FUNCLOG
gs.CSRw = write;
}
#ifdef _WIN32
#define access _access
#endif
EXPORT_C_(void) GSchangeSaveState(int newstate, const char* filename)
{
FUNCLOG
char str[255];
sprintf(str, "save state %d", newstate);
ZZAddMessage(str);
CurrentSavestate = newstate;
SaveStateFile = filename;
SaveStateExists = (access(SaveStateFile, 0) == 0);
}
static bool get_snapshot_filename(char *filename, char* path, const char* extension)
{
FUNCLOG
FILE *bmpfile;
u32 snapshotnr = 0;
// increment snapshot value & try to get filename
for (;;)
{
snapshotnr++;
sprintf(filename, "%s/snap%03ld.%s", path, snapshotnr, extension);
bmpfile = fopen(filename, "rb");
if (bmpfile == NULL) break;
fclose(bmpfile);
}
// try opening new snapshot file
if ((bmpfile = fopen(filename, "wb")) == NULL)
{
char strdir[255];
sprintf(strdir, "%s", path);
#ifdef _WIN32
CreateDirectory(wxString::FromUTF8(strdir), NULL);
#else
mkdir(path, 0777);
#endif
if ((bmpfile = fopen(filename, "wb")) == NULL) return false;
}
fclose(bmpfile);
return true;
}
EXPORT_C_(void) GSmakeSnapshot(char *path)
{
FUNCLOG
char filename[256];
if (get_snapshot_filename(filename, path, (conf.zz_options.tga_snap) ? "bmp" : "jpg"))
SaveSnapshot(filename);
}
// I'll probably move this somewhere else later, but it's got a ton of dependencies.
static __forceinline void SetGSTitle()
{
char strtitle[256];
#if !defined(ZEROGS_DEVBUILD)
const char* g_pShaders[4] = { "full", "reduced", "accurate", "accurate-reduced" };
const char* g_pInterlace[3] = { "interlace 0 |", "interlace 1 |", "" };
const char* g_pBilinear[3] = { "", "bilinear |", "forced bilinear |" };
if (SaveStateFile != NULL && !SaveStateExists)
SaveStateExists = (access(SaveStateFile, 0) == 0);
else
SaveStateExists = true;
sprintf(strtitle, "ZZ Open GL 0.%d.%d | %.1f fps | %s%s%s savestate %d%s | shaders %s | (%.1f)", zgsbuild, zgsminor, fFPS,
g_pInterlace[conf.interlace], g_pBilinear[conf.bilinear], (conf.aa ? s_aa[conf.aa] : ""),
CurrentSavestate, (SaveStateExists ? "" : "*"),
g_pShaders[g_nPixelShaderVer], (ppf&0xfffff) / (float)UPDATE_FRAMES);
#else
sprintf(strtitle, "%d | %.1f fps (sk:%d%%) | g: %.1f, t: %.1f, a: %.1f, r: %.1f | p: %.1f | tex: %d %d (%d kbpf)", g_nFrame, fFPS,
100*g_nFramesSkipped / g_nFrame,
g_nGenVars / (float)UPDATE_FRAMES, g_nTexVars / (float)UPDATE_FRAMES, g_nAlphaVars / (float)UPDATE_FRAMES,
g_nResolve / (float)UPDATE_FRAMES, (ppf&0xfffff) / (float)UPDATE_FRAMES,
g_MemTargs.listTargets.size(), g_MemTargs.listClearedTargets.size(), g_TransferredToGPU >> 10);
//_snprintf(strtitle, 512, "%x %x", *(int*)(g_pbyGSMemory + 256 * 0x3e0c + 4), *(int*)(g_pbyGSMemory + 256 * 0x3e04 + 4));
#endif
// if( g_nFrame > 100 && fFPS > 60.0f ) {
// ZZLog::Debug_Log("Set profile.");
// g_bWriteProfile = 1;
// }
GLWin.SetTitle(strtitle);
}
// This isn't implemented for some reason? Adding a field for it for the moment, till I get a chance to look closer.
EXPORT_C_(void) GSsetVsync(int enabled)
{
FUNCLOG
ZZLog::Debug_Log("Setting VSync to 0x%x.", enabled);
gs.vsync = enabled;
}
EXPORT_C_(void) GSvsync(int current_interlace)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSvsync.");
static u32 dwTime = timeGetTime();
static int nToNextUpdate = 1;
#ifdef _DEBUG
if (conf.dump & 0x1) {
freezeData fd;
fd.size = ZZSave(NULL);
s8* payload = (s8*)malloc(fd.size);
fd.data = payload;
ZZSave(fd.data);
char filename[256];
// FIXME, there is probably a better solution than /tmp ...
// A possibility will be to save the path from GSmakeSnapshot but you still need to call
// GSmakeSnapshot first.
if (get_snapshot_filename(filename, "/tmp", "gs"))
g_dump.Open(filename, g_LastCRC, fd, g_pBasePS2Mem);
conf.dump--;
}
g_dump.VSync(current_interlace, (conf.dump == 0), g_pBasePS2Mem);
#endif
GL_REPORT_ERRORD();
g_nRealFrame++;
// The value passed seems to either be 0 or 0x2000, and we want 0 or 1. Perhaps !! would be better...
gs.interlace = !current_interlace;
RenderCRTC();
GLWin.ProcessEvents();
if (--nToNextUpdate <= 0)
{
u32 d = timeGetTime();
fFPS = UPDATE_FRAMES * 1000.0f / (float)max(d - dwTime, (u32)1);
dwTime = d;
g_nFrame += UPDATE_FRAMES;
#ifndef USE_GSOPEN2
// let PCSX2 manage the title
SetGSTitle();
#endif
// if( g_nFrame > 100 && fFPS > 60.0f ) {
// ZZLog::Debug_Log("Set profile.");
// g_bWriteProfile = 1;
// }
if (fFPS < 16)
UPDATE_FRAMES = 4;
else if (fFPS < 32)
UPDATE_FRAMES = 8;
else
UPDATE_FRAMES = 16;
nToNextUpdate = UPDATE_FRAMES;
ppf = 0;
g_TransferredToGPU = 0;
g_nGenVars = 0;
g_nTexVars = 0;
g_nAlphaVars = 0;
g_nResolve = 0;
g_nFramesSkipped = 0;
g_SkipFlushFrame = 0;
}
#if defined(ZEROGS_DEVBUILD)
if (g_bWriteProfile)
{
//g_bWriteProfile = 0;
DVProfWrite("prof.txt", UPDATE_FRAMES);
DVProfClear();
}
#endif
GL_REPORT_ERRORD();
}
EXPORT_C_(void) GSreadFIFO(u64 *pMem)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSreadFIFO.");
#ifdef _DEBUG
g_dump.ReadFIFO(1);
#endif
TransferLocalHost((u32*)pMem, 1);
}
EXPORT_C_(void) GSreadFIFO2(u64 *pMem, int qwc)
{
FUNCLOG
//ZZLog::GS_Log("Calling GSreadFIFO2.");
#ifdef _DEBUG
g_dump.ReadFIFO(qwc);
#endif
TransferLocalHost((u32*)pMem, qwc);
}
EXPORT_C_(int) GSsetupRecording(int start, void* pData)
{
FUNCLOG
if (start)
StartCapture();
else
StopCapture();
return 1;
}
EXPORT_C_(s32) GSfreeze(int mode, freezeData *data)
{
FUNCLOG
switch (mode)
{
case FREEZE_LOAD:
if (!ZZLoad(data->data)) ZZLog::Error_Log("GS: Bad load format!");
g_nRealFrame += 100;
break;
case FREEZE_SAVE:
ZZSave(data->data);
break;
case FREEZE_SIZE:
data->size = ZZSave(NULL);
break;
default:
break;
}
return 0;
}
#ifdef __LINUX__
struct Packet
{
u8 type, param;
u32 size, addr;
vector<u32> buff;
};
EXPORT_C_(void) GSReplay(char* lpszCmdLine)
{
if(FILE* fp = fopen(lpszCmdLine, "rb"))
{
GSinit();
u8 regs[0x2000];
GSsetBaseMem(regs);
//s_vsync = !!theApp.GetConfig("vsync", 0);
void* hWnd = NULL;
//_GSopen((void**)&hWnd, "", renderer);
GSopen((void**)&hWnd, "", 0);
u32 crc;
fread(&crc, 4, 1, fp);
GSsetGameCRC(crc, 0);
freezeData fd;
fread(&fd.size, 4, 1, fp);
fd.data = new s8[fd.size];
fread(fd.data, fd.size, 1, fp);
GSfreeze(FREEZE_LOAD, &fd);
delete [] fd.data;
fread(regs, 0x2000, 1, fp);
long start = ftell(fp);
GSvsync(1);
list<Packet*> packets;
vector<u8> buff;
int type;
while((type = fgetc(fp)) != EOF)
{
Packet* p = new Packet();
p->type = (u8)type;
switch(type)
{
case 0:
p->param = (u8)fgetc(fp);
fread(&p->size, 4, 1, fp);
switch(p->param)
{
case 0:
p->buff.resize(0x4000);
p->addr = 0x4000 - p->size;
fread(&p->buff[p->addr], p->size, 1, fp);
break;
case 1:
case 2:
case 3:
p->buff.resize(p->size);
fread(&p->buff[0], p->size, 1, fp);
break;
}
break;
case 1:
p->param = (u8)fgetc(fp);
break;
case 2:
fread(&p->size, 4, 1, fp);
break;
case 3:
p->buff.resize(0x2000);
fread(&p->buff[0], 0x2000, 1, fp);
break;
default: assert(0);
}
packets.push_back(p);
}
sleep(1);
//while(IsWindowVisible(hWnd))
//FIXME map?
int finished = 2;
while(finished > 0)
{
unsigned long start = timeGetTime();
unsigned long frame_number = 0;
for(list<Packet*>::iterator i = packets.begin(); i != packets.end(); i++)
{
Packet* p = *i;
switch(p->type)
{
case 0:
switch(p->param)
{
case 0: GSgifTransfer1(&p->buff[0], p->addr); break;
case 1: GSgifTransfer2(&p->buff[0], p->size / 16); break;
case 2: GSgifTransfer3(&p->buff[0], p->size / 16); break;
case 3: GSgifTransfer(&p->buff[0], p->size / 16); break;
}
break;
case 1:
GSvsync(p->param);
frame_number++;
break;
case 2:
if(buff.size() < p->size) buff.resize(p->size);
// FIXME
// GSreadFIFO2(&buff[0], p->size / 16);
break;
case 3:
memcpy(regs, &p->buff[0], 0x2000);
break;
}
}
unsigned long end = timeGetTime();
fprintf(stderr, "The %d frames of the scene was render on %dms\n", frame_number, end - start);
fprintf(stderr, "A means of %fms by frame\n", (float)(end - start)/(float)frame_number);
sleep(1);
finished--;
}
for(list<Packet*>::iterator i = packets.begin(); i != packets.end(); i++)
{
delete *i;
}
packets.clear();
sleep(1);
GSclose();
GSshutdown();
fclose(fp);
}
}
#endif